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= Structure folder/files around EBOOT.PBP =
=Structure folder/files around EBOOT.PBP=
 
(Not complete structure probably missing infos about [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs NPDRM_Selfs ]
Note: might not be complete structure tree.


'''Dev_HDD0/game/NPXX.12345/'''
'''Dev_HDD0/game/NPXX.12345/'''


|-ICON0.PNG (ICON on PS3 XMB)
ICON0.PNG (ICON loaded on PS3 XMB)
|
|-PARAM.SFO (SFO used by PS3: [[PARAM.SFO#CATEGORY_For_HDD_contents|CATEGORY_For_HDD_contents]])
|
|-PIC0.PNG
|
|-PIC1.PNG
|
|-PIC2.PNG
|
|-PS3LOGO.DAT
|
|- USRDIR:
      |
      |-CONTENT (dir): (this folder is sent when using export)
      |    |
      |    |-DOCUMENT.DAT (software manual)
      |    |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
      |    |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)     
      |    |-KEYS.BIN (see above)
      |    |-other possible files related to the game when it s update PBOOT.PBP
      |
      |
      |- SAVEDATA (dir): [[Game_Saves#Game_Saves_Minis|about minis/ ps1 classic save]] and [[PlayStation_Card_Adapter|Memory card adapter]]
      |    |
      |    |-ICON0.PNG  (used for PSP save data)
      |    |-PARAM.SFO  (Category: MS, used for PSP save data)
      |    |-SCEVMC0.VMP (memory card save in PSP format for slot 1)
      |    |-SCEVMC1.VMP (memory card save in PSP format for slot 2)
      |    |-CONFIG.BIN  (probably generated by the PSP)
      |
      |-CONFIG (generated after first boot)
      |
      |-ISO.BIN.EDAT: [[ISO.BIN.EDAT]] (1Ko file when update PBOOT.PBP)
      |   
      |-MINIS.EDAT (used on MINIS game)
      |
      |-MINIS2.EDAT (used on PSP remaster)
      |
      |-load_tmp: (dir only on MINIS after first boot?)
      |      |
      |      |-ICON0.PNG
      |      |-PARAM.SFO (Category: MS)
      |      |-PIC1.PNG
      |      |-SECURE.BIN
      |      |-SND0.AT3
      |
      |-save.tmp (empty dir only on MINIS after first save?)
 
= Files related to EBOOT.PBP =


== PARAM.SFO attribute (PSP) ==
PARAM.SFO (this SFO is used by PS3 for classify the game category, generally)


'''By group content format:'''
PIC0.PNG


*{{icon content psp}} PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
PIC1.PNG


*{{icon content pspminis}} minis: X1 (same on PS3)
PIC2.PNG


*{{icon content ps1}} Playstation® (for PS1 classic game): Don't have attributes
PS3LOGO.DAT


*{{icon content pcengine}} PCENGINE: X0 (same for PS3)
USRDIR:


*{{icon content neogeo}} NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)
*CONTENT (dir): (this folder is sent when using export)
  DOCUMENT.DAT (software manual)
  EBOOT.PBP (more infos on page)---the SFO inside will be sent when using export and used by PSP


Only X3 seems missing, X5, X6, X7 might not be used yet.


== CONFIG ==
*load_tmp: (dir only on MINIS after first boot?)
**ICON0.PNG
**PARAM.SFO
**PIC1.PNG
**SECURE.BIN
**SND0.AT3
*save.tmp (empty dir only on MINIS after first save?)


Infos about [Emulation|PS1 Emulation]
*SAVEDATA (dir): More infos :[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
**ICON0.PNG
**PARAM.SFO
**SCEVMC0.VMP
**SCEVMC1.VMP


Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
*CONFIG (generated after first boot)


Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?
*ISO.BIN.EDAT: More infos: [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files]
*MINIS.EDAT (when it s a MINIS game)


== KEYS.BIN ==
=Files related to EBOOT.PBP=


16 bytes.
==DOCUMENT.DAT==


If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
Software manual


For export on PS3 3.55: XMB option
Same folder as EBOOT.PBP. This folder is copied straight to PSP when using psp export function .


