Talk:Eboot.PBP: Difference between revisions

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=Structure folder/files around EBOOT.PBP=
= Structure folder/files around EBOOT.PBP =


Note: might not be complete structure tree.


'''Dev_HDD0/game/NPXX.12345/'''
'''Dev_HDD0/game/NPXX.12345/'''
Line 6: Line 7:
  |-ICON0.PNG (ICON on PS3 XMB)
  |-ICON0.PNG (ICON on PS3 XMB)
  |
  |
  |-PARAM.SFO (SFO used by PS3: [http://www.ps3devwiki.com/wiki/PARAM.SFO#CATEGORY_For_HDD_contents CATEGORY_For_HDD_contents])
  |-PARAM.SFO (SFO used by PS3: [[PARAM.SFO#CATEGORY_For_HDD_contents|CATEGORY_For_HDD_contents]])
  |
  |
  |-PIC0.PNG
  |-PIC0.PNG
Line 27: Line 28:
       |
       |
       |
       |
       |- SAVEDATA (dir):[http://www.ps3devwiki.com/wiki/Game_Saves#Game_Saves_Minis about minis/ ps1 classic save ] and [http://www.ps3devwiki.com/wiki/PlayStation_Card_Adapter Memory card adapter]
       |- SAVEDATA (dir): [[Game_Saves#Game_Saves_Minis|about minis/ ps1 classic save]] and [[PlayStation_Card_Adapter|Memory card adapter]]
       |    |  
       |    |  
       |    |-ICON0.PNG  (used for PSP save data)
       |    |-ICON0.PNG  (used for PSP save data)
Line 37: Line 38:
       |-CONFIG (generated after first boot)
       |-CONFIG (generated after first boot)
       |
       |
       |-ISO.BIN.EDAT: [http://www.ps3devwiki.com/wiki/Iso.bin.edat Iso.bin.edat] (1Ko file when update PBOOT.PBP) see also [http://www.ps3devwiki.com/wiki/Talk:EDAT_files EDAT files]
       |-ISO.BIN.EDAT: [[ISO.BIN.EDAT]] (1Ko file when update PBOOT.PBP)
       |     
       |     
       |-MINIS.EDAT (used on MINIS game)
       |-MINIS.EDAT (used on MINIS game)
Line 53: Line 54:
       |-save.tmp (empty dir only on MINIS after first save?)
       |-save.tmp (empty dir only on MINIS after first save?)


= Files related to EBOOT.PBP =


(Might not be complete structure tree/)
== PARAM.SFO attribute (PSP) ==
 
About [http://www.ps3devwiki.com/wiki/Talk:NPDRM_Selfs#Part_2_-_responce NPDRM and PSP]
 
=Files related to EBOOT.PBP=
==PARAM.SFO attribut (PSP)==


'''By group content format:'''
'''By group content format:'''


*{{icon content psp}} PSP™: X3,X5,X6,X7 (used also for unsupported/ Corrupted data like Unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
*{{icon content psp}} PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)


*{{icon content pspminis}} minis: X1 (same on PS3)
*{{icon content pspminis}} minis: X1 (same on PS3)


*{{icon content ps1}} Playstation® (for ps1 classic game) : Don t have attributes
*{{icon content ps1}} Playstation® (for PS1 classic game): Don't have attributes
 
*{{icon content pcengine}} PCENGINE: X0 (same for PS3)


*{{icon content pcengine}} PCENGINE : X0 (same for PS3)
*{{icon content neogeo}} NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)


*{{icon content neogeo}} NEOGEO : X2 (it s X4 on PS3, NEOGEO game don t have export so that can be the reason why Attribut are different)
Only X3 seems missing, X5, X6, X7 might not be used yet.


Only X3 seems missing, X5,X6,X7 might not be used yet.
== CONFIG ==


==CONFIG==
Infos about [Emulation|PS1 Emulation]


Infos about [http://www.ps3devwiki.com/wiki/Emulation PS1 Emulation]
Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"


Size:60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"
Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?


Generated/overwrited at each boot of the game, configure the PS1 emulator for : ?
== KEYS.BIN ==


==KEYS.BIN==
16 bytes.
16 bytes.


If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.
For export on  3.55: XMB option
For export on 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)


For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (cfw) psp.
For export on PS3 3.55: XMB option
 
For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)
 
For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.


== DOCUMENT.DAT ==
== DOCUMENT.DAT ==
Line 100: Line 100:
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).
Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).


By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual.
By editing PARAM.SFO: on Disc Game:  The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)
(edited SFO category as MN instead of DG, the utility icon don t appear with HG)


3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)
Line 109: Line 108:
Create your homebrew manual or walktrough by using PSP DocMaker GUI:
Create your homebrew manual or walktrough by using PSP DocMaker GUI:


( http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw )
(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html /  http://www.mediafire.com/?d2mobmwlrlw)


Others remarks:
Others remarks:
Max 100 pages as display?
Max 100 pages as display?


