Difference between revisions of "Emulation"

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For backwards- and crossproduct compatibility, several files in dev_flash are available/used.
+
{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulators]], [[PS2 Emulators]], [[PSP Emulators]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}}
 +
----
  
== ps1emu ==
+
=Introduction=
Note: not available in early Tool/DECR and Debug/DEX firmwares (does not have dev_flash/ps1emu or ps2emu folder. dev_flash/vsh/etc/version.txt & index.dat say: ¨ps1emu:NA@NA: ps2emu:NA@NA: ps2gxemu:NA@NA: emerald:NA@NA: bdp:NA@NA:¨).
 
  
=== Files ===
+
=Links=
  ps1_emu.self      (1.02++)
+
*[[PS1 Emulation]]
  ps1_netemu.self  (1.70++)
+
*[[PS1 Savedata]]
  ps1_newemu.self  (2.10++)
+
*[[PS1 Classics Emulator Compatibility List]]
  ps1_rom.bin      (2.10++)  CRC32: D5FF6273 / CRC16: 111D (file is same as in 4.11 and all versions in between)
+
*[[PS2 Emulation]]
 +
*[[PS2 Savedata]]
 +
*[[PS2 Classics Emulator Compatibility List]]
 +
*[[PSP Emulation]]
 +
*[[PSP Savedata]]
 +
*[[PSP Emulator Compatibility List]]
 +
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats
  
* 1.70:
+
=XMB settings related with emulators=
**Added the ability to play original PlayStation format games downloaded from the PlayStation Store.
+
<div style="float:right">[[File:XMB PS1PS2PSP game settings.jpg|400px|thumb|right|XMB game settings related with PS1, PS2, PSP emulators]]</div>
**Added rumble functionality for USB accessories which support it when playing PS2 games.
+
See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]
**Saved data from PlayStation format software now usable on both PSP and PS3 systems.
 
**Backwards compatibility for PS1 and PS2 games was improved.
 
  
* 2.10:
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuUpConvert''')
**Users can now play PlayStation game discs on a PSP with remote play (this feature was not announced).
+
**'''[Off]''' - Disable upscaled output.
**Backwards compatibility for PS1 and PS2 games was improved (Update was also unannounced but evident in Sony's backwards compatibility search site).
+
**'''[Normal]''' - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
 +
**'''[Full]''' - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
  
Note: since 2.10++ all 3 ps1 emulators, ps1_emu.self, ps1_netemu.self, ps1_newemu.self uses the since then added ps1_rom.bin biosfile.
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Smoothing]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuSmoothing''')
 +
**'''[Off]''' - Disable smoothing
 +
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
  
==== arguments ====
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuViewmode''')
 +
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
 +
**'''[Normal]'''
 +
**'''[Full Screen]'''
  
From multiman.cpp source (line 2502) http://code.google.com/p/multiman/source/browse/source/multiman.cpp?r=8c5b662f1c54d4f95f646949cae3d033b15b1a2e
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemu3dDisplay''' and '''pspemu3dDepthAdjust''')
 +
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
 +
**'''[Off]'''
 +
**'''[On]'''
 +
***'''[7]''' (Strong)
 +
***'''[6]'''
 +
***'''[5]''' (Normal)
 +
***'''[4]'''
 +
***'''[3]'''
 +
***'''[2]'''
 +
***'''[1]''' (Weak)
  
{
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeCh''')
char* launchargv[9];
+
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
memset(launchargv, 0, sizeof(launchargv));
+
**'''[Automatic]'''
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
+
**'''[1]'''
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
+
**'''[6]'''
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082");
+
**'''[11]'''
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1600");
 
launchargv[4] = (char*)malloc(10); strcpy(launchargv[4], app_path);
 
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1");
 
launchargv[6] = (char*)malloc( 2); strcpy(launchargv[6], "2"); // full screen on/off = 2/1
 
launchargv[7] = (char*)malloc( 2); strcpy(launchargv[7], "1"); // smoothing on/off = 1/0
 
launchargv[8] = NULL;
 
unload_modules();
 
exitspawn((const char*) "/dev_flash/ps1emu/ps1_netemu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
 
}
 
else
 
{
 
char* launchargv[7];
 
memset(launchargv, 0, sizeof(launchargv));
 
launchargv[0] = (char*)malloc(strlen(mc1)+1); strcpy(launchargv[0], mc1);
 
launchargv[1] = (char*)malloc(strlen(mc2)+1); strcpy(launchargv[1], mc2);
 
launchargv[2] = (char*)malloc( 5); strcpy(launchargv[2], "0082"); // region
 
launchargv[3] = (char*)malloc( 5); strcpy(launchargv[3], "1200");
 
launchargv[4] = (char*)malloc( 2); strcpy(launchargv[4], "1"); // full screen on/off = 2/1
 
launchargv[5] = (char*)malloc( 2); strcpy(launchargv[5], "1"); // smoothing on/off = 1/0
 
launchargv[6] = NULL;
 
unload_modules();
 
exitspawn((const char*) "/dev_flash/ps1emu/ps1_emu.self", (char* const*)launchargv, NULL, NULL, 0, 1001, SYS_PROCESS_PRIMARY_STACK_SIZE_1M);
 
}
 
  
===== ps1_emu.self =====
+
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeWlan''')
 +
**Sets whether or not to use ad hoc mode over a wireless LAN
 +
**'''[Off]'''
 +
**'''[On]'''
  
{| class="wikitable"
+
<!--
|-
+
The setting "PSP EMU Menu" (with options: Off/On, and description: Enable/disable the options on XMB described above) doesnt appears on [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29]] and is not clear in which firmwares or PS3 models is supposed to appear
! 7 arguments !! Name !! Example !! Notes
+
-->
|-
 
| argv[0] || self starting location || dev_flash/ps1emu/ps1_emu.self ||
 
|-
 
| argv[1] || VM1-1 location || dev_hdd0/savedata/vmc/filename1.VM1 ||
 
|-
 
| argv[2] || VM1-2 location || dev_hdd0/savedata/vmc/filename2.VM1 ||
 
|-
 
| argv[3] || Regionnumber/TargetID || 0082 ||
 
|-
 
| argv[4] || unknown || 1200 ||
 
|-
 
| argv[5] || unknown || 1 ||
 
|-
 
| argv[6] || unknown || 0 ||
 
|-
 
|}
 
  
===== ps1_netemu.self =====
+
=Resolution=
 
+
== PS1 Native resolution ==
{| class="wikitable"
 
|-
 
! 7 arguments !! Name !! Example !! Notes
 
|-
 
| argv[0] || self starting location || dev_flash/ps1emu/ps1_netemu.self ||
 
|-
 
| argv[1] || ISO.BIN.EDAT location || ||
 
|-
 
| argv[2] || unknown || ||
 
|-
 
| argv[3] || unknown || ||
 
|-
 
| argv[4] || unknown || ||
 
|-
 
| argv[5] || unknown || ||
 
|-
 
| argv[6] || unknown || ||
 
|-
 
|}
 
 
 
===== ps1_newemu.self =====
 
 
 
{| class="wikitable"
 
|-
 
! 9 arguments !! Name !! Example !! Notes
 
|-
 
| argv[0] || self starting location || dev_flash/ps1emu/ps1_newemu.self ||
 
|-
 
| argv[1] || VM1-1 location || dev_hdd0/savedata/vmc/filename1.VM1 ||
 
|-
 
| argv[2] || VM1-2 location || dev_hdd0/savedata/vmc/filename2.VM1 ||
 
|-
 
| argv[3] || Regionnumber/TargetID || 0082 ||
 
|-
 
| argv[4] || unknown || 600 ||
 
|-
 
| argv[5] || unknown || null/empty ||
 
|-
 
| argv[6] || unknown || 1 ||
 
|-
 
| argv[7] || unknown || 2 ||
 
|-
 
| argv[8] || unknown || 2 ||
 
|-
 
|}
 
 
 
==== Savegames ====
 
Location: /dev_hdd0/savedata/vmc <br />
 
Note: capitalisation of filename is important: name it xxx.VM1 instead of xxxx.vm1 (e.g. Internal Memory Card.VM1 for PSX/PSone, Internal Memory Card.VM2 for PS2/PStwo)
 
 
 
The .VMx files appear to be raw memory card data:
 
* [[Game_Saves#Virtual_Memory_Card_PS1_.28.VM1.29 | .VM1 Playstation 1 Memory cards]] can be edited by [http://www.psdevwiki.com/files/devtools/MemcardRex/ MemcardRex]<!--// [[http://www.mediafire.com/?wf82vc4oeb932w3 MemcardRex v1.5]] //-->
 