For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)


For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.
Can be replaced by other (similar type) DOCUMENT.DAT of other game.
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)


== DOCUMENT.DAT ==
Not related but more infos about files around the game [http://www.ps3devwiki.com/wiki/Content_Information_Files CONTENT INFORMATION FILES]
Software manual of games (minis, PSP remaster and ps1 classic).


By pressing PS button during the game, ICON of software manual will appear near the game icon to of the PS3 (as option when it s PS1 classic).
===DOCUMENT.DAT on PS3===


Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
(goal: have it on PS3 games/ homebrews, not only to MINIS/PS1 games)
===Limitations and workaround===


By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
*From PARAM.SFO:


3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
  for DG game:  The icon of software game can appear on PS3 game
(edited SFO category as MN under DG game with MultiMan, didn t try others backup manager and may not be really important
  but  MultiMan has somes functions related to fix weirdos SFO, but not working from HG)  


Can be loaded from PSP XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
Other topic (and to activate folder) can be interesting to have a look even it s not suppose to be directly related:
[http://www.ps3devwiki.com/index.php?title=PS3_DISC.SFB&oldid=9910 PS3 DISC.SFB]


Create your homebrew manual or walktrough by using PSP DocMaker GUI:
  For HG game (and so for homebrew) : the trick with edited SFO don t work here
  but there are fews possibles others tricks so should not be the first problem.
  (XI as memo but probably nothing related)


(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw)


Others remarks:
*From EBOOT:
To identify from .PBP to incorporate it on .BIN (if possible).
Not every eboot.PBP / .SFO has this XMB option (software manual after pressing triangle) on psp XMB but not only used for minis/ps1 classic (PSP game such EG category can have it also).


Max 100 pages as display?
*Others:
To identify if it was use on different category as MINIS (MN) /PS1 classic (1P) (on ps3 or psp side) and the difference betwen DOCUMENT.DAT format (MINIS/PS1)


= Misc: Digital Comic PSP =
Difference between DOCUMENT.DAT from MINIS and PS1 classic (not only a question of ID type?)


On PS3, digital comic can also be repacked and run as {{icon content pspremaster}} or {{icon content pspminis}}.


Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .
MINIS game and DOCUMENT.DAT from them are the most flexible for tests.


It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.
better than using real MINIS or PS1 game:
if it s possible to generate our own minis (or ps1) homebrews by a way (edat?) or other (patched pspemu/ps1emu such Cobra?) or even from hybrid monster EBOOT as cool homebrew (more realistic but not easy solution) to use the "pdf/png viewer" of the ps3 (not yet used?) or even more end user apps to patch theirs ps3 games to use theirs guide games (not saying it s possible)


Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.
Please correct, remove, delete infos if it s not appropriate page (Document.dat has fews infos such ID, and path? related to eboot.pbp)


=== Structure tree ===


PSP_GAME/
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) in games can provide the solution (fews test around unknown flags N7 and different category than game but nothing so far) or the line "comment" (within informations) on music or picture as possible solution (but not great) available in game ( more chars available than sub_title?).
    |
    |-SYSDIR/
    |
    |-USRDIR/
          |
          |-font/
          |  | 
          |  |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,...
          |
          |-images/
          |  | 
          |  |-.bmp, .gim and .tga files used for GUI.
          |
          |-module/
          |  | 
          |  |-libfont.prx
          |  | 
          |  |-libmp3.prx
          |  | 
          |  |-libpsmfplayer.prx
          |  | 
          |  |-libsecure.prx
          |  |
          |  |-psmf.prx
          |  | 
          |  |-psnet_ap_dialog_dummy.prx
          |
          |-packages/
          |  |
          |  |-comic name dir/
          |  |  |
          |  |  |-templates/
          |  |  |  |
          |  |  |  |-page1layout.xml, page2layout.xml, ...
          |  |  |
          |  |  |-_default_white_bg.jpg
          |  |  |
          |  |  |-001.PNG, 002.PNG, ...
          |  |  |
          |  |  |-AppTemplate.xml
          |  |  |
          |  |  |-packageInfo.xml
          |  |  |
          |  |  |-page00000001.xml, page00000002.xml, ...
          |  |
          |  |-background.jpg
          |  |   
          |  |-home_page.xml
          |
          |-AppTemplate.xml
                |
                |-config.txt
                |
                |-NTemplateMain.xml


