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Create the page "SELF Types" on this wiki! See also the search results found.
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- 527 bytes (81 words) - 13:05, 9 June 2021
- PS3 NPDRM SELF App Type is a flag stored in the [[NPD]] header of a [[NPDRM]] [[EDAT files954 bytes (144 words) - 00:33, 15 June 2023
- 110 bytes (14 words) - 23:19, 22 December 2019
Page text matches
- ==Factory Thermal grease types== Along the PS3 production timelife there has been several thermal paste types used: white, blue <!-- and grey ? -->2 KB (340 words) - 05:45, 27 July 2022
- ...?search=transistor&fulltext=Search&title=Special%3ASearch Transistor] (all types) ||3 KB (406 words) - 13:57, 22 November 2021
- ==entry types and reference types== {{RCO TOC entry types}}19 KB (2,229 words) - 16:55, 23 April 2023
- =Mime Types=2 KB (263 words) - 03:02, 17 November 2015
- *SC Manager runs '''sc_iso.self''' *There are 5 different types/kinds of encryption: 1 - 5.5 KB (743 words) - 09:13, 24 July 2022
- File:Overview bit types.jpg|Overview bit types3 KB (413 words) - 18:32, 24 December 2019
- {{Flash types and models used by PS3}}2 KB (335 words) - 18:46, 30 October 2015
- There are four types of archive.dat files : into 2 types, generic data and copy-protected data. The copy-protected9 KB (1,551 words) - 06:56, 22 April 2023
- ..., of SELF files that are loaded as "libraries" rather than "applications". SELF files of applications are often named "EBOOT.BIN" as in "encrypted BOOT.BIN [[File:Self.png|thumb|alt=A screenshot of f0f's presentation at CCC2010.]]25 KB (3,605 words) - 07:32, 9 February 2024
- ...ELF_-_SPRX#Supplemental_Header_Table|SELF/SPRX NPDRM header]] in [[NPDRM]] SELF/SPRX files. NPD stands for Network Playstation Drm. The PS Vita equivalent NPD packets are stored in [[EDAT files]] and in [[NPDRM]] [[SELF - SPRX]] files.3 KB (495 words) - 19:33, 13 June 2023
- Identifyers made of UTF-8 characters and without spaces. There are two types: Enviroments, and Segments **Used to load specific XMB items for different PS3 types (retail, debug, etc...), or to load items in specific boot modes (e.g: in s33 KB (3,472 words) - 04:57, 30 August 2021
- ...d with [[Keyboard |USB or BlueTooth keyboard]], can download multiple file types but with some restrictions. [[PARAM.SFO#CATEGORY |Shortcut]] for launching ...apsulates the XMB interface. It is loaded at: '''/dev_flash/vsh/module/vsh.self'''11 KB (1,796 words) - 20:24, 25 September 2021
- [[File:TH Boards.png|200px|thumb|left|the two types of boards]]</div>5 KB (885 words) - 20:05, 11 September 2023
- ...types in this wiki page is also a suggestion of the order of how the data types checks could be performed ====Data types====27 KB (3,238 words) - 04:50, 1 July 2023
- == Types @ SKU == A sampling of the CELL/B.E. types by model number:22 KB (3,105 words) - 04:17, 2 May 2023
- There are 3 types of web browser, from older to newer loaded from dev_flash/vsh/resource/'''s7 KB (990 words) - 10:25, 26 November 2021
- ...olo.net/talk/viewtopic.php?f=67&t=40656 How to find dev klicensee in NPDRM SELF - SPRX by '''Mysis'''] = PS3 NPDRM SELF - SPRX decryption steps =6 KB (979 words) - 20:54, 24 June 2023
- SELF info (4.46 Shop/SEX): Header Type [[SCE File Types|SELF]]10 KB (1,046 words) - 03:19, 21 May 2019
- {{RCO TOC reference types}}10 KB (1,020 words) - 06:17, 30 August 2021