* [[Game_Saves#Virtual_Memory_Card_PS2_.28.VM2.29 | .VM2 Playstation 2 Memory cards]] can be edited by [http://www.psdevwiki.com/files/devtools/mymc/ mymc]<!--// [[http://www.csclub.uwaterloo.ca:11068/mymc/ mymc]] //-->
 
 
 
=== Regioning ===
 
{|class="wikitable"
 
|-
 
! PS1<br />DiscID's !! PS1<br />Region !! PS3<br />SKU suffix !! PS3<br />TargetID's
 
|-
 
| SLPS<br />SLPM<br />SIPS<br />PAPX<br />PCPX || [http://en.wikipedia.org/wiki/NTSC-J NTSC-J]<br />(Japan&nbsp;and&nbsp;Asia) || 00 (Japan)<br />05 (South Korea)<br />06 (Singapore / Malaysia)<br />07 (Taiwan)<br />09 (China)<br />12 (Hong Kong) || 0x83<br />0x86<br />0x8A<br />0x8B<br />0x8D
 
|-
 
| SLUS<br />SCUS<br />SCUD<br />SLUD<br />PBPX<br />LSP || [http://en.wikipedia.org/wiki/NTSC NTSC-U/C]<br />(North&nbsp;America) || 01 (North America)<br />11 (Mexico) || 0x84<br />0x88
 
|-
 
| SLES<br />SCES<br />SCED<br />SLED || [http://en.wikipedia.org/wiki/PAL PAL]<br />(Europe&nbsp;and&nbsp;Oceania) || 02 (Australia / New Zealand)<br />03 (U.K. / Ireland)<br />04 (Europe / Middle East / Africa)<br />08 (Russia / India) || 0x89<br />0x87<br />0x85<br />0x8C
 
|-
 
| SLPS<br />SLPM<br />SIPS<br />PAPX<br />PCPX<br />SLUS<br />SCUS<br />SCUD<br />SLUD<br />PBPX<br />LSP<br />SLES<br />SCES<br />SCED<br />SLED || Region Free || Debugging Station || 0x82
 
|-
 
|}
 
==== DiscID explained ====
 
* The first letter indicates the storage format (always S=CD/DVD for PSX/PSone and PS2/PStwo, for PS3 it is B=Bluray).
 
* The second letter indicates if the game is first party (C = Sony), or licensed from third party (L = others).
 
* The third letter indicates: A=Asia, P or J=Japan, U=United States, or E=Europe (K = HongKong).
 
* The last letter indicates the type: D = Demo, S = Full Retail Game, M = ?.
 
Note that for some third party games, Sony may take it and repackage with appropriate material for other territories, thus the game become first party as well.
 
 
 
DiscID ([[Productcode]]) reference: http://sonyindex.com/ <br />
 
e.g. PS3 Bluray:
 
Japan    [BCAS, BCJS, BLAS, BLJM, BLJS]
 
US      [BCUS, BLUS, BCUD]
 
EU      [BCES, BLES, BCED]
 
HongKong [BCKS, BLKS, BCKD]
 
 
 
Sidestep, PSVita uses PCSF / PCSB : http://forum.trophies-ps3.de/spiele-and-trophaeen/90720-die-vita-pcsf-pcsb-liste.html (Sony = f = first party, B = backparty release ?)
 
 
 
===== DiscID ([[Productcode]]) in ps1_emu =====
 
 
 
{|class="wikitable sortable"
 
|-
 
! ID in emu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
 
|-
 
| SLPS_023.64 || Jap || SLPS-02364 || Chrono Cross [Disc1of2] || 1 || 40b572aa || 0000001500000003 || 1.02++
 
|-
 
| SLPS_023.65 || Jap || SLPS-02365 || Chrono Cross [Disc2of2] || 1 || 55e87206 || 0000001500000003 || 1.02++
 
|-
 
| SLPM_860.28 || Jap || SLPM-86028 || Final Fantasy IV || 3 || 770f6f03 || 00000004000000c8 || 1.02++
 
|-
 
| SLPS_000.13 || Jap || SLPS-00013 || Raiden Project || 3 || 9dc97376 || 00000004000000c8 || 1.02++
 
|-
 
| SLPS_023.61 || Jap || SLPS-02361 || Touge Max G || 1 || c1556eb3 || 0000000100000001 || 1.02++
 
|-
 
| SLPS_013.43 || Jap || SLPS-01343 || Rebus || 1 || 2b2270f6 || 0000000100000080 || 1.02++
 
|-
 
| SLPS_007.70 || Jap || SLPS-00770 || Final Fantasy Tactics || 1 || ba3573e7 || 0000000100000010 || 1.02++
 
|-
 
| SLPS_017.72 || Jap || SLPS-01772 || Squaresoft Data Disc 2 [Chocobo no Fushigi na Dungeon 2 Bonus Disc] || 2 || 3e6e7597 || 00000007fffffa00 || 1.02++
 
|-
 
| SLPS_035.01 || Jap || SLPS-03501 || Final Fantasy II [Final Fantasy I+II - Premium Package] || 1 || 47146c30 || 0000001500000003 || 1.02++
 
|-
 
| SLPS_035.02 || Jap || SLPS-03502 || Final Fantasy II || 1 || 32256c55 || 0000001500000003 || 1.02++
 
|-
 
| SLPS_023.71 || Jap || SLPS-02371 || Fever - Sankyo Koushiki Pachinko Simulation || 1 || d59774b8 || 0000000100000020 || 1.02++
 
|-
 
| SLPS_007.50 || Jap || SLPS-00750 || Xevious 3D-G+ || 1 || edad71d8 || 0000000100000040 || 1.02++
 
|-
 
| SLPS_007.00 || Jap || SLPS-00700 || Final Fantasy VII [Disc1of3] || 1 || 14dd7664 || 0000001500000003 || 1.02++
 
|-
 
 
 
 
 
| SLPS_007.01 || Jap || SLPS-00701 || Final Fantasy VII [Disc2of3] || 1 || 498a7601 || 0000001500000003 ||
 
|-
 
| SLPS_007.02 || Jap || SLPS-00702 || Final Fantasy VII [Disc3of3] || 1 || 78eb7645 || 0000001500000003 ||
 
|-
 
 
 
 
 
| SLPS_008.30 || Jap || SLPS-00830 || Ace Combat 2 || 1 || 9ea572ab || 0000001500000003 || 1.02++
 
|-
 
| SLPM_862.26 || Jap || SLPM-86226 || Glay Station - Glay Complete Works [Disc1of2] || 1 || d9fb6e40 || 00000007fffff700 || 1.02++
 
|-
 
| SLPS_034.95 || Jap || SLPS-03495 || Kamen Rider Ryuki || 3 || 76fa6c8f || 0000000800000001 || 1.02++
 
|-
 
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 171a6e8c || 0000000300000708 || 1.02++
 
|-
 
| SLPM_861.62 || Jap || SLPM-86162 || World Soccer - Jikkyou Winning Eleven 3 - Final Version || 1 || 3b716e92 || 0000000300000708 || 1.02++
 
|-
 
| SCPS_100.92 || Jap || SCPS-10092 || Doko Demo Issyo || 1 || 985c6d1c || 0000000100010000 || 1.02++
 
|-
 
| SLPM_870.56 || Jap || SLPM-87056 || World Soccer - Winning Eleven 2002 || 1 || c18c6d68 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_014.34 || Jap || SLPS-01434 || 3D Kakutou Tsukuru || 1 || 33196d96 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_021.08 || Jap || SLPS-02108 || Tron ni Kobun [Disc1of2] || 2 || fee172c6 || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_021.09 || Jap || SLPS-02109 || Tron ni Kobun [Disc2of2] || 2 || ecb1743a || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_022.27 || Jap || SLPS-02227 || Simple 1500 Series Vol.014 - The Block Kuzushi || 1 || 8212727f || 0000000100010000 || 1.02++
 
|-
 
| SLPS_027.36 || Jap || SLPS-02736 || Senkai Taisen - TV Animation Senkaiden Houshin Engi yori || 1 || 24bc6f0e || 0000000100010000 || 1.02++
 
|-
 
| SLPS_000.40 || Jap || SLPS-00040 || Tekken || 1 || 3a6f72f5 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_014.21 || Jap || SLPS-01421 || Kagero - Kokumeikan Shinshou || 1 || 5e466c72 || 0000000100010000 || 1.02++
 
