Talk:RCOXML Objects

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Rcomage unknown object attributes

At the time of documenting the RCO format for wiki it was posible to identify some/lot of unknown attributes, in the link there are a few of them listed as dirty notes (later was identifyed some more that are not included in the link). At this point there is no need for that dirty notes because the new names of the identifyed attributes was used in the tables in wiki, the dirty notes are just kept to have a record of the changes, and liked here because are very related with this page

Menu lists and menu items

Type Name Displayed as Notes
Suggested names
for Wiki
In rcomage In official RCOXML code In official VSH Exports
0x804 XmBar ? XMenu name="xmenu" XmBar XMB Main Menu, horizontal list placeholder Main XMB
0x805 XmItem ? XMList name="list_sysconf" XmItem ? XMB Main Menu, horizontal list item
0x806 XmList ? XList name="xlist_video_config" XmList ? XMB Main Menu, vertical list placeholder
0x809 MenuList MList name="mlist_select_update_method" MenuList Context Menu, vertical list placeholder Menu when pressing triangle
at right side of the screen
0x80A MenuItem MItem name="mitem_select_network" Context Menu, vertical list item
0x80B UnkList ? ObjUnknown0xB 0x80B is the "List"
0x80C is the "Item"
0x80C UnkItem ? XItem name="item_xlist_video_config_volume"
0x813 List LList name="list_edit_apcnf7" List Editable Menu, horizontal list placeholder Like in network settings
0x814 Item LItem name="litem_edit_apcnf7_0" Editable Menu, horizontal list item
0x817 InfoList IList name="ilist_ms_info" InfoList Information Menu, vertical list placeholder Like in audio file info
0x818 InfoItem IItem name="item_ms_info_size" Information Menu, vertical list item
0x81C CheckList CheckboxGroup name="checkbox_list_npsignin" CheckBoxList Checkbox Menu, horizontal list placeholder Like in poweroff screen
0x81D CheckItem CheckboxItem name="checkbox_item_select_auto_power_off" CheckBox ? Checkbox Menu, horizontal list item
  • Problematic names and values are marked in red
  • The "Items" doesnt have standard attributes, only have 3 specific attributes, and that atributes uses to be a reference (ref/text/image but not always, there are some expections). This is an easy way to identify them
  • The "Lists" does have standard attributes, and a variable number of specific attributes based on its purpose, all the lists (except xmenu and xlist) seems to use specific attributes intended to override the position/size of the list for the different screen resolutions supported by PS3, see: XMB Layouts
  • If the previous sentence is true, it means we know the first 21 attributes of ObjUnknown0xB (the standard ones, shared by a lot of objects, always located in the same positions) http://www.psdevwiki.com/ps3/Template:RCO_TOC_Objects_standard_attributes and the specific ones can be found by getting inspiration in the specific attributes of the other "list" objects and the test-error method (first one uses to be a "counter" of childrens, then a variable number of "stuff", and at the end a bunch of "events")

WidgetType

See the "paf" VSH Exports and paf.hpp

It seems the Widget is an identifyer of what rcomage and this wiki page baptished unnofficially as "objects", of all them or only a group

By looking at the internal RCO structure is obvious that the value used internally to identify every "object" is the first field of what we has been naming Template:RCO TOC entry common area, or in other words, the Template:RCO TOC entry types

So the question is... all "RCO TOC entry types" should be considered WidgetType ? (and consequentlly needed to be renamed in wiki pages)... or only a group of them are considered "widgets" ? and there is other group (no idea wich one by now, but RCOXML Animations could have a different name)

By looking at this list is posible to make a list of the exports that uses the keyword "WidgetType" and deduce the correspondency with the names we have been using in rcomage/wiki. Some of the "unnofficial" names we have been using matches exactlly, others partially, and there are a few "new" names hard to deduce to wich "object" corresponds, and probably are included the 2 infamous ObjUnknown0xB and ObjUnknown0x1B that are completlly unknown for rcomage and doesnt seems to be used in any of the official PSP and PS3 firmwares

