PlayStation VR: Difference between revisions

From PS4 Developer wiki
Jump to navigation Jump to search
m (Carl Zeiss VR One)
Line 19: Line 19:
{| class="wikitable"
{| class="wikitable"
|-
|-
!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! Sony [[Morpheus]]
!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! [http://zeissvrone.tumblr.com/products Zeiss VR One] !! Sony [[Morpheus]]
|-
|-
| '''Screensize (inches)''' || 6 || 7 || 5.7 (Note  4 display) || 5
| '''Screensize (inches)''' || 6" || 7" || 5.7" (Note4 display) || =>4,7" <=5,2" (Phone display) || 5"
|-
|-
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || 2560x1440 (Note 4 display)<!--// need visual output resolution, not bogus pixels //--> || 1920x1080 (960×1080 per eye)
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || &lt;= 2560x1440 (Note4&nbsp;display)<!--// need visual output resolution, not bogus pixels //--> ||  =&gt; 1920x1080 (Phone&nbsp;display) || 1920x1080 (960×1080 per eye)
|-
|-
| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note 4 display)<!--// need output aspect ratio, not bogus ratio //--> || ?
| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note4&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || 16:9 (Phone&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || ?
|-
|-
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 90{{degree}} {{unknown|horizontal}}<!--// need FoV measuring method, not bogus numbers //-->
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 90{{degree}} {{unknown|horizontal}}<!--// need FoV measuring method, not bogus numbers //-->
|-
|-
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
|-
|-
| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU
| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU<!--// smartphone sensors, VR might include other set too //--> || 6-axis IMU
|-
|-
| '''Positional tracking''' || Built-in || Camera || {{NA}}<!--// Camera Note4 might be used //--> || [[PlayStation 4 Camera]]
| '''Positional tracking''' || Built-in || Camera || {{Unsupported}}<!--// Camera Note4 might be used //--> || {{Unknown|Unknown}} <!--// Camera smartphone can be used //--> || [[PlayStation 4 Camera]]
|-
|-
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || PS4 games
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || iPhone 6, Samsung Galaxy S5 and more || PS4 games
|-
|-
| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || PS4 (+some PSVita)
| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || IOS / Android (Unity3D sdk) || PS4 (+some PSVita)
|-
|-
| '''Price''' || ? || $350 || {{rumor|$199}} || ?
| '''Price''' || ? || $350 || {{rumor|$199}} || [http://oneteamus.org/zeissvr/ $99,-] / [http://vr-one.eu/en/VR-ONE.html &euro;99,-] / [http://zeissvrone.tumblr.com/products asia] || ?
|-
|-
|}
|}

Revision as of 14:36, 11 October 2014

Morpheus

Morpheus prototype 2014

Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.

Specifications

Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 ° Field of view (FOV).

Accelerometer and gyroscope sensors built into the head mounted unit as well as PS camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.

Project Morpheus also features new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.

In addition to PlayStation Camera, Project Morpheus works with DualShock 4 Wireless Controller and PlayStation Move.

Compared to competition

ANTVR Kit Oculus DevKit2 Samsung Gear VR Zeiss VR One Sony Morpheus
Screensize (inches) 6" 7" 5.7" (Note4 display) =>4,7" <=5,2" (Phone display) 5"
Resolution (px) 1920x1080 (960×1080 per eye) 1920x1080 (960×1080 per eye) <= 2560x1440 (Note4 display) => 1920x1080 (Phone display) 1920x1080 (960×1080 per eye)
Aspect Ratio 4:3 16:10 (4:5 per eye) 16:9 (Note4 display) 16:9 (Phone display) ?
Field of view (FOV) 100° diagonal 90° horizontal (110° diagonal) 96° ?diagnonal? 100° ?diagnonal? 90° ?horizontal?
Lens Asperical Spherical ?Spherical? ?Spherical? ?
Sensors 2x 9-axis IMU 9-axis IMU 6-axis IMU 6-axis IMU 6-axis IMU
Positional tracking Built-in Camera Unsupported ?Unknown? PlayStation 4 Camera
Compatibility 2D/3D games & movies Oculus games & demos Galaxy Note 4 (required) iPhone 6, Samsung Galaxy S5 and more PS4 games
Platforms PC, x360/Xbox One, PS3/PS4, Blu-ray, Android PC Android IOS / Android (Unity3D sdk) PS4 (+some PSVita)
Price ? $350 ?$199? $99,- / €99,- / asia ?

opensource/openhardware alternative: https://cardboard.withgoogle.com/

Videos

Project Morpheus: GDC 2014 Presentation Joshua Topolsky demonstrates Sony's Project Morpheus
EmbedVideo is missing a required parameter.
The Deep Summer Lesson

Gallery

GDC 2014 pictures