Sealedkey / pfsSKKey: Difference between revisions

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  } sealed_key;
  } sealed_key;
</source>
</source>
Note: You can't use a const byte[] defination in C#. It need to be a static byte[].


== De/En -Crypting ==
== De/En -Crypting ==
Can be decrypted by frindly asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.
Can be decrypted by asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.
<source lang="c">
<source lang="c">
  /* Decryption */
  /* Decryption */

Revision as of 07:35, 7 October 2016

This key can be found on different places and will be used for eg. SaveGame or Trophy Data decryption and encryption.

Paths

Kind Path
Trophys /user/home/user Id/trophy/data/sce_trop/sealedkey
SaveGames /user/home/user Id/title Id/save data directory/sce_sys/

Structure

- size always 96 bytes

From To Description
00 07 Magic ("pfsSKKey") (?playstation file system sealed key key?)
08 0F Version (game=1 or version ?)
10 1F IV (16 bytes)
20 3F Sealed Key (32 bytes)
40 5F SHA-256 (32 bytes)

C

 typedef struct {
     const char magic;
     unsigned long version;
     unsigned char iv[16];
     unsigned char key[32];
     unsigned char digest[32];
 } sealed_key;

De/En -Crypting

Can be decrypted by asking the OS to do it for you. You will need kernel rights to be able to ask the PS4 for it.

 /* Decryption */
 #define USER1 10000000
 #define usb0  "/mnt/usb0/"
 #define usb1  "/mnt/usb1/"
 #define pfs   "decrypted_pfsSKKey.key"
 
 char usb_error = "[-] ERROR: Can't access usb0 nor usb1!\n[-] Will return now to caller.\n"
 char usb0path, usb1path;
 unsigned char pfsSKKey[96];
 
 // Get's the encrypted sealed key based on user id.
 int get_pfsSKKey(int userID)
 {
   FILE *pfskey = fopen("host0:/user/home/" + userID + "/trophy/data/sce_trop/sealedkey", "r");
 
   if (pfskey == NULL)
     return 0;
  
   fread(pfsSKKey, 96, 1, pfskey);
   fclose(pfskey);
   return 1;
 }
 
 // Dump the sealedkey. Send over tcp and save to file.
 void dumpDecryptedSealedKey(int to)
 {
   int y = get_pfsSKKey(user1);                                              // First load the key into a buffer.
   if (!y) {
     knet_printf("[-] Can not load the sealed key!\n");
     kernel.printf("[-] Can not load the sealed key!\n");
     return -1;
   }
 
   unsigned char decyrpted_pfsSKKey[16];
   int i = kernel.sceSblSsDecryptSealedKey(pfsSKKey, decrpyted_pfsSKKey);    // Now decrpyt the key.
   knet_printf("[+] sceSblSsDecryptSealedKey returned %d\n", i);
   kernel.printf("[+] sceSblSsDecryptSealedKey returned %d\n", i);  
  
   if (i) {                                                                  // Sending over tcp.
     knet_printf("[+] Your save game key = ");
     kernel.printf("[+] Your save game key = ");  
 
     for(int x =0; x < 0x10; x++) {
	     knet_printf("%02X", dec_pfsSKKey[x]);
	     kernel.printf("%02X", dec_pfsSKKey[x]);
     }
     knet_printf("\n");
     kernel.printf("\n");
	
	  
     if (to == 1) {                                                          // Saving to file.
       knet_printf("[+] Will try to save to file...");
       kernel.printf("[+] Will try to save to file...");
	    
       usb0path = usb0 + pfs;
       usb1path = usb1 + pfs;
       FILE *dump = fopen(usb0path, "w");
	  
       if (dump == NULL) {
         dump = fopen(usb1path, "w");
           if (dump == NULL) {
             knet_printf("fail!\n" + usb_error);
             kernel.printf("fail!\n" + usb_error);
             return -1;
           }
       }
       fwrite(dec_pfsSKKey, 0x10, 1, dump);
       knet_printf("done!\n");
       kernel.printf("done!\n");
       fclose(dump);
     }
   }
   else {
     knet_printf("[+] Error!\n");
     kernel.printf("[+] Error!\n");
   }
 }