|-
 
| SLPM_864.90 || Jap || SLPM-86490 || Muscle Ranking - Kinniku Banzuke - Road to Sasuke || 1 || e94570d4 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_007.52 || Jap || SLPS-00752 || Pachi-Slot Kanzen Kouryaku 1 - Universal Koushiki Guide Vol.1 || 1 || 40a7270 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || 2d507191 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_003.04 || Jap || SLPS-00304 || Noel - Not Digital [Special Edition] [Disc1of2] || 1 || b4570c7 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_003.05 || Jap || SLPS-00305 || Noel - Not Digital [Special Edition] [Disc2of2] || 1 || 2f7c6d6c || 0000000100010000 || 1.02++
 
|-
 
| SLPM_860.97 || Jap || SLPM-86097 || Jikkyou Powerful Pro Yakyuu '98 Kaimaku-ban || 1 || c15f7120 || 0000000100010000 || 1.02++
 
|-
 
| SLPM_860.98 || Jap || SLPM-86098 || Metal Gear Solid [Pilot] [Jikkyou Powerful Pro Yakyuu '98 Kaimakuban - Bonus Disc] || 1 || eb946d0a || 0000000100010000 || 1.02++
 
|-
 
| SLPS_016.09 || Jap || SLPS-01609 || Million Classic [Disc1of2] || 1 || 60f06ea0 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_016.10 || Jap || SLPS-01610 || Million Classic [Disc2of2] || 1 || e90a6ce3 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_024.12 || Jap || SLPS-02412 || Puyo Puyoon - Car-Kun to Issho || 1 || ab3b70e7 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_025.70 || Jap || SLPS-02570 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc1of2]  || 2 || c47c6d81 || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_025.71 || Jap || SLPS-02571 || Kidou Senshi Gundam - Giren no Yabou - Zeon no Keifu [Disc2of2]  || 2 || 1ede6edc || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_016.83 || Jap || SLPS-01683 || Simple 1500 Series Vol.005 - The Igo || 1 || 7ffa79b2 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_010.08 || Jap || SLPS-01008 || Einhander || 2 || a72b7071 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_023.68 || Jap || SLPS-02368 || Marvel vs. Capcom - Clash of the Super Heroes - EX Edition || 1 || 12e17661 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_024.60 || Jap || SLPS-02460 || Koudelka [Disc1of4] || 2 || aa1473a6 || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_024.61 || Jap || SLPS-02461 || Koudelka [Disc2of4] || 2 || 8cb57276 || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_024.62 || Jap || SLPS-02462 || Koudelka [Disc3of4] || 2 || 344473b8 || 0000000a00000000 || 1.02++
 
|-
 
| SLPS_024.63 || Jap || SLPS-02463 || Koudelka [Disc4of4] || 2 || 689a72b4 || 0000000a00000000 || 1.02++
 
|-
 
| SCPS_101.36 || Jap || SCPS-10136 || Gunparade March || 1 || aa4070a9 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_017.17 || Jap || SLPS-01717 || Bomberman || 1 || ead56ab7 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_024.69 || Jap || SLPS-02469 || DX Jinsei Game III - The Game of Life || 1 || 302c70d1 || 0000000900000001 || 1.02++
 
|-
 
| SLPM_869.63 || Jap || SLPM-86963 || DX Jinsei Game IV - The Game of Life || 1 || aef26b24 || 0000000900000001 || 1.11+
 
|-
 
| SLPS_001.94 || Jap || SLPS-00194 || Wizard's Harmony || 1 || b01d7540 || 0000000c00000002 || 1.02++
 
|-
 
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 77327123 || 0000001000063fe1 || 1.02++
 
|-
 
| SLPS_005.50 || Jap || SLPS-00550 || Shin Super Robot Taisen || 1 || 505971b4 || 0000001000063fe1 || 1.02++
 
|-
 
| SLPS_007.87 || Jap || SLPS-00787 || Shin Super Robot Taisen [Special Edition] || 1 || cf9d72df || 0000001000063fe1 || 1.02++
 
|-
 
| SLPM_871.87 || Jap || SLPM-87187 || DX Jinsei Game V - The Game of Life || 1 || ed346cdc || 0000000900000001 || 1.02++
 
|-
 
| SLPM_863.81 || Jap || SLPM-86381 || Muscle Ranking - Kinniku Banzuke Vol.1 - Ore ga Saikyou no Otoko da! || 1 || f04b7147 || 000000101090c229 || 1.02++
 
|-
 
| SLPS_004.77 || Jap || SLPS-00477 || Wing Commander III - Heart of the Tiger [Disc1of4] || 1 || 448373e5 || 0000000d00000001 || 1.02++
 
|-
 
| SLPS_016.11 || Jap || SLPS-01611 || Mikagura Shoujo Tanteidan [Disc1of4] || 1 || 68ed73d3 || 0000000c00000004 || 1.02++
 
|-
 
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || d046df5 || 0000000100010000 || 1.02++
 
|-
 
| SLPM_862.68 || Jap || SLPM-86268 || Taikou Risshiden III || 1 || 5af46e00 || 0000000100010000 || 1.02++
 
|-
 
| SLPS_017.74 || Jap || SLPS-01774 || Next Tetris, The || 1 || affd73f0 || 0000000100000001 || 1.02++
 
|-
 
| SLPS_005.55 || Jap || SLPS-00555 || Soul Edge || 1 || 9faf7086 || 00000005000000c8 || 1.02++
 
|-
 
| SLPM_863.17 || Jap || SLPM-86317 || J.League 1999 Perfect Striker || 1 || 4e437226 || 0000000600000064 || 1.02++
 
|-
 
| unknown ||  || ||  || 1 || cf07737f || 0000001400000004 || 1.02++
 
|-
 
 
 
 
 
| unknown ||  ||  || || 1 || 18fd70a4 || 0000000c00000004 ||
 
|-
 
| SLPS_017.60 || Jap || SLPS-01760 || Janpai Yuugi '99 - Tanuki no Kawazanyou || 1 || c24577b9 || 0000000c00000004 || 1.02++
 
|-
 
| SLPS_013.24 || Jap || SLPS-01324 || Thoroughbred Breeder - Sekai Seiha-hen || 1 || 5a7f712a || 0000000100000080 || 1.02++
 
|-
 
| SLPS_004.58 || Jap || SLPS-00458 || Simulation Zoo || 1 || 9f7d6e65 || 0000000100000200 || 1.02++
 
|-
 
| SLPS_008.31 || Jap || SLPS-00831 || Hatsukoi Barentain || 1 || b3127504 || 0000000c00000004 || 1.02++
 
|-
 
| SLPS_005.90 || Jap || SLPS-00590 || Voice Paradice Excella [Disc1of2] || 1 || c0d67577 || 0000000c00000004 || 1.02++
 
|-
 
 
 
 
 
| SLPS_018.80 || Jap || SLPS-01880 || Final Fantasy VIII [Disc1of4] || 1 || d8446e20 || 0000001500000003 ||
 
|-
 
| SLPS_018.81 || Jap || SLPS-01881 || Final Fantasy VIII [Disc2of4] || 1 || d4c76d1b || 0000001500000003 ||
 
|-
 
| SLPS_018.82 || Jap || SLPS-01882 || Final Fantasy VIII [Disc3of4] || 1 || 18126e07 || 0000001500000003 ||
 
|-
 
| SLPS_018.83 || Jap || SLPS-01883 || Final Fantasy VIII [Disc4of4] || 1 || 12376e34 || 0000001500000003 ||
 
|-
 
| SLPS_010.50 || Jap || SLPS-01050 || Namco Museum Encore || 1 || bdac756e || 0000001500000003 ||
 
|-
 
| SCPS_101.38 || Jap || SCPS-10138 || Bealphareth || 1 || 1d826df0 || 0000001500000003 ||
 
|-
 
| SLPS_012.99 || Jap || SLPS-01299 || Tail Concerto || 1 || e9a46c06 || 0000000100000080 ||
 
|-
 
| SLPS_018.49 || Jap || SLPS-01849 || Zen-Nippon Pro Wrestling - Ouja no Tamashii || 1 || e7bc6eee || 0000001500000003 ||
 
|-
 
| SLPS_028.44 || Jap || SLPS-02844 || Digimon World 2 || 1 || 72d47009 || 0000001500000003 ||
 
|-
 
| SLPS_001.96 || Jap || SLPS-00196 || Dai-4-Ji Super Robot Taisen S || 1 || a8db7169 || 0000001500000003 ||
 
