Talk:Eboot.PBP: Difference between revisions

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m (→‎KEYS.BIN: correct to speculation (per user account) & link)
m (clean up +moved "PlayView")
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  |-ICON0.PNG (ICON on PS3 XMB)
  |-ICON0.PNG (ICON on PS3 XMB)
  |
  |
  |-PARAM.SFO (SFO is used by PS3 for classify the game: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents] in normal case)
  |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents])
  |
  |
  |-PIC0.PNG
  |-PIC0.PNG
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       |    |-DOCUMENT.DAT (software manual)
       |    |-DOCUMENT.DAT (software manual)
       |    |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
       |    |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
       |    |-PBOOT.PBP (udpate. SFO category is PG, used with main SFO as PP)       
       |    |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)       
       |    |-KEYS.BIN (see above)
       |    |-KEYS.BIN (see above)
       |    |-other possible files related to the game when it s update PBOOT.PBP
       |    |-other possible files related to the game when it s update PBOOT.PBP
       |
       |
       |
       |
       |- SAVEDATA (dir): More infos :[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
       |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
       |    |  
       |    |  
       |    |-ICON0.PNG  (used for PSP save data)
       |    |-ICON0.PNG  (used for PSP save data)
Line 64: Line 64:
==DOCUMENT.DAT==
==DOCUMENT.DAT==
   
   
Software manual of games (minis and ps1 classic) using a kind of the PS3 PDF/PNG viewer or by the PSP (with export).
Software manual of games (minis, PSP remaster and ps1 classic).


By pressing home button during the game, ICON of software manual will appear near the game icon to display within ".png viewer" of the ps3 (as option when it s PS1 classic)
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)


Can be swap by other DOCUMENT.DAT of others same game category (for MINIS at least so no ID game check).
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
It s the SFO (the first, not the SFO inside EBOOT.PBP) to summon this icon and name but it s the EBOOT.PBP giving the path(can be changed)to load it (?)


===DOCUMENT.DAT on PS3===
===DOCUMENT.DAT on PS3===


(goal: have it on PS3 games/ homebrews, not only MINIS/PS1 games)
*PARAM.SFO:
===Limitations and workaround===


*From PARAM.SFO:
   for DG game:  The icon of software game can appear on PS3 games but  
 
   not loading the manual.
   for DG game:  The icon of software game can appear on PS3 games (at least the one tested was fine) but  
  (edited SFO category as MN instead, the utility icon don t appear with HG)
   not loading the manual (MINIS/PS1 classic .dat tested)
  (edited SFO category as MN instead
 
  For HG game (and so for homebrew) : the trick with edited SFO don t work here
  (there are fews possibles others easy tricks to test)
 
*From EBOOT:
To identify from .PBP to incorporate it on .BIN (if possible).
Not every eboot.PBP /.SFO has this XMB option (software manual after pressing triangle) on PSP ( used for minis, ps1 classic and EG games) or from .SPRX
 
*Others:
Difference between DOCUMENT.DAT from MINIS and PS1 classic.
 
MINIS game and DOCUMENT.DAT from them are the most flexible for tests.
 
For the same purpose of having easy custom text or pictures, getting pictures (or PARAM.HIP) XMB in games (available when it s XMB in music) can be also nice.


===DOCUMENT.DAT on PSP===
===DOCUMENT.DAT on PSP===


3 differents type supported? ( ps1 classic-MINIS-old format used on homebrew)
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.


It's possible to create your own DOCUMENT.DAT such as homebrew manual or walktrough by using PSP DocMaker GUI but not yet used in PS3 homebrew (limited to EBOOT.PBP type?)?
Create your homebrew manual or walktrough by using PSP DocMaker GUI:


( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )
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===DOCUMENT.DAT on PSVITA===
===DOCUMENT.DAT on PSVITA===
On PSVITA, it seems the document.dat is not used anymore (?) and instead, directly as .png format (also when transfer MINIS games ps3 to psvita?)
See [http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)| game manual in png format]
[http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)]
 
=== PLAYVIEW ===
 
Other/new way for manual game on PS3/PSP/PSVITA


==CONFIG==
==CONFIG==
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Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]
Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]


Size:60 bytes, string in ASCII: PS1EmuConfigFile, disc_no
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"


"Auto" generated and overwrite at each boot of the game, configure the PS1 emulator for : ?
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?


==KEYS.BIN==
==KEYS.BIN==
16 bytes, unique per game (speculation: and user account).
16 bytes.
 
PS1 game fixed with "NPDRM tool" don t have this file, <span style="text-decoration: line-through;">so it s not clear for me if this file is generated on PS3 side (and the tools can be missing this part and same for MINIS or it s not suppose to be create from free content?</span> : the only reason will because of export but most unlikely) or by the PSP side (and in this case, it s not generated because of the game is considered as free???).
So...it s a bit trivial question since there are a lot of solutions for playing PS1 games on PSP but still.


If you have the appropriate file, you can put it into the folder CONTENT to make the game working also in PSP (required at least LCFW)
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported to the PSP (with CFW or LCFW).


On PSP scene: for the purpose of making ps1 cd format to eboot.pbp and using the PS1 emulator, it seems the need of this file was patched to an unique game (attached to "PSP.base").
On PSP scene: for the purpose of running ps1 iso, it seems the need of this keys.bin file was patched (to match the same game, attached to "PSP.base") and later no needed anymore.


