Talk:RCOXML Animations

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Revision as of 06:10, 25 September 2016 by Sandungas (talk | contribs)
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Tests

Triple table with common entry, standard, and specific attributes + using the same headers than the tables on Resource Container (RCO)

The purpose is to standarize a bit the tables used in wiki by creating tables that contains templates, and move all the info related to attribute entry types to separated wiki pages

Also, is needed to include in the table info about how are represented the values inside the TOC (raw values like in an hexeditor view with offset, length, etc...) and in the RCOXML (values converted to XML), also the data types that indicates the conversion method from TOC to XML for every value

RCO TOC entry_type 0x09030000 (Recolour)
Offset Length Data type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 09 03 00 00 / 00 00 <00 00 00 48 name="label"/> entry_type[2], padding[2]
0x04 0x04 int entry_label_offset Yes Yes FF FF FF FF label_string_table_offset[4] (optional)
0x08 0x04 int attributes_offset Yes Yes <Recolour /> represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 28 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Recolour object="object:label"/> links the animation to an object (ref_type[2], padding[2], label_string_table_offset[4])
0x30 0x04 float time Yes Yes 44 7A 00 00 <Recolour time="1000"/>
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Recolour accelMode="0x3"/>
0x38 0x04 float red Yes Yes 3F 80 00 00 <Recolour red="1" /> updates the value of attribute ColorScaleR from the animated object
0x3C 0x04 float green Yes Yes 3F 80 00 00 <Recolour green="1" /> updates the value of attribute ColorScaleG from the animated object
0x40 0x04 float blue Yes Yes 3F 80 00 00 <Recolour blue="1" /> updates the value of attribute ColorScaleB from the animated object
0x44 0x04 float alpha Yes Yes 3F 80 00 00 <Recolour alpha="1" /> updates the value of attribute ColorScaleA from the animated object

Separated tables with edit links

RCO TOC entry common area
Offset Length Data type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x00 0x04 int entry_type Yes Yes 01 01 / 00 00 <Element name="label"/> entry_type[2], padding[2]
0x04 0x04 int entry_label_offset Yes Yes 00 00 00 00 label_string_table_offset[4] (optional)
0x08 0x04 int attributes_offset Yes Yes 00 00 00 00 represents XML hierarchy Attributes offset relative to the start of this entry (optional)
0x0C 0x04 int children_offset Yes Yes 00 00 00 28 First children offset relative to the start of this entry (optional)
0x10 0x04 int children_number Yes Yes 00 00 00 00 Number of subentries
0x14 0x04 int next_sibling_offset Yes Yes 00 00 00 00 Next sibling offset relative to the start of this entry (optional)
0x18 0x04 int prev_sibling_offset Yes Yes 00 00 00 00 Previous sibling offset relative to the start of this entry (optional)
0x1C 0x04 int parent_offset Yes Yes 00 00 00 00 This entry offset relative to the start of the parent entry
0x20 0x08 unk toc_entry_unk Yes Yes 00 00 00 00 .. . no XML representation Unknown
RCO TOC Animations standard attributes
Offset Length Data type Name PSP icon PS3 icon Example (TOC) Example (XML) Notes
0x28 0x08 ref object Yes Yes 04 09 / 00 00 / 12 34 56 78 <Element object="object:label"/> links the animation to an object (ref_type[2], padding[2], label_string_table_offset[4])
0x30 0x04 float time Yes Yes 44 7A 00 00 <Element time="1000"/>
0x34 0x04 int accelMode Yes Yes 00 00 00 03 <Element accelMode="0x3"/>