|-
 
| SLPS_013.83 || Jap || SLPS-01383 || FIFA Road to World Cup '98 || 1 || 2e3872b6 || 0000001500000003 ||
 
|-
 
| SLPS_914.44 || Jap || SLPS-91444 || Armored Core - Master of Arena [PSone Books] [Disc1of2] || 1 || b9317410 || 0000001500000003 ||
 
|-
 
| SLPS_911.10 || Jap || SLPS-91110 || Armored Core - Project Phantasma [PlayStation the Best] || 1 || 6b187157 || 0000001500000003 ||
 
|-
 
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || f5f773c5 || 0000001500000003 ||
 
|-
 
| SLPS_012.23 || Jap || SLPS-01223 || BioHazard 2 [Disc2of2] || 1 || 899673b3 || 0000001500000003 ||
 
|-
 
| SLPS_017.51 || Jap || SLPS-01751 || Elie no Atelier - Atelier Elie || 1 || bcdf6fa3 || 0000001500000003 ||
 
|-
 
| SLPS_911.80 || Jap || SLPS-91180 || Elie no Atelier - Atelier Elie [PlayStation the Best] || 1 || 8047091 || 0000001500000003 ||
 
|-
 
| SLPS_013.48 || Jap || SLPS-01348 || G-Darius || 1 || d59c6ed3 || 0000001500000003 ||
 
|-
 
| SCPS_913.25 || Jap || SCPS-91325 || Um Jammer Lammy [PSone Books] || 1 || 286070c5 || 0000001500000003 ||
 
|-
 
| SLPS_012.58 || Jap || SLPS-01258 || Yuukyuu Gensoukyoku 2nd Album || 1 || d1b173a8 || 0000001500000003 ||
 
|-
 
| SCPS_101.03 || Jap || SCPS-10103 || Robbit Mon Dieu || 1 || 6e516dad || 0000001500000003 ||
 
|-
 
| SLPM_862.47 || Jap || SLPM-86247 || Metal Gear Solid - Integral [Disc1of3] || 1 || 5ff06cad || 0000001500000003 ||
 
|-
 
| SLPM_862.48 || Jap || SLPM-86248 || Metal Gear Solid - Integral [Disc2of3] || 1 || e7796ded || 0000001500000003 ||
 
|-
 
| SLPM_862.49 || Jap || SLPM-86249 || Metal Gear Solid - Integral [Disc3of3] || 1 || 4a136c00 || 0000001500000003 ||
 
|-
 
| SLPS_012.00 || Jap || SLPS-01200 || Tomb Raider 2 || 1 || 805d73aa || 0000001500000003 ||
 
|-
 
| SCPS_100.03 || Jap || SCPS-10003 || Crime Crackers || 1 || ed04760d || 0000001500000003 ||
 
|-
 
| SCPS_100.93 || Jap || SCPS-10093 || Minna no Golf 2 || 1 || a0546cf8 || 0000001500000003 ||
 
|-
 
| SLPS_021.67 || Jap || SLPS-02167 || Echo Night #2 || 1 || e8336ff5 || 0000001500000003 ||
 
|-
 
| SLPS_006.17 || Jap || SLPS-00617 || Tomb Raider || 1 || d780729c || 0000001500000003 ||
 
|-
 
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || 50ec6c67 || 0000001500000003 ||
 
|-
 
| SCPS_100.50 || Jap || SCPS-10050 || Poporogue || 1 || d0606e35 || 0000001500000003 ||
 
|-
 
| SCPS_913.12 || Jap || SCPS-91312 || Poporogue [PSone Books] || 1 || fa176c5a || 0000001500000003 ||
 
|-
 
| SLPS_863.63 || Jap || ((SLPM-86363)) || Chaos Break || 1 || d40f7363 || 0000001500000003 ||
 
|-
 
| SLPS_006.77 || Jap || SLPS-00677 || F-1 Grand Prix '96 - Team Unei Simulation || 1 || 4ab472c3 || 0000001500000003 ||
 
|-
 
| SLPM_862.52 || Jap || SLPM-86252 || Dance Dance Revolution - 2nd Remix || 1 || 77ef6e45 || 0000001500000003 ||
 
|-
 
| SLPM_863.70 || Jap || SLPM-86370 || Dance Dance Revolution - 2nd Remix Append Club Version Vol.1 || 1 || 4f9170f4 || 0000001500000003 ||
 
|-
 
| SCPS_101.12 || Jap || SCPS-10112 || Popolocrois Monogatari II [Disc1of3] || 1 || 9d7e6dc3 || 0000001500000003 ||
 
|-
 
| SCPS_100.60 || Jap || SCPS-10060 || Rapid Racer || 1 || 4bca6fd6 || 0000001500000003 ||
 
|-
 
| SLPS_007.17 || Jap || SLPS-00717 || Tilk - Aoi Umi kara Kita Shoujo || 1 || 9f01700a || 0000001500000003 ||
 
|-
 
| SLPS_010.00 || Jsp || SLPS-01000 || Front Mission 2 || 1 || 123270ee || 0000001500000003 ||
 
|-
 
| SLPM_873.31 || Jap || SLPM-86331 || zzz_untranslated_japanese_title || 1 || fda96f69 || 0000001500000003 ||
 
|-
 
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || d5197559 || 0000001500000003 ||
 
|-
 
| SLPS_022.99 || Jap || SLPS-02299 || Derby Stallion '99 || 1 || 7b146d4e || 0000001500000003 ||
 
|-
 
| SLPM_860.86 || Jap || SLPM-86086 || World Soccer - Jikkyou Winning Eleven 3 - World Cup France '98 || 1 || 232d6e09 || 0000001500000003 ||
 
|-
 
| SLPS_018.20 || Jap || SLPS-01820 || Palm Town || 1 || f0b06d6a || 0000001500000003 ||
 
|-
 
| SLPS_012.42 || Jap || SLPS-01242 || Motteke Tamago with Ganbare Kamonohasi || 1 || c9497214 || 0000001500000003 ||
 
|-
 
| SLPS_020.38 || Jap || SLPS-02038 || Racing Lagoon || 1 || 5e9b6cfc || 0000001500000003 ||
 
|-
 
| SLPM_872.30 || Jap || SLPM-87230 || Wai Wai Kart [MajorWave 1500 Series] || 1 || c72770b2 || 0000001500000003 ||
 
|-
 
| SCPS_101.29 || Jap || SCPS-10129 || Dotchi Mecha! || 1 || 9b4e6ef0 || 0000001500000003 ||
 
|-
 
| SLPS_018.18 || Jap || SLPS-01818 || Langrisser IV & V Final Edition [Disc1of2] || 1 || 2f686de7 || 0000001500000003 ||
 
|-
 
| SLPS_018.19 || Jap || SLPS-01819 || Langrisser IV & V Final Edition [Disc2of2] || 1 || bcf36f23 || 0000001500000003 ||
 
|-
 
| SLPS_007.23 || Jap || SLPS-00723 || FEDA 2 - White Surge - The Platoon || 1 || 2e5a6fc9 || 0000001500000003 ||
 
|-
 
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || 5837561 || 0000001500000003 ||
 
|-
 
| SLPS_001.71 || Jap || SLPS-00171 || Hi-Octane || 1 || 41ce713c || 0000001500000003 ||
 
|-
 
| SCPS_180.02 || Jap || SCPS-18002 || Parappa Rapper || 1 || 9a7a70eb || 0000001500000003 ||
 
|-
 
| SLPS_022.32 || Jap || SLPS-02232 || Getter Robo Daikessen! (The Big Battle) || 1 || 5c5f712a || 0000001500000003 ||
 
|-
 
| SCPS_100.59 || Jap || SCPS-10059 || Legaia Densetsu, The || 1 || 7766b95 || 0000001500000003 ||
 
|-
 
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 233570b0 || 0000001500000003 ||
 
|-
 
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 8a387104 || 0000001500000003 ||
 
|-
 
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || 1fcb70d6 || 0000001500000003 ||
 
|-
 
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || be9670e6 || 0000001500000003 ||
 
|-
 
| SLPM_865.00 || Jap || SLPM-86500 || Dragon Quest VII - Eden no Senshitachi [Disc1of2] || 1 || ccb870ed || 0000001500000003 ||
 
|-
 
| SLPM_865.01 || Jap || SLPM-86501 || Dragon Quest VII - Eden no Senshitachi [Disc2of2] || 1 || 54e370fd || 0000001500000003 ||
 
|-
 
| SLPS_020.00 || Jap || SLPS-02000 || Final Fantasy IX [Disc1of4] || 1 || 69be6d66 || 0000001500000003 ||
 
|-
 
| SLPS_020.01 || Jap || SLPS-02001 || Final Fantasy IX [Disc2of4] || 1 || 6be16c3a || 0000001500000003 ||
 
|-
 
| SLPS_020.02 || Jap || SLPS-02002 || Final Fantasy IX [Disc3of4] || 1 || 32da6d5e || 0000001500000003 ||
 
|-
 
| SLPS_020.03 || Jap || SLPS-02003 || Final Fantasy IX [Disc4of4] || 1 || 70f66d44 || 0000001500000003 ||
 
|-
 
| SLPM_869.16 || Jap || SLPM-86916 || Dragon Quest IV - Michibikareshi Monotachi || 1 || c20e6fdd || 0000001500000003 ||
 
|-
 
 
 
