Hardware
Specifications
Component | Type |
---|---|
CPU | 4 core ARM Cortex-A9 MPCore |
RAM Memory | 512 MB RAM |
VRAM Memory | 128 MB VRAM |
Display | 5-inch Samsung OLED multi-touch capacitive touchscreen, 24-bit color, 966 × 544 qHD @ 220 ppi |
Graphics | 4 core PowerVR SGX543MP4+ |
Touch |
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Sensors |
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Location |
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Input |
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Sound |
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Camera | Front and back VGA cameras 120fps @ 320×240 (QVGA). 60fps @ 640×480 (VGA) |
Wireless communications |
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Online services | PlayStation Network |
Slots/Ports |
|
Media | PS Vita Card |
Power |
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Operating Environment | 5 °C ~ 35 °C |
Supported AV Content format |
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PlayStation Vita development kit
€1,900 plus VAT
"There is no cost to join the PS Vita Develop Program. There's just that cost of the dev kit. If you're a small developer, we happy to talk to you about this. It will help if you have a games portfolio. There's no reason we won't speak with smaller studios about joining up."
Bain also confirmed that prototype dev kits can be free, and revealed that the SCEA PubFund, which offers studios budget for the creation of exclusive titles, is currently seeing up to 15 pitches a week.
The PS Vita Dev kit will, unlike the consumer version, feature HDMI out.
Bain concluded by confirming that while the Vita will eventually see non-gaming apps created with Sony partners, for now the company is only accepting game proposals. the system will also, like the PS3, boast support for freemium gaming models.