Talk:Eboot.PBP: Difference between revisions

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m (moved to own page)
m (→‎MANUAL: added link to MANUAL for FB Alpha Retro Loader by CaptainCPS-X)
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*The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV.
*The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV.


*[http://rghost.net/48647164 Here is a simple example of MANUAL in game], for the first time on any homebrew, for PS Seismograph.  
*[http://rghost.net/48647164 Here is a simple example of MANUAL] in game, for PS Seismograph (7 pages).
 
*[http://www.ps3hax.net/showthread.php?p=668763 here is really nice example of MANUAL] in game used for FB Alpha Retro Loader by CaptainCPS-X (24 pages).


*If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column.
*If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column.

Revision as of 04:54, 3 October 2013

Structure folder/files around EBOOT.PBP

Dev_HDD0/game/NPXX.12345/

|-ICON0.PNG (ICON on PS3 XMB)
|
|-PARAM.SFO (SFO used by PS3: CATEGORY_For_HDD_contents)
|
|-PIC0.PNG
|
|-PIC1.PNG
|
|-PIC2.PNG
|
|-PS3LOGO.DAT 
|
|- USRDIR:
      |
      |-CONTENT (dir): (this folder is sent when using export)
      |     |
      |     |-DOCUMENT.DAT (software manual)
      |     |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
      |     |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)      
      |     |-KEYS.BIN (see above)
      |     |-other possible files related to the game when it s update PBOOT.PBP
      |
      |
      |- SAVEDATA (dir):about minis/ ps1 classic save  and Memory card adapter
      |     | 
      |     |-ICON0.PNG   (used for PSP save data)
      |     |-PARAM.SFO   (Category: MS, used for PSP save data)
      |     |-SCEVMC0.VMP (memory card save in PSP format for slot 1)
      |     |-SCEVMC1.VMP (memory card save in PSP format for slot 2)
      |     |-CONFIG.BIN  (probably generated by the PSP)
      |
      |-CONFIG (generated after first boot)
      |
      |-ISO.BIN.EDAT: Iso.bin.edat (1Ko file when update PBOOT.PBP) see also EDAT files
      |    
      |-MINIS.EDAT (used on MINIS game)
      |
      |-MINIS2.EDAT (used on PSP remaster)
      |
      |-load_tmp: (dir only on MINIS after first boot?) 
      |      | 
      |      |-ICON0.PNG
      |      |-PARAM.SFO (Category: MS)
      |      |-PIC1.PNG
      |      |-SECURE.BIN
      |      |-SND0.AT3
      |
      |-save.tmp (empty dir only on MINIS after first save?)



(Might not be complete structure tree/)

About NPDRM and PSP

Files related to EBOOT.PBP

DOCUMENT.DAT

Software manual of games (minis, PSP remaster and ps1 classic).

By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)

Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).

DOCUMENT.DAT/MANUAL on PS3

MANUAL

(Not related to .pbp but for completion/comparison):

The icon of software manual will appear by pressing PS button on XMB in game and load the .dds by simply creating this folder "MANUAL". No need of any flags or encryption.

Press square to zoom in/zoom out, X or PS button to close it.

NP***12345/MANUAL/001.DDS, 002.DDS    //XMB in English (United Kingdom & English United States)
NP***12345/MANUAL/02/001.DDS, 002.DDS //XMB in French
NP***12345/MANUAL/03/001.DDS, 002.DDS //XMB in Spanish
...
  • MANUAL can be use as read me, extra artwork, guide, extra infos etc... and load them without having to quit the app/homebrew/PSN game.
  • The images, DDS format, need to be compressed as DXT1, resolution (1920x1080) work on HDTV and SDTV.
  • If the homebrew/game is other than HG (SFO category), the software manual will still be available on Game column.
  • If you want to add multiple languages, it seems to follow theses Languages code
  • Not working on 3.55, working on 4.21 and above.
  • only for HDD Contents? up to only 999 pages?

DOCUMENT.DAT

By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but 
 not loading the manual.
(edited SFO category as MN instead of DG, the utility icon don t appear with HG)

DOCUMENT.DAT on PSP

3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.

Create your homebrew manual or walktrough by using PSP DocMaker GUI:

( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw )

Others: Max 100 pages as display?

DOCUMENT.DAT on PSVITA?

See manual in png format

CONFIG

Infos about PS1 Emulation

Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"

Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?

KEYS.BIN

16 bytes.

If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported. For export on 3.55: XMB option For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)

For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp.

Others: PARAM.SFO attribut (PSP)

By group content format:

  • PSP icon PSP™: X3,X5,X6,X7 (used also for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
  • PSP Minis icon minis: X1 (same on PS3)
  • PS1 icon Playstation® (for ps1 classic game) : Don t have attributes
  • PCEngine icon PCENGINE : X0 (same for PS3)
  • NeoGeo icon NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)

Only X3 seems missing, X5,X6,X7 might not be used yet.