Media: Difference between revisions

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[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div><br />


== PS Vita Cards ==
== PS Vita Cards ==
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)


=== PS Vita Gamecards ===
=== PS Vita Gamecards ===
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:PSVita-Gamecard-BACK.jpg|200px|thumb|left|PSVita Gamecard - BACK]]</div>
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:200px-Playstation_vita_media.svg.png|200px|thumb|left|PSVita Cards measurements]]</div>


10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
Line 13: Line 14:


Currently produced as 2GB and 4GB cards.<br />
Currently produced as 2GB and 4GB cards.<br />
[http://yifan.lu/2014/02/17/how-to-disassemble-vita-game-cartridges/ How to disassemble vita game cartridges (and reassemble it)] <br />


==== Pinout ====
==== Pinout ====
<div style="float:right">
Pinout by [[Game Card|motoharu]]
[[File:PS Vita Gamecard - inside module - topside.jpg|200px|thumb|left|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China']]<br />[[File:PS Vita Gamecard - annotated.jpg|200px|thumb|left|PSVita Gamecard - inside module - contactside - annotated]]</div>
 
{| class="wikitable"
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;"
|-
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout]
|-
|-
! Pin !! Signal !! Description
!! style="background-color:#ffffff; color:#123AAA;" | Pin
!! style="background-color:#ffffff; color:#123AAA;" | Signal
!! style="background-color:#ffffff; color:#123AAA;" | Description
|-
|-
| 1 || ||
| 1 || VCC || Voltage
|-
|-
| 2 || ||
| 2 || GND || Ground
|-
|-
| 3 || ||
| 3 || CLK || Clock
|-
|-
| 4 || ||
| 4 || D3 || Data 3
|-
|-
| 5 || ||
| 5 || D2 || Data 2
|-
|-
| 6 || ||
| 6 || D1 || Data 1
|-
|-
| 7 || ||
| 7 || D0 || Data 0
|-
|-
| 8 || ||
| 8 || INS || Detection Pin
|-
|-
| 9 || ||
| 9 || CMD || Command
|-
|-
| 10 || ||
| 10 || GND || Ground
|-
|-
|}
|}
<gallery>
<gallery>
File:PSVita-Gamecard-BACK.jpg|Ps-vita - gamecard / memorycard
File:IMG 0001.jpg|img1
File:IMG 0001.jpg|img1
File:IMG 0003.jpg|img3
File:IMG 0003.jpg|img3
Line 49: Line 59:
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:Vita_card_cut.png|PS Vita Gamecard - inside pic3
File:PS Vita Gamecard - inside module - topside.jpg|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China'
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content
File:PSVita_Gamecard-levels.png|PS Vita Gamecard levels
File:PSVita_Gamecard-levels_2.png|PS Vita Gamecard levels
</gallery>
</gallery>


=== PS Vita Memorycards ===
=== PS Vita Memorycards ===
PS Vita memory cards come in four variants:
 
* 4 GB  ($30 -> 7,5 per GB)
[[File:Vita-Memory-Card-LULZ-685x293.jpg|700px|right]]
* 8 GB  ($45  -> 5,625 per GB)
 
* 16 GB  ($70  -> 4,375 per GB)
PS Vita memory cards come in five variants:
* 32 GB  ($120  -> 3,75 per GB)
* 4 GB  (€ 12 to € 30 -> €3 to  7,5 per GB)
* 8 GB  (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
* 16 GB  (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
* 32 GB  (€ 65,- -> € 2,03125 per GB)
* 64 GB (9580 yen, ~$94 -> $1,46875 per GB)
'''note:''' current sales price as listed in Pricewatch


==== Pinout ====
==== Pinout ====
Don't try to take it apart [http://imgur.com/a/yvFYG like this] ([https://web.archive.org/web/20230505050035/https://imgur.com/a/yvFYG archive])
see also [[Memory Card#Pinout|Memory Card]]
{| class="wikitable"
{| class="wikitable"
|-
|-
! Pin !! Signal !! Description
! Pin !! Signal !! Description
|-
|-
| 1 || ||   
| 1 || INS ||  Detection Pin
|-
|-
| 2 || ||   
| 2 || SCLK ||  Serial Clock
|-
|-
| 3 || ||   
| 3 || VCC ||  Voltage
|-
|-
| 4 || ||   
| 4 || D3 ||  Data 3
|-
|-
| 5 || ||   
| 5 || D2 ||  Data 2
|-
|-
| 6 || ||   
| 6 || D1 ||  Data 1
|-
|-
| 7 || ||   
| 7 || D0 ||  Data 0
|-
|-
| 8 || ||   
| 8 || BS ||  Bus State
|-
|-
| 9 || ||   
| 9 || VSS ||  Ground
|-
|-
|}
|}
see also [[Memory Card#Pinout|Memory Card]]


