Indie Development: Difference between revisions

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m (→‎Game Engines: to be moved?)
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*** Obtain an Employer Tax ID Number (Recommended)
*** Obtain an Employer Tax ID Number (Recommended)
*** Static IP (Required for DevNet Access)
*** Static IP (Required for DevNet Access)
*** You must be physically located in a SCE region
*** You must be physically located in a SCE [[Regioning|Region]]:
**** US, Mexico, Central America, South America, or Canada (SCEA region) -> http://us.playstation.com/develop/
**** US, Mexico, Central America, South America, or Canada ({{SCEA}} region) -> http://us.playstation.com/develop/
**** Europe, Russia, Middle East, Africa, India, Australia or New Zealand (SCEE region) -> http://develop.scee.net/software
**** Europe, Russia, Middle East, Africa, India, Australia or New Zealand ({{SCEE}} region) -> http://develop.scee.net/software
**** Japan or Asia (SCEJ) - > http://www.jp.playstation.com/pdr/
**** Japan or Asia ({{SCEJ}}) - > http://www.jp.playstation.com/pdr/
**** Korea (SCEK)
**** Korea ({{SCEK}}) - > http://www.scek.co.kr/partner/game.sce
*** Complete online registration
*** Complete online registration
*** Sign the NDA & Developer Application
*** Sign the [http://en.wikipedia.org/wiki/Non-disclosure_agreement NDA] & Developer Application
*** Agree to the Developer Agreements
*** Agree to the Developer Agreements
*** Setup devnet access with above static IP
*** Setup devnet access with above static IP

Revision as of 22:12, 7 January 2014

Homebrew and Indie Development

see: http://www.scedev.net/ and SCE subdivisions

Game & Apps Engines