- {{RCO TOC entry types}} {{RCO TOC reference types}}16 KB (2,189 words) - 13:20, 2 February 2022
- ...files uses [[Template:Zlib Header|ZLIB]] compression level 9, there are 2 types of QRC files that can be recognized by reading the first 4 bytes either QRC8 KB (1,202 words) - 12:12, 2 October 2018
- ...updates (PS3UPDAT.PUP). Based on the model, there are 4 different release types: Retail/CEX, Shop/SEX, Debug/DEX and Tool/DECR. Within the Retail/CEX there == Types ==50 KB (6,661 words) - 21:34, 3 September 2023
- ...es] by its heigths: ('''1080''', '''720''', '''480''', '''272'''), and its types: ('''grid''', and '''factor''')<br> ...ry .rco probably are ordered by using one of the lists from a .sprx or vsh.self... or maybe the order depends of the compilation enviroment sony uses for t16 KB (2,005 words) - 11:34, 29 July 2022
- ==entry types and reference types== {{RCO TOC entry types}}97 KB (12,107 words) - 04:10, 4 May 2023
- == Types @ SKU's ==27 KB (3,819 words) - 14:30, 15 December 2023
- The PS3 uses several types of common/standard connectors, with one proprietary connector for backwards13 KB (1,761 words) - 13:14, 11 March 2024
- ! colspan="9" {{cellcolors|grey|white}} Data Types ! colspan="9" {{cellcolors|grey|white}} Complex Data Types65 KB (6,029 words) - 18:40, 11 March 2023
- ...the pages will be displayed with or without zoom... there are basically 2 types of manuals14 KB (1,981 words) - 19:47, 15 September 2021
- **Added '''ps1_emu.self''' **Added '''ps1_netemu.self'''47 KB (6,334 words) - 00:44, 16 August 2023
- ...1, and "less or equal than" 5. So it represents a range that includes the types 1, 2, 3, 4, 522 KB (3,174 words) - 10:20, 31 October 2018
- ...everse engineered from LV1, Storage Manager in LPAR1 and sb_iso_spu_module.self. ...ww.multiupload.nl/6PIFV4GKSH (contains scripts of ENCDEC emulator for both types of consoles).14 KB (1,810 words) - 21:55, 6 November 2018
- ...% of the original size, the final compression ratio can vary for different types of files, usually multimedia files (video, audio, etc) doesnt admits much c ...r PS3, which can contain encrypted special files like SDATA, SPRX, and SPU SELF.68 KB (9,444 words) - 19:10, 19 December 2022
- type={SELF, RVK, PKG, SPP, OTHER} type=SELF37 KB (5,392 words) - 22:59, 26 November 2022
- ...{{Pending}} || {{Pending}} || {{Pending}} || {{Pending}} || {{NA}} || All types pending | Item12 || {{Fail}} || {{Fail}} || {{Fail}} || {{Fail}} || {{NA}} || All types fail50 KB (6,925 words) - 13:06, 5 June 2023
- ...e background of a theme is possible to include multiple files of different types inside the container *Attribute types 1 and 2 are the only ones that stores the value inside the attribute defini150 KB (18,348 words) - 20:17, 15 September 2021
- ...t, capable of implementing [https://www.pjrc.com/teensy/projects.html many types of projects]. All programming is done via the USB port. No special programm {{Flash types and models used by PS3}}42 KB (6,628 words) - 17:16, 16 September 2021
- ...here] inside RCO files from PS3 official firmwares there are (at least) 2 types of GIM formats, and usually both are used inside the same RCO, as example..27 KB (4,082 words) - 20:31, 15 September 2021
- * There are several types of memory: VRAM (video RAM or memory on GPU), GART (system memory mapped in * Radeon driver supports memory types: VRAM and GART64 KB (10,176 words) - 04:45, 1 July 2023
