Talk:PSP Emulator Compatibility List: Difference between revisions

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=General=
=General=
== Official PS2emu Configuration Files ==
== Official PSPemu Configuration Files ==
<pre>Configuration files extracted from official packages to improve PSP emulator compatibility on PS4
<pre>Configuration files extracted from official packages to improve PSP emulator compatibility on PS4
</pre>
<br>Patapon 2
-- Lua 5.3
-- Title:  Patapon 2 PSP - UCUS-98732 (USA)
-- Author:  Ernesto Corvi
-- Changelog:
-- v1.1: US only.  Change the word "Paraget" to "Patagate" in two strings.
apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.
local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"])
local emuObj = getEmuObject() -- emulator
local axObj = getAXObject() -- allegrex
local pad = require("pad")
-- Hook memcpy to catch framebuffer effects
axFuncReplace(0x881D194, "patapon_memcpy")
-- Accelerate some functions
axFuncReplace(0x8804670, "__ptmf_scall")
axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv")
axFuncReplace(0x88209A8, "patapon_strcmp")
axFuncReplace(0x8815130, "sceGupSetStatus")
axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv")
axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv")
axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv")
axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0")
axFuncReplace(0x89B25B0, "sceGmoCol4Multiply")
axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv")
axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv")
axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv")
axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0")
axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer
axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path
--axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address
axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv")
axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality
axFuncReplace(0x897927C, "__extendsfdf2")
axFuncReplace(0x8979AF8, "__muldf3")
axFuncReplace(0x8979A8C, "__adddf3")
axFuncReplace(0x897A750, "__truncdfsf2")
axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16
axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)
-- Switch Select command to "Options" button.
emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)
-- Remove "Transfer Patapon Saved Data" option from New Game option
--axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li  a3,0x2  (change 2 menu options to 1)
emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")
-- Fix "Tree of Life" unaligned lines and shadows
axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f
local context = axObj.GetGpr(gpr.a0)
local cmdCount = axObj.ReadMem32(context + 0x14)
if (cmdCount & 1) == 1 then -- we have at least 2 commands
local cmdBuffer = axObj.ReadMem32(context + 0x10)
local cx = axObj.GetFpr(12)
local cy = axObj.GetFpr(13)
local ox = axObj.ReadMemFloat(cmdBuffer-12)
local oy = axObj.ReadMemFloat(cmdBuffer-8)
if cx == ox then
axObj.SetFpr(12, cx + 0.5)
axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5)
elseif cy == oy then
axObj.SetFpr(13, cy + 0.5)
axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5)
end
end
end)
-- LANGUAGES --
local langCode = "us" -- default
--local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"}
--local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"}
local languageList = {"","English","","","","","","","","Spanish","French","","","",""}
local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}
-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage)
-- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6
-- JP: jp = 0
-- HP: ko = 7, ch = 8,
-- GLOBAL FUNCTIONS --
local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1
function getGlobalAddr() -- gets Global to user data.
-- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1
-- add 0x20 to address to align it with the word "none"
local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0
if main == 0xFFFFFFFF or main == 0 then
return 0xFFFFFFFF
end
local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840
if ptr == 0xFFFFFFFF or ptr == 0 then
return 0xFFFFFFFF
end
return ptr
end
-- MAIN FUNCTIONS --
local H1 = function() -- Labo::Bases::Camp::Scene::updateTips
local v0 = axObj.GetGpr(gpr.v0)
if v0 > 0 then
emuObj.ThrottleMax()
else
emuObj.ThrottleNormal()
end
end
local H2 = function() -- GameSystem__SaveDataController__setStateMessage
local ptr = axObj.GetGpr(gpr.a2)
local str = axObj.ReadMemStr16(ptr)
local newStr = "Now loading. Do not turn off the power."
-- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
-- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
-- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
-- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
-- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
-- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
-- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
-- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
if string.find(str, "Now loading") then
newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Checking Memory Stick") then
newStr = "Please wait." -- English: Checking Memory Stick Duo™.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Now saving")then
newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power.
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "Cargando.") then
newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Guardando...")then
newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Comprobando el Memory Stick") then
newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™.
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "Chargement.") then
newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Vérification du Memory Stick")then
newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Sauvegarde.") then
newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système.
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "Caricamento in corso") then
newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Controllo del Memory Stick")then
newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Salvataggio in corso") then
newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema.
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "Lädt") then
newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™ wird überprüft")then
newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Speichert.") then
newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten.
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "システムデータをロード中です。") then
newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™のチェック中です。")then
newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "システムデータをセーブ中です。") then
newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "系統資料載入中。") then
newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™確認中。")then
newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "保存中。") then
newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。
axObj.WriteMemStr16Z(ptr, newStr)
--
elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then
newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then
newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다.
axObj.WriteMemStr16Z(ptr, newStr)
elseif string.find(str, "시스템 데이터를 저장 중입니다") then
newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오.
axObj.WriteMemStr16Z(ptr, newStr)
end
end
local H3 = function() -- Localize__Manager__getLanguageName
local v0 = axObj.GetGpr(gpr.v0)
local langPtr = axObj.ReadMem32(v0)
langCode = axObj.ReadMemStr(langPtr)
end
local bundleFileName = ""
local H4 = function() -- System::Util__BNDFile__doNameCallback
local ptr = axObj.GetGpr(gpr.a0)
bundleFileName = axObj.ReadMemStr(ptr)
end
local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject
local ptr = axObj.GetGpr(gpr.s5)
local dataPtr = axObj.ReadMem32(ptr)
if bundleFileName == "colony_data.pac" then
axObj.WriteMem16(dataPtr + 0x79ba, 4)
end
end
-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching --
local blackSmithRunning = false
local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
blackSmithRunning = true
end
local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv
if blackSmithRunning == true then
local a0 = axObj.GetGpr(gpr.a0)
axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide"
end
blackSmithRunning = false
end
-- TIPS System hacks --
axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82.
local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv
local global = getGlobalAddr()
if global == 0xFFFFFFFF then
return
end
local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table)
local tipsPtr = unitTable + 0x1F5E4
local badTips = axObj.ReadMem32(tipsPtr + 8)
badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer
axObj.WriteMem32(tipsPtr + 8, badTips)
end
-- Remove AutoSave menu from initial startup --
local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv
local s3 = axObj.GetGpr(gpr.s3)
local flg = axObj.ReadMem32(s3 + 0x7eed)
local val = axObj.ReadMem32(s3 + 0x7efc)
if flg == 0 and val == 0x14 then
axObj.WriteMem32(s3 + 0x7efc, 0x13)
end
end
-- Change game save name to "Patapon 2 Remastered" --
local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString
local ptr = axObj.GetGpr(gpr.s1)
local strPtr = axObj.ReadMem32(ptr)
local newStr = "PATAPON™ 2 Remastered"
axObj.WriteMemStrZ(strPtr, newStr)
end
-- Change description for the "Friendship" weapon to remove game sharing text --
local itemsTable = {}
itemsTable[1] = "Proof of friendship establish" -- English
itemsTable[2] = "Prueba de la amistad establecida" -- Spanish
itemsTable[3] = "Preuve de l'amitié établie" -- French
itemsTable[4] = "Preuve d'une amitié" -- French alt
function changeStrings(strPtr) -- modify strings
local str = axObj.ReadMemStr16(strPtr) -- ptr to the string
local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match.
strFind = string.gsub(strFind, "  ", " ") -- change any double spaces due to above change to only 1 space.
for i = 1, #itemsTable do
local startPos, endPos = string.find(strFind, itemsTable[i])
if startPos ~= nil then
str = string.sub(str, 1, (startPos-1) )
-- SPECIAL fixes --
str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird)
str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.
axObj.WriteMemStr16Z(strPtr, str)
end
end
end
local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId
local ptr = axObj.GetGpr(gpr.a0)
local a2 = axObj.GetGpr(gpr.a2)
local valPtr = axObj.ReadMem32(ptr)
local v1 = valPtr + 8
local v0 = a2 * 4
v0 = v0 + v1
local strPtr = axObj.ReadMem32(v0)
strPtr = strPtr + valPtr
changeStrings(strPtr)
end
-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue.
local menuSkip = false
local H12 = function() -- Bases__Talk__CommandCamp__showDialog
menuSkip = true
end
local H13 = function() -- Bases__Talk__CommandCamp__showDialog
if menuSkip == true then
axObj.SetGpr(gpr.v1, 0)
menuSkip = false
end
end
local H14 = function() -- Bases__Talk__CommandCamp__showDialog
if menuSkip == true then
axObj.SetPC(0x88D908C)
end
end
-- HOOKS --
local hook1  = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips
local hook2  = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage
local hook3  = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName
local hook4  = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback
local hook5  = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject
local hook6  = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv
local hook7  = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv
local hook8  = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv
local hook9  = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv
local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString
local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId
local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog
local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog
local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog
local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)
-- US game bug fix.  "Paraget" -> "Patagate" --
axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv
local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions.
local str = axObj.ReadMemStr16(strPtr)
if string.find(str, "The Paraget will") then
-- org string: The Paraget will teleport you to/another world…
local newStr = "The Patagate can teleport you to/another world…"
axObj.WriteMemStr16Z(strPtr, newStr)
elseif string.find(str, "Paraget Shrine") then
-- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter.
local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter."
axObj.WriteMemStr16Z(strPtr, newStr)
end
end)
--[[
axObj.AddHook(0x08982F48, 0x24070001, function()
if emuObj.NeoMode() then
axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode
end
end)
]]--
--- MOVIE FIX ---
local movieLastTime = 0.0
local movieFix = function() -- Labo::GameSystem__MovieModule__render
local t = axObj.GetFpr(0)
if t == 0 and movieLastTime > 0 then
local s0 = axObj.GetGpr(gpr.s0)
axObj.WriteMemFloat(s0 + 0x44, movieLastTime)
elseif t > 0 then
movieLastTime = t
end
end
axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)
--- PAT2-16 FIX ---
axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update
local ptr = axObj.GetGpr(gpr.sp) + 0x28
local posy = axObj.ReadMemFloat(ptr + 4)
if posy < -30 then
local obj = axObj.GetGpr(gpr.a0)
axObj.WriteMem8(obj + 0x2a8, 0)
end
end)
<br>UCUS98732
<pre>
</pre>
</pre>



