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= Structure folder/files around EBOOT.PBP =
=Structure folder/files around EBOOT.PBP=


Note: might not be complete structure tree.


'''Dev_HDD0/game/NPXX.12345/'''
'''Dev_HDD0/game/NPXX.12345/'''


  |-ICON0.PNG (ICON on PS3 XMB)
  |-ICON0.PNG (ICON On PS3 XMB)
  |
  |
  |-PARAM.SFO (SFO used by PS3: [[PARAM.SFO#CATEGORY_For_HDD_contents|CATEGORY_For_HDD_contents]])
  |-PARAM.SFO (this SFO is used by PS3 for classify the game: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents] in normal case, among others things)
  |
  |
  |-PIC0.PNG
  |-PIC0.PNG
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       |    |
       |    |
       |    |-DOCUMENT.DAT (software manual)
       |    |-DOCUMENT.DAT (software manual)
       |    |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
       |    |-EBOOT.PBP (more infos on main page)---the SFO inside will be sent when using export and used by PSP
      |    |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)     
       |    |-KEYS.BIN (see above)
       |    |-KEYS.BIN (see above)
       |     |-other possible files related to the game when it s update PBOOT.PBP
       |  
      |
       |- SAVEDATA (dir): More infos :[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
      |
       |- SAVEDATA (dir): [[Game_Saves#Game_Saves_Minis|about minis/ ps1 classic save]] and [[PlayStation_Card_Adapter|Memory card adapter]]
       |    |  
       |    |  
       |    |-ICON0.PNG  (used for PSP save data)
       |    |-ICON0.PNG  (used for PSP save data)
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       |-CONFIG (generated after first boot)
       |-CONFIG (generated after first boot)
       |
       |
       |-ISO.BIN.EDAT: [[ISO.BIN.EDAT]] (1Ko file when update PBOOT.PBP)
       |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] and [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files]
       |     
       |     
       |-MINIS.EDAT (used on MINIS game)
       |-MINIS.EDAT (when it s a MINIS game)
      |
      |-MINIS2.EDAT (used on PSP remaster)
       |
       |
       |-load_tmp: (dir only on MINIS after first boot?)  
       |-load_tmp: (dir only on MINIS after first boot?)  
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       |-save.tmp (empty dir only on MINIS after first save?)
       |-save.tmp (empty dir only on MINIS after first save?)


= Files related to EBOOT.PBP =


== PARAM.SFO attribute (PSP) ==
(Might not be complete structure tree)  


'''By group content format:'''
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP]


*{{icon content psp}} PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
=Files related to EBOOT.PBP=


*{{icon content pspminis}} minis: X1 (same on PS3)
==DOCUMENT.DAT==
Software manual of games (minis and ps1 classic) using a kind of the PS3 PNG viewer.


*{{icon content ps1}} Playstation® (for PS1 classic game): Don't have attributes
Same folder as EBOOT.PBP. This folder is copied straight to PSP when using psp export function .


*{{icon content pcengine}} PCENGINE: X0 (same for PS3)
By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)


*{{icon content neogeo}} NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)
Can be replaced by other (similar type) DOCUMENT.DAT of other game.
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)


Only X3 seems missing, X5, X6, X7 might not be used yet.
Not related but more infos about files around the game [http://www.ps3devwiki.com/wiki/Content_Information_Files CONTENT INFORMATION FILES]


== CONFIG ==
===DOCUMENT.DAT on PS3===


Infos about [Emulation|PS1 Emulation]
(goal: have it on PS3 games/ homebrews, not only to MINIS/PS1 games)
===Limitations and workaround===


Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
*From PARAM.SFO:


Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?
  for DG game:  The icon of software game can appear on PS3 game
(edited SFO category as MN under DG game with MultiMan, didn t try others backup manager and may not be really important
  but  MultiMan has somes functions related to fix weirdos SFO, but not working from HG)


== KEYS.BIN ==
Other topic (and to activate folder) can be interesting to have a look even it s not suppose to be directly related:
[http://www.ps3devwiki.com/index.php?title=PS3_DISC.SFB&oldid=9910 PS3 DISC.SFB]


16 bytes.
  For HG game (and so for homebrew) : the trick with edited SFO don t work here
  but there are fews possibles others tricks so should not be the first problem.  
  (XI as memo but probably nothing related)


If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.


For export on PS3 3.55: XMB option
*From EBOOT:
To identify from .PBP to incorporate it on .BIN (if possible).
Not every eboot.PBP / .SFO has this XMB option (software manual after pressing triangle) on psp XMB but not only used for minis/ps1 classic (PSP game such EG category can have it also).


For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
*Others:
 
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.
 
== DOCUMENT.DAT ==
   
   
Software manual of games (minis, PSP remaster and ps1 classic).
To identify if it was use on different category as MINIS (MN) /PS1 classic (1P) (on ps3 or psp side) and the difference betwen DOCUMENT.DAT format (MINIS/PS1)


By pressing PS button during the game, ICON of software manual will appear near the game icon to of the PS3 (as option when it s PS1 classic).
Difference between DOCUMENT.DAT from MINIS and PS1 classic (not only a question of ID type?)


Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
MINIS game and DOCUMENT.DAT from them are the most flexible for tests.


By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
best will be to be able to generate custom eboot.pbp/patched eboot.bin


3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) in games can provide the solution or the line "comment" (within informations) on music or picture as possible solution (but not great) available in game ( more chars available than sub_title?).


Can be loaded from PSP XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
===DOCUMENT.DAT on PSP===


Create your homebrew manual or walktrough by using PSP DocMaker GUI:
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.


(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw)
It's possible to create your own DOCUMENT.DAT such as homebrew manual or walktrough by using PSP DocMaker GUI but not yet used in PS3 homebrew (limited to EBOOT.PBP type?)?


Others remarks:
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )


Others:
Max 100 pages as display?
Max 100 pages as display?


= Misc: Digital Comic PSP =
===DOCUMENT.DAT on PSVITA===
On PSVITA, it seems the document.dat is not used anymore (?) and instead, directly as .png format (also when transfer MINIS games ps3 to psvita?)
[http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)]


On PS3, digital comic can also be repacked and run as {{icon content pspremaster}} or {{icon content pspminis}}.
==CONFIG==


Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]


It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.
Size:60 bytes, string in ASCII: PS1EmuConfigFile, disc_no


Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.
"Auto" generated and overwrite at each boot of the game, configure the PS1 emulator for : ?


=== Structure tree ===
==KEYS.BIN==
16 bytes, unique per game (at least).


PSP_GAME/
PS1 game fixed with "NPDRM tool" don t have this file, <span style="text-decoration: line-through;">so it s not clear for me if this file is generated on PS3 side (and the tools can be missing this part and same for MINIS or it s not suppose to be create from free content?</span> : the only reason will because of export but most unlikely) or by the PSP side (and in this case, it s not generated because of the game is considered as free???).
    |
So...it s a bit trivial question since there are a lot of solutions for playing PS1 games on PSP but still.
    |-SYSDIR/
    |
    |-USRDIR/
          |
          |-font/
          |  | 
          |  |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,...
          |
          |-images/
          |  | 
          |  |-.bmp, .gim and .tga files used for GUI.
          |
          |-module/
          |  | 
          |  |-libfont.prx
          |  | 
          |  |-libmp3.prx
          |  | 
          |  |-libpsmfplayer.prx
          |  | 
          |  |-libsecure.prx
          |  |
          |  |-psmf.prx
          |  | 
          |  |-psnet_ap_dialog_dummy.prx
          |
          |-packages/
          |  |
          |  |-comic name dir/
          |  |  |
          |  |  |-templates/
          |  |  |  |
          |  |  |  |-page1layout.xml, page2layout.xml, ...
          |  |  |
          |  |  |-_default_white_bg.jpg
          |  |  |
          |  |  |-001.PNG, 002.PNG, ...
          |  |  |
          |  |  |-AppTemplate.xml
          |  |  |
          |  |  |-packageInfo.xml
          |  |  |
          |  |  |-page00000001.xml, page00000002.xml, ...
          |  |
          |  |-background.jpg
          |  |   
          |  |-home_page.xml
          |
          |-AppTemplate.xml
                |
                |-config.txt
                |
                |-NTemplateMain.xml


=== Notes ===
If you have the appropriate file, you can put it into the folder CONTENT to make the game working also in PSP (required at least LCFW)


*AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
On PSP scene: for the purpose of making ps1 cd format to eboot.pbp and using the PS1 emulator, it seems the need of this file was patched to an unique game (attached to "PSP.base").


*config.txt: home page URL, umd and ms root directory, ...
For MINIS and export?


*NTemplateMain.xml:
=Others: PARAM.SFO attribut (PSP)=


===USRDIR===
'''By group content format:'''
 
==== USRDIR/font ====
 
PGF is the font format used on the PSP.
 
[http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html]
 
==== USRDIR/images ====
 
Images in game used for GUI.
 
==== USRDIR/module ====
 
libfont.prx, libmp3.prx, libsmfplayer.prx...
 
==== USRDIR/packages ====
 
*background.jpg
 
*home_page.xml
 
===== USRDIR/packages/comic name/ =====
 
*_default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)


*001.PNG, 002.PNG, ...: are images specific to the comic book.
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)


*AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
minis: X1 (same on PS3)


*packageInfo.xml: Contains Application Id, Name,...and Package Id
Playstation® (for ps1 classic game) : Don t have attributes


*page00000001.xml, page00000002.xml, ... :  
PCENGINE : X0 (same for PS3)


===== USRDIR/packages/comic name/template =====
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)


*page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned
Only X3 is really missing, X5,X6,X7 might not be used yet.
----
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