Talk:Eboot.PBP: Difference between revisions
m (→KEYS.BIN: correct to speculation (per user account) & link) |
m (clean up +moved "PlayView") |
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|-ICON0.PNG (ICON on PS3 XMB) | |-ICON0.PNG (ICON on PS3 XMB) | ||
| | | | ||
|-PARAM.SFO (SFO | |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents]) | ||
| | | | ||
|-PIC0.PNG | |-PIC0.PNG | ||
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| |-DOCUMENT.DAT (software manual) | | |-DOCUMENT.DAT (software manual) | ||
| |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP | | |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP | ||
| |-PBOOT.PBP (udpate. SFO category is PG, used with main SFO as PP) | | |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP) | ||
| |-KEYS.BIN (see above) | | |-KEYS.BIN (see above) | ||
| |-other possible files related to the game when it s update PBOOT.PBP | | |-other possible files related to the game when it s update PBOOT.PBP | ||
| | | | ||
| | | | ||
|- SAVEDATA (dir) | |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter] | ||
| | | | | | ||
| |-ICON0.PNG (used for PSP save data) | | |-ICON0.PNG (used for PSP save data) | ||
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==DOCUMENT.DAT== | ==DOCUMENT.DAT== | ||
Software manual of games (minis and ps1 classic | Software manual of games (minis, PSP remaster and ps1 classic). | ||
By pressing home button during the game, ICON of software manual will appear near the game icon to | By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic) | ||
Can be | Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged). | ||
===DOCUMENT.DAT on PS3=== | ===DOCUMENT.DAT on PS3=== | ||
*PARAM.SFO: | |||
for DG game: The icon of software game can appear on PS3 games but | |||
not loading the manual. | |||
for DG game: The icon of software game can appear on PS3 games | (edited SFO category as MN instead, the utility icon don t appear with HG) | ||
not loading the manual | |||
(edited SFO category as MN instead | |||
===DOCUMENT.DAT on PSP=== | ===DOCUMENT.DAT on PSP=== | ||
3 | 3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) | ||
Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game. | ||
Create your homebrew manual or walktrough by using PSP DocMaker GUI: | |||
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | ( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw ) | ||
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===DOCUMENT.DAT on PSVITA=== | ===DOCUMENT.DAT on PSVITA=== | ||
See [http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)| game manual in png format] | |||
[http://www.vitadevwiki.com/index.php?title=Packages_(.PKG)] | |||
==CONFIG== | ==CONFIG== | ||
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Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation] | ||
Size:60 bytes, string in ASCII: PS1EmuConfigFile, disc_no | Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no" | ||
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ? | |||
==KEYS.BIN== | ==KEYS.BIN== | ||
16 bytes | 16 bytes. | ||
If you have | If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported to the PSP (with CFW or LCFW). | ||
On PSP scene: for the purpose of | On PSP scene: for the purpose of running ps1 iso, it seems the need of this keys.bin file was patched (to match the same game, attached to "PSP.base") and later no needed anymore. | ||
For MINIS and export? | For MINIS and export? | ||
Line 143: | Line 116: | ||
'''By group content format:''' | '''By group content format:''' | ||
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data | PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter) | ||
minis: X1 (same on PS3) | minis: X1 (same on PS3) | ||
Line 153: | Line 126: | ||
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different) | ||
Only X3 | Only X3 seems missing, X5,X6,X7 might not be used yet. | ||
== Decrypting Tools == | == Decrypting Tools == | ||
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*PBP Unpacker | *PBP Unpacker | ||
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html | http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html | ||
=PlayView= | |||
==Description== | |||
<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | |||
PlayView can be described as Guide Book for games (...there are other type of content). | |||
Using "ultra-high resolution (4K) digital data" it can be compatible 3D (for some title), PS Move (not yet?) on PS3. | |||
Demo video on PS3 (in English): | |||
*http://www.youtube.com/watch?v=5LIdPOZGoDE | |||
Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title with UMD passeport (?) | |||