For MINIS and export?
For MINIS and export?
Line 143: Line 116:
'''By group content format:'''
'''By group content format:'''


PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)


minis: X1 (same on PS3)
minis: X1 (same on PS3)
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NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)


Only X3 is really missing, X5,X6,X7 might not be used yet.
Only X3 seems missing, X5,X6,X7 might not be used yet.


== Decrypting Tools ==
== Decrypting Tools ==
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*PBP Unpacker
*PBP Unpacker
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html
=PlayView=
==Description==
<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div>
PlayView can be described as Guide Book for games (...there are other type of content).
Using "ultra-high resolution (4K) digital data" it can be compatible 3D (for some title), PS Move (not yet?) on PS3.
Demo video on PS3 (in English):
*http://www.youtube.com/watch?v=5LIdPOZGoDE
Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title with UMD passeport (?)
Speculation: export function, PS3 to PSP, for some titles but final release might have cancel it for commercial (and technical?) reasons.
Including possible extra content on PS3 (for example:themes)
==Game List==
Various kind of content, but it can be distinguish as for PS3 or PSP.
Note: some games titles are present in both category (e.g.PS3: NPJB-60006, PSP : NPJH-60004)
[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA]
==structure==

Revision as of 21:33, 8 December 2012

Structure folder/files around EBOOT.PBP

Dev_HDD0/game/NPXX.12345/

|-ICON0.PNG (ICON on PS3 XMB)
|
|-PARAM.SFO (SFO used by PS3: CATEGORY_For_HDD_contents)
|
|-PIC0.PNG
|
|-PIC1.PNG
|
|-PIC2.PNG
|
|-PS3LOGO.DAT 
|
|- USRDIR:
      |
      |-CONTENT (dir): (this folder is sent when using export)
      |     |
      |     |-DOCUMENT.DAT (software manual)
      |     |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
      |     |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)      
      |     |-KEYS.BIN (see above)
      |     |-other possible files related to the game when it s update PBOOT.PBP
      |
      |
      |- SAVEDATA (dir):about minis/ ps1 classic save  and Memory card adapter
      |     | 
      |     |-ICON0.PNG   (used for PSP save data)
      |     |-PARAM.SFO   (Category: MS, used for PSP save data)
      |     |-SCEVMC0.VMP (memory card save in PSP format for slot 1)
      |     |-SCEVMC1.VMP (memory card save in PSP format for slot 2)
      |     |-CONFIG.BIN  (probably generated by the PSP)
      |
      |-CONFIG (generated after first boot)
      |
      |-ISO.BIN.EDAT: Iso.bin.edat (1Ko file when update PBOOT.PBP) see also EDAT files
      |    
      |-MINIS.EDAT (used on MINIS game)
      |
      |-MINIS2.EDAT (used on PSP remaster)
      |
      |-load_tmp: (dir only on MINIS after first boot?) 
      |      | 
      |      |-ICON0.PNG
      |      |-PARAM.SFO (Category: MS)
      |      |-PIC1.PNG
      |      |-SECURE.BIN
      |      |-SND0.AT3
      |
      |-save.tmp (empty dir only on MINIS after first save?)



(Might not be complete structure tree/)

About NPDRM and PSP

Files related to EBOOT.PBP

DOCUMENT.DAT

Software manual of games (minis, PSP remaster and ps1 classic).

By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)

Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).

DOCUMENT.DAT on PS3

  • PARAM.SFO:
 for DG game:  The icon of software game can appear on PS3 games but 
 not loading the manual.
(edited SFO category as MN instead, the utility icon don t appear with HG)

DOCUMENT.DAT on PSP

3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.

Create your homebrew manual or walktrough by using PSP DocMaker GUI:

( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw )

Others: Max 100 pages as display?

DOCUMENT.DAT on PSVITA

See game manual in png format

CONFIG

Infos about PS1 Emulation

Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"

Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?

KEYS.BIN

16 bytes.

If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported to the PSP (with CFW or LCFW).

On PSP scene: for the purpose of running ps1 iso, it seems the need of this keys.bin file was patched (to match the same game, attached to "PSP.base") and later no needed anymore.

For MINIS and export?

See here for some keys.bin examples

Others: PARAM.SFO attribut (PSP)

By group content format:

PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)

minis: X1 (same on PS3)

Playstation® (for ps1 classic game) : Don t have attributes

PCENGINE : X0 (same for PS3)

NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)

Only X3 seems missing, X5,X6,X7 might not be used yet.

Decrypting Tools

  • PSARdumper

http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html

Note: This PSAR dumper is for firmware packages

  • PRXdecrypter

http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html

Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN

  • PBP Unpacker

http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html


PlayView

Description

Game used to advertise PlayView


PlayView can be described as Guide Book for games (...there are other type of content).

Using "ultra-high resolution (4K) digital data" it can be compatible 3D (for some title), PS Move (not yet?) on PS3.

Demo video on PS3 (in English):

Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title with UMD passeport (?)

Speculation: export function, PS3 to PSP, for some titles but final release might have cancel it for commercial (and technical?) reasons.

Including possible extra content on PS3 (for example:themes)

Game List

Various kind of content, but it can be distinguish as for PS3 or PSP.

Note: some games titles are present in both category (e.g.PS3: NPJB-60006, PSP : NPJH-60004)

Game list in Japan for PS3,PSP&PS VITA

structure