PlayStation 4 Camera: Difference between revisions

From PS4 Developer wiki
Jump to navigation Jump to search
Line 24: Line 24:
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}}
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 85{{degree}}
|-
|-
| '''Video Format''' || RAW16, [http://en.wikipedia.org/wiki/YUV YUV]422/8 (uncompressed)
| '''Video Format''' || RAW16/RAW8, [http://en.wikipedia.org/wiki/YUV YUV]422/[http://en.wikipedia.org/wiki/YUV YUV]8 (greyscale)
|-
|-
| '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' ||  
| '''[http://en.wikipedia.org/wiki/Frame_rate Video Frame Rate]''' ||  
Line 35: Line 35:
|-
|-
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array]
| '''[http://en.wikipedia.org/wiki/Microphone Microphone]''' || 4 Channel [http://en.wikipedia.org/wiki/Microphone_array Microphone Array]
|-
| Programmable settings ||
* Exposure/Gain (RAW16/RAW8 only, range depending on framerate)
* White balance
* Gamma
* Saturation
* Contrast
* Sharpness
* Hue
|-
|-
|}
|}
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]]
The [[PlayStation 4 Camera]] runs without user login (kernel/system device?) and depends for many of its system functions on the [[APU]], using a tripple buffering system


'''Available functions:'''
'''Available functions:'''

Revision as of 17:30, 1 January 2014

Playstation 4 Camera

Specifications

Overview of Technical Specifications
Product Code CUH-ZEY1
External Dimension approximately 186mm x 27mm x 27mm (height x width x depth)
Weight approximately 183g
Cable Length Cord length: 200cm approximately
Connection Type PS4 dedicated connector AUX (USB 3.0-derived)
Capture Range 30cm -
Camera lens Dual camera (move like)
Aperture f/2.0 /fixed focus
Field of view (FOV) 85°
Video Format RAW16/RAW8, YUV422/YUV8 (greyscale)
Video Frame Rate
  • 7.5, 15, 30 or 60fps at 1280x800 pixels
  • 7.5, 15, 30, 60 or 120fps at 640x400 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 320x200 pixels
  • 7.5, 15, 30, 60, 120 or 240fps at 160x100 pixels
Color depth 12 bits per pixel (bpp)
Microphone 4 Channel Microphone Array
Programmable settings
  • Exposure/Gain (RAW16/RAW8 only, range depending on framerate)
  • White balance
  • Gamma
  • Saturation
  • Contrast
  • Sharpness
  • Hue

The PlayStation 4 Camera runs without user login (kernel/system device?) and depends for many of its system functions on the APU, using a tripple buffering system

Available functions:

  • photo, video
  • depth calculation/imaging
  • pad, move, face, head and hand recognition/tracking
  • one of the cameras can be used for generating the video image, with the other used for motion tracking.

Back chip connected to Aux port is labeled OV00580-B21G-1C. The OmniVision 580 ASIC is not documented, so it seems it was made specially for Sony out of the 500/600 serie (none of them featuring USB 3.0, see external reference).

Front chip connected to microphone array is labeled 5703 324A.

Pre E3 Playstation 4 Camera pictures

PS4 Camera teardown pictures

Videos

(The C-Note Files - Episode 12: Tutorial - PS4 Face Recognition)

(The C-Note Files - Episode 13: Tutorial - PS4 Voice Recognition)

External references

Generic

Computer videogame system with body position detector