DualShock 3: Difference between revisions

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m (→‎Prototype models: "hand made soldered" components identifyed, a bit shocking)
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* Label on the front reads '''Gセンサー搭載 Stick動作せず''' once roughly translated it reads '''Powered by the G Sensor, without moving the stick'''
* Label on the front reads '''Gセンサー搭載 Stick動作せず''' once roughly translated it reads '''Powered by the G Sensor, without moving the stick'''
* Label on the back reads '''0604KATA2'''
* Label on the back reads '''0604KATA2'''
* The main board was designed without gyroscope, it has a "children board" sticked on top manufactured entirelly by HDK, this children board includes the gyroscope sensor, component name '''HDK HAAM 325B''' https://www.hdk.co.jp/japanese/topics_j/tpc053_j.htm This gyroscope outputs 3 signals "hand made" soldered with 3 white wires to the TOSHIBA chip for the 3 axis info
* The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer '''HDK HAAM 325B''' [https://www.hdk.co.jp/japanese/topics_j/tpc053_j.htm]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a '''Murata ENC-03R''' Gyroscope Sensor [http://www.alldatasheet.es/datasheet-pdf/pdf/191258/MURATA/ENC-03R.html]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis"
* The other "hand made" soldered addition uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) <!-- by looking at the components i have no idea what is it and TP26 has not been mapped in that board model -->


Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early.
Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early.
Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on '''DECHA00A/J''' units, but might work on '''DECR''' units or earlier.
Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on '''DECHA00A/J''' units, but might work on '''DECR''' units or earlier. <!-- it seems the controller was faulty at some point and was repaired (or attempted to be repaired) by replacing the blue electrolitic capacitor laying horizontally on top of the board, maybe thats the reason why the sticks are not detected on windows -->


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Revision as of 06:24, 25 April 2016

Overview

DualShock 3 x-ray

CECH-ZC2J, CECH-ZC2JA, CECH-ZC2JB (CECH-ZC2U, CECH-ZC2E, CECH-ZC2J, CECH-ZC2H, CECH-ZC2M)
CECHZC2 (SCPH-98050, CBEH-1018: prototype)
FCC ID: AK8CECHZC2
ID: 409B-CECHZC2

MIC listings:

Anatel:


Model Number Name description Release date Note
CECHZC2J Black Black 2007, November 11 Japan
CECHZC2J SS Satin Silver Satin Silver 2008, March 6 Japan
CECH-ZC2J MB Metallic Blue Metallic Blue 2009, October 29 Japan
CECH-ZC2J DR Deep Red Deep red 2009, October 29 Japan
CECH-ZC2J LW Classic White Classic White 2010, July 29 Japan
CECH-ZC2J CP Candy Pink Candy Pink 2010, November 18 Japan
CECH-ZC2J YB Candy Blue Candy Blue 2011, April 21 Japan
CECH-ZC2J JG Jungle Green Jungle Green 2011, February 24 Japan
CEJH-15017 TALES OF XILLIA®2 X cross Edition 2012, November 1 Japan
CEJH-15020 God of War: Ascension bundle 2013, March 14 Japan
CECH-ZC2J MY Metallic Grey Metallic Grey 2013, June 20 Japan
CECH-ZC2J VT Vita TV edition (White) 2013, November 14 Japan
CECH-ZC2J CY CrystalCrystal 2013, December 19 Japan
Crimson Red Crimson Red
Metallic Gold Metallic Gold
Slate Grey Slate Grey
Urban Camouflage Urban Camouflage
  • Regions (last letter of the "model number"):
    • E Europe
    • H Hong Kong
    • HK Hong Kong
    • J Japan
    • K Korea
    • R Russia
    • T Taiwan
    • U United States
    • M Mexico (seen in Anatel.br)

