Switch boards: Difference between revisions

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(added all leds to the board-model table)
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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan="2" | PS3 Series !! colspan="2" | Power Eject board !! rowspan="2" | Connector<BR />(number of pins) !! colspan="2" | Buttons || colspan="4" | Leds (this can be expanded)
! rowspan="2" | PS3 Series !! colspan="2" | Power Eject board !! rowspan="2" | Connector<BR />(number of pins) !! colspan="2" | Buttons || colspan="4" | Leds
|-
|-
! Model !! Part Nº !! Power !! Eject !! Power On !! Standby !! Eject !! Others
! Model !! Part Nº !! Power !! Eject !! Power On/Standby/YLOD<BR />(1x dual green/red) !! Eject<BR />(1x blue) !! Power Eject backlight<BR />(4x white) !! Contour backlight<BR />(4x varies)
|-
|-
| 1000 Series
| 1000 Series
| [[CSW-001]] || 1-871-871-21 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} ||  
| [[CSW-001]] || 1-871-871-21 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}}
|-
|-
| rowspan="2" | 2000 Series
| rowspan="2" | 2000 Series
| [[DSW-001]] || 1-880-056-11 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || *See modding section at bottom
| [[DSW-001]] || 1-880-056-11 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[HSW-001]] || 1-881-946-21 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || *See modding section at bottom
| [[HSW-001]] || 1-881-946-21 || 10 || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| 3000 Series
| 3000 Series
| [[KSW-001]] || 1-884-751-31 || 6 || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} ||  
| [[KSW-001]] || 1-884-751-31 || 6 || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| 4000 Series
| 4000 Series
| [[MSW-001]] || 1-886-929-11 || 6 || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} ||  
| [[MSW-001]] || 1-886-929-11 || 6 || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
|}
|}
note: boardmodel naming seems thus first letter of SKU motherboard (C=COK / D=DYN / K-KTE / M=MSX/MPX) + "SW-001" (with some exception, like the HSW-001 seen above)
 
*Notes
**Boardmodel naming seems thus first letter of SKU motherboard (C=COK / D=DYN / K-KTE / M=MSX/MPX) + "SW-001" (with some exception, like the HSW-001 seen above)


== CSW-001 ==
== CSW-001 ==
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To re-enable them is not only needed to populate the missing components, is also needed to be sure syscon is sending the correct signal to controll them (we have no idea when are supposed to be lighted). The components missing are easy to identificate because are the same than the others present at his side
To re-enable them is not only needed to populate the missing components, is also needed to be sure syscon is sending the correct signal to controll them (we have no idea when are supposed to be lighted). The components missing are easy to identificate because are the same than the others present at his side


 
{{Boxframe0|content='''Other modding manuals related'''
There is a manual to "bridge" the traces that goes to this "mysterious" leds with the "standby" or "eject" led in this link http://translate.google.com/translate?sl=fr&tl=en&js=n&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fps3gunz.org%2Fforum%2Fviewtopic.php%3Fpid%3D590435&act=url
There is a manual to "bridge" the traces that goes to this "mysterious" leds with the "standby" or "eject" led in this link http://translate.google.com/translate?sl=fr&tl=en&js=n&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fps3gunz.org%2Fforum%2Fviewtopic.php%3Fpid%3D590435&act=url
*Notes
*Notes
Line 141: Line 143:
**He didnt taked care of the "bouncing surface" over the square (barelly visible in the photos) and along the curve... all the "light reactive" surface needs to be covered with a "mirror" sticker to make the light rays to "bounce" first in paralell direction to the surface, and then bounce again along the curve. This sticker doesnt exists (because they decided to disable all this), but for sure it was in the initial design to preserve the lighting
**He didnt taked care of the "bouncing surface" over the square (barelly visible in the photos) and along the curve... all the "light reactive" surface needs to be covered with a "mirror" sticker to make the light rays to "bounce" first in paralell direction to the surface, and then bounce again along the curve. This sticker doesnt exists (because they decided to disable all this), but for sure it was in the initial design to preserve the lighting


 
Contour leds tests video: http://www.youtube.com/watch?v=leapBkrm5tk
}}


{{Console}}
{{Console}}


[[Category:Power Eject boards]]
[[Category:Power Eject boards]]

