Icons.qrc
Overview[edit | edit source]
Qt Resource Container (QRC) located in path: dev_flash/vsh/resource/qgl/
Version (firmware) |
Size (bytes) |
Hash (MD5) |
Contents | Feature (added, removed or changed) | ||||
---|---|---|---|---|---|---|---|---|
FPO | VPO | MNU | DDS | BMP | ||||
1.00~1.02 | 1.288.734 | 451016CFB126C6D050EC5B19ABB93548 | ||||||
1.10 | 1.307.885 | 1B265A359BB59CBE8E3348A2F9B288A1 | ||||||
1.11~1.32 | 1.317.777 | D434CE9BC9AA04C0CDF834DAF82D5A3D | ||||||
1.50~1.54 | 1.317.505 | C0A0FE2D84FB7A68C96A4FB07401286C | ||||||
1.60~1.70 | 697.758 | 44B0B9B26FBF5FC1EB9045E5349EC58A | ||||||
1.80~1.82 | 736.754 | 9877952A1CCB9A032B8706E21DF084E9 | ||||||
1.90 | 752.563 | 835647C1B7C921109912DA92EC557E15 | ||||||
1.92~1.94 | 752.564 | 7B056E396B5ECBF2B969A71D31C6EB6E | ||||||
2.00~2.01 | 30.170 | 4C5F6FEAC323C9DF834C91171DB617AD | XMB Icons moved to the new container: icontex.qrc to allow Static PlayStation 3 Theme (P3T) support | |||||
2.10~2.36 | 30.318 | BAD026CDEA08D3922A2758FC57BC04ED | ||||||
2.40~2.43 | 29.711 | 6F035289BD16E3243C9049F87BF08336 | ||||||
2.50~2.60 | 29.705 | 848AEF795AE0A22B95398DC89D294654 | ||||||
2.70~2.80 | 29.495 | 8B91CD5744D56A64D26D077CF3DCED3E | ||||||
3.00~3.21 | 32.820 | EECFD7C3B62ECB2169AEC89F9ABEC3C6 | ||||||
3.30 | 32.912 | 3B4BD372A29B2FF36A15A0F6D0CB1482 | ||||||
3.40~3.42 | 32.229 | D33497D781EAAA32A4B98B684C073E7D | ||||||
3.50~3.74 | 32.171 | 97342FFE4E3B427E9C2133C1BB6A3BB4 | 33 | 3 | 22 | 1 | 1 | |
4.00~4.01 | 32.313 | 653256BA53207780962A33D1E64A7758 | Bug ? | |||||
4.10~4.89 | 32.171 | 97342FFE4E3B427E9C2133C1BB6A3BB4 | 33 | 3 | 22 | 1 | 1 | Back to 3.50 version |
File Groups[edit | edit source]
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
Enviroments[edit | edit source]
The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract
Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment
Access path | Enviroment | Enviroment setting files | Notes | ||||||
---|---|---|---|---|---|---|---|---|---|
inside icons.qrc | inside lines.qrc | ||||||||
ICONS.mnu | BACKGROUND.mnu | HDR.mnu | LINE1.mnu | PARTICLES.mnu | PARTICLES_SPE.mnu | PARTICLES_UI.mnu | |||
/*.mnu | Base settings | Yes | Yes | Yes | Yes | Yes | Yes | Yes | In the root of .qrc container |
/override/black/*.mnu | ? | Yes | Yes | Yes | Yes | Yes | No | No | ? |
/override/bright/*.mnu | ? | Yes | Yes | Yes | Yes | No | No | No | ? |
/override/yoake/*.mnu | Main XMB | Yes | Yes | Yes | Yes | Yes | No | No | First quarter of the day (Dawn) |
/override/day/*.mnu | Main XMB | Yes | Yes | Yes | Yes | Yes | No | No | Second quarter of the day (Day) |
/override/higure/*.mnu | Main XMB | Yes | Yes | Yes | Yes | Yes | No | No | Third quarter of the day (Sunset) |
/override/night/*.mnu | Main XMB | Yes | Yes | Yes | Yes | Yes | No | No | Fourth quarter of the day (Night) |
/override/coldboot1/*.mnu | PS3 Boot screen (old) ? | Yes | Yes | Yes | Yes | Yes | No | No | In older firmwares, without coldboot.raf |
/override/coldboot2/*.mnu | PS3 Boot screen (new) ? | Yes | Yes | Yes | Yes | Yes | No | No | Overlayered with coldboot.raf |
/override/coldboot3/*.mnu | ? | Yes | No | No | No | No | No | No | ? |
/override/coldboot4/*.mnu | ? | Yes | No | No | No | No | No | No | ? |