- |+Data Types ...ind of voice chat (in the very probable case there are severals chat modes/types), supposed to be valid before Jun 2010, matching chronologigally the releas102 KB (14,085 words) - 06:29, 1 July 2023
- .../code>'''<br> (in this example the .s changes the color for "strings" data types inside the highlighted code), i mentioned above that are up to 75 colors, b29 KB (4,900 words) - 08:19, 1 July 2023
- Block types: https://github.com/bucanero/apollo-ps3/blob/master/source/trophy.c19 KB (2,677 words) - 08:40, 8 July 2023
- * See, read from, and write to many device types (HDD/USB/BD/SDHC/MS/CF) * Self-updating27 KB (4,006 words) - 02:03, 16 August 2023
- === Stick types === ...T pin may be left open circuit or connected to common (COM) in normal use">Self Test</abbr> || It cant be seen in the photos but most probably this functio107 KB (16,356 words) - 17:00, 14 May 2024
- {{ Flash types and models used by PS3}} ===== as seen in unself'ed LV1.self (Hypervisor) =====58 KB (8,246 words) - 06:18, 1 July 2023
- |Called to start the first userspace process, which is normally "sys_init_osd.self" but it can also launch recovery mode or update mode. | 8 params, spawns a self120 KB (18,628 words) - 20:47, 16 March 2024
- ...2 is currently handled by 3 kind of emulators. CECH-A/B models use ps2_emu.self able to use built-in PS2 hardware (EE/GS/Rambus memory), and have best comp Emulators are self files, but not typical one. Emulators are not truly PS3 Game OS elf executa172 KB (23,287 words) - 11:22, 23 April 2024
- ...make_pkg. The reason is certainly that on PS Vita, .pkg are used for many types of contents not just NPDRM protected contents. * YOUR EBOOT.BIN (SELF file)42 KB (5,606 words) - 22:22, 21 June 2023
- ...e is no difference between debug firmware lv1.self and retail firmware lv1.self ...UPMC/160_192_341_355_--CEX_DECR_-_LV1.rar_links DECR/Tool + CEX/Retail LV1.self 1.60 1.92 3.41 3.55]267 KB (38,289 words) - 07:26, 20 August 2021
- **patch_lv1.tcl (0.1) - Patch LV1 hypervisor. Modifies CORE OS lv1.self --patch-lv1-mmap : Allow mapping of any memory area (Needed for LV2 Poke) **patch_lv2.tcl (0.1) - Patch LV2 kernel. Modifies CORE OS lv1.self --patch-lv2-peek-poke : Patch to add Peek&Poke system calls to LV280 KB (10,356 words) - 11:02, 14 March 2023
- ...iaFormat''') has a number associated (unknown), instead of filtering media types by specifying his type with the xCB name it can be defined a range of devic96 KB (12,000 words) - 09:40, 12 May 2018
- =Font types=96 KB (12,852 words) - 19:31, 31 January 2022
- Here are documented the different types of tokens used in PS3. | qa_token || sc_eeprom - 0x48D3E || 0x50 || spu_token_processor.self ||84 KB (13,431 words) - 06:21, 1 July 2023
- == PSP Emulator Types and Revisions == <div style="float:top; text-align:center;">'''PSP Emulator Types and Revisions'''</div>126 KB (16,630 words) - 17:56, 14 April 2024
- | R-Types || {{ps1classic}} || {{ps1classic}} || {{ps1classic}} || PS1 Classic no lon ...|| {{playable}} || {{playable}} || {{notes|libcrypt}} NTSC-J set ps1netemu.self before start.191 KB (18,169 words) - 03:46, 1 April 2024
- ...e is in unrecognized format / The file is not a valid ELF file. (running a self from a higher sdk version on a lower fw version causes this) ...t permitted<br />An error occurred during the start operation (e.g.: debug self on retail)384 KB (57,863 words) - 02:14, 20 April 2024