Speculation: export function, PS3 to PSP, for some titles but final release might have cancel it for commercial (and technical?) reasons. | |||
Including possible extra content on PS3 (for example:themes) | |||
==Game List== | |||
Various kind of content, but it can be distinguish as for PS3 or PSP. | |||
Note: some games titles are present in both category (e.g.PS3: NPJB-60006, PSP : NPJH-60004) | |||
[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | |||
==structure== |
Revision as of 21:33, 8 December 2012
Structure folder/files around EBOOT.PBP
Dev_HDD0/game/NPXX.12345/
|-ICON0.PNG (ICON on PS3 XMB) | |-PARAM.SFO (SFO used by PS3: CATEGORY_For_HDD_contents) | |-PIC0.PNG | |-PIC1.PNG | |-PIC2.PNG | |-PS3LOGO.DAT | |- USRDIR: | |-CONTENT (dir): (this folder is sent when using export) | | | |-DOCUMENT.DAT (software manual) | |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP | |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP) | |-KEYS.BIN (see above) | |-other possible files related to the game when it s update PBOOT.PBP | | |- SAVEDATA (dir):about minis/ ps1 classic save and Memory card adapter | | | |-ICON0.PNG (used for PSP save data) | |-PARAM.SFO (Category: MS, used for PSP save data) | |-SCEVMC0.VMP (memory card save in PSP format for slot 1) | |-SCEVMC1.VMP (memory card save in PSP format for slot 2) | |-CONFIG.BIN (probably generated by the PSP) | |-CONFIG (generated after first boot) | |-ISO.BIN.EDAT: Iso.bin.edat (1Ko file when update PBOOT.PBP) see also EDAT files | |-MINIS.EDAT (used on MINIS game) | |-MINIS2.EDAT (used on PSP remaster) | |-load_tmp: (dir only on MINIS after first boot?) | | | |-ICON0.PNG | |-PARAM.SFO (Category: MS) | |-PIC1.PNG | |-SECURE.BIN | |-SND0.AT3 | |-save.tmp (empty dir only on MINIS after first save?)
(Might not be complete structure tree/)
About NPDRM and PSP
DOCUMENT.DAT
Software manual of games (minis, PSP remaster and ps1 classic).
By pressing home button during the game, ICON of software manual will appear near the game icon to of the ps3 (as option when it s PS1 classic)
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
DOCUMENT.DAT on PS3
- PARAM.SFO:
for DG game: The icon of software game can appear on PS3 games but not loading the manual. (edited SFO category as MN instead, the utility icon don t appear with HG)
DOCUMENT.DAT on PSP
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew) Can be loaded from psp XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.
Create your homebrew manual or walktrough by using PSP DocMaker GUI:
( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw )
Others: Max 100 pages as display?
DOCUMENT.DAT on PSVITA
CONFIG
Infos about PS1 Emulation
Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?
KEYS.BIN
16 bytes.
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported to the PSP (with CFW or LCFW).
On PSP scene: for the purpose of running ps1 iso, it seems the need of this keys.bin file was patched (to match the same game, attached to "PSP.base") and later no needed anymore.
For MINIS and export?
See here for some keys.bin examples
Others: PARAM.SFO attribut (PSP)
By group content format:
PSP™: X3,X5,X6,X7 (per default, used for unsupported/ Corrupted data as Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least, but no matter)
minis: X1 (same on PS3)
Playstation® (for ps1 classic game) : Don t have attributes
PCENGINE : X0 (same for PS3)
NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)
Only X3 seems missing, X5,X6,X7 might not be used yet.
Decrypting Tools
- PSARdumper
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html
Note: This PSAR dumper is for firmware packages
- PRXdecrypter
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html
Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN
- PBP Unpacker
http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html
PlayView
Description
PlayView can be described as Guide Book for games (...there are other type of content).
Using "ultra-high resolution (4K) digital data" it can be compatible 3D (for some title), PS Move (not yet?) on PS3.
Demo video on PS3 (in English):
Transfer from PSP PlayView to PS VITA is possible for most of the PSP PlayView title with UMD passeport (?)
Speculation: export function, PS3 to PSP, for some titles but final release might have cancel it for commercial (and technical?) reasons.
Including possible extra content on PS3 (for example:themes)
Game List
Various kind of content, but it can be distinguish as for PS3 or PSP.
Note: some games titles are present in both category (e.g.PS3: NPJB-60006, PSP : NPJH-60004)
Game list in Japan for PS3,PSP&PS VITA