Move Sharp Shooter

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Revision as of 09:36, 30 August 2012 by Sandungas (talk | contribs) (buttons notes)
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The official gun, developed in a collaboration of "zipper interactive" (SOCOM4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony

Sony build the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them

The gun is not a plastic container (like 99% of the not oficial guns), contains electronic components that can send signals to the Move Motion Controller using a "special" connector.

Move Navigation Controller can be attached to the gun, but is not connected electronically

Notes

Buttons

  • fire-rate selector

3 positions, duplicated in both sides of the gun

  • Reload

At the bottom

  • Square and Triangle

Duplicated in both sides of the gun (square to jump, )

  • Trigger

Primary Fire

  • Secondary trigger (underneat the main trigger)
    • Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3)
    • In killzone 3 is used to "take cover" or "crouch"
  • Others
    • Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically
    • The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically
    • Zoom button is mapped to the "navigation controller" "L2" button
    • Change weapons is mapped to the "D-pad" of the "navigation controller"

Wiring

Main board wires

  • black cord to the "move controller" mini connector