BootLogo: Difference between revisions

From PS4 Developer wiki
Jump to navigation Jump to search
(Created page with "The BootLogo on PS4 is displayed by SceBootSplash of User module. BootLogo image is bpe encoded with something filter and embedded in the SceBootSplash. A module is located in <code>/SceBootSplash.elf</code>. Also this BootLogo is just "PS Logo" image (280x280). = To found it = Finds the next sequence of bytes in a binary. <code>2A 80 80 07</code> However, this magic bytes is bpe encoded data and appears to have no header, so it may change in future FW.")
 
mNo edit summary
 
Line 1: Line 1:
{{wikify}}
The BootLogo on PS4 is displayed by SceBootSplash of User module.
The BootLogo on PS4 is displayed by SceBootSplash of User module.


Line 13: Line 14:


However, this magic bytes is bpe encoded data and appears to have no header, so it may change in future FW.
However, this magic bytes is bpe encoded data and appears to have no header, so it may change in future FW.
{{Reverse Engineering}}
<noinclude>[[Category:Main]]</noinclude>

Latest revision as of 21:22, 3 February 2024

The BootLogo on PS4 is displayed by SceBootSplash of User module.

BootLogo image is bpe encoded with something filter and embedded in the SceBootSplash.

A module is located in /SceBootSplash.elf.

Also this BootLogo is just "PS Logo" image (280x280).

To found it[edit | edit source]

Finds the next sequence of bytes in a binary.

2A 80 80 07

However, this magic bytes is bpe encoded data and appears to have no header, so it may change in future FW.