RCOXML Animations

From PS3 Developer wiki
Jump to: navigation, search

Description[edit]

RCOXML animations are defined in the XML code embedded inside .rco files. See Resource Container (RCO) and RCOXML Coding

General concepts[edit]

Delays and execution timeline[edit]

RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236

entry types and reference types[edit]

RCO TOC entry types

ID (second byte) wiki pages related
0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F 0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1A 0x1B 0x1C 0x1D 0x1E 0x1F
TYPE
(first byte)
0x01 unk MainTree RCOXML Coding
0x02 ScriptTree RCOXML Script
0x03 TextTree Text RCOXML Texts
0x04 ImageTree Image RCOXML Images
0x05 ModelTree Model RCOXML Models
0x06 SoundTree Sound RCOXML Sounds
0x07 FontTree Font RCOXML Fonts
0x08 ObjectTree Page Plane Button XMenu XMList XList Progress Scroll MList MItem unk XItem Text ModelObject Spin Action ItemSpin Group LList LItem Edit Clock IList IItem Icon UButton unk CheckboxGroup CheckboxItem Meter EditBox RCOXML Objects
0x09 AnimTree Anim MoveTo Recolour Rotate Resize Fade Delay FireEvent Lock Unlock SlideOut RCOXML Animations
  • The entry_types wich name contains the word tree (as example MainTree) are special and doesnt uses attributes, MainTree is always located as the first entry, doesn't have a parent, and doesn't have any previous or next "sibling", the maximun number posible of childrens for MainTree is 8 (containing all the other "trees"). The other "trees" (as example imageTree or soundTree) are siblings and are the childrens of "MainTree", Every one of those "trees" contains a variable number of entry_types that are its childrens
  • The RCOXML Objects (entry_types starting with 0x08) and RCOXML Animations (entry_types starting with 0x09) where the attributes can be grouped in standard attributes (used by most entryes of this type) and specific attributes (different for every entry_type). The standard attributes are always located before the specific attributes
  • First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian

RCO TOC reference types

reference_type pointer Method Loader Loads From Example (XML) Notes
0xFFFF0000 0xFFFFFFFF n/a All Nothing None <Entry reference="nothing">
0x04000000 relative event: RCOXML Objects
RCOXML Animations
Code function Associated .SPRX <Entry event="event:native:/runFuctionX">
ScriptTree/Script File inside RCO <Entry event="event:script:/main/runFuctionX">
0x04010000 # (0-based) text: RCOXML Objects
XMBML Code
TextTree/Text Strings inside RCO <Entry text="text:msg_mytext">
0x04020000 absolute image: RCOXML Objects
XMBML Code
ImageTree/Image File inside RCO <Entry image="image:tex_mytexture">
0x04030000 absolute model: RCOXML Objects ModelTree/Model File inside RCO <Entry model="model:mymodel">
0x04040000 absolute ? sound: ? associated .SPRX SoundTree/Sound File inside RCO <Entry sound="sound:mysound"> ? speculation
0x04050000 absolute font: RCOXML Objects FontTree/Font File inside RCO ? <Entry font="font:fontstyle_sanserif">
0x04060000 absolute ? ref_type_unk RCOXML Objects ? UnknownTree/Unknown File inside RCO ? speculation
0x04070000 absolute object2: RCOXML Objects ObjectTree/Object RCOXML code <Entry object2="object2:plane_myplane"> speculation
0x04080000 absolute anim: RCOXML Animations AnimTree/Animation RCOXML code <Entry anim="anim:myanimation">
0x04090000 absolute object: RCOXML Animations ObjectTree/Object RCOXML code <Entry object="object:plane_myplane">
  • A reference attribute is composed by two values, the first is the reference_type that indicates the "tree" of the entry that is going to be loaded, and the second is a pointer to a text string with the label of the entry that is going to be loaded
  • The reference_type event doesnt loads an entry from a "tree" though, it runs a code function from either a .sprx (by storing the text native:/ as part of the text string inside the RCO) or from a VSMX script (by storing the text script:/ as part of the text string inside the RCO)
  • First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian


Standard attributes used by animations[edit]

RCO TOC Animations standard attributes

Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Entry object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <Entry duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Entry accelMode="0x3" />
  • accelMode. Used to accelerate or decelerate an animation, used by most of the animations, posible values are:
    • 0x0 - no accelaration
    • 0x1 - starts fast, ends slow
    • 0x2 -
    • 0x3 -
    • 0x4 - starts slow, ends fast

Measure units and conversions[edit]