=Misc: Digital Comic PSP=
= Misc: Digital Comic PSP =


On PS3, digital comic can also be repack and run as {{icon content pspremaster}} or {{icon content pspminis}}.
On PS3, digital comic can also be repacked and run as {{icon content pspremaster}} or {{icon content pspminis}}.


Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .
Customization might be extremely limited by size of image (around 2MB?)  per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .


it s simple to manipulate and make your owns .PNG (no need to be specific) slow slide show pack as PKG for your game column.  
It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.  
 
Pages can be added by simply expand the structure inside USRDIR/packages/comic name/


===Structure tree===
Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.


=== Structure tree ===


  PSP_GAME/
  PSP_GAME/
Line 183: Line 182:
                 |-NTemplateMain.xml
                 |-NTemplateMain.xml


===Notes===
=== Notes ===


*AppTemplate.xml : Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
*AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...


*config.txt : home page URL, umd and ms root directory, ...
*config.txt: home page URL, umd and ms root directory, ...


*NTemplateMain.xml :
*NTemplateMain.xml:


===USRDIR===
===USRDIR===
====USRDIR/font====


PGF format for fonts is the format used on the psp
==== USRDIR/font ====
 
PGF is the font format used on the PSP.


http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html
[http://dl.qj.net/psp/tools-utilities-on-pc/ttf2pgf-font-converter.html]


====USRDIR/images====
==== USRDIR/images ====


Images in game used for GUI.
Images in game used for GUI.


====USRDIR/module====
==== USRDIR/module ====


libfont.prx, libmp3.prx, libsmfplayer.prx...
libfont.prx, libmp3.prx, libsmfplayer.prx...


====USRDIR/packages====
==== USRDIR/packages ====


*background.jpg
*background.jpg
Line 212: Line 212:
*home_page.xml
*home_page.xml


=====USRDIR/packages/comic name/=====
===== USRDIR/packages/comic name/ =====


*_default_white_bg.jpg : used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)
*_default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)


*001.PNG, 002.PNG, ... : are images specific to the comic book.  
*001.PNG, 002.PNG, ...: are images specific to the comic book.  


*AppTemplate.xml : Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
*AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...


*packageInfo.xml : contains Application Id, Name,...and Package Id
*packageInfo.xml: Contains Application Id, Name,...and Package Id


*page00000001.xml, page00000002.xml, ... :  
*page00000001.xml, page00000002.xml, ... :  


=====USRDIR/packages/comic name/template=====
===== USRDIR/packages/comic name/template =====


*page1layout.xml, page2layout.xml, p3layout.xml ... : contains buttons assigned
*page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned
----
----

Latest revision as of 01:44, 4 February 2022

Structure folder/files around EBOOT.PBP[edit source]

Note: might not be complete structure tree.

Dev_HDD0/game/NPXX.12345/

|-ICON0.PNG (ICON on PS3 XMB)
|
|-PARAM.SFO (SFO used by PS3: CATEGORY_For_HDD_contents)
|
|-PIC0.PNG
|
|-PIC1.PNG
|
|-PIC2.PNG
|
|-PS3LOGO.DAT 
|
|- USRDIR:
      |
      |-CONTENT (dir): (this folder is sent when using export)
      |     |
      |     |-DOCUMENT.DAT (software manual)
      |     |-EBOOT.PBP (more infos on main page)---SFO inside used by PSP
      |     |-PBOOT.PBP (udpate game. SFO category is PG, used with main SFO as PP)      
      |     |-KEYS.BIN (see above)
      |     |-other possible files related to the game when it s update PBOOT.PBP
      |
      |
      |- SAVEDATA (dir): about minis/ ps1 classic save and Memory card adapter
      |     | 
      |     |-ICON0.PNG   (used for PSP save data)
      |     |-PARAM.SFO   (Category: MS, used for PSP save data)
      |     |-SCEVMC0.VMP (memory card save in PSP format for slot 1)
      |     |-SCEVMC1.VMP (memory card save in PSP format for slot 2)
      |     |-CONFIG.BIN  (probably generated by the PSP)
      |
      |-CONFIG (generated after first boot)
      |
      |-ISO.BIN.EDAT: ISO.BIN.EDAT (1Ko file when update PBOOT.PBP)
      |    
      |-MINIS.EDAT (used on MINIS game)
      |
      |-MINIS2.EDAT (used on PSP remaster)
      |
      |-load_tmp: (dir only on MINIS after first boot?) 
      |      | 
      |      |-ICON0.PNG
      |      |-PARAM.SFO (Category: MS)
      |      |-PIC1.PNG
      |      |-SECURE.BIN
      |      |-SND0.AT3
      |
      |-save.tmp (empty dir only on MINIS after first save?)

Files related to EBOOT.PBP[edit source]

PARAM.SFO attribute (PSP)[edit source]

By group content format:

  • PSP icon PSP™: X3, X5, X6, X7 (used also for unsupported/corrupted data like unknown folder on PS3, X1 can be also in this folder and it is a bit different issue, in 2 case at least)
  • PSP Minis icon minis: X1 (same on PS3)
  • PS1 icon Playstation® (for PS1 classic game): Don't have attributes
  • PCEngine icon PCENGINE: X0 (same for PS3)
  • NeoGeo icon NEOGEO: X2 (it is X4 on PS3, NEOGEO games don't have export so that can be the reason why attributes are different)

Only X3 seems missing, X5, X6, X7 might not be used yet.