/override/coldboot5/*.mnu | ? | Yes | No | No | No | No | No | No | ? |
/override/gameboot1/*.mnu | Game Boot screen ? | Yes | Yes | Yes | Yes | No | No | No | Related with anim_gameboot_BG1 ?. See custom_render_plugin.sprx/.rco animations |
/override/gameboot2/*.mnu | Game Boot screen ? | Yes | Yes | Yes | Yes | No | No | No | Related with anim_gameboot_BG2 ?. See custom_render_plugin.sprx/.rco animations |
/override/gameboot3/*.mnu | Game Boot screen ? | Yes | Yes | Yes | Yes | Yes | No | No | Related with anim_gameboot_BG3 ?. See custom_render_plugin.sprx/.rco animations |
/override/gameboot4/*.mnu | Game Boot screen ? | Yes | Yes | Yes | Yes | Yes | No | No | Related with anim_gameboot_BG4 ?. See custom_render_plugin.sprx/.rco animations |
/override/gameboot5/*.mnu | Game Boot screen ? | Yes | Yes | Yes | Yes | No | No | No | Related with anim_gameboot_BG5 ?. See custom_render_plugin.sprx/.rco animations |
/override/welcome1/*.mnu | ? | Yes | Yes | Yes | Yes | Yes | No | No | "epilepsy warning" screen ? |
/override/welcome2/*.mnu | ? | Yes | Yes | Yes | Yes | Yes | No | No | "epilepsy warning" screen ? |
/override/initial_setting/*.mnu | ? | Yes | Yes | Yes | Yes | No | No | No | settings used BEFORE coldboot1 changes them |
/override/music_1/*.mnu | Music player | Yes | Yes | Yes | Yes | Yes | No | No | one of the 3 animations availables inside music player (the others are Canyon.qrc and Earth.qrc) |
/override/music_2/*.mnu | ? | Yes | No | No | No | No | No | No | ? |
Ambiental ? filter[edit | edit source]
widgets/other/amb.bmp
This image is associated with the backgrounds (they matches in colors). Is used by the XMB as the "monthly color filters" and as a "day/night brightness filter". This filters changes the colors of XMB icons, side menu, etc...
Each pixel is a color filter, the image is composed by 12 rows (one row per month), and each row contains 16 pixels with brightness variations of the base color. It seems to be 1 pixel for every hour of the day with sunlight (not including the 8 hours to sleep)
The 8 hours at night doesnt have brigtness changes (the image only has 16 pixels of width instead of the 24 hours of a day)
Texture env? filter[edit | edit source]
widgets/other/texenv.dds
Speculative
MNU Settings[edit | edit source]
See: lines.qrc
Examples are from firmware 4.76
ICONS.mnu[edit | edit source]
#MNU_1.0 ATTN DIFF:float:2 ATTN ENV:float:0.74 ATTN SPEC1:float:2 ATTN SPEC2:float:2 SPEC1 POW:float:100 SPEC2 POW:float:30 LIT1 ANG Z:float:22.8 LIT1 ANG X:float:-32.4 LIT2 ANG Z:float:60 LIT2 ANG X:float:135 AMB R:float:0.74 AMB G:float:0.8 AMB B:float:0.9 REFR R:float:-0.032 REFR G:float:-0.038 REFR B:float:-0.048 REFR SCL:float:10 REFR BLUR:float:0.12 REFR TWEAK:float:0.11 PAR SCL:float:0 SHADOW STREN:float:0.02 SHADOW X:float:0.07 SHADOW Y:float:0.047 EXPOSE:float:0.82 MULTI SAMP:float:0.5 MULTI ROT:float:30 SS METHOD:int:0 MIP BIAS:float:0
Additionally, this settings only appears on some of the ICONS.mnu files used for overrides (the base ICONS.mnu located at root doesnt have them)
#MNU_1.0 SCALE:float:145.3 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 LIT WIDGET:int:1 TIME COLOR MIX:float:0.555496 GLASS:float:0.0952192 EYE(000):int:0 DRAW ALL:int:0 NOR Z:float:1
- Notes
- ATTN = attenuation ?
