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== Console == | == Console == | ||
=== Productcode === | |||
=== | |||
Release model product code: [[CUH-1000A]] | Release model product code: [[CUH-1000A]] | ||
=== Specifications === | === Specifications === | ||
size: 30.5cm x 27.5cm x 5.3cm | |||
==== APU ==== | ==== APU ==== | ||
* Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]): | * Main Processor ([http://en.wikipedia.org/wiki/AMD_Accelerated_Processing_Unit APU]): | ||
** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores | ** CPU: low-power [http://en.wikipedia.org/wiki/X86-64 x86-64] [http://en.wikipedia.org/wiki/AMD AMD] "[http://en.wikipedia.org/wiki/Jaguar_(microarchitecture) Jaguar]", 28nm, 8 cores @ 1,6GHz | ||
** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS | ** GPU: AMD's Graphics Core Next : [http://en.wikipedia.org/wiki/Radeon Radeon] HD 7850 based graphics engine with 18 Compute Units = 1152 GPU cores -> peak shader throughput = 1.84 TFLOPS | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
|- | |- | ||
! !! PS4 !! Xbox One !! WiiU !! PC: <br /> | ! !! PS4 !! Xbox One !! WiiU !! PC: <br />Geforce GTX Titan !! PC: <br />Radeon HD 8970 !! Notes | ||
|- | |- | ||
| style="text-align:right;" | '''Compute Units''' || style="text-align:center;" | 18 || style="text-align:center;" | 12 || style="text-align:center;" | 5 || style="text-align:center;" | | | style="text-align:right;" | '''Compute Units''' || style="text-align:center;" | 18 || style="text-align:center;" | 12 || style="text-align:center;" | 5 || style="text-align:center;" | 48 || style="text-align:center;" | 32 || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Pixel shaders''' || style="text-align:center;" | 1152 || style="text-align:center;" | 768 || style="text-align:center;" | 320 || style="text-align:center;" | 2688 || style="text-align:center;" | 2048 || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Vertex shaders''' || style="text-align:center;" | 72 || style="text-align:center;" | 48 || style="text-align:center;" | 16 || style="text-align:center;" | || style="text-align:center;" | || | ||
|- | |- | ||
| style="text-align:right;" | ''' | | style="text-align:right;" | '''Texture mapping units''' || style="text-align:center;" | 32 || style="text-align:center;" | 16 || style="text-align:center;" | 8 || style="text-align:center;" | || style="text-align:center;" | || | ||
|- | |- | ||
| style="text-align:right;" | '''peak shader throughput (TFLOPS)''' || style="text-align:center;" | 1.84 || style="text-align:center;" | 1.23 || style="text-align:center;" | 0.351 || style="text-align:center;" | | | style="text-align:right;" | '''peak shader throughput (TFLOPS)''' || style="text-align:center;" | 1.84 || style="text-align:center;" | 1.23 || style="text-align:center;" | 0.351 || style="text-align:center;" | 4.5 || style="text-align:center;" | 4.3 || | ||
|- | |- | ||
|} | |} | ||
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==== Memory ==== | ==== Memory ==== | ||
* Memory | * Memory | ||
** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW) | ** Controller : 40 bits per channel, with 8bit error correcting (32bit RAW) | ||
** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM | ** Modules: 8GB unified [http://en.wikipedia.org/wiki/GDDR5 GDDR5] RAM @ 5500MHz in ?x?=256bit configuration / 8x32bit channels -> 176Gbit/s bandwidth | ||
** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory. | ** note: 2.5GB of RAM will be reserved/used by the system, leaving 4.5GB for Content/Games and 1GB of Flexible memory. | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
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|} | |} | ||
==== | ==== MediaCon ==== | ||
* MediaCon (accompany processor for background tasks) | |||
==== Storage ==== | ==== Storage ==== | ||
* Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD) | * Harddrive storage built-in (competition Xbox One uses 2.5mm SATA 500GB HDD) | ||
::{| class="wikitable" | ::{| class="wikitable" | ||
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==== Connectors ==== | ==== Connectors ==== | ||
* USB 3.0 | * USB 3.0 | ||
* | * Aux (for [http://en.wikipedia.org/wiki/PlayStation_4_Eye PlayStation 4 Eye]) | ||
* [[HDMI]] Out (competition Xbox One also features HDMI Input) | * [[HDMI]] Out (competition Xbox One also features HDMI Input) | ||
* <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector | * <span style="text-decoration: line-through;">Analog-AV out (backwards compatible with ancient PS1/PS2/PS3 [[MultiAV]])</span> second pressreleases removed all mention and console presentation did not show AV_Multi connector | ||
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==== Wireless / Networking ==== | ==== Wireless / Networking ==== | ||
* [[GbLAN]] (10base-T, 100base-TX, 1000base-T) | * [[GbLAN]] (10base-T, 100base-TX, 1000base-T) | ||
* [[ | * [[Wifi]] (IEEE 802.11 b/g/n) | ||
* [[Bluetooth]] 2.1 EDR (3mbit) | * [[Bluetooth]] 2.1 EDR (3mbit) | ||
===== | ===== WiFi on E3 ===== | ||
Knowing the WiiU loses connection easily with its 5G wifi, how does the wifi on PS4 relate on a crowded environment? : | |||
Knowing the WiiU loses connection easily with its | |||
<gallery> | <gallery> | ||
File:WiFi on E3.jpg| | File:WiFi on E3.jpg|WiFi on E3 - picture by http://www.joystiq.com/2013/06/11/seen-e3-a-console-war-joke-in-wi-fi-form/ | ||
</gallery> | </gallery> | ||
== "Always On" feature == | == "Always On" feature == | ||
There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.). | There seem to be no requirement for a continious internet connection (ofcourse unless you want to use services that require them, like [[PSN]]/SEN, online mediaservices, share button etc.). | ||
Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html | Same requirements as WiiU - while in the Xbox field there was some discussion about the need of it. See also : http://games.yahoo.com/blogs/plugged-in/microsoft-exec-stirs-controversy-always-xbox-twitter-tirade-173337715.html | ||
== Production pictures == | |||
<gallery> | |||
File:PS4-packaging-prerelease-1.jpg|PS4 packaging prerelease - picture 1 | |||
File:PS4-packaging-prerelease-2.jpg|PS4 packaging prerelease - picture 2 | |||
</gallery> | |||
Source: http://tieba.baidu.com/p/2578001622 | |||
== Comparison With PS3 Slim == | == Comparison With PS3 Slim == | ||
<gallery> | <gallery> | ||
File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top | File:PS3_PS4_Comparison_Top.jpg|PS3 vs PS4 Top | ||
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File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right | File:PS3_PS4_Comparison_Right.jpg|PS3 vs PS4 Right | ||
</gallery> | </gallery> | ||
== Media == | |||
<gallery> | |||
Disc box comparison - X360-PS3-PS4.jpg|Disc box comparison - X360-PS3-PS4 | |||
</gallery> | |||
== Prerelease Stock == | |||
<gallery> | |||
PS4 stock - pic1.jpg|PS4 stock - pic1 | |||
PS4 stock - pic2.jpg|PS4 stock - pic2 | |||
PS4 stock - pic3.jpg|PS4 stock - pic3 | |||
</gallery> | |||
{{Console Information}} | |||
<noinclude>[[Category:Main]]</noinclude> |