CONFIG[edit source]

Infos about [Emulation|PS1 Emulation]

Size: 60 bytes, string in ASCII: "PS1EmuConfigFile", "disc_no"

Generated/overwrited at each boot of the game, configure the PS1 emulator for: ?

KEYS.BIN[edit source]

16 bytes.

If you have this file, you can put it into the folder CONTENT to make your PS1 classic game working after being exported.

For export on PS3 3.55: XMB option

For export on PS3 4.xx+: PKG as bubble first. (note: install on PS3 also, the "fix" pkg can be use the regular install pkg)

For Minis and export, you can use the same tool linked on main page to make it as ISO running on your (CFW) PSP.

DOCUMENT.DAT[edit source]

Software manual of games (minis, PSP remaster and ps1 classic).

By pressing PS button during the game, ICON of software manual will appear near the game icon to of the PS3 (as option when it s PS1 classic).

Can be replaced by other DOCUMENT.DAT of others same game category (Minis and PSP remaster can be interchanged).

By editing PARAM.SFO: on Disc Game: The icon of software manual can appear on PS3 games but not loading the manual. (edited SFO category as MN instead of DG, the utility icon don t appear with HG)

3 different version supported? ( ps1 classic-MINIS-old format used on homebrew)

Can be loaded from PSP XMB (if it is from MINIS, not from PS1 classic) without having to boot the game or even a working game.

Create your homebrew manual or walktrough by using PSP DocMaker GUI:

(http://forums.qj.net/psp-development-forum/88463-release-update-psp-docmaker-gui.html / http://www.mediafire.com/?d2mobmwlrlw)

Others remarks:

Max 100 pages as display?

Misc: Digital Comic PSP[edit source]

On PS3, digital comic can also be repacked and run as PSP Remaster icon or PSP Minis icon.

Customization might be extremely limited by size of image (around 2MB?) per page/sum loaded although there are may be some possible setting (if not due to internal use) on emulation for PS3 and one SFO parameter on PSP. XML structure link seems also limited to only two xmlurl / action per page (left/right as backward/forward) .

It is simple to manipulate and make your own .PNG (no need to be specific) slow slide show pack as PKG for your game column.

Pages can be added by simply expand the structure inside USRDIR/packages/comic name/.

Structure tree[edit source]

PSP_GAME/
    |
    |-SYSDIR/
    |
    |-USRDIR/
          |
          |-font/
          |   |  
          |   |-latin_22_serif_r.pgf files, latin_22_serif_i.pgf files,...
          |
          |-images/
          |   |  
          |   |-.bmp, .gim and .tga files used for GUI.
          |
          |-module/
          |   |  
          |   |-libfont.prx
          |   |  
          |   |-libmp3.prx
          |   |  
          |   |-libpsmfplayer.prx
          |   |  
          |   |-libsecure.prx
          |   | 
          |   |-psmf.prx
          |   |  
          |   |-psnet_ap_dialog_dummy.prx
          |
          |-packages/
          |   |
          |   |-comic name dir/
          |   |   |
          |   |   |-templates/
          |   |   |   |
          |   |   |   |-page1layout.xml, page2layout.xml, ...
          |   |   |
          |   |   |-_default_white_bg.jpg
          |   |   |
          |   |   |-001.PNG, 002.PNG, ...
          |   |   |
          |   |   |-AppTemplate.xml
          |   |   |
          |   |   |-packageInfo.xml
          |   |   |
          |   |   |-page00000001.xml, page00000002.xml, ...
          |   |
          |   |-background.jpg
          |   |     
          |   |-home_page.xml
          |
          |-AppTemplate.xml
                |
                |-config.txt
                |
                |-NTemplateMain.xml

Notes[edit source]

  • AppTemplate.xml: Contains application name of the app, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
  • config.txt: home page URL, umd and ms root directory, ...
  • NTemplateMain.xml:

USRDIR[edit source]

USRDIR/font[edit source]

PGF is the font format used on the PSP.

[1]

USRDIR/images[edit source]

Images in game used for GUI.

USRDIR/module[edit source]

libfont.prx, libmp3.prx, libsmfplayer.prx...

USRDIR/packages[edit source]

  • background.jpg
  • home_page.xml
USRDIR/packages/comic name/[edit source]
  • _default_white_bg.jpg: used when the 0xx.PNG is not loaded properly (generic image used in other psp comic?)
  • 001.PNG, 002.PNG, ...: are images specific to the comic book.
  • AppTemplate.xml: Contains application name of the comic, font (size, type, style ...), buttonMap (L2/R2 included and related status), ...
  • packageInfo.xml: Contains Application Id, Name,...and Package Id
  • page00000001.xml, page00000002.xml, ... :
USRDIR/packages/comic name/template[edit source]
  • page1layout.xml, page2layout.xml, p3layout.xml ...: Contains buttons assigned