Revision as of 00:11, 21 June 2023

General

Official PSPemu Configuration Files

Configuration files extracted from official packages to improve PSP emulator compatibility on PS4


Patapon 2 -- Lua 5.3 -- Title: Patapon 2 PSP - UCUS-98732 (USA) -- Author: Ernesto Corvi

-- Changelog: -- v1.1: US only. Change the word "Paraget" to "Patagate" in two strings.

apiRequest(1.0) -- request version 1.0 API. Calling apiRequest() is mandatory.

local gpr = require( "ax-gpr-alias" ) -- you can access Allegrex GPR by alias (gpr.a0 / gpr["a0"]) local emuObj = getEmuObject() -- emulator local axObj = getAXObject() -- allegrex local pad = require("pad")

-- Hook memcpy to catch framebuffer effects axFuncReplace(0x881D194, "patapon_memcpy")

-- Accelerate some functions axFuncReplace(0x8804670, "__ptmf_scall") axFuncReplace(0x8892230, "Renderer__makeWorldMatrix__4psysFv") axFuncReplace(0x88209A8, "patapon_strcmp") axFuncReplace(0x8815130, "sceGupSetStatus") axFuncReplace(0x8851D84, "FMtx44__setRow__3PydFv") axFuncReplace(0x88437F0, "Script__Talk__Controller__setDeltaTime__3PydFv") axFuncReplace(0x8843B6C, "Script__Talk__Controller__setCmdId__3PydFv") axFuncReplace(0x88441DC, "Script__Talk__Controller__getArgValuePtr__3PydFv_0") axFuncReplace(0x89B25B0, "sceGmoCol4Multiply") axFuncReplace(0x8910A60, "Gfx__CacheModel__getNodeMtx__6SystemFv") axFuncReplace(0x8911440, "Gfx__StaticGmoModel__getNodeIdx__6SystemFv") axFuncReplace(0x89114C8, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv") axFuncReplace(0x891157C, "Gfx__StaticGmoModel__getNodeMtx__6SystemFv_0") axFuncReplace(0x881462C, "sceGuEnable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x8814684, "sceGuDisable", 0x8B3C050) -- param = gupbase pointer axFuncReplace(0x89B2D84, "sceGmoFCurveEval_fastpath", 0x89B2D88) -- param = function entry if not fast path --axFuncReplace(0x88D0788, "Game__Map__Weather__WindLocus__update__4LaboFv_loop", 0x88D0864) -- param = continue address

