Talk:PS3 DISC.SFB: Difference between revisions
(→BD-J: new section) |
m (→Untested/Not standard formats/Need more investigations: details for others flags than already known (not valid)) |
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BD-J <----- java ?... BDMV/JAR/00000.jar | BD-J <----- java ?... BDMV/JAR/00000.jar | ||
Flags "M" and "P" are valid, but not necessary working or need others paths/SFO structures. | Flags "M" and "P" are valid, but not necessary implemented/working or need others paths/SFO structures. | ||
"J" | "J" and others possible flags than already mentioned on main page or here are not valid (for FW 3.55 or so). | ||
Revision as of 22:09, 13 July 2012
Untested/Not standard formats/Need more investigations
4D == M -------> MUSIC -------------> (dev_bd\GAME-ID\PS3_CONTENT\MUSICDIR\PARAM.SFO)
50 == P -------> PHOTO -------------> (dev_bd\GAME-ID\PS3_CONTENT\PHOTODIR\PARAM.SFO)
BD-J <----- java ?... BDMV/JAR/00000.jar
Flags "M" and "P" are valid, but not necessary implemented/working or need others paths/SFO structures.
"J" and others possible flags than already mentioned on main page or here are not valid (for FW 3.55 or so).
http://www.hd.club.tw/thread-110442-1-1.html (infos on this page are only speculations, should be regarded as historical)
BD-J
Yes the J stands for Java. It's most commonly used with movies that goes under AVCHD/BDMV/JAR/0000.jar.
As for games they don't really need it; to my knowledge but if you know about AVCHD you should know about everything that goes on with the BD files, MPL files, and playlist files.