Ways to tell if the controller is not original

Dualshock 3 fake (leds light transpassing the plastic case)
  • The SONY logo on the top of a counterfeit controller will not be aligned correctly with a originall controller.
  • Different sticker label
    • Counterfeit controllers have an extra screw on the back, hidden beneath the sticker.
    • The label on the back of a counterfeit controller will be paper sticker.
    • The label on the back of an official controller will have a thin layer of plastic over the paper sticker, giving it a matte finish and a more protected feel.
    • The paper label on the back of a counterfeit controller will not be correctly aligned with the shape of the device on the back, as it was most likely put on by hand.
  • Buttons
    • The center Home button on a counterfeit controller will be marginally darker than the Home button on an official controller.
    • Square, Triangle, Circle, and Cross buttons will be raised higher on a counterfeit controller.
    • The colors of these face buttons will be dull, compared to the bright colors of an official DualShock 3.
  • Sticks
    • Compared to an official controller, the seams beneath the analog sticks where the bottom and top halves of the plastic meet will be sharp.
  • Leds
    • The LEDs lights on the controller that signify which Player it is controlling will not be flush with the outside shell. Official controllers ARE level all the way across.
    • When you turn on a counterfeit the controller, the flashing red lights on the outside will actually shine THROUGH the casing of the device, something that would never happen on an official product.
  • Syncing
    • If you have consistent trouble wirelessly syncing your controller to your PS3, the device may be counterfeit.

From: http://www.ps3hax.net/showthread.php?p=574042#post574042

Prototype models

DualShock 3 Engineering Sample

Notable differences include

  • Plastic finish being glossy
  • Player LEDs arranged in a square around the USB-mini port and includes a clear plastic shield over the opening for the LEDs
  • PS Home button is clear and retains a red LED underneath it
  • L2 and R2 buttons are present as opposed to Triggers
  • Motors are present
  • Battery inside contains a sticker with the date 2006/3/2 and the model of the batter appears to be longer
  • Lacks the pinhole and switch on the back
  • Label on the front reads Gセンサー搭載 Stick動作せず once roughly translated it reads Powered by the G Sensor, without moving the stick
  • Label on the back reads 0604KATA2
  • The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer HDK HAAM 325B [1]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a Murata ENC-03R Gyroscope Sensor [2]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis"

Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on DECHA00A/J units, but might work on DECR units or earlier.

Components

Ribbon Circuit Boards

SA1Q188A

Kionix KXPC4 (Accelerometer - 3-Axis)

DFN

Epson-Toyocom XV3500CB (Gyroscope Sensor)

Epson-Toyocom XV3500CB

Toshiba T6UN6EFG-003 (MCU)

U2
80pin

Seiko Instruments S-25C040A0I-T8T1G (EEPROM - 4Kb, CMOS, SPI)

Atmel AT24C08B-TH (EEPROM - 8kb, 2-Wire Serial /BT)

Li-Ion (Accupack)

LIP1359

3.7V 610mAh

MK11-2902

3.7V 610mAh

MK11-3020

3.7V 570mAh (typ. 610mAh)

submodel differentiation

MSU PP 1.2 MAIN ALPS (DualShock 3 prototype)

MSU_VX 1.03 (DualShock 3)

MSU_V3.5X 1.12 (DualShock 3)

MSU_V3.5X 1.14 (DualShock 3)

MSU_VX3_0.07 (DualShock 3)

MSU_VX3_0.08 (DualShock 3)

MSU_VX3_0.11 (DualShock 3)

MSU_VX4_0.09 (DualShock 3)

MSU_VX4_0.10 (DualShock 3)

MSU_VX5_0.05 (DualShock 3)

MSU_VX5_0.06 (DualShock 3)

ASUKA REV: 1.06 (DualShock 3)

ASUKA REV: 1.07 (DualShock 3)