axFuncReplace(0x890FCBC, "convertLowerString__6SystemFv") axFuncReplace(0x8877104, "convertLowerString__6SystemFv") -- convertLowerString__21@unnamed@BNDFile_cpp@Fv, same functionality axFuncReplace(0x897927C, "__extendsfdf2") axFuncReplace(0x8979AF8, "__muldf3") axFuncReplace(0x8979A8C, "__adddf3") axFuncReplace(0x897A750, "__truncdfsf2") axFuncReplace(0x88CBD64, "RemapPacket", 0x8ACC394) -- param comes from RemapPacketAddr24 & RemapPacketAddr16 axFuncReplace(0x890FEA0, "patapon_strcmp") -- strcmpFast__6SystemFv ('fast' strcmp)


-- Switch Select command to "Options" button. emuObj.PadSetButtonsMode(pad.BUTTONS_MODE_OPTION_IS_SELECT)

-- Remove "Transfer Patapon Saved Data" option from New Game option --axInsnReplace(0x8A46660, 0x24070002, 0x24070001) -- li a3,0x2 (change 2 menu options to 1) emuObj.RemapSavedata("UCUS98711", "CUSA06171", "504e802b04a1838c32b616abbe0b475fbea1c823825ef0df06cc2bad129ce2f7")

-- Fix "Tree of Life" unaligned lines and shadows axObj.AddHook(0x884600C, 0x8c850010, function() -- PSP::Gfx::PrimitiveContext::setVertex2f local context = axObj.GetGpr(gpr.a0) local cmdCount = axObj.ReadMem32(context + 0x14) if (cmdCount & 1) == 1 then -- we have at least 2 commands local cmdBuffer = axObj.ReadMem32(context + 0x10) local cx = axObj.GetFpr(12) local cy = axObj.GetFpr(13) local ox = axObj.ReadMemFloat(cmdBuffer-12) local oy = axObj.ReadMemFloat(cmdBuffer-8)

if cx == ox then axObj.SetFpr(12, cx + 0.5) axObj.WriteMemFloat(cmdBuffer-12, ox + 0.5) elseif cy == oy then axObj.SetFpr(13, cy + 0.5) axObj.WriteMemFloat(cmdBuffer-8, oy + 0.5) end end end)

-- LANGUAGES -- local langCode = "us" -- default --local languageList = {"Japanese","English","UK","Italian","German","Spanish","French","Korean","Chinese","ns","nf","Dutch","Portuguese","gr","Belgium"} --local gameLanguageCode = {"jp","us","uk","it","de","sp","fr","kr","cn","ns","nf","nl","pt","gr","be"} local languageList = {"","English","","","","","","","","Spanish","French","","","",""} local gameLanguageCode = {"","us","","","","","","","","ns","nf","","","",""}

-- US: english = 1, spanish = 9, french = 0xA (from Localize__Manager__setDefaultLangage) -- EU: uk = 2, italian = 3, german = 4, spanish = 5, french = 6 -- JP: jp = 0 -- HP: ko = 7, ch = 8,

-- GLOBAL FUNCTIONS --

local GLOBAL = 0x8B7D088 -- reawakeDeathUnit - offset 0x88A95E8 in $v1

function getGlobalAddr() -- gets Global to user data. -- address comes from: Labo::Bases::Camp::Controller::reawakeDeathUnit - offset 0x88A95E8 in $v1 -- add 0x20 to address to align it with the word "none"

local main = axObj.ReadMem32(GLOBAL) -- fixed Global address from: 0x88A95E8 -> 0x8c9fbc0 if main == 0xFFFFFFFF or main == 0 then return 0xFFFFFFFF end local ptr = axObj.ReadMem32(main + 0x10c0) --> sets to: 0x8d07840 if ptr == 0xFFFFFFFF or ptr == 0 then return 0xFFFFFFFF end

return ptr end

-- MAIN FUNCTIONS --

local H1 = function() -- Labo::Bases::Camp::Scene::updateTips local v0 = axObj.GetGpr(gpr.v0) if v0 > 0 then emuObj.ThrottleMax() else emuObj.ThrottleNormal() end end

local H2 = function() -- GameSystem__SaveDataController__setStateMessage local ptr = axObj.GetGpr(gpr.a2) local str = axObj.ReadMemStr16(ptr) local newStr = "Now loading. Do not turn off the power." -- english: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. -- spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. -- french: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. -- italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. -- german: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. -- japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 -- chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 -- korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오.

