Talk:RCOXML Objects

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Revision as of 06:14, 26 November 2016 by Sandungas (talk | contribs) (→‎WidgetType: this ones matches perfectly)
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WidgetType

See the "paf" VSH Exports

It seems the WidgetType is an identifyer of what rcomage and this wiki page baptished as "objects". Of all them, or only a group

By looking at the internal RCO structure is obvious that the value used internally to identify every "object" is the first field of what we has been naming Template:RCO TOC entry common area, or in other words, the Template:RCO TOC entry types

So the question is... all "RCO TOC entry types" should be considered WidgetType ? (and consequentlly needed to be renamed in wiki pages)... or only a group of them are considered "widgets" ? and there is other group (no idea wich one by now, but [RCOXML Animations] could have a different name)

By looking at this list is posible to make a list of the exports that uses the keyword "WidgetType" and deduce the correspondency with the names we have been using in rcomage/wiki. Most of the "unnofficial" names we have been using matches exactlly, others partially, and there are a few "new" names hard to deduce to wich "object" corresponds, and probably are included the 2 infamous ObjUnknown0xB and ObjUnknown0x1B that are completlly unknown for rcomage and doesnt seems to be used in any of the official PSP and PS3 firmwares

VSH Exports string chunk name in RCOmage internal type value Notes
ZN3paf8PhWidget10WidgetTypeEv ? ? weird, a WidgetType named Widget ?... this sounds too generic
ZN3paf7PhScene10WidgetTypeEv ? ? also, this one sounds too generic too, maybe is the name of the "ObjectTree" (actually, all the trees)
ZN3paf7PhPlane10WidgetTypeEv Plane 0x02
ZN3paf8PhButton10WidgetTypeEv Button 0x03
ZN3paf6PhText10WidgetTypeEv Text 0x0D
ZN3paf8PhScroll10WidgetTypeEv Scroll 0x08
ZN3paf11PhLabelPrim10WidgetTypeEv ? ? candidate to be ObjUnknown0xB or ObjUnknown0x1B
ZN3paf12PhLevelMeter10WidgetTypeEv ? ?
ZN3paf10PhProgress10WidgetTypeEv Progress 0x07
ZN3paf10PhCheckBox10WidgetTypeEv ? ?
ZN3paf7PhXmBar10WidgetTypeEv ? ?
ZN3paf8PhXmList10WidgetTypeEv ? ?
ZN3paf8PhXmItem10WidgetTypeEv ? ?
ZN3paf10PhItemSpin10WidgetTypeEv ItemSpin 0x11
ZNK3paf9PhNumSpin13GetWidgetTypeEv ? ?
ZN3paf9PhNumSpin10WidgetTypeEv ? ?
ZN3paf6PhList10WidgetTypeEv ? ?
ZN3paf10PhInfoList10WidgetTypeEv ? ?
ZN3paf10PhMenuList10WidgetTypeEv ? ?
ZN3paf14PhCheckBoxList10WidgetTypeEv ? ?
ZN3paf11PhLabelText10WidgetTypeEv ? ?
ZN3paf7PhClock10WidgetTypeEv Clock 0x16
ZN3paf8PhIPAddr10WidgetTypeEv ? ? a widget only to dislay the IP address ?

ObjUnknown0xB

*Superbrainstorming based on smoke. This brainstorming seems to be wrong, because the object named "XMList" by rcomage seems to be an "item" so it cant have other xml "item" childrens **what about this ?, matches prety fine with how are grouped. Main menu separated because is an special object created specifically for top XMB menu, and the others grouped in pairs for "list" and "item". Also matches how are ordered in rcomage. All this attributes appears consecutivelly in groups of two, at top... XMList and XList... then MList MItem... then ObjUnknown0xB and XItem... then LList and LItem... then IList and IItem. Note how XMList doesnt seems to have an XMItem

XMenu

XMList
ObjUnknown0xB <------ is XMItem ?

XList
XItem

MList
MItem

LList
LItem

IList
IItem

If this is true and ObjUnknown0xB is actually XMItem it seems is posible to deduce the attributes because the other "item" objects uses pretty similar attributes (usually 3 attributes, either images or texts), to verify it are needed some/lot of tests by copying the attributes from the other items and creating a 100% custom object for the experiment also a good understanding of all the other rcoxml code, so is hard to know, im not skilled/brave to build this frankenstein but i think the theory is good enought--Sandungas (talk) 08:16, 8 December 2015 (UTC)

Objects using overrides in the "specific" attributes

The "standard" attributes contains 6 overrides and most objects uses the "standard" attributes, but additionally to this ones some of the objects (seems to) use more overrides in the "specific" attributes

  • Some menu builders
    • MList (3 ?)
    • LList (2 ?)
    • IList (1 ?)
  • Text based objects
    • Text (3 ?)
    • EditBox (3 ?)
  • Others
    • CheckboxGroup (1 ?)
    • Meter (1 ?)

Links, notes, etc...

Suggestions