Editing Talk:Eboot.PBP
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
= Structure folder/files around EBOOT.PBP = | =Structure folder/files around EBOOT.PBP= | ||
'''Dev_HDD0/game/NPXX.12345/''' | '''Dev_HDD0/game/NPXX.12345/''' | ||
Line 7: | Line 6: | ||
|-ICON0.PNG (ICON on PS3 XMB) | |-ICON0.PNG (ICON on PS3 XMB) | ||
| | | | ||
|-PARAM.SFO (SFO used by PS3: [ | |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents]) | ||
| | | | ||
|-PIC0.PNG | |-PIC0.PNG | ||
Line 28: | Line 27: | ||
| | | | ||
| | | | ||
|- SAVEDATA (dir): [ | |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter] | ||
| | | | | | ||
| |-ICON0.PNG (used for PSP save data) | | |-ICON0.PNG (used for PSP save data) | ||
Line 38: | Line 37: | ||
|-CONFIG (generated after first boot) | |-CONFIG (generated after first boot) | ||
| | | | ||
|-ISO.BIN.EDAT: [ | |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files] | ||
| | | | ||
|-MINIS.EDAT (used on MINIS game) | |-MINIS.EDAT (used on MINIS game) | ||
Line 54: | Line 53: | ||
|-save.tmp (empty dir only on MINIS after first save?) | |-save.tmp (empty dir only on MINIS after first save?) | ||
(Might not be complete structure tree/) | |||
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP] | |||
=Files related to EBOOT.PBP= | |||
==DOCUMENT.DAT== | |||
Software manual of games (minis, PSP remaster and ps1 classic). | |||
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic) | |||
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged). | |||
== | ===DOCUMENT.DAT/MANUAL on PS3=== | ||
====MANUAL==== | |||
(Not related to .pbp but for completion/comparison): | |||
The icon of software manual will appear by pressing PS button on XMB in game and load the .dds by simply creating this folder "MANUAL". No need of any flags or encryption. | |||
Press square to zoom in/zoom out, X or PS button to close it. | |||
'''NP***12345/MANUAL/'''001.DDS, 002.DDS //XMB in English (United Kingdom & English United States) | |||
'''NP***12345/MANUAL/02/'''001.DDS, 002.DDS //XMB in French | |||
'''NP***12345/MANUAL/03'''/001.DDS, 002.DDS //XMB in Spanish | |||
... | |||
*MANUAL can be use as read me, extra artwork, guide, extra infos etc... and load them without having to quit the app/homebrew/PSN game. | |||
*The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV. | |||
*[http://rghost.net/48647164 Here is a simple example of MANUAL in game], for the first time on any homebrew, for PS Seismograph. | |||
*If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column. | |||
*If you want to add multiple languages, it seems to follow theses [[Content_Information_Files#Languages| Languages code]] | |||
*Not working on 3.55, working on 4.21 and above. | |||
*only for HDD Contents? up to only 999 pages? | |||
====DOCUMENT.DAT==== | |||
By editing PARAM.SFO: on Disc Game: The icon of software manual can appear on PS3 games but | |||
not loading the manual. | |||
(edited SFO category as MN instead of DG, the utility icon don t appear with HG) | |||
===DOCUMENT.DAT on PSP=== | |||
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) | 3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) | ||
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | |||
Can be loaded from | |||
Create your homebrew manual or walktrough by using PSP DocMaker GUI: | Create your homebrew manual or walktrough by using PSP DocMaker GUI: | ||
(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw) | ( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | ||
Others: | |||
Max 100 pages as display? | Max 100 pages as display? | ||
= | ===DOCUMENT.DAT on PSVITA?=== | ||
See [http://www.vitadevwiki.com/index.php?title=Packages_%28.PKG%29#Game_Packages|game manual in png format] | |||
==CONFIG== | |||
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | |||
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no" | |||
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ? | |||
== | ==KEYS.BIN== | ||
16 bytes. | |||
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported. | |||
For export on 3.55: XMB option | |||
For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg) | |||
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp. | |||
=Others: PARAM.SFO attribut (PSP)= | |||
'''By group content format:''' | |||
* | *{{icon content psp}} PSP™: X3,X5,X6,X7 (used also for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least) | ||
*{{icon content pspminis}} minis: X1 (same on PS3) | |||
* | |||
* | *{{icon content ps1}} Playstation® (for ps1 classic game) : Don t have attributes | ||
* | *{{icon content pcengine}} PCENGINE : X0 (same for PS3) | ||
*{{icon content neogeo}} NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | |||
Only X3 seems missing, X5,X6,X7 might not be used yet. | |||