if string.find(str, "Now loading") then newStr = "Now loading." -- English: Now loading./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Checking Memory Stick") then newStr = "Please wait." -- English: Checking Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Now saving")then newStr = "Now saving." -- English: Now saving./Do not remove the Memory Stick Duo™ /or turn off the system power. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Cargando.") then newStr = "Cargando..." -- Spanish: Cargando./No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Guardando...")then newStr = "Espera..." -- Spanish: Guardando.../No extraigas el Memory Stick Duo™ /ni apagues el sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Comprobando el Memory Stick") then newStr = "Guardando..." -- Spanish: Comprobando el Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Chargement.") then newStr = "Chargement." -- French: Chargement./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Vérification du Memory Stick")then newStr = "Veuillez patienter." -- French: Vérification du Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Sauvegarde.") then newStr = "Sauvegarde en cours." -- French: Sauvegarde./Ne pas retirer le Memory Stick Duo™ /ou éteindre le système. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Caricamento in corso") then newStr = "Caricamento in corso." -- Italian: Caricamento in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Controllo del Memory Stick")then newStr = "Attendi." -- Italian: Controllo del Memory Stick Duo™. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Salvataggio in corso") then newStr = "Salvataggio in corso." -- Italian: Salvataggio in corso.../Non rimuovere il Memory Stick Duo™ /e non spegnere il sistema. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "Lädt") then newStr = "Lädt." -- German: Lädt./Bitte den Memory Stick Duo™ nicht entfernen /und das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ wird überprüft")then newStr = "Bitte warten." -- German: Memory Stick Duo™ wird überprüft. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Speichert.") then newStr = "Speichert." -- German: Speichert./Bitte den Memory Stick Duo™ nicht entfernen und /das System nicht ausschalten. axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "システムデータをロード中です。") then newStr = "ロード中。" -- Japanese: システムデータをロード中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™のチェック中です。")then newStr = "お待ちください。" -- Japanese: Memory Stick Duo™のチェック中です。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "システムデータをセーブ中です。") then newStr = "セーブ中。" -- Japanese: システムデータをセーブ中です。/Memory Stick Duo™を抜き挿ししたり、/電源を切ったりしないでください。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "系統資料載入中。") then newStr = "載入中。" -- Chinese: 系統資料載入中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™確認中。")then newStr = "請稍候。" -- Chinese: Memory Stick Duo™確認中。 axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "保存中。") then newStr = "存檔中。" -- Chinese: 保存中。/請勿插拔Memory Stick Duo™/或是關閉主機的電源。 axObj.WriteMemStr16Z(ptr, newStr) -- elseif string.find(str, "시스템 데이터를 불러오는 중입니다") then newStr = "불러오는 중입니다." -- Korean: 시스템 데이터를 불러오는 중입니다./Memory Stick Duo™를 빼거나/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "Memory Stick Duo™ 체크 중입니다")then newStr = "잠시 기다려 주십시오." -- Korean: Memory Stick Duo™ 체크 중입니다. axObj.WriteMemStr16Z(ptr, newStr) elseif string.find(str, "시스템 데이터를 저장 중입니다") then newStr = "저장 중입니다." -- Korean: 시스템 데이터를 저장 중입니다./Memory Stick Duo™를 빼거나,/전원을 끄지 마십시오. axObj.WriteMemStr16Z(ptr, newStr) end end

local H3 = function() -- Localize__Manager__getLanguageName local v0 = axObj.GetGpr(gpr.v0) local langPtr = axObj.ReadMem32(v0) langCode = axObj.ReadMemStr(langPtr) end

local bundleFileName = "" local H4 = function() -- System::Util__BNDFile__doNameCallback local ptr = axObj.GetGpr(gpr.a0) bundleFileName = axObj.ReadMemStr(ptr) end

local H5 = function() -- Labo::GameSystem__callbackFunc_MemoryObject local ptr = axObj.GetGpr(gpr.s5) local dataPtr = axObj.ReadMem32(ptr)

if bundleFileName == "colony_data.pac" then axObj.WriteMem16(dataPtr + 0x79ba, 4) end end

