PlayStation 4 Camera: Difference between revisions

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*7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels
*7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels
|-
|-
| '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12 bits per pixel (bpp) <!-- need double check -->
| '''[http://en.wikipedia.org/wiki/Color_depth Color depth] || 12 bits per pixel (bpp)
|-
|-
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array]
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array]
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|}
|}
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]]
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]]
Back chip connected to [[Aux|special USB 3.0 port]] is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the [http://www.ovt.com/products/ip_table.php 500/600 serie].
Front chip connected to microphone array is labeled 5703 324A.


'''Available functions:'''
'''Available functions:'''
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* depth calculation/imaging
* depth calculation/imaging
* pad, move, face, head and hand recognition/tracking
* pad, move, face, head and hand recognition/tracking
 
* one of the cameras can be used for generating the video image, with the other used for motion tracking.
=== Pre E3 Playstation 4 Camera pictures ===
=== Pre E3 Playstation 4 Camera pictures ===
<gallery>
<gallery>
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==== Generic ====
==== Generic ====
* http://en.wikipedia.org/wiki/Computer_stereo_vision
* http://en.wikipedia.org/wiki/Computer_stereo_vision Wiki
* http://www.ovt.com/download_document.php?type=sensor&sensorid=111
* [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic]
* [http://www.ti.com/general/docs/lit/getliterature.tsp?literatureNumber=spry199&fileType=pdf Gesture recognition: Enabling natural interactions with electronic]



Revision as of 21:22, 20 December 2013

Playstation 4 Camera

Specifications

Overview of Technical Specifications
Product Code CUH-ZEY1
External Dimension approximately 186mm x 27mm x 27mm (height x width x depth)
Weight approximately 183g
Cable Length Cord length: 200cm approximately
Connection Type PS4 dedicated connector (Aux, USB 3.0-derived)
Capture Range 30cm -
Camera lens Dual camera (move like)
Aperture f/2.0 /fixed focus
Field of view (FOV) 85°
Video Format RAW, YUV (uncompressed)
Video Frame Rate
  • 7.5, 15, 30 or 60fps at 1280x800 pixels
  • 7.5, 15, 30, 60 or 120fps at 640x400 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 320x200 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels
Color depth 12 bits per pixel (bpp)
Microphone 4 Channel Microphone Array

The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU

Back chip connected to special USB 3.0 port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the 500/600 serie.

Front chip connected to microphone array is labeled 5703 324A.

Available functions:

  • photo, video
  • depth calculation/imaging
  • pad, move, face, head and hand recognition/tracking
  • one of the cameras can be used for generating the video image, with the other used for motion tracking.

Pre E3 Playstation 4 Camera pictures

PS4 Camera teardown pictures

Videos

(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)

(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)

External references

Generic

Computer videogame system with body position detector