- SPEC = specular map ?
- LIT = point lights 1 & 2 ?
- AMB = ambient light ?
- REFR = refraction ?
- NOR z = normal vector ?
- EXPOSE = exposure ? (used to control brightness)
- EYE(000) = o0 ?
MNU Override Settings[edit | edit source]
ICONS.mnu | Notes (how works in plain words) | |
---|---|---|
override/yoake/ | ATTN DIFF:float:3.12367 ATTN ENV:float:0.107345 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:2.45394 SPEC1 POW:float:44.8563 SPEC2 POW:float:74.1114 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:357.462 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:352.462 AMB R:float:1.05025 AMB G:float:1.05025 AMB B:float:1.05025 REFR SCL:float:11.5655 REFR TWEAK:float:0.0416622 TIME COLOR MIX:float:0.555496 GLASS:float:0.0952192 SHADOW STREN:float:0 EXPOSE:float:1.1574 |
First period of the day The brightness changes to, bla, bla bla... Any other notes |
override/day/ | ATTN DIFF:float:3.12367 ATTN ENV:float:0.107345 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:2.45394 SPEC1 POW:float:44.8563 SPEC2 POW:float:74.1114 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:289.969 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:289.969 AMB R:float:1.05025 AMB G:float:1.05025 AMB B:float:1.05025 REFR SCL:float:11.5655 REFR TWEAK:float:0.0416622 TIME COLOR MIX:float:0.486059 GLASS:float:0.152523 SHADOW STREN:float:0 EXPOSE:float:1.1574 |
|
override/higure/ | ATTN DIFF:float:3.12367 ATTN ENV:float:0.107345 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:2.45394 SPEC1 POW:float:44.8563 SPEC2 POW:float:74.1114 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:184.98 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:179.981 AMB R:float:1.05025 AMB G:float:1.05025 AMB B:float:1.05025 REFR SCL:float:11.5655 REFR TWEAK:float:0.0416622 TIME COLOR MIX:float:0.555496 GLASS:float:0.0952192 SHADOW STREN:float:0 EXPOSE:float:1.1574 |
|
override/night/ | ATTN DIFF:float:3.12367 ATTN ENV:float:0.107345 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:2.45394 SPEC1 POW:float:44.8563 SPEC2 POW:float:74.1114 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:92.4901 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:84.9909 AMB R:float:1.05025 AMB G:float:1.05025 AMB B:float:1.05025 REFR SCL:float:11.5655 REFR TWEAK:float:0.0416622 TIME COLOR MIX:float:0.61799 GLASS:float:0.0624733 SHADOW STREN:float:0 EXPOSE:float:1.1574 |
|
override/initial_setting/ | SCALE:float:145.3 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 LIT WIDGET:int:1 AMB R:float:0.25 AMB G:float:0.25 AMB B:float:0.3 EYE(000):int:0 DRAW ALL:int:0 |
|
override/black/ | SCALE:float:145.3 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:39.5278 LIT1 ANG X:float:-1.30146 AMB R:float:0.25 AMB G:float:0.254625 AMB B:float:0.3074 EYE(000):int:0 DRAW ALL:int:0 |
|
override/bright/ | SCALE:float:134.293 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.4 LIT1 ANG X:float:-40.3998 LIT WIDGET:int:1 AMB R:float:0.231058 AMB G:float:0.231058 AMB B:float:0.3 EYE(000):int:0 EXPOSE:float:0.82 DRAW ALL:int:0 |
|
override/coldboot1/ | ATTN DIFF:float:3.87783 ATTN ENV:float:0.0531163 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:30.4719 SPEC1 POW:float:44.8563 SPEC2 POW:float:84.3962 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:289.969 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:284.97 AMB R:float:0.41588 AMB G:float:0.358168 AMB B:float:0.530854 REFR SCL:float:16.6428 TIME COLOR MIX:float:0 GLASS:float:0.127162 |
|
override/coldboot2/ | ||
