SLB2: Difference between revisions
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* [https://github.com/cfwprpht/PS4_AC1D_Flash-Tool PS4_AC1D_Flash-Tool] (cfwprpht) | * [https://github.com/cfwprpht/PS4_AC1D_Flash-Tool PS4_AC1D_Flash-Tool] (cfwprpht) | ||
* [https://github.com/cfwprpht/Usefull_Libraries/blob/master/SLB2/SLB2/SLB2.cs SLB2 library] (cfwprpht) | * [https://github.com/cfwprpht/Usefull_Libraries/blob/master/SLB2/SLB2/SLB2.cs SLB2 library] (cfwprpht) | ||
* [https://github.com/zecoxao/blsunpack blsunpack] (zecoxao) | |||
{{Software}} | {{Software}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |
Revision as of 17:17, 22 November 2016
SLB2 structure
/* file structure of SLB goes as following, if unpacking make sure you use 64 bits little endian on windows os */
typedef unsigned char u8;
typedef unsigned long int u32;
typedef unsigned long long int u64;
typedef struct{
u32 offset; //1 block is headersize (512 padded)
u32 cryptSize;
u64 reserved; //probably file alignment
u8 fileName[32];
} fileEntry;
typedef struct{
u32 magic; //SLB2
u32 version; //1
u32 flags; // 0
u32 fileCount;
u32 blockCount;
u8 reserved[12];
fileEntry files[10];
} slb2_header;
SLB2 files to play with
* https://mega.co.nz/#!WE8zUAyb!ZuZy5Vxrd4eCc4bTvFW_ZC7lu7Ub0tcdyE08xbJtrok (Main)
- http://dus01.ps4.update.playstation.net/update/ps4/image/2013_1112/sys_df008b5601f4a214a3cc65030a02ac4a/PS4UPDATE.PUP?dest=us (Main)
- http://dus01.ps4.update.playstation.net/update/ps4/image/2013_1112/rec_cedada625478db608d5878c019454380/PS4UPDATE.PUP?dest=us (Recovery)
Unpacking
- http://pastie.org/private/4wgojewhp2pq7declhkhw (flatz)
- PS4 PUP Extractor v2 (xerpi)
- PS4 FW Tool v1.0.0 (skfu)
- https://github.com/Hykem/ps4tools (hykem, based on flatz)
- https://github.com/Jakes625/PS4-PUP-Tool (Jakes625)
- PS4_AC1D_Flash-Tool (cfwprpht)
- SLB2 library (cfwprpht)
- blsunpack (zecoxao)