 
 
 
 
| SLES_036.30 || Eur || SLES-03630 || X-Men - Mutant Academy 2 || 1 || 2f872b9 || 0000000100000001 || 1.02++
 
|-
 
| SLES_021.70 || Eur || SLES-02170 || Wu-Tang - Taste the Pain || 1 || 46846f41 || 0000000100000001 || 1.02++
 
|-
 
| SLES_028.65 || Eur || SLES-02865 || X-Men - Mutant Academy || 1 || 402a6cc3 || 0000000100000001 || 1.02++
 
|-
 
| SLES_037.36 || Eur || SLES-03736 || DragonBall Z - Ultimate Battle 22 || 1 || 49f87116 || 0000000100010000 || 1.02++
 
|-
 
| SCES_016.95 || Eur || SCES-01695 || Disney's Mulan - Animated Storybook || 1 || 1cd06fbd || 0000000b000089ea || 1.02++
 
|-
 
| SLES_019.07 || Eur || SLES-01907 || V-Rally 2 - Championship Edition || 2 || 217f73b9 || 0000000b0000c0ee || 1.02++
 
|-
 
| SLES_026.89 || Eur || SLES-02689 || Need for Speed - Porsche 2000 || 1 || 697a6c9d || 0000000100000100 || 1.02++
 
|-
 
| SLES_013.01 || Eur || SLES-01301 || Soul Reaver - Legacy of Kain || 1 || d3e2755e || 0000000b0000b722 || 1.02++
 
|-
 
| SLES_004.83 || Eur || SLES-00483 || Worms Pinball || 1 || ffae73a0 || 0000000c00000001 || 1.02++
 
|-
 
| SLES_000.99 || Eur || SLES-00099 || International Moto X || 1 || 545b76f8 || 0000000100000080 || 1.02++
 
|-
 
| SLES_018.16 || Eur || SLES-01816 || Driver || 1 || 9f5d70fb || 0000000100000080 || 1.02++
 
|-
 
 
 
 
 
| SLES_008.09 || Eur || SLES-00809 || N2O Nitrous Oxide || 1 || a28f6de2 || 0000001500000003 ||
 
|-
 
| SLES_000.82 || Eur || SLES-00082 || G-Police [Disc1of2] || 1 || 7137379 || 0000001500000003 ||
 
|-
 
| SLES_100.82 || Eur || SLES-10082 || G-Police [Disc2of2] || 1 || b7b67390 || 0000001500000003 ||
 
|-
 
| SLES_000.24 || Eur || SLES-00024 || Tomb Raider || 1 || 20a071df || 0000001500000003 ||
 
|-
 
| SCES_028.73 || Eur || SCES-02873 || Vib-Ribbon || 1 || 5aad6cad || 0000001500000003 ||
 
|-
 
 
 
 
 
 
 
| SLUS_013.82 || Usa || SLUS-01382 || X Men Mutant Academy 2 || 1 || ae74739a || 0000000100000001 || 1.10++
 
|-
 
| SLUS_010.41 || Usa || SLUS-01041 || Chrono Cross [Disc1of2] || 1 || a69371a0 || 0000001500000003 || 1.02++
 
|-
 
| SLUS_010.80 || Usa || SLUS-01080 || Chrono Cross [Disc2of2] || 1 || 868e72c8 || 0000001500000003 || 1.02++
 
|-
 
| SLUS_013.91 || Usa || SLUS-01391 || Cabela's Big Game Hunter - Ultimate Challenge || 1 || c8777043 || 0000000100010000 || 1.02++
 
|-
 
| SLUS_006.31 || Usa || SLUS-00631 || Kartia - The Word of Fate || 1 || 23877090 || 0000000100000080 || 1.02++
 
|-
 
| SLUS_008.62 || Usa || SLUS-00862 || Next Tetris, The || 1 || 607074ae || 0000000100000001 || 1.02++
 
|-
 
| SLUS_000.19 || Usa || SLUS-00019 || Wing Commander III - Heart of the Tiger [Disc1of4] || 1 || 32fe7217 || 0000000d00000001 || 1.02++
 
|-
 
| SLUS_005.53 || Usa || SLUS-00553 || Alundra || 1 || 1c62708d || 0000000e00000078 || 1.02++
 
|-
 
| SLUS_005.54 || Usa || SLUS-00554 || Colony Wars [Disc2of2] || 1 || 8c9670e0 || 0000000e00000078 || 1.02++
 
|-
 
| SLUS_011.04 || Usa || SLUS-01104 || Need for Speed - Porsche Unleashed || 1 || 2cf66cd6 || 0000000100000100 || 1.02++
 
|-
 
 
 
 
 
| SLUS_005.44 || Usa || SLUS-00544 || G-Police [Disc1of2] || 1 || 6fcf72df || 0000001500000003 ||
 
|-
 
| SLUS_005.56 || Usa || SLUS-00556 || G-Police [Disc2of2] || 1 || f5a872f0 || 0000001500000003 ||
 
|-
 
| SLUS_001.52 || Usa || SLUS-00152 || Tomb Raider || 1 || c06c711b || 0000001500000003 ||
 
|-
 
| SLUS_004.37 || Usa || SLUS-00437 || Tomb Raider II || 1 || cb24738b || 0000001500000003 ||
 
|-
 
| SLUS_004.35 || Usa || SLUS-00435 || Ninja - Shadow of Darkness || 1 || c1b574cf || 0000001500000003 ||
 
|-
 
| SLUS_000.38 || Usa || SLUS-00038 || FIFA '96 || 1 || cc726deb || 0000001500000003 ||
 
|-
 
|}
 
 
 
===== TitleID/DiscID in ps1_netemu =====
 
{|class="wikitable sortable"
 
|-
 
! ID in netemu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
 
|-
 
| SCPS_101.06 || Jap || SCPS-10106 || Arc the Lad III [Disc1of2] || 1 || 53226b9c || 0000001000000020 ||
 
|-
 
| SCPS_101.07 || Jap || SCPS-10107 || Arc the Lad III [Disc2of2] || 1 || 90f76b40 || 0000001000000020 ||
 
|-
 
| SLPS_018.80 || Jap || SLPS-01880 || Final Fantasy VIII [Disc1of4] || 1 || d8446e20 || 0000000000000001 ||
 
|-
 
| SLPS_018.81 || Jap || SLPS-01881 || Final Fantasy VIII [Disc2of4] || 1 || d4c76d1b || 0000000000000001 ||
 
|-
 
| SLPS_018.82 || Jap || SLPS-01882 || Final Fantasy VIII [Disc3of4] || 1 || 18126e07 || 0000000000000001 ||
 
|-
 
| SLPS_018.83 || Jap || SLPS-01883 || Final Fantasy VIII [Disc4of4] || 1 || 12376e34 || 0000000000000001 ||
 
|-
 
| SLPS_023.64 || Jap || SLPS-02364 || Chrono Cross [Disc1of2] || 4 || 40b572aa || 00000024fffffff0 ||
 
|-
 
| SLPS_023.65 || Jap || SLPS-02365 || Chrono Cross [Disc2of2] || 4 || 55e87206 || 00000024fffffff0 ||
 
|-
 
| SLPS_021.57 || Jap || SLPS-02157 || Tantei Jinguuji Saburo - Early Collection || 1 || ff40721f || 0000001a00000002 ||
 
|-
 
| SLPS_017.51 || Jap || SLPS-01751 || Elie no Atelier - Atelier Elie || 1 || bcdf6fa3 || 0000001100000001 ||
 