TestPoints

Dualshock 3 digital buttons squematic
Usage MSUPP 4.0 MSU_V2
, MSU_V2.5
MSU_VX
MSU_V3.5X MSU_VX3 MSU_VX5 ASUKA REV: 1.06 ASUKA REV: 1.07
USB +5V TP1 TP1 TP1 TP1 TP1 T207
USB D- TP2 TP2 TP2 TP2 TP2 T206
USB D+ TP3 TP3 TP3 TP3 TP3 T205
USB Ground TP4 TP4 TP4 TP4 TP4
Ground TP7 T509
T510
T511
T512
2.8V (Common Line for Dualshock PS button and LED's) TP10 TP62 TP51 TP11 TP10 T507 T507
COM 1 (Common Line for D-Pad UP Button D-Pad RIGHT Button D-Pad DOWN Button D-Pad LEFT Button Dualshock L1 button Dualshock L2 button) TP17 TP25 TP17 TP17 TP17 T101
COM 2 (Common Line for Dualshock triangle button Dualshock circle button Dualshock cross button Dualshock square button Dualshock R1 button Dualshock R2 button) TP18 TP26 TP18 TP18 TP18 T102
Dualshock PS button (PS Home Button) TP26 TP32 TP24
Dualshock start button Start TP27 TP33 TP25
Dualshock R3 button R3 (Stick button) TP28 TP34 TP26
Dualshock L3 button L3 (Stick button) TP29 TP35 TP27
Dualshock select button Select TP30 TP26 TP28
Dualshock cross button X TP31 TP39 TP31
Dualshock R1 button R1 TP32 TP42 TP34
Dualshock R2 button R2 TP33 TP43 TP35
Dualshock L1 button L1 TP34 TP45 TP37
Dualshock L2 button L2 TP41 TP46 TP38
D-Pad LEFT Button DL (D-pad Left) TP35 TP47 TP39
Dualshock square button [ ] TP37 TP38 TP30
Dualshock circle button O TP38 TP40 TP32
Dualshock triangle button /\ TP39 TP41 TP33
D-Pad DOWN Button DD (D-pad Down) TP32 TP48 TP40
D-Pad RIGHT Button DR (D-pad Right) TP43 TP49 TP41
D-Pad UP Button DU (D-pad Up) TP44 TP50 TP42
COM 3 (Common Line for Dualshock L3 button Dualshock select button Dualshock start button Dualshock R3 button) TP60
Accelerometer Y-Axis TP54
Accelerometer X-Axis TP55
Accelerometer Z-Axis TP56
2.8v (Switched, Power for Dualshock Left stick Dualshock Right stick) TP13 TP13 T505
Battery + TP14 TP14 T508
Left Stick, X axis LSX (Left Stick X axis) T103
Left Stick, Y axis LSY (Left Stick Y axis) T104
Right Stick, X axis RSX (Right Stick X axis) T105
Right Stick, Y axis RSY (Right Stick Y axis) T106
Accelerometer Z-Axis (Pre Filter) T301
Accelerometer X-Axis (Pre Filter) T302
Accelerometer Y-Axis (Pre Filter) T303
Accelerometer Z-Axis (Post Filter) T304
Accelerometer X-Axis (Post Filter) T305
Accelerometer Y-Axis (Post Filter) T306
Rumble + T501
2.8v (Standby) T504
2.8v (Switched, Power for Accelerometer) T506 T506

Homebrew

  • PS Seismograph 0.2.0 from Deroad:
I have updated my homebrew to 0.2.0. now it supports all tv resolution (old versions were only for 1080p/i tv)
This is a simple Seismograph for ps3. it uses all the axis of the first controller.

[Download]http://store.brewology.com/ahomebrew.php?brewid=177

[GIT] https://github.com/wargio/PS-Seismograph

[Forum] http://www.ps3hax.net/showthread.php?t=53698

[Forum] http://psx-scene.com/forums/content/ps-seismograph-0-2-0-deroad-3121/

[Blog] http://devram0.blogspot.it/

  • Others : Jjolano's PS Vibe (3.55+?), PS Vibe Move Edition Deroad( or only ps move+ps eye compatible?), MultiMan: rumble and gyroscope function?

Drivers

for use of controller on PC

Hardware

Generic

Other