ID Name paf VSH Exports Notes
RCOmage Official NID Sample
0x800 ObjectTree ? ? ?
0x801 Page Scene ? 0x41BBFE5E ? paf::PhScene::WidgetType(void) ?
0x802 Plane Plane 0x10DEDCC7 paf::PhPlane::WidgetType(void)
0x803 Button Button 0x24A5BD6B paf::PhButton::WidgetType(void)
0x804 XMenu XmBar 0x703117AD paf::PhXmBar::WidgetType(void)
0x805 XMList XmItem ? 0xC84FD77B ? paf::PhXmItem::WidgetType(void) ?
0x806 XList XmList ? 0x4FF7B8A9 ? paf::PhXmList::WidgetType(void) ?
0x807 Progress Progress 0xE801C345 paf::PhProgress::WidgetType(void)
0x808 Scroll Scroll 0x009207F4 paf::PhScroll::WidgetType(void)
0x809 MList MenuList 0xA98865F8 paf::PhMenuList::WidgetType(void)
0x80A MItem MenuItem ? ? ?
0x80B ObjUnknown0xB ? ? ?
0x80C XItem ? ? ?
0x80D Text Text 0xB7DFCE90 paf::PhText::WidgetType(void)
0x80E ModelObject ? ? ?
0x80F Spin Spin ? ? ? In the VSH exports page there are some mentioning "PhSpin" but is missing the generic paf::PhSpin::WidgetType(void)
0x810 Action NumSpin ? 0x59A11C82 ? paf::PhNumSpin::WidgetType(void) ?
0x811 ItemSpin ItemSpin ? 0x4C36ABBB ? paf::PhItemSpin::WidgetType(void) ?
0x812 Group PlaneDiv ? 0xE36C18F5 ? paf::PhPlaneDiv::WidgetType(void) ?
0x813 LList List ? 0xD64EDE7C ? paf::PhList::WidgetType(void) ?
0x814 LItem Item ? ? ?
0x815 Edit IPAddr 0x3806365F paf::PhIPAddr::WidgetType(void)
0x816 Clock Clock 0x545D47A2 paf::PhClock::WidgetType(void)
0x817 IList InfoList 0xF7630798 paf::PhInfoList::WidgetType(void)
0x818 IItem InfoItem ? ? ?
0x819 Icon ? ? ? Terminal object, same specific attributes than all the other "items". The difference with standard "items" is "icon" have standard attributes (but the standard "items" doesnt)
0x81A UButton ? ? ? very similar than Button 0x803
0x81B ObjUnknown0x1B ? ? ?
0x81C CheckBoxGroup CheckBoxList 0x90F4F801 paf::PhCheckBoxList::WidgetType(void)
0x81D CheckboxItem CheckBox 0xBF66BF2D paf::PhCheckBox::WidgetType(void)
0x81E Meter LevelMeter 0xC88CA4B2 paf::PhLevelMeter::WidgetType(void)
0x81F EditBox LabelText 0xDDD4ACF6 paf::PhLabelText::WidgetType(void)
Color legend:
Green The name in rcomage matches with the official codename
Orange The name in rcomage doesnt matches with the official codename, but has been identifyed (this are the easy ones)
Red The name in rcomage doesnt matches with the official codename, and is doubtfull which is the correct name
Yellow This ones are completly speculative, are in the table just to have an start point for brainstorming
  • Other VSH export candidates:
    • paf::PhWidget::WidgetType(void)
    • paf::PhLabelPrim::WidgetType(void)
    • paf::PhLabelPrimDiv::PhLabelPrimDiv(paf::PhWidget *, paf::PhAppear *)
    • paf::PhCamera::PhCamera(paf::PhWidget *, paf::PhAppear *)
  • Notes
    • It seems the items (XItem 0x80C, MItem 0x80A, LItem 0x814, IItem 0x818) doesnt have VSH exports because are terminal objects located at bottom of the hierarchy (are always the children of a parent "list")
    • The codename "Prim" seems to be inherited from PSX->PSP->PS3 and seems to be a geometric primitive. In the PSX XMB the options availables for it was: type="rect", type="line", type="outline". It seems to be used to draw lines, frames, etc...

