Talk:Eboot.PBP: Difference between revisions

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m (→‎Others: PARAM.SFO in different console: clean up,only X3 missing.)
m (→‎DOCUMENT.DAT: clean up)
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==DOCUMENT.DAT==
==DOCUMENT.DAT==
   
   
Software manual of games (minis and ps1 classic) using a kind of the PS3 PNG viewer.
Software manual of games (minis and ps1 classic) using a kind of the PS3 PDF/PNG viewer or by the PSP (with export).
 
Same folder as EBOOT.PBP. This folder is copied straight to PSP when using psp export function .


By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)
By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)


Can be replaced by other (similar type) DOCUMENT.DAT of other game.
Can be swap by other DOCUMENT.DAT of others same game category (for MINIS at least so no ID game check).
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)
Not related but more infos about files around the game [http://www.ps3devwiki.com/wiki/Content_Information_Files CONTENT INFORMATION FILES]


===DOCUMENT.DAT on PS3===
===DOCUMENT.DAT on PS3===
Line 75: Line 71:
*From PARAM.SFO:
*From PARAM.SFO:


   for DG game:  The icon of software game can appear on PS3 game
   for DG game:  The icon of software game can appear on PS3 games (at least the one tested was fine) but
  (edited SFO category as MN under DG game with MultiMan, didn t try others backup manager and may not be really important
  not loading the manual (MINIS/PS1 classic .dat tested)
  but MultiMan has somes functions related to fix weirdos SFO, but not working from HG)
  (edited SFO category as MN instead )  
 
Other topic (and to activate folder) can be interesting to have a look even it s not suppose to be directly related:
[http://www.ps3devwiki.com/index.php?title=PS3_DISC.SFB&oldid=9910 PS3 DISC.SFB]


   For HG game (and so for homebrew) : the trick with edited SFO don t work here  
   For HG game (and so for homebrew) : the trick with edited SFO don t work here  
   but there are fews possibles others tricks so should not be the first problem.
   (there are fews possibles others easy tricks to test)
  (XI as memo but probably nothing related)
 


*From EBOOT:
*From EBOOT:
To identify from .PBP to incorporate it on .BIN (if possible).
To identify from .PBP to incorporate it on .BIN (if possible).
Not every eboot.PBP / .SFO has this XMB option (software manual after pressing triangle) on psp XMB but not only used for minis/ps1 classic (PSP game such EG category can have it also).
Not every eboot.PBP /.SFO has this XMB option (software manual after pressing triangle) on PSP ( used for minis, ps1 classic and EG games) or from .SPRX


*Others:
*Others:
   
   
To identify if it was use on different category as MINIS (MN) /PS1 classic (1P) (on ps3 or psp side) and the difference betwen DOCUMENT.DAT format (MINIS/PS1)
Difference between DOCUMENT.DAT from MINIS and PS1 classic.
 
Difference between DOCUMENT.DAT from MINIS and PS1 classic (not only a question of ID type?)


MINIS game and DOCUMENT.DAT from them are the most flexible for tests.
MINIS game and DOCUMENT.DAT from them are the most flexible for tests.


best will be to be able to generate custom eboot.pbp/patched eboot.bin
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) XMB in games (available when it s XMB in music) can be also nice.
 
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) in games can provide the solution or the line "comment" (within informations) on music or picture as possible solution (but not great) available in game ( more chars available than sub_title?).


===DOCUMENT.DAT on PSP===
===DOCUMENT.DAT on PSP===


3 differents type supported? ( ps1 classic-MINIS-old format used on homebrew)
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.