Measure units used in RCOXML code
  • XYZ Position, in pixels
  • RGBA Color Scale in percentage in a scale from 0 up to 1, where 1 represents the max value posible of 255 (decimal value divided by 255 to get into this scale)
  • XYZ Size, in pixels, negative numbers mirrors the image
  • XYZ Size Scale, in percentage in a scale from 0 up to 1, negative numbers mirrors the image
  • Time, in miliseconds, where 1000 is one second
  • XYZ Angle, in radians with right-handed rule coordinates, where radians=(π*degrees)/180, and degrees=(180*radians)/π, as example for one turn of 360º degrees: radians=(3.141*360)/180=6.283 ...so... 360º degrees = 6.283 radians

Animations[edit]

Example

Codecode
<RcoFile>
	<MainTree name="maintree_label">
		<AnimTree>
			<Anim name="animation_1_label">
				<Fade object="object:animated_object_label" duration="100" accelMode="0x0" transparency="1" />
				<FireEvent event="event:native:/runFuctionX" />
			</Anim>
		</AnimTree>
	</MainTree>
</RcoFile>

(0x09 0x00) AnimTree[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: No
Codecode
		<AnimTree>
RCO TOC entry_type 0x09000000 (AnimTree)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 00 / 00 00 <AnimTree /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 00 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 28 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown

(0x09 0x01) Anim[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: No
Codecode
			<Anim name="label">

The AnimTree can have one or more Anim childrens, and every Anim can have a list of the childrens listed below

RCO TOC entry_type 0x09010000 (Animation)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 01 / 00 00 <Anim name="label"> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes 00 00 00 00 Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 00 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 28 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown

(0x09 0x02) MoveTo[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<MoveTo	object="object:label" duration="1000" accelMode="0x3" x="1" y="1" z="1" unknownInt5="0x0" unknownInt6="0x0" unknown7="0" />
RCO TOC entry_type 0x09020000 (MoveTo)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 02 / 00 00 <MoveTo /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <MoveTo object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <MoveTo duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <MoveTo accelMode="0x3" />
0x38 0x04 float x Yes Yes 3F 80 00 00 <MoveTo x="1" /> updates the value of attribute PositionX from the animated object
0x3C 0x04 float y Yes Yes 3F 80 00 00 <MoveTo y="1" /> updates the value of attribute PositionY from the animated object
0x40 0x04 float z Yes Yes 3F 80 00 00 <MoveTo z="1" /> updates the value of attribute PositionZ from the animated object
0x44 0x04 int ? unknownInt5 No Yes 00 00 00 00 <MoveTo unknownInt5="0x0" />
0x48 0x04 int ? unknownInt6 No Yes 00 00 00 00 <MoveTo unknownInt6="0x0" />
0x4C 0x04 unk ? unknown7 No Yes 00 00 00 00 <MoveTo unknown7="0" />
  • Speculation
    • The unknowns either updates SizeX/Y/Z, or are XMB Layouts overrides ?

(0x09 0x03) Recolour[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<Recolour object="object:label" duration="1000" accelMode="0x3" red="1" green="1" blue="1" alpha="1" />
RCO TOC entry_type 0x09030000 (Recolour)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 03 / 00 00 <Recolour /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Recolour object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <Recolour duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Recolour accelMode="0x3" />
0x38 0x04 float red Yes Yes 3F 80 00 00 <Recolour red="1" /> updates the value of attribute ColorScaleR from the animated object
0x3C 0x04 float green Yes Yes 3F 80 00 00 <Recolour green="1" /> updates the value of attribute ColorScaleG from the animated object
0x40 0x04 float blue Yes Yes 3F 80 00 00 <Recolour blue="1" /> updates the value of attribute ColorScaleB from the animated object
0x44 0x04 float alpha Yes Yes 3F 80 00 00 <Recolour alpha="1" /> updates the value of attribute ColorScaleA from the animated object

(0x09 0x04) Rotate[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<Rotate object="object:label" duration="1000" accelMode="0x3" x="1" y="1" z="1" />
RCO TOC entry_type 0x09040000 (Rotate)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 04 / 00 00 <Rotate /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Rotate object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <Rotate duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Rotate accelMode="0x3" />
0x38 0x04 float x Yes Yes 3F 80 00 00 <Rotate x="1" />
0x3C 0x04 float y Yes Yes 3F 80 00 00 <Rotate y="1" />
0x40 0x04 float z Yes Yes 3F 80 00 00 <Rotate z="1" />