Revision as of 02:06, 3 July 2013

Power Eject boards

PS3 Series Power Eject board Connector
(number of pins)
Buttons Leds
Model Part Nº Power Eject Power On/Standby/YLOD
(1x dual green/red)
Eject
(1x blue)
Power Eject backlight
(4x white)
Contour backlight
(4x varies)
1000 Series CSW-001 1-871-871-21 10 Yes Yes Yes Yes No No
2000 Series DSW-001 1-880-056-11 10 Yes Yes Yes Yes Yes Yes
HSW-001 1-881-946-21 10 Yes Yes Yes Yes Yes Yes
3000 Series KSW-001 1-884-751-31 6 Yes Yes Yes No No No
4000 Series MSW-001 1-886-929-11 6 Yes No Yes No No No
  • Notes
    • Boardmodel naming seems thus first letter of SKU motherboard (C=COK / D=DYN / K-KTE / M=MSX/MPX) + "SW-001" (with some exception, like the HSW-001 seen above)

CSW-001

DSW-001

HSW-001

HSW-001 Pinout
Pin Signal/Connected to Description
On Motherboard On Power Eject board
1 N.C. 4x CONTOUR LEDs Not connected on motherboard
On Power Eject board it is sourced to 2 LEDs via T1 transistor and currentlimitor resistors of 3K and 820 Ω
Two of these LEDs are missing on the Power Eject board, see modding section
2 VCC VCC +5V DC VCC
3 4x WHITE LEDs Inner light for power and eject buttons, each LED with a currentlimitor resistor of 1K Ω
4 GND GND Ground
5 EJECT button Sink to ground to activate
6 POWER button Sink to ground to activate
7 RED led Connects to red pin of dual red/green LED over power button, with a currentlimitor resistor of 1K2 Ω
8 GREEN led Connects to green pin of dual red/green LED over power button, with a currentlimitor resistor of 1K2 Ω
9 BLUE led Connects to blue LED over eject button, with a currentlimitor resistor of 560 Ω
10 GND GND Ground

KSW-001

MSW-001

Flex Ribbon cables

PS3 1000 Series

PS3 2000 Series

PS3 3000 Series

PS3 4000 Series

Modding

Enabling the "contour leds" in DSW-001 and HSW-001 power eject boards

Power Eject board PS3 2000 series
Detail of the transparent "light reactive" contour all along the top edge

Power Eject board PS3 2000 series
Detail of the transparent "light reactive" square hole in the corner

Power Eject board PS3 2000 series
Detail of the "mysterious leds" at left corner, and unpopulated components

PS3 2000 series (CECH-20xx, CECH-21xx, and CECH-25xx, with power eject boards DSW-001 and HSW-001) has been designed to have a lighted line all around the top edge of the power eject board

This is clearly visible in the plastic "light reactive" material used in the edge, and the square hole in the corner that allows the light to "transpass" the surface (with a 45 degrees angle bouncing surface at top of the hole that aligns the light rays in paralell to the buttons surface)

Under this square there are 2 leds (placed in opposite directions and diferent type, and another 2 missing leds at this side for a total of 4 leds) that are connected to a group of capacitors, resistors, and transistors (most of them not populated) and to the ribbon cable (that goes to syscon)

Why is this subcircuit present in this power eject boards is a mystery, obviously it was designed to be lighted but at some point somebody declined the idea (maybe poor lighting, maybe too scandalous for sony taste, who knows)... the point is the components are missing, so this leds at the corner are disabled from factory

To re-enable them is not only needed to populate the missing components, is also needed to be sure syscon is sending the correct signal to controll them (we have no idea when are supposed to be lighted). The components missing are easy to identificate because are the same than the others present at his side

Other modding manuals related

There is a manual to "bridge" the traces that goes to this "mysterious" leds with the "standby" or "eject" led in this link http://translate.google.com/translate?sl=fr&tl=en&js=n&prev=_t&hl=es&ie=UTF-8&u=http%3A%2F%2Fps3gunz.org%2Fforum%2Fviewtopic.php%3Fpid%3D590435&act=url

  • Notes
    • this mod is not recommended, because the "bridged" line is taking too much current from the new leds, because doesnt even explain what is each line, because the leds are not controlled by syscon as originally was designed
    • He didnt taked care of the "bouncing surface" over the square (barelly visible in the photos) and along the curve... all the "light reactive" surface needs to be covered with a "mirror" sticker to make the light rays to "bounce" first in paralell direction to the surface, and then bounce again along the curve. This sticker doesnt exists (because they decided to disable all this), but for sure it was in the initial design to preserve the lighting
Contour leds tests video: http://www.youtube.com/watch?v=leapBkrm5tk

Template:Console