override/coldboot3/ | SCALE:float:1 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 AMB R:float:0.41588 AMB G:float:0.358168 AMB B:float:0.530854 EYE(000):int:0 DRAW ALL:int:0 NOR Z:float:1 |
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override/coldboot4/ | SCALE=[1] SPACING-1=[200] SPACING-2=[200] X=[-795.774] Y=[171.426] Z=[0] ATTN DIFF=[2] ATTN ENV=[0.74] ATTN SPEC1=[3] ATTN SPEC2=[4] SPEC1 POW=[70] SPEC2 POW=[74] LIT1 ANG Z=[36.3998] LIT1 ANG X=[-40.4] LIT2 ANG Z=[60] LIT2 ANG X=[135] LIT WIDGET=[1] AMB R=[0.41588] AMB G=[0.358168] AMB B=[0.530854] REFR R=[-0.032] REFR G=[-0.038] REFR B=[-0.048] REFR SCL=[10] REFR BLUR=[0.12] PAR SCL=[0] EYE(000)=[0] SHADOW STREN=[0.02] SHADOW X=[0.07] SHADOW Y=[0.047] EXPOSE=[0.82] DRAW ALL=[0] MULTI SAMP=[0.5] MULTI ROT=[30] SS METHOD=[0] |
|
override/coldboot5/ | ||
override/gameboot1/ | SCALE:float:139.025 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 LIT WIDGET:int:1 AMB R:float:0.237254 AMB G:float:0.237101 AMB B:float:0.300612 EYE(000):int:0 DRAW ALL:int:0 |
|
override/gameboot2/ | SCALE:float:134.091 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN DIFF:float:1 ATTN SPEC1:float:1 ATTN SPEC2:float:1 EYE(000):int:0 SHADOW STREN:float:0.0 SHADOW X:float:0.0 SHADOW Y:float:0.0 EXPOSE:float:1.15 DRAW ALL:int:0 |
|
override/gameboot3/ | ATTN DIFF:float:1 ATTN SPEC1:float:1 ATTN SPEC2:float:1 TIME COLOR MIX:float:0 GLASS:float:0 SHADOW STREN:float:0 SHADOW X:float:0 SHADOW Y:float:0 EXPOSE:float:1.15 |
|
override/gameboot4/ | ||
override/gameboot5/ | SCALE:float:145.3 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 LIT WIDGET:int:1 AMB R:float:0.25 AMB G:float:0.25 AMB B:float:0.3 EYE(000):int:0 DRAW ALL:int:0 |
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override/welcome_1/ | ATTN DIFF:float:3.87783 ATTN ENV:float:0.0531163 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:1.5727 SPEC1 POW:float:44.8563 SPEC2 POW:float:11.9068 LIT1 ANG Z:float:27.4971 LIT1 ANG X:float:92.4901 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:84.9909 AMB R:float:7.05436 AMB G:float:4.818 AMB B:float:10 REFR R:float:-0.0139942 REFR SCL:float:16.6428 TIME COLOR MIX:float:0.597158 GLASS:float:1 |
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override/welcome_2/ | ATTN DIFF:float:3.87783 ATTN ENV:float:0.0531163 ATTN SPEC1:float:0.484729 ATTN SPEC2:float:30.4719 SPEC1 POW:float:44.8563 SPEC2 POW:float:84.3962 LIT1 ANG Z:float:22.4976 LIT1 ANG X:float:289.969 LIT2 ANG Z:float:282.47 LIT2 ANG X:float:284.97 AMB R:float:0.007693 AMB G:float:3.40167 AMB B:float:7.49177 REFR R:float:-0.000106812 REFR G:float:-0.000106812 REFR B:float:-0.000106812 REFR SCL:float:16.6428 TIME COLOR MIX:float:0 GLASS:float:1 MULTI SAMP:float:1.60936 |
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override/music_1/ | SCALE:float:145.301 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 LIT WIDGET:int:1 AMB R:float:0.25 AMB G:float:0.25 AMB B:float:0.3 EYE(000):int:0 EXPOSE:float:1 DRAW ALL:int:0 |
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override/music_2/ | SCALE:float:145.301 SPACING-1:float:200 SPACING-2:float:200 X:float:-795.774 Y:float:171.426 Z:float:0 ATTN SPEC1:float:3 ATTN SPEC2:float:4 SPEC1 POW:float:70 SPEC2 POW:float:74 LIT1 ANG Z:float:36.3998 LIT1 ANG X:float:-40.4 AMB R:float:0.25 AMB G:float:0.25 AMB B:float:0.3 EYE(000):int:0 DRAW ALL:int:0 |
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ICONS.mnu | Notes (how works in plain words) |
File list[edit | edit source]
(fw 4.46)
|