Editing Talk:PSP Emulator Compatibility List

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cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
cpu.InsnReplace(0x8c163dc, 0xafa40048, 0x03e00008) -- jr ra
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
cpu.InsnReplace(0x8c163e0, 0x3c0408ee, 0x00000000) -- nop
</pre>
===Echochrome===
'''config-title.txt'''
<br>UCES01011
<pre>
# Echochrome (all regions)
# following settings are machine-generated
--region-dir=SIEA
--ps4-trophies=0
--ps5-uds=0
--trophies=0
</pre>
'''config-region.txt'''
<pre>
--image="data/USER_L0.IMG"
--antialias=SSAA4x
--multisaves=true
--notrophies=true
</pre>
'''NPUG80135_patches.lua'''
<pre>
-- Lua 5.3
-- Title: Echochrome  NPUG 80135  (US)
--  WBD  5/10/2022 prevent Console Msg about Memory Stick from being displayed
--  WBD  5/22/2022  remove Send and Receive menu options
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj = getEmuObject()
local cpu = getAXObject()
local hook = 0x88468f0
function SkipMsg()
local v1 = cpu.GetGpr(gpr.v1)
local v0 = cpu.GetGpr(gpr.v0)
cpu.SetGpr(gpr.a0, v1)
cpu.SetGpr(gpr.v0, 0)
cpu.WriteMem32(v1+4, v0)
cpu.SetPC(hook+0xc)
print "_NOTE: Skipping Memory Stick Message"
end
cpu.AddHook(hook, 0x00602021, SkipMsg)
function DisableSendReceive()
cpu.WriteMem32(0x8909940, 0) -- overwrite Send with 0
cpu.WriteMem32(0x890991c, 0) -- overwrite Receive with 0
end
cpu.AddHook(0x8846fb4, 0xae130090, DisableSendReceive)
</pre>
===LocoRoco Midnight Carnival===
'''config-title.txt'''
<br>NPEG00024
<pre>
# LocorocoMidnightCarnival (all regions)
--ps5-uds=0# following settings are machine-generated
--region-dir=SIEE
--ps4-trophies=0
--ps5-uds=0
--trophies=0
</pre>
'''config-region.txt'''
<pre>
; Windows configuration file for PSPHD
; Game Image
--image="data\USER_L0.IMG"
; Use this to run the automatic font dumper.
;--boot="host0:../tools/glyphdump.prx"
; Uncomment these to play around with font dumping.
;--fontsave="host0:fontdump"
;--fontreplace="host0:fontreplace"
; Scaling factor (Windows only - 1: 480x272, 2: 960x544, 3: 1440x816, 4: 1920x1088 ... 8: 3840x2176)
--scale=3
; Language selection (Windows only - the PS4 version auto-selects based on the PS4 language setting)
; Switch the PSP language to one of the following:
; "en": English (default)
; "jp": Japanese
; "fr": French
; "es": Spanish
; "de": German
; "it": Italian
; "nl": Dutch
; "pt": Portuguese
; "ru": Russian
; "ko": Korean
; "chs": Chinese Simplified
; "cht": Chinese Traditional
;--lang="en"
; Redirect host0: to a another directory (uncomment to enable).
; By default it's mapped to the working directory where the executable starts
;--host="D:\Sony\PSPHD"
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\videos" directory (make sure the directory exists)
;--dumpvideos="host0:videos"
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\audio" directory (make sure the directory exists)
;--dumpaudio="host0:audio"
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\texdump" directory (make sure the directory exists)
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "D:\Sony\PSPHD\texreplace" directory
; If the --scale setting is set to 4 or 8, the program will also look for replacement textures on '4x' or '8x' directories within this directory
;--texreplace="host0:texreplace"
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
;--replacementalpha=true
; This enables bilinear filtering on replaced textures. (uncomment to enable)
;--replacementfilter=true
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x
; Allows to switch between replacement and original textures using L3 on the DS4 or the T key.
;--texswitch=true
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
;--autoresampler=true
; Turns on filtering of CLUT hashes to avoid repeat indexed textures
;--texclutmode=filter
; Enable Multiple Savegames
--multisaves=true
; Custom locoroco2 texture hasher
;--texcachemode="locoroco2"
</pre>
'''NPEG00024_patches.lua'''
<pre>
-- Lua 5.3
-- Title: Locoroco Midnight Carnival NPEG-00024  (EU)
--  WBD  5/25/2022 prevent RANKING option from being selected
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj = getEmuObject()
local cpu = getAXObject()
function DisableRanking()
local a2 = cpu.GetGpr(gpr.a2)
local a1 = cpu.GetGpr(gpr.a1)
local check = cpu.ReadMem8(a1+0x2c) -- make sure we're in the correct menu
local ptr = a1+a2+0x34
local new_indx = cpu.ReadMem8(ptr)
if (new_indx == 2) then
if (a2 == 2 and check == 0x2b) then -- moving right
cpu.WriteMem8(ptr, 3)
print "_NOTE: NEW changed to 3"
elseif (a2 == 3 and check == 0x3e) then -- moving left
cpu.WriteMem8(ptr, 1)
print "_NOTE: NEW changed to 1"
end
end
end
cpu.AddHook(0x8a205c4, 0x00c58821, DisableRanking)
</pre>
</pre>


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