Editing Talk:Eboot.PBP

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
= Structure folder/files around EBOOT.PBP =
=Structure folder/files around EBOOT.PBP=


Note: might not be complete structure tree.


'''Dev_HDD0/game/NPXX.12345/'''
'''Dev_HDD0/game/NPXX.12345/'''
Line 7: Line 6:
  |-ICON0.PNG (ICON on PS3 XMB)
  |-ICON0.PNG (ICON on PS3 XMB)
  |
  |
  |-PARAM.SFO (SFO used by PS3: [[PARAM.SFO#CATEGORY_For_HDD_contents|CATEGORY_For_HDD_contents]])
  |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents])
  |
  |
  |-PIC0.PNG
  |-PIC0.PNG
Line 28: Line 27:
       |
       |
       |
       |
       |- SAVEDATA (dir): [[Game_Saves#Game_Saves_Minis|about minis/ ps1 classic save]] and [[PlayStation_Card_Adapter|Memory card adapter]]
       |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
       |    |  
       |    |  
       |    |-ICON0.PNG  (used for PSP save data)
       |    |-ICON0.PNG  (used for PSP save data)
Line 38: Line 37:
       |-CONFIG (generated after first boot)
       |-CONFIG (generated after first boot)
       |
       |
       |-ISO.BIN.EDAT: [[ISO.BIN.EDAT]] (1Ko file when update PBOOT.PBP)
       |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files]
       |     
       |     
       |-MINIS.EDAT (used on MINIS game)
       |-MINIS.EDAT (used on MINIS game)
Line 54: Line 53:
       |-save.tmp (empty dir only on MINIS after first save?)
       |-save.tmp (empty dir only on MINIS after first save?)


= Files related to EBOOT.PBP =


== PARAM.SFO attribute (PSP) ==


'''By group content format:'''


*{{icon content psp}} PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
(Might not be complete structure tree/)  


*{{icon content pspminis}} minis: X1 (same on PS3)
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP]


*{{icon content ps1}} Playstation® (for PS1 classic game): Don't have attributes
=Files related to EBOOT.PBP=


*{{icon content pcengine}} PCENGINE: X0 (same for PS3)
==DOCUMENT.DAT==
Software manual of games (minis, PSP remaster and ps1 classic).


*{{icon content neogeo}} NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)


Only X3 seems missing, X5, X6, X7 might not be used yet.
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).


== CONFIG ==
===DOCUMENT.DAT/MANUAL on PS3===


Infos about [Emulation|PS1 Emulation]
====MANUAL====
(Not related to .pbp but for completion/comparison):


Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
The icon of software manual will appear by pressing PS button on XMB in game and load the .dds by simply creating this folder "MANUAL". No need of any flags or encryption.
Press square to zoom in/zoom out, X or PS button to close it.


Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?
'''NP***12345/MANUAL/'''001.DDS, 002.DDS    //XMB in English (United Kingdom & English United States)
'''NP***12345/MANUAL/02/'''001.DDS, 002.DDS //XMB in French
'''NP***12345/MANUAL/03'''/001.DDS, 002.DDS //XMB in Spanish
...


== KEYS.BIN ==
*MANUAL can be use as read me, extra artwork, guide, extra infos etc... and load them without having to quit the app/homebrew/PSN game.


16 bytes.
*The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV.


If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
*[http://rghost.net/48647164 Here is a simple example of MANUAL in game], for the first time on any homebrew, for PS Seismograph.  


For export on PS3 3.55: XMB option
*If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column.


For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
*If you want to add multiple languages, it seems to follow theses [[Content_Information_Files#Languages| Languages code]]


For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.
*Not working on 3.55, working on 4.21 and above.


== DOCUMENT.DAT ==
*only for HDD Contents? up to only 999 pages?
Software manual of games (minis, PSP remaster and ps1 classic).


By pressing PS button during the game, ICON of software manual will appear near the game icon to of the PS3 (as option when it s PS1 classic).
====DOCUMENT.DAT====


Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but
  not loading the manual.
(edited SFO category as MN instead of DG, the utility icon don t appear with HG)


By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
===DOCUMENT.DAT on PSP===


3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
 
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
Can be loaded from PSP XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.


Create your homebrew manual or walktrough by using PSP DocMaker GUI:
Create your homebrew manual or walktrough by using PSP DocMaker GUI:


(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw)
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )
 
Others remarks:


Others:
Max 100 pages as display?
Max 100 pages as display?


= Misc: Digital Comic PSP =
===DOCUMENT.DAT on PSVITA?===
See [http://www.vitadevwiki.com/index.php?title=Packages_%28.PKG%29#Game_Packages|game manual in png format]


On PS3, digital comic can also be repacked and run as {{icon content pspremaster}} or {{icon content pspminis}}.
==CONFIG==


Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]


It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"


Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?


=== Structure tree ===
==KEYS.BIN==
16 bytes.


PSP_GAME/
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
    |
For export on 3.55: XMB option
    |-SYSDIR/
For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
    |
    |-USRDIR/
          |
          |-font/
          |  | 
          |  |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,...
          |
          |-images/
          |  | 
          |  |-.bmp, .gim and .tga files used for GUI.
          |
          |-module/
          |  |  
          |  |-libfont.prx
          |  | 
          |  |-libmp3.prx
          |  | 
          |  |-libpsmfplayer.prx
          |  | 
          |  |-libsecure.prx
          |  |
          |  |-psmf.prx
          |  | 
          |  |-psnet_ap_dialog_dummy.prx
          |
          |-packages/
          |  |
          |  |-comic name dir/
          |  |  |
          |  |  |-templates/
          |  |  |  |
          |  |  |  |-page1layout.xml, page2layout.xml, ...
          |  |  |
          |  |  |-_default_white_bg.jpg
          |  |  |
          |  |  |-001.PNG, 002.PNG, ...
          |  |  |
          |  |  |-AppTemplate.xml
          |  |  |
          |  |  |-packageInfo.xml
          |  |  |
          |  |  |-page00000001.xml, page00000002.xml, ...
          |  |
          |  |-background.jpg
          |  |   
          |  |-home_page.xml
          |
          |-AppTemplate.xml
                |
                |-config.txt
                |
                |-NTemplateMain.xml


=== Notes ===
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp.


*AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
=Others: PARAM.SFO attribut (PSP)=


*config.txt: home page URL, umd and ms root directory, ...
'''By group content format:'''


*NTemplateMain.xml:
*{{icon content psp}} PSP™: X3,X5,X6,X7 (used also for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)


===USRDIR===
*{{icon content pspminis}} minis: X1 (same on PS3)
 
==== USRDIR/font ====
 
PGF is the font format used on the PSP.
 
[http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html]
 
==== USRDIR/images ====
 
Images in game used for GUI.
 
==== USRDIR/module ====
 
libfont.prx, libmp3.prx, libsmfplayer.prx...
 
==== USRDIR/packages ====
 
*background.jpg
 
*home_page.xml
 
===== USRDIR/packages/comic name/ =====
 
*_default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)
 
*001.PNG, 002.PNG, ...: are images specific to the comic book.
 
*AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...


*packageInfo.xml: Contains Application Id, Name,...and Package Id
*{{icon content ps1}} Playstation® (for ps1 classic game) : Don t have attributes


*page00000001.xml, page00000002.xml, ... :  
*{{icon content pcengine}} PCENGINE : X0 (same for PS3)


===== USRDIR/packages/comic name/template =====
*{{icon content neogeo}} NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)


*page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned
Only X3 seems missing, X5,X6,X7 might not be used yet.
----
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)