-- Black Smith - Remove "KeyGuide" bug when hit anvil head while quenching -- local blackSmithRunning = false local H6 = function() -- Sound__SubGame__Blacksmith__Command__start__4LaboFv blackSmithRunning = true end local H7 = function() -- Sound__BeatCommander__endSubGame__4LaboFv if blackSmithRunning == true then local a0 = axObj.GetGpr(gpr.a0) axObj.WriteMem8(a0 + 0x19c, 1) -- set memory to 1 (instead of 0) otherwise brings up bad "KeyGuide" end

blackSmithRunning = false end

-- TIPS System hacks -- axInsnReplace(0x8A73A44, 0x3C0342A8, 0x3C0342A4) -- change required number of Tips from 84 to 82. local H8 = function() -- GameSystem__Tips__Viewer__setup__4LaboFv local global = getGlobalAddr() if global == 0xFFFFFFFF then return end

local unitTable = axObj.ReadMem32(global + 0x1068) --> sets to: 0x8d13580 (unit table) local tipsPtr = unitTable + 0x1F5E4

local badTips = axObj.ReadMem32(tipsPtr + 8) badTips = badTips & 0xFFBBFFFF -- remove tips 0x53 and 0x57 as they referred to Multiplayer axObj.WriteMem32(tipsPtr + 8, badTips) end

-- Remove AutoSave menu from initial startup -- local H9 = function() -- GameSystem__SaveDataController__update__4LaboFv local s3 = axObj.GetGpr(gpr.s3) local flg = axObj.ReadMem32(s3 + 0x7eed) local val = axObj.ReadMem32(s3 + 0x7efc)

if flg == 0 and val == 0x14 then axObj.WriteMem32(s3 + 0x7efc, 0x13) end end

-- Change game save name to "Patapon 2 Remastered" -- local H10 = function() -- Utility__SaveDataUtility__setDataParamsfoString local ptr = axObj.GetGpr(gpr.s1) local strPtr = axObj.ReadMem32(ptr) local newStr = "PATAPON™ 2 Remastered"

axObj.WriteMemStrZ(strPtr, newStr) end

-- Change description for the "Friendship" weapon to remove game sharing text -- local itemsTable = {} itemsTable[1] = "Proof of friendship establish" -- English itemsTable[2] = "Prueba de la amistad establecida" -- Spanish itemsTable[3] = "Preuve de l'amitié établie" -- French itemsTable[4] = "Preuve d'une amitié" -- French alt

function changeStrings(strPtr) -- modify strings local str = axObj.ReadMemStr16(strPtr) -- ptr to the string local strFind = string.gsub(str, "/", " ") -- change any slash to space to strings can match. strFind = string.gsub(strFind, " ", " ") -- change any double spaces due to above change to only 1 space.

for i = 1, #itemsTable do local startPos, endPos = string.find(strFind, itemsTable[i])

if startPos ~= nil then str = string.sub(str, 1, (startPos-1) ) -- SPECIAL fixes -- str = string.gsub(str, "Un oiseau avec de bons HP et /une grosse attaque.","Un oiseau qui augmente vos/HP.") -- French incorrect grammar (bird) str = string.gsub(str, "aumente","augmente") -- French incorrect grammar.

axObj.WriteMemStr16Z(strPtr, str) end end end

local H11 = function() -- from Bases__Item__ExplanationWindow__setItemId local ptr = axObj.GetGpr(gpr.a0) local a2 = axObj.GetGpr(gpr.a2) local valPtr = axObj.ReadMem32(ptr) local v1 = valPtr + 8 local v0 = a2 * 4 v0 = v0 + v1 local strPtr = axObj.ReadMem32(v0) strPtr = strPtr + valPtr

changeStrings(strPtr) end

-- Skip Memory message when selecting "Delete Save Data" on "Save the adventure" dialogue. local menuSkip = false local H12 = function() -- Bases__Talk__CommandCamp__showDialog menuSkip = true end local H13 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetGpr(gpr.v1, 0) menuSkip = false end end local H14 = function() -- Bases__Talk__CommandCamp__showDialog if menuSkip == true then axObj.SetPC(0x88D908C) end end