==== Pinout standard SD (for comparison) ====
==== Pinout standard SD (for comparison) ====
{| class="wikitable"
[[File:SD_&_microSD_pins.jpg|250px|thumb|right|SD & microSD pins]]
[[File:SD_card_architecture.jpg|250px|thumb|right|SD card architecture]]
 
 
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="5"| '''in SD Card Mode'''
|-
|-
! Pin !! Name !! I/O !! Logic !! Description
! Pin !! Name !! I/O !! Logic !! Description
|-
|-
| 1 || DAT3 || I/O || PP || Data 3
| 1 || DAT3 || I/O || PP || Data 3
Line 92: Line 124:
| 2 || CMD || I/O || PP,OD || Command, Response
| 2 || CMD || I/O || PP,OD || Command, Response
|-
|-
| 3 || VSS || S || S || Ground
| 3 || VSS1 || S || S || Ground
|-
|-
| 4 || VDD || S || S || Power
| 4 || VDD || S || S || Power
Line 98: Line 130:
| 5 || CLK || I || PP || Clock
| 5 || CLK || I || PP || Clock
|-
|-
| 6 || VSS || S || S || Ground
| 6 || VSS2 || S || S || Ground
|-
|-
| 7 || DAT0 || I/O || PP || Data 0
| 7 || DAT0 || I/O || PP || Data 0
Line 110: Line 142:
# PP = Push-Pull logic, OD = Open-Drain logic.
# PP = Push-Pull logic, OD = Open-Drain logic.
# S = Power Supply, NC = Not Connected (or logical high).
# S = Power Supply, NC = Not Connected (or logical high).
# The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.<br/> It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.<br/> Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
# After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.<br/> The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="4"| '''in SPI Mode'''
|-
! Pin № !! Name !! Type !! Description
|-
| 1 || CS || I || Host to card Chip Select signal (Active low)
|-
| 2 || DataIn || I || Host to card data signal
|-
| 3 || VSS1 || S || Ground
|-
| 4 || VDD || S || Power
|-
| 5 || CLK || I || Host to card clock signal
|-
| 6 || VSS2 || S || Ground
|-
| 7 || DATOut || O/PP || Card to host data signal
|-
| 8 || RSV || I || Reserved
|-
| 9 || RSV || I || Reserved
|}
==== Pinout MS & MS M2 (PSP) ====


*[[Media(PSP)]]


=== External References ===
=== External References ===

Latest revision as of 06:03, 5 May 2023

Ps-vita - gamecard (10pins) / memorycard (9-pins)


PS Vita Cards[edit | edit source]

Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)

PS Vita Gamecards[edit | edit source]

Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card

PSVita Cards measurements

10 pin SD sized card (physical incompatible). ±1.4mm pitch.

Savegames stored on the Gamecards cannot be copied/exported.

Currently produced as 2GB and 4GB cards.

How to disassemble vita game cartridges (and reassemble it)

Pinout[edit | edit source]

Pinout by motoharu

Pinout
Pin Signal Description
1 VCC Voltage
2 GND Ground
3 CLK Clock
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 INS Detection Pin
9 CMD Command
10 GND Ground


PS Vita Memorycards[edit | edit source]

Vita-Memory-Card-LULZ-685x293.jpg

PS Vita memory cards come in five variants:

  • 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
  • 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
  • 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
  • 32 GB (€ 65,- -> € 2,03125 per GB)
  • 64 GB (9580 yen, ~$94 -> $1,46875 per GB)

note: current sales price as listed in Pricewatch

Pinout[edit | edit source]

Don't try to take it apart like this (archive)

see also Memory Card

Pin Signal Description
1 INS Detection Pin
2 SCLK Serial Clock
3 VCC Voltage
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 BS Bus State
9 VSS Ground

see also Memory Card

Pinout standard SD (for comparison)[edit | edit source]

SD & microSD pins
SD card architecture


in SD Card Mode
Pin № Name I/O Logic Description
1 DAT3 I/O PP Data 3
2 CMD I/O PP,OD Command, Response
3 VSS1 S S Ground
4 VDD S S Power
5 CLK I PP Clock
6 VSS2 S S Ground
7 DAT0 I/O PP Data 0
8 DAT1
nIRQ
I/O
O
PP
OD
Data 1. SDIO Cards share
with Interrupt Period
9 DAT2 I/O PP Data 2

Notes:

  1. Direction is relative to card. I = Input, O = Output.
  2. PP = Push-Pull logic, OD = Open-Drain logic.
  3. S = Power Supply, NC = Not Connected (or logical high).
  4. The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
    It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
    Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
  5. After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
    The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode
Pin № Name Type Description
1 CS I Host to card Chip Select signal (Active low)
2 DataIn I Host to card data signal
3 VSS1 S Ground
4 VDD S Power
5 CLK I Host to card clock signal
6 VSS2 S Ground
7 DATOut O/PP Card to host data signal
8 RSV I Reserved
9 RSV I Reserved

Pinout MS & MS M2 (PSP)[edit | edit source]

External References[edit | edit source]