|-
 
| SLPS_911.80 || Jap || SLPS-91180 || Elie no Atelier - Atelier Elie [PlayStation the Best] || 1 || 8047091 || 0000001100000001 ||
 
|-
 
| SLPM_866.02 || Jap || SLPM-86602 || Blade Arts || 1 || 5a746ec3 || 0000001700000032 ||
 
|-
 
| SLPS_005.82 || Jap || SLPS-00582 || Beltlogger 9 || 3 || ba436ecc || 0000001d00000001 ||
 
|-
 
| SCPS_101.15 || Jap || SCPS-10115 || Alundra 2 || 1 || 56086c54 || 0000001200000006 ||
 
|-
 
| SLPM_860.72 || Jap || SLPM-86072 || Konami Antiques - MSX Collection Vol.3 || 1 || 4373729f || 000000120000000d ||
 
|-
 
| SCPS_180.12 || Jap || SCPS-18012 || Vib-Ribbon || 1 || dbb96c5c || 0000001000000120 ||
 
|-
 
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || f5f773c5 || 00000003000007d0 ||
 
|-
 
| SLPS_012.22 || Jap || SLPS-01222 || BioHazard 2 [Disc1of2] || 1 || 7d8d73b7 || 00000003000007d0 ||
 
|-
 
| SLPS_017.93 || Jap || SLPS-01793 || Initial D || 1 || 4fa46da5 || 00000016ffffff80 ||
 
|-
 
| SLPM_864.59 || Jap || SLPM-86459 || Sanvein [SuperLite 1500 Series] || 1 || c78a748b || 0000001000000080 ||
 
|-
 
| SLPS_026.21 || Jap || SLPS-02621 || Strider Hiryu 1 & 2 [Disc2of2] || 1 || c3157410 || 0000002800000002 ||
 
|-
 
| SCPS_100.03 || Jap || SCPS-10003 || Crime Crackers || 1 || ed04760d || 0000001100000001 ||
 
|-
 
| SCPS_180.11 || Jap || SCPS-18011 || Um Jammer Lammy || 1 || 286070c5 || 0000000000000000 ||
 
|-
 
| SLPS_018.53 || Jap || SLPS-01853 || The Adventure of Little Ralph || 1 || 9d4473e4 || 0000002a00000514 ||
 
|-
 
| SCPS_101.03 || Jap || SCPS-10103 || Robbit mon Dieu || 1 || 6e516dad || 0000002a00000514 ||
 
|-
 
| SCPS_100.47 || Jap || SCPS-10047 || Crash Bandicoot 2 || 1 || 56d97048 || 0000002a00000514 ||
 
|-
 
| SLPS_033.12 || Jap || SLPS-03312 || Shinsou Kaiten: Wanwan Umi Monogatari: Sanyo Pachinko Paradise DX || 1 || a0ce6ca9 || 0000002a00000514 ||
 
|-
 
| SLPM_861.85 || Jap || SLPM-86185 || Athena Awakening Form The Ordinary Life [Disc 1] || 1 || ebaf6f5d || 0000002a00000514 ||
 
|-
 
| SLPM_861.86 || Jap || SLPM-86186 || Athena Awakening Form The Ordinary Life [Disc 2] || 1 || 3e696c8a || 0000002a00000514 ||
 
|-
 
| SLPM_861.87 || Jap || SLPM-86187 || Athena Awakening Form The Ordinary Life [Disc 3] || 1 || 81d86e23 || 0000002a00000514 ||
 
|-
 
| SCPS_100.91 || Jap || SCPS-10091 || Ape Escape || 2 || c30f6e06 || 0000001000000004 ||
 
|-
 
| SCPS_100.99 || Jap || SCPS-10099 || Ore no Ryouri || 2 || 9502715f || 0000002a00000514 ||
 
|-
 
| SCPS_100.73 || Jap || SCPS-10073 || Crash Bandicoot 3 || 2 || 73e06e8f || 0000002a00000514 ||
 
|-
 
| SLPS_026.33 || Jap || SLPS-02633 || Sanyo Pachinko Paradise 3 || 1 || 1a696e28 || 0000002a00000514 ||
 
|-
 
| SLPS_029.88 || Jap || SLPS-02988 || Sanyo Pachinko Paradise 4 || 1 || 3fad6f38 || 0000002a00000514 ||
 
|-
 
| SLPM_866.40 || Jap || SLPM-86640 || Formation Soccer '98 - Ganbare Nippon in France [MajorWave 1500 Series] || 2 || f9db6f2d || 0000002a00000514 ||
 
|-
 
| SLPS_026.61 || Jap || SLPS-02661 || Brigandine - Grand Edition [Disc 1] || 1 || c49b6f05 || 0000002a00000514 ||
 
|-
 
| SLPS_026.62 || Jap || SLPS-02662 || Brigandine - Grand Edition [Disc 1] || 1 || 6d7d6f1b || 0000002a00000514 ||
 
|-
 
| SLPS_023.00 || Jap || SLPS-02300 || Biohazard 3 Last Escape || 2 || 9b397352 || 0000002a00000514 ||
 
|-
 
| SLPS_024.89 || Jap || SLPS-02489 || Harvest Moon: Back To Nature || 2 || 8f4676c6 || 0000002a00000514 ||
 
|-
 
| SLPS_030.87 || Jap || SLPS-03087 || Harvest Moon: Back To Nature for Girls || 2 || 30f078ac || 0000002a00000514 ||
 
|-
 
| SLPM_860.33 || Jap || SLPM-86033 || Tobal 2 || 1 || 1b467259 || 0000002a00000514 ||
 
|-
 
| SLPS_007.17 || Jap || SLPS-00717 || Tilk: Aoi Umi kara Kita Shoujo || 1 || 9f01700a || 0000001f000007d0 ||
 
|-
 
| SLPM_873.31 || Jap || SLPM-87331 || Front Mission 2 [Front Mission History] || 3 || fda96f69 || 0000000300000258 ||
 
|-
 
| SLPS_002.00 || Jap || SLPS-00200 || Battle Arena Toshinden 2 || 1 || f2a57355 || 0000001d00000001 ||
 
|-
 
| SLPS_016.26 || Jap || SLPS-01626 || Himitsu Sentai Metamor V Deluxe [Disc 1] || 1 || 70627260 || 0000001000000020 ||
 
|-
 
| SLPS_016.27 || Jap || SLPS-01627 || Himitsu Sentai Metamor V Deluxe [Disc 2] || 1 || a5c7210 || 0000001000000020 ||
 
|-
 
| SLPS_028.17 || Jap || SLPS-02817 || Fire Pro Wrestling G || 1 || 8c73710b || 0000002e00000002 ||
 
|-
 
| SLPM_871.17 || Jap || SLPM-87117 || TwinBee RPG || 1 || 51e66f74 || 0000002e00000002 ||
 
|-
 
| SCPS_100.89 || Jap || SCPS-10089 || Wild Arms - 2nd Ignition [Disc 1] || 1 || e39f71b3 || 0000000c00001388 ||
 
|-
 
| SCPS_100.90 || Jap || SCPS-10090 || Wild Arms - 2nd Ignition [Disc 2] || 1 || 68d771a3 || 0000000c00001388 ||
 
|-
 
| SLPS_017.50 || Jap || SLPS-01750 || Ehrgeiz - God Bless the Ring || 3 || 5d6c741f || 0000002d00000001 ||
 
|-
 
| SLPM_870.68 || Jap || SLPM-87068 || AI Shogi Selection [MajorWave 1500 Series] || 1 || a9f26fc8 || 0000001000000001 ||
 
|-
 
| SLPS_010.65 || Jap || SLPS-01065 || Puzzle Bobble 3 DX || 1 || 6c1f6c29 || 0000001000000002 ||
 
|-
 
| SLPS_019.90 || Jap || SLPS-01990 || SaGa Frontier 2 || 1 || 9f817715 || 0000001100000001 ||
 
|-
 
| SLPS_002.49 || Jap || SLPS-00249 || Kokumeikan - Trap Simulation Game || 1 || 17867187 || 0000001100000001 ||
 
|-
 
| SLPS_011.71 || Jap || SLPS-01171 || Samurai Spirits IV: Amakusa Revenge Special || 1 || 3c5e7167 || 0000001000000001 ||
 
|-
 
| SLPS_028.58 || Jap || SLPS-02858 || Suna no Embrace - Eden no Sato no Never || 1 || a8426b24 || 0000001100000001 ||
 