-- HOOKS -- local hook1 = axObj.AddHook(0x88E9564, 0x0002102B, H1) -- Labo::Bases__Camp__Scene__updateTips local hook2 = axObj.AddHook(0x899E718, 0x00403021, H2) -- GameSystem__SaveDataController__setStateMessage local hook3 = axObj.AddHook(0x897771C, 0x00431021, H3) -- Localize__Manager__getLanguageName local hook4 = axObj.AddHook(0x88774D0, 0x00402821, H4) -- System::Util__BNDFile__doNameCallback local hook5 = axObj.AddHook(0x886889C, 0x02002021, H5) -- Labo::GameSystem__callbackFunc_MemoryObject local hook6 = axObj.AddHook(0x898BCDC, 0x27BDFFE0, H6) -- Sound__SubGame__Blacksmith__Command__start__4LaboFv local hook7 = axObj.AddHook(0x89220F8, 0xAC80019C, H7) -- Sound__BeatCommander__endSubGame__4LaboFv local hook8 = axObj.AddHook(0x8A734DC, 0x27BDFFC0, H8) -- GameSystem__Tips__Viewer__setup__4LaboFv local hook9 = axObj.AddHook(0x899CF4C, 0x92637EED, H9) -- GameSystem__SaveDataController__update__4LaboFv local hook10 = axObj.AddHook(0x88E7E48, 0x2490009C, H10) -- Utility__SaveDataUtility__setDataParamsfoString local hook11 = axObj.AddHook(0x897CF90, 0x26041718, H11) -- Bases__Item__ExplanationWindow__setItemId local hook12 = axObj.AddHook(0x88D9114, 0xAEA00014, H12) -- Bases__Talk__CommandCamp__showDialog local hook13 = axObj.AddHook(0x88D90B4, 0x9063C550, H13) -- Bases__Talk__CommandCamp__showDialog local hook14 = axObj.AddHook(0x88D907C, 0x8FA2003C, H14) -- Bases__Talk__CommandCamp__showDialog local hook15 = axObj.AddHook(0x8A394B4, 0x26241718, H11) -- Bases__Organization__Managed__ItemSelectWindow__onSlotChange (note uses H11)


-- US game bug fix. "Paraget" -> "Patagate" -- axObj.AddHook(0x88DC5F4, 0x00409021, function() -- from Bases__Camp__Person__Behavior__Idle__update__4LaboFv local strPtr = axObj.GetGpr(gpr.v0) + 0xE -- 0xE skip over X/Y positions. local str = axObj.ReadMemStr16(strPtr)

if string.find(str, "The Paraget will") then -- org string: The Paraget will teleport you to/another world… local newStr = "The Patagate can teleport you to/another world…" axObj.WriteMemStr16Z(strPtr, newStr) elseif string.find(str, "Paraget Shrine") then -- org string: This is the Paraget Shrine./Only <N0> and <N1> can/enter. local newStr = "This is the Patagate Shrine/Only <N0> and <N1> can/enter." axObj.WriteMemStr16Z(strPtr, newStr) end end)

--[[ axObj.AddHook(0x08982F48, 0x24070001, function() if emuObj.NeoMode() then axObj.SetGpr(gpr.a3, 0) -- turn on 60fps mode end end) ]]--

--- MOVIE FIX --- local movieLastTime = 0.0 local movieFix = function() -- Labo::GameSystem__MovieModule__render local t = axObj.GetFpr(0) if t == 0 and movieLastTime > 0 then local s0 = axObj.GetGpr(gpr.s0) axObj.WriteMemFloat(s0 + 0x44, movieLastTime) elseif t > 0 then movieLastTime = t end end

axObj.AddHook(0x8A6A1DC, 0xe6000044, movieFix)


--- PAT2-16 FIX --- axObj.AddHook(0x890E9E0, 0x02002021, function() -- Labo::Game__Gimmick__WindowAttacher__update local ptr = axObj.GetGpr(gpr.sp) + 0x28 local posy = axObj.ReadMemFloat(ptr + 4)

if posy < -30 then local obj = axObj.GetGpr(gpr.a0) axObj.WriteMem8(obj + 0x2a8, 0) end end)


UCUS98732


Custom PSPemu Configuration Files

Configuration files created by users, to improve PSP emulator compatibility on PS4.

Incomplete configurations

This is a list of configurations that were unsuccessful or were never completed, or information that might help people in the future.
A place for research and sharing useful info.

YU-GI-OH! 5D's Tag Force 4


ULUS10481

Crashes with the RA register being here: 0x088187C0 	lb	v0,0x4(s0)