Talk:Remote Play

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Remote Plays uses Gelic device in AP mode :

source: http://portal.gitbrew.org/wikibrew/PS3:HvReverseEngineering#Gelic_Device
local reference/backupmirror: http://www.ps3devwiki.com/index.php?title=Hypervisor_Reverse_Engineering#Gelic_Device


Libraries used for PSP/Remoteplay:

  • Subdisplay (CELL_SUBDISPLAY_)
  • Sysutil Accesspoint (CELL_SYSUTIL_AP_)
  • USB PSP Connection Manager (CELL_USBPSPCM_)

SPRX:


howto video

Remote Play Launcher

the Remote play Loader link is shown to be a virus in multiple scans. should that be mentioned somewhere... or reassured that it isn't a virus...?

Remote play codecs (experimental table)

Remote Play Codecs
Remote Play Mode Video Audio +Attribute
Codec Resolution BitRate FrameRate Codec Channels BitRate SamplingRate
PSVita+PSP v1 M4V(480x272) MPEG4 SP 480x272 kbps <=30 ATRAC 2 kbps Hz +1
PSVita+PSP v2 AVC(480x272) MPEG4 AVC 480x272 kbps <=30 AAC 2 kbps 48KHz +5
PSVita 480p(852x480) / PSP compatible AVC(480x272) MPEG4 AVC 852x480 or 480x272 kbps <=30 AAC 2 kbps 48KHz +133
PSVita only 480p(852x480) MPEG4 AVC 852x480 kbps <=30 AAC 2 kbps 48KHz +128
  • Old/obsolete/posibly innacurate (moved from SFO page):
    • Remote play is a feature that displays the PS3 screen on a PSP to enable remote operation over a wireless LAN. There are two PSP Remote Play modes, "v1" is in low quality using MPEG4 SP/ATRAC codecs, and "v2" uses MPEG4 AVC/AAC
    • PSvita Remote Play 480p (852x480)
    • http://www.vitadevwiki.com/index.php?title=Remote_Play


CAVLC: Context-based adaptive variable-length coding
CABAC: Context-based adaptive binary arithmetic coding
CAVLC is the lower-quality, easier-to-decode option,
CABAC is the higher-quality, harder-to-decode 
Source: http://www.adobe.com/devnet/adobe-media-server/articles/h264_encoding.html

Remote Play Execution Modes

VSH
GAME 
SUBDISPLAY
PS1
ELSE