|-
 
| SLPS_030.12 || Jap || SLPS-03012 || Little Princess +1 - Maru Oukoku no Ningyou Hime 2 || 2 || 24857336 || 0000000300000032 ||
 
|-
 
| SLPM_872.84 || Jap || SLPM-87284 || Azito [MajorWave Series] || 2 || 6b607035 || 0000001100000001 ||
 
|-
 
| SLPS_001.94 || Jap || SLPS-00194 || Wizard's Harmony || 1 || b01d7540 || 0000001000000002 ||
 
|-
 
| SLPS_014.21 || Jap || SLPS-01421 || Kagerou - Kokumeikan Shinshou || 1 || 5e466c72 || 0000001100000001 ||
 
|-
 
| SLPS_013.83 || Jap || SLPS-01383 || FIFA Road to World Cup '98 || 1 || 2e3872b6 || 00000003000005dc ||
 
|-
 
| SLPS_022.99 || Jap || SLPS-02299 || Kyousouba Ikusei Simulation - Derby Stallion 99 || 1 || 7b146d4e || 0000001100000001 ||
 
|-
 
| SLPS_007.77 || Jap || SLPS-00777 || Derby Stallion - Thoroughbred Simulation Game || 1 || d5197559 || 0000001100000001 ||
 
|-
 
| SLPS_031.35 || Jap || SLPS-03135 || Memorial * Series: Sunsoft Vol. 1 || 1 || 19e96efa || 0000001100000001 ||
 
|-
 
| SLPS_018.20 || Jap || SLPS-01820 || Palm Town || 1 || f0b06d6a || 00000003000000c8 ||
 
|-
 
| SLPS_012.42 || Jap || SLPS-01242 || Motteke Tamago with Ganbare Kamonohasi || 1 || c9497214 || 0000001200000014 ||
 
|-
 
| SLPM_860.95 || Jap || SLPM-86095 || The King of Fighters Kyo || 1 || 39fe7168 || 0000001100000001 ||
 
|-
 
| SLPM_863.45 || Jap ||  ||  || 1 || 20436c49 || 0000001f000001f4 ||
 
|-
 
| SCPS_100.33 || Jap ||  ||  || 1 || 660971a5 || 0000001100000001 ||
 
|-
 
| SLPM_866.13 || Jap ||  ||  || 5 || 2f647175 || 000000120000000c ||
 
|-
 
| SLPS_002.15 || Jap ||  ||  || 1 || 34c16e53 || 0000001100000001 ||
 
|-
 
| SLPS_002.16 || Jap ||  ||  || 1 || b9796ea7 || 0000001100000001 ||
 
|-
 
| SCPS_100.71 || Jap ||  ||  || 1 || 16ab6e7b || 0000001100000001 ||
 
|-
 
| SLPS_000.10 || Jap ||  ||  || 1 || b36372e0 || 0000001100000001 ||
 
|-
 
| SLPM_872.30 || Jap ||  ||  || 1 || c72770b2 || 0000001200000014 ||
 
|-
 
| SLPS_000.28 || Jap ||  ||  || 1 || 6087000 || 0000001100000001 ||
 
|-
 
| SLPS_006.40 || Jap ||  ||  || 1 || 41c872d2 || 0000001000000002 ||
 
|-
 
| SCPS_100.21 || Jap ||  ||  || 3 || 9f9b6e69 || 0000002d00000001 ||
 
|-
 
| SLPS_914.44 || Jap ||  ||  || 5 || b9317410 || 000000120000000c ||
 
|-
 
| SLPS_914.45 || Jap ||  ||  || 5 || c1007411 || 000000120000000c ||
 
|-
 
| SCPS_100.60 || Jap ||  ||  || 2 || 4bca6fd6 || 0000001f00000320 ||
 
|-
 
| SLPS_006.24 || Jap ||  ||  || 1 || 6a767294 || 0000002e00000002 ||
 
|-
 
| SLPS_018.18 || Jap ||  ||  || 1 || 2f686de7 || 0000000000000000 ||
 
|-
 
| SLPS_018.19 || Jap ||  ||  || 3 || bcf36f23 || 0000001100000001 ||
 
|-
 
| SLPM_860.28 || Jap || SLPM-86028 || Final Fantasy IV || 4 || 770f6f03 || 000000250000002a ||
 