(0x09 0x05) Resize[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<Resize object="object:label" duration="1000" accelMode="0x3" width="1" height="1" depth="1" />
RCO TOC entry_type 0x09050000 (Resize)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 05 / 00 00 <Resize /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Resize object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <Resize duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Resize accelMode="0x3" />
0x38 0x04 float width Yes Yes 3F 80 00 00 <Resize width="1" /> updates the value of attribute SizeScaleX from the animated object
0x3C 0x04 float height Yes Yes 3F 80 00 00 <Resize height="1" /> updates the value of attribute SizeScaleY from the animated object
0x40 0x04 float depth Yes Yes 3F 80 00 00 <Resize depth="1" /> updates the value of attribute SizeScaleZ from the animated object

(0x09 0x06) Fade[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<Fade object="object:label" duration="1000" accelMode="0x3" transparency="1" />
RCO TOC entry_type 0x09060000 (Fade)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 06 / 00 00 <Fade /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Fade object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <Fade duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Fade accelMode="0x3" />
0x38 0x04 float transparency Yes Yes 3F 80 00 00 <Fade transparency="1" /> updates the value of attribute ColorScaleA from the animated object

(0x09 0x07) Delay[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: Yes
Codecode
				<Delay time="1000" />
RCO TOC entry_type 0x09070000 (Delay)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 07 / 00 00 <Delay /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x04 float time Yes Yes 44 7A 00 00 <Delay time="1000" />

(0x09 0x08) FireEvent[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: Yes
Codecode
				<FireEvent event="event:native:/runFuctionX" />

Triggers (or "fires") an event, there are different types of events (see RCOXML Coding). The most used inside animations are "native events" and "animation events" itself

By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop, see the examples in RCOXML ofw animations

RCO TOC entry_type 0x09080000 (FireEvent)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 08 / 00 00 <FireEvent /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref event Yes Yes 04 00 / 00 00 / 12 34 56 78 <FireEvent event="event:native:/runFuctionX" />
<FireEvent event="event:script:/main/runFuctionX" />
Triggers an event (first 2 bytes reference_type, last 4 bytes string_offset)
04 08 / 00 00 / 12 34 56 78 <FireEvent event="anim:label" /> Loads an animation (first 2 bytes reference_type, last 4 bytes string_offset)

(0x09 0x09) Lock[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: Yes
Codecode
				<Lock unknownInt0="0xffffffff" />

Disables XMB. Note in Talk:Custom_render_plugin how anim_coldboot, anim_coldboot2, anim_gameboot, and anim_otherboot animations starts by locking the XMB to dont interfere

  • In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme)
RCO TOC entry_type 0x09090000 (Lock)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 09 / 00 00 <Lock /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x04 int unknownInt0 Yes Yes FF FF FF FF <Lock unknownInt0="0xffffffff" />

(0x09 0x0A) Unlock[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: No
Specific attributes: Yes
Codecode
				<Unlock unknownInt0="0xffffffff" />

Enables XMB. Note in Talk:Custom_render_plugin how anim_gameboot, and anim_otherboot animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB)

RCO TOC entry_type 0x090A0000 (Unlock)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 0A / 00 00 <Unlock /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x04 int unknownInt0 Yes Yes FF FF FF FF <Unlock unknownInt0="0xffffffff" />

(0x09 0x0B) SlideOut[edit]

Info
Console support: PSP icon PS3 icon
Standard attributes: Yes
Specific attributes: Yes
Codecode
				<SlideOut object="object:label" duration="1000" accelMode="0x3" xspeed="1" yspeed="1" xcompress="1" ycompress="1" />
RCO TOC entry_type 0x090B0000 (SlideOut)
Offset Length Type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 0B / 00 00 <SlideOut /> First byte = type, second byte = id, last 2 bytes = padding
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF Label offset relative to the start of the label_string_table (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 28 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 00 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <SlideOut object="object:label" /> links the animation to an object (ref_type[1], ref_id[1], padding[2], string_offset[4])
0x30 0x04 float duration Yes Yes 44 7A 00 00 <SlideOut duration="1000" />
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <SlideOut accelMode="0x3" />
0x38 0x04 float xspeed Yes Yes 3F 80 00 00 <SlideOut xspeed="1" />
0x3C 0x04 float yspeed Yes Yes 3F 80 00 00 <SlideOut yspeed="1" />
0x40 0x04 float xcompress Yes Yes 3F 80 00 00 <SlideOut xcompress="1" />
0x44 0x04 float ycompress Yes Yes 3F 80 00 00 <SlideOut ycompress="1" />

example