=== Notes ===
===DOCUMENT.DAT on PSP===


*AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.


*config.txt: home page URL, umd and ms root directory, ...
It's possible to create your own DOCUMENT.DAT such as homebrew manual or walktrough by using PSP DocMaker GUI but not yet used in PS3 homebrew (limited to EBOOT.PBP type?)?


*NTemplateMain.xml:
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )


===USRDIR===
Others:
 
Max 100 pages as display?
==== USRDIR/font ====
 
PGF is the font format used on the PSP.


[http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html]
===DOCUMENT.DAT on PSVITA===
On PSVITA, it seems the document.dat is not used anymore (?) and instead, directly as .png format (also when transfer MINIS games ps3 to psvita?)
[http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)]


==== USRDIR/images ====
==CONFIG==


Images in game used for GUI.
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]


==== USRDIR/module ====
60 bytes


libfont.prx, libmp3.prx, libsmfplayer.prx...
"Auto" generated and overwrite at each boot of the game, configure the PS1 emulator for : ?


==== USRDIR/packages ====
=Others: PARAM.SFO in different console=


*background.jpg
General infos:


*home_page.xml
By pressing square, PS3 (or PSP) classify the games into different folder according (in general) to the SFO category (HG, 1P, MN mostly for HDD games).


===== USRDIR/packages/comic name/ =====
Most of the game on HDD will go on Playstation 3, Playstation 1 or MINIS (there are others but you need one game and less or more specific SFO installed to have it visible)


*_default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)
SFO inside EBOOT.PBP is not what is used by PS3 for folder classification (or may be only one specific case) but the SFO just after the game folder ID.


*001.PNG, 002.PNG, ...: are images specific to the comic book.  
When on PSP, this is the SFO used for classification (by format) on folder.


*AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
On PSP (from FW 6.39) there are 4 visible folder (even with 0 title inside) when you classify by format under square:


*packageInfo.xml: Contains Application Id, Name,...and Package Id
PSP™ (most of the game), Playstation® (for ps1 classic game)  , PCENGINE and NEOGEO (same as PS3).


*page00000001.xml, page00000002.xml, ... :
By loading on PSP specific SFO (with X2 attribut inside the eboot.pbp, but not from export) it s going to NEOGEO folder when it was supposed to be X4.


===== USRDIR/packages/comic name/template =====
(i did fews tests with others category, from export or not, X0 as PCEngine seems fine, X4 NEOGEO from export not)
{| class="wikitable sortable"
|-
! with Attribut as !! on PS3 FW 3.55 (not the one inside EBOOT.PBP) !! on PSP after export!! on PSP with edited SFO inside EBOOT.PBP
|-
| X0 || PCENGINE || || PCENGINE
|-
| X1, X3, X4, X5, X6, X7 || X4 is NEOGEO, others are - ) || || PSP™ (X1 don t have name on PS3 but it used on official MINIS SFO (inside EBOOT.PBP)
|-
| X2 ||  -  || || NEOGEO
|-
|}


*page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned
I did fews test also with PSP export, games go to PSP™ (as supposed, SFO sent was X1, when SFO loaded by PS3 were different) but need to make more test (with the 2 SFO edited) to see if the column is really required (or also on PS3 with the 2 SFO edited)
----
Most of theses informations can be resumed in fews words (can explain the different positions folders of X category or at least X2 as NEOGEO for PSP, need to check real examples and if NEOGEO can be officially exported) when it s become more clear.
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