|-
 
| SLPS_001.80 || Jap ||  ||  || 3 || a017720f || 0000000300000258 ||
 
|-
 
| SLPS_007.23 || Jap ||  ||  || 1 || 2e5a6fc9 || 0000001100000001 ||
 
|-
 
| SLPS_007.77 || Jap ||  ||  || 1 || 5837561 || 0000001100000001 ||
 
|-
 
| SLPS_001.71 || Jap ||  ||  || 1 || 41ce713c || 000000120000000e ||
 
|-
 
| SLPS_022.66 || Jap ||  ||  || 1 || d73b735b || 0000001000000020 ||
 
|-
 
| SLPS_022.67 || Jap ||  ||  || 1 || b3347162 || 0000001000000020 ||
 
|-
 
| SLPS_022.68 || Jap ||  ||  || 1 || 1f547343 || 0000001000000020 ||
 
|-
 
| SLPS_022.69 || Jap ||  ||  || 1 || 5b797240 || 0000001000000020 ||
 
|-
 
| SLPS_003.04 || Jap ||  ||  || 1 || b4570c7 || 0000001000000020 ||
 
|-
 
| SLPS_003.05 || Jap ||  ||  || 1 || 2f7c6d6c || 0000001000000020 ||
 
|-
 
| SLPS_011.90 || Jap ||  ||  || 4 || 5f51743a || 0000000c00000000 ||
 
|-
 
| SLPS_011.91 || Jap ||  ||  || 4 || 8f317483 || 0000000c00000000 ||
 
|-
 
| SLPS_011.92 || Jap ||  ||  || 4 || f13275bc || 0000000c00000000 ||
 
|-
 
| SLPS_011.93 || Jap ||  ||  || 4 || 5f51743a || 0000000c00000000 ||
 
|-
 
| SLPS_011.94 || Jap ||  ||  || 4 || 8f317483 || 0000000c00000000 ||
 
|-
 
| SLPS_011.95 || Jap ||  ||  || 4 || f13275bc || 0000000c00000000 ||
 
|-
 
| SLPM_861.23 || Jap ||  ||  || 2 || 6480711b || 0000001e000007d0 ||
 
|-
 
| SLPS_015.43 || Jap ||  ||  || 1 || 6a956f92 || 0000002800000002 ||
 
|-
 
| SLPS_015.44 || Jap ||  ||  || 1 || 28157073 || 0000002800000002 ||
 
|-
 
| SLPS_015.45 || Jap ||  ||  || 1 || b0f86f7a || 0000002800000002 ||
 
|-
 
| SLPS_021.08 || Jap ||  ||  || 1 || fee172c6 || 00000003000001f4 ||
 
|-
 
| SLPS_019.26 || Jap ||  ||  || 5 || c74271dc || 0000000300000384 ||
 
|-
 
| SLPM_862.24 || Jap ||  ||  || 3 || 43406d6f || 000000030000012c ||
 
|-
 
| SLPM_862.25 || Jap ||  ||  || 3 || 8f686d14 || 000000030000012c ||
 
|-
 
| SLPS_002.48 || Jap ||  ||  || 1 || eb08766f || 0000001000000002 ||
 
|-
 
| SLPS_003.42 || Jap ||  ||  || 1 || ed3675b2 || 0000001000000002 ||
 
|-
 
| slps_002.67 || Jap ||  ||  || 1 || daa073db || 0000001d00000002 ||
 
|-
 
| SLPS_000.06 || Jap ||  ||  || 2 || 37a1705b || 0000001100000001 ||
 
|-
 
| SLPS_000.31 || Jap ||  ||  || 1 || fbde704d || 0000001100000001 ||
 
|-
 
| SLPS_014.20 || Jap ||  ||  || 5 || fc4671f3 || 00000003000001f4 ||
 
|-
 
| SLPM_867.75 || Jap ||  ||  || 3 || f0926ff3 || 0000001200000000 ||
 
|-
 
| SLPM_867.76 || Jap ||  ||  || 2 || 5bf1723f || 0000001200000000 ||
 
|-
 
| SLPM_865.49 || Jap ||  ||  || 2 || 6c3f7219 || 0000000100000002 ||
 
|-
 
| SLPM_865.50 || Jap ||  ||  || 2 || f5873a1 || 0000000100000002 ||
 
|-
 
| SLPM_868.81 || Jap ||  ||  || 1 || 4927738c || 0000001000000020 ||
 
|-
 
| SLPM_868.82 || Jap ||  ||  || 1 || 22927190 || 0000001000000020 ||
 
|-
 
| SLPS_027.26 || Jap ||  ||  || 1 || f3156ecc || 00000004000000c8 ||
 
|-
 
| SLPM_867.15 || Jap ||  ||  || 1 || 20a6e24 || 00000004000000c8 ||
 
|-
 
| SIPS_600.27 || Jap ||  ||  || 1 || 53b97685 || 00000003000001f4 ||
 
|-
 
| SLPS_004.77 || Jap ||  ||  || 4 || 7f0773ca || 00000003000004b0 ||
 
|-
 
| SLPS_004.78 || Jap ||  ||  || 4 || 415873c2 || 00000003000004b0 ||
 
|-
 
| SLPS_004.79 || Jap ||  ||  || 4 || 42607296 || 00000003000004b0 ||
 
|-
 
| SLPS_004.80 || Jap ||  ||  || 4 || 423873a1 || 00000003000004b0 ||
 
|-
 
| SLPS_029.23 || Jap ||  ||  || 3 || 87036e9e || 00000003000002bc ||
 
|-
 
| SLPS_000.83 || Jap ||  ||  || 7 || 427c7116 || 0000001200000008 ||
 
|-
 
| SLPM_870.70 || Jap ||  ||  || 1 || f8a473bc || 0000001400000010 ||
 
|-
 
| SLPM_872.70 || Jap ||  ||  || 2 || c76c716e || 00000003000001f4 ||
 
|-
 
| SLPS_011.33 || Jap ||  ||  || 5 || bbd96ebe || 0000001100000001 ||
 
|-
 
| SLPS_002.38 || Jap ||  ||  || 1 || 8fe37274 || 0000001100000001 ||
 
|-
 
| SLPS_015.48 || Jap ||  ||  || 5 || 24377013 || 000000120000000a ||
 
|-
 
| SLPM_867.12 || Jap ||  ||  || 1 || 49de6ed5 || 0000001100000001 ||
 
|-
 
| SLPS_019.02 || Jap ||  ||  || 1 || a0926c45 || 0000001100000001 ||
 
|-
 
| SLPS_013.11 || Jap ||  ||  || 1 || 11206da7 || 0000001a00000002 ||
 
|-
 
| SLPS_023.61 || Jap || SLPS-02361 || Touge Max G || 2 || c1556eb3 || 0000000300000708 ||
 
|-
 
| SLPS_017.80 || Jap ||  ||  || 3 || f77873aa || 0000000300000578 ||
 
|-
 
| SLPS_017.81 || Jap ||  ||  || 3 || 6e073ac || 0000000300000578 ||
 
|-
 
| SLPS_019.21 || Jap ||  ||  || 1 || f7e572c0 || 0000001000000020 ||
 
|-
 
| SLPS_019.22 || Jap ||  ||  || 1 || 7d1d72b0 || 0000001000000020 ||
 
|-
 
| SLPS_011.79 || Jap ||  ||  || 1 || 3e7b73c7 || 0000001100000001 ||
 
|-
 
| SLPS_024.79 || Jap ||  ||  || 1 || 22e86ba3 || 0000001d00000001 ||
 
|-
 
| SLPS_000.25 || Jap ||  ||  || 1 || 7e2873eb || 00000019000002bc ||
 
|-
 
| SLPS_017.16 || Jap ||  ||  || 1 || ffe3710d || 0000000100000002 ||
 
|-
 
| SLPS_017.37 || Jap ||  ||  || 2 || 8eae73b0 || 0000001100000001 ||
 
|-
 
| SLPS_027.43 || Jap ||  ||  || 1 || 5b556e33 || 00000018ffffffff ||
 
|-
 
| SLPS_010.45 || Jap ||  ||  || 1 || 4aac6cee || 0000001000000020 ||
 
|-
 
| SLPS_010.46 || Jap ||  ||  || 1 || 845f6c71 || 0000001000000020 ||
 
|-
 
| SLPS_010.47 || Jap ||  ||  || 1 || 9ff6c64 || 0000001000000020 ||
 
|-
 
| SLPS_011.57 || Jap ||  ||  || 1 || dee270e9 || 00000004000000c8 ||
 
|-
 
| SLPS_013.88 || Jap ||  ||  || 1 || 7e896ddd || 00000004000000c8 ||
 
|-
 
| SLPS_004.16 || Jap ||  ||  || 1 || fe9a6e57 || 0000000100000001 ||
 
|-
 
| SCES_016.95 || Eur || SCES-01695 || Disney's Mulan - Animated Storybook || 1 || 1cd06fbd || 00000015000089ea ||
 
|-
 
| SLES_019.07 || Eur || SLES-01907 || V-Rally 2 - Championship Edition || 1 || 217f73b9 || 000000150000c0ee ||
 
|-
 
| SLES_013.01 || Eur || SLES-01301 || Soul Reaver - Legacy of Kain || 1 || d3e2755e || 000000150000b722 ||
 
|-
 
| SLES_005.56 || Eur ||  ||  || 1 || b2376d4b || 0000001100000001 ||
 
|-
 
| SCES_021.05 || Eur ||  ||  || 1 || 24066f28 || 000000020017d3d4 ||
 
|-
 
| SCES_003.11 || Eur ||  ||  || 1 || d0317129 || 000000020017d57c ||
 
|-
 
| SCES_000.08 || Eur ||  ||  || 1 || 20037398 || 0000002e00000002 ||
 
|-
 
| SLES_007.55 || Eur ||  ||  || 1 || aad37657 || 0000001400000004 ||
 
|-
 
| SLES_013.43 || Eur ||  ||  || 1 || c47d73b4 || 0000002e00000002 ||
 
|-
 
| SLES_113.43 || Eur ||  ||  || 1 || e4c373b5 || 0000002e00000002 ||
 
|-
 
| SCES_000.61 || Eur ||  ||  || 1 || 7d876dc2 || 0000001a00000002 ||
 
|-
 
| SLES_027.54 || Eur ||  ||  || 1 || cf2870bb || 000000020017d67c ||
 
|-
 
| sles_027.90 || Eur ||  ||  || 1 || 5c1f6b0b || 0000001100000001 ||
 
|-
 
| SCES_022.85 || Eur ||  ||  || 3 || e8466f95 || 0000000d00000032 ||
 
|-
 
| SCES_122.85 || Eur ||  ||  || 3 || 85fe6e5c || 0000000d00000032 ||
 
|-
 
| SLES_017.60 || Eur ||  ||  || 1 || e8576c52 || 0000001100000001 ||
 
|-
 
| SCES_039.37 || Eur ||  ||  || 1 || bb1e6e47 || 0000001100000001 ||
 
|-
 
| SLES_031.78 || Eur ||  ||  || 1 || 43d56cc9 || 0000001100000001 ||
 
|-
 
| SCUS_945.08 || Usa ||  ||  || 1 || 18d56d2a || 0000001a00000002 ||
 
|-
 
| SCUS_949.00 || Usa ||  ||  || 1 || 124f71ad || 0000001a00000002 ||
 
|-
 
| SCUS_943.09 || Usa ||  ||  || 1 || a9c66fe4 || 0000001a00000002 ||
 
|-
 
| SCUS_941.03 || Usa ||  ||  || 1 || df4c6dbb || 0000001a00000002 ||
 
|-
 
| SLUS_002.13 || Usa ||  ||  || 1 || cff7372 || 0000001a00000002 ||
 
|-
 
| SCUS_943.02 || Usa ||  ||  || 1 || 7e67394 || 0000002e00000002 ||
 
|-
 
| SCUS_944.76 || Usa ||  ||  || 1 || f7656d79 || 0000001a00000002 ||
 
|-
 
| SCUS_943.01 || Usa ||  ||  || 1 || 24f17103 || 0000001a00000002 ||
 
|-
 
| SCUS_943.56 || Usa ||  ||  || 1 || 776872c1 || 0000001a00000002 ||
 
|-
 
| SCUS_944.26 || Usa ||  ||  || 4 || 24f37297 || 0000001200000010 ||
 
|-
 
| SCUS_944.84 || Usa ||  ||  || 2 || 6bd87066 || 0000000c00001388 ||
 
|-
 
| SCUS_944.98 || Usa ||  ||  || 2 || 6f0c7218 || 0000000c00001388 ||
 
|-
 
| SCUS_941.08 || Usa ||  ||  || 1 || 4f066ffa || 