Some texture using object and attribute names

The names of this images indicates the attribute names of some RCOXML objects. Are the object attributes with datatype/reftype "image"

<Image name="tex_default_text_field" src="Images\tex_default_text_field.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_text_focus" src="Images\tex_default_text_focus.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_text_field_focus" src="Images\tex_default_text_field_focus.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_progress_base" src="Images\tex_default_progress_base.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_progress_base_shadow" src="Images\tex_default_progress_base_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_progress_slider" src="Images\tex_default_progress_slider.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_base" src="Images\tex_default_scroll_base.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_base_shadow" src="Images\tex_default_scroll_base_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_slider" src="Images\tex_default_scroll_slider.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_arrow_up" src="Images\tex_default_scroll_arrow_up.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_arrow_up_shadow" src="Images\tex_default_scroll_arrow_up_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_arrow_down" src="Images\tex_default_scroll_arrow_down.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_scroll_arrow_down_shadow" src="Images\tex_default_scroll_arrow_down_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_spin_arrow_up" src="Images\tex_default_spin_arrow_up.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_spin_arrow_up_shadow" src="Images\tex_default_spin_arrow_up_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_spin_arrow_down" src="Images\tex_default_spin_arrow_down.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_spin_arrow_down_shadow" src="Images\tex_default_spin_arrow_down_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_check" src="Images\tex_default_check.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_check_shadow" src="Images\tex_default_check_shadow.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_lvmeter_on" src="Images\tex_default_lvmeter_on.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_lvmeter_off" src="Images\tex_default_lvmeter_off.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_lvmeter_focus" src="Images\tex_default_lvmeter_focus.png" format="gim" compression="zlib" unknownByte="0" />
<Image name="tex_default_lvmeter_bg" src="Images\tex_default_lvmeter_bg.png" format="gim" compression="zlib" unknownByte="0" />

ObjUnknown0xB

*Superbrainstorming based on smoke. This brainstorming seems to be wrong, because the object named "XMList" by rcomage seems to be an "item" so it cant have other xml "item" childrens **what about this ?, matches prety fine with how are grouped. Main menu separated because is an special object created specifically for top XMB menu, and the others grouped in pairs for "list" and "item". Also matches how are ordered in rcomage. All this attributes appears consecutivelly in groups of two, at top... XMList and XList... then MList MItem... then ObjUnknown0xB and XItem... then LList and LItem... then IList and IItem. Note how XMList doesnt seems to have an XMItem

XMenu

XMList
ObjUnknown0xB <------ is XMItem ?

XList
XItem

MList
MItem

LList
LItem

IList
IItem

If this is true and ObjUnknown0xB is actually XMItem it seems is posible to deduce the attributes because the other "item" objects uses pretty similar attributes (usually 3 attributes, either images or texts), to verify it are needed some/lot of tests by copying the attributes from the other items and creating a 100% custom object for the experiment also a good understanding of all the other rcoxml code, so is hard to know, im not skilled/brave to build this frankenstein but i think the theory is good enought--Sandungas (talk) 08:16, 8 December 2015 (UTC)

Objects using overrides in the "specific" attributes

The "standard" attributes contains 6 overrides and most objects uses the "standard" attributes, but additionally to this ones some of the objects (seems to) use more overrides in the "specific" attributes