Revision as of 15:44, 13 June 2012

Structure folder/files around EBOOT.PBP

Dev_HDD0/game/NPXX.12345/

|-ICON0.PNG (ICON On PS3 XMB)
|
|-PARAM.SFO (this SFO is used by PS3 for classify the game: CATEGORY_For_HDD_contents in normal case, among others things)
|
|-PIC0.PNG
|
|-PIC1.PNG
|
|-PIC2.PNG
|
|-PS3LOGO.DAT 
|
|- USRDIR:
      |
      |-CONTENT (dir): (this folder is sent when using export)
      |     |
      |     |-DOCUMENT.DAT (software manual)
      |     |-EBOOT.PBP (more infos on main page)---the SFO inside will be sent when using export and used by PSP
      |     |-KEYS.BIN (see above)
      |    
      |- SAVEDATA (dir): More infos :about minis/ ps1 classic save  and Memory card adapter
      |     | 
      |     |-ICON0.PNG   (used for PSP save data)
      |     |-PARAM.SFO   (Category: MS, used for PSP save data)
      |     |-SCEVMC0.VMP (memory card save in PSP format for slot 1)
      |     |-SCEVMC1.VMP (memory card save in PSP format for slot 2)
      |     |-CONFIG.BIN  (probably generated by the PSP)
      |
      |-CONFIG (generated after first boot)
      |
      |-ISO.BIN.EDAT: Iso.bin.edat and EDAT files
      |    
      |-MINIS.EDAT (when it s a MINIS game)
      |
      |-load_tmp: (dir only on MINIS after first boot?) 
      |      | 
      |      |-ICON0.PNG
      |      |-PARAM.SFO (Category: MS)
      |      |-PIC1.PNG
      |      |-SECURE.BIN
      |      |-SND0.AT3
      |
      |-save.tmp (empty dir only on MINIS after first save?)


(Might not be complete structure tree)

About NPDRM and PSP

Files related to EBOOT.PBP

DOCUMENT.DAT

Software manual of games (minis and ps1 classic) using a kind of the PS3 PDF/PNG viewer or by the PSP (with export).

By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)

Can be swap by other DOCUMENT.DAT of others same game category (for MINIS at least so no ID game check). It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)

DOCUMENT.DAT on PS3

(goal: have it on PS3 games/ homebrews, not only to MINIS/PS1 games)

Limitations and workaround

  • From PARAM.SFO:
 for DG game:  The icon of software game can appear on PS3 games (at least the one tested was fine) but 
 not loading the manual (MINIS/PS1 classic .dat tested)
(edited SFO category as MN instead )  
 For HG game (and so for homebrew) : the trick with edited SFO don t work here 
 (there are fews possibles others easy tricks to test)
  • From EBOOT:

To identify from .PBP to incorporate it on .BIN (if possible). Not every eboot.PBP /.SFO has this XMB option (software manual after pressing triangle) on PSP ( used for minis, ps1 classic and EG games) or from .SPRX

  • Others:

Difference between DOCUMENT.DAT from MINIS and PS1 classic.

MINIS game and DOCUMENT.DAT from them are the most flexible for tests.

For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) XMB in games (available when it s XMB in music) can be also nice.

DOCUMENT.DAT on PSP

3 differents type supported? ( ps1 classic-MINIS-old format used on homebrew) Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.

It's possible to create your own DOCUMENT.DAT such as homebrew manual or walktrough by using PSP DocMaker GUI but not yet used in PS3 homebrew (limited to EBOOT.PBP type?)?

( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw )

Others: Max 100 pages as display?

DOCUMENT.DAT on PSVITA

On PSVITA, it seems the document.dat is not used anymore (?) and instead, directly as .png format (also when transfer MINIS games ps3 to psvita?) [1]

CONFIG

Infos about PS1 Emulation

Size:60 bytes, string in ASCII: PS1EmuConfigFile, disc_no

"Auto" generated and overwrite at each boot of the game, configure the PS1 emulator for : ?

KEYS.BIN

16 bytes, unique per game (at least).

PS1 game fixed with "NPDRM tool" don t have this file, so it s not clear for me if this file is generated on PS3 side (and the tools can be missing this part and same for MINIS or it s not suppose to be create from free content? : the only reason will because of export but most unlikely) or by the PSP side (and in this case, it s not generated because of the game is considered as free???). So...it s a bit trivial question since there are a lot of solutions for playing PS1 games on PSP but still.

If you have the appropriate file, you can put it into the folder CONTENT to make the game working also in PSP (required at least LCFW)

On PSP scene: for the purpose of making ps1 cd format to eboot.pbp and using the PS1 emulator, it seems the need of this file was patched to an unique game (attached to "PSP.base").

For MINIS and export?

Others: PARAM.SFO attribut (PSP)

By group content format:

PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)

minis: X1 (same on PS3)

Playstation® (for ps1 classic game) : Don t have attributes

PCENGINE : X0 (same for PS3)

NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)

Only X3 is really missing, X5,X6,X7 might not be used yet.