  • Lists
    • MList (3 ?, override size XYZ ?)
    • LList (2 ?, override size XY ?)
    • IList (1 ?, override size X ?)
    • CheckboxGroup (3 ?, override size XYZ ?)... this object is an expanded/repurposed version of Mlist intended for PS3 only (not supported in PSP), the 3 override attributes are the same than Mlist
  • Text
    • Text (3 ?, override size XYZ ?)
    • EditBox (3 ?, override size XYZ ?)... this object is an expanded/repurposed version of Text intended for PS3 only (not supported in PSP), the 3 override attributes are the same than Text
  • Others
    • Meter (1 ?, override size X ?)

anchorMode

Rcomage has some problems with this attribute from PS3 RCOs, it manages the value as 4 bytes length but in the internal RCO file structure is divided in 2 chunks of 2 bytes each. The anchor mode is specifyed by the first byte of the second chunk, is unknown why sony "reserved" 2 bytes for the first chunk (first chunk is always filled with zeroes). All this is a bit confusing and what im saying could not be completly accurate because the different endianess in between PSP and PS3 and what RCOmage does internally. RCOmage allows to choose a "data type" for every attribute by editing the file objectattribdef-ps3.ini. There is no way to extract the value accuratelly so the alternatives are to set it as "int", or you can set it to "unk" instead, this way it will be managed as raw data (no conversion applyed so you can see the real value when the info is extracted to XML)

  • Examples:
    • Extracted as "int"
      • anchorMode="0x320000"
    • Extracted as "unk"
      • anchorMode="0x3200"

Lists ItemNum

Some of the "list" objects have an attribute (always located at the first position in the group of specific attributes) that indicates how many children "items" objects there are. Rcomage (and this wiki page) names this attribute "ItemsCount", but it seems the codename is "ItemNum", this "list" objects seems to use it:

  • paf::PhInfoList::SetItemNum(int)
  • paf::PhList::SetItemNum(int)
  • paf::PhXmList::SetItemNum(int)
  • paf::PhXmBar::SetItemNum(int) doesnt exists
  • paf::PhMenuList::SetItemNum(int) doesnt exists
  • paf::PhCheckBoxList::SetItemNum(int) doesnt exists
  • paf::PhLabelPrim::SetItemNum(int) doesnt exists

Events notes

  • All the attribute event names in rcomage and here in wiki contains the characters On before the event name to indicate that is an event (it helps when you are reading the xml code generated by rcomage), and because some official event strings found in OFW uses it too, but the real codenames of the events doesnt seems to have that On (the real codename is what goes at the right of the "On"). As example: the vsh export paf::PhWidget::HandleFocusInEvent(paf::PhEvent *) is related with the attribute OnFocusIn ...and... paf::PhWidget::HandleFocusOutEvent(paf::PhEvent *) with OnFocusOut
  • OnScrollIn and OnScrollOut are used in the "list" objects, the "In" and "Out" represents to move the cursor one item in the "list". The confusing detail is the "lists" can be horizontal (along X axis) or vertical (along Y axis). So it seems in a horizontal list (such the main XmBar) the "In/Out" are "Right/Left", and in a vertical list the "In/Out" should be "Down/Up" (this is just a theory based on the existence of vsh exports: paf::PhXmBar::ScrollRight(float, paf::PhEvent *) ...and... paf::PhXmBar::ScrollLeft(float, paf::PhEvent *), but has not been verifyed)

Spins identification

  • The object named ItemSpin by rcomage has been found using event names:
    • event:native:/OnFocusLeftNumSpinWizardEventHandler
    • event:native:/OnFocusRightNumSpinWizardEventHandler
  • The object named Spin by rcomage has been found using event names:
    • object2:lftv_page212_group000_ispin000 <--- this is loading another "object" so the name ispin belongs to the other object
    • object2:lftv_page212_group000_ispin001 <--- this is loading another "object" so the name ispin belongs to the other object

The official codenames are ItemSpin and NumSpin but it seems in rcomage are swapped

Additionally there is another codename for Spin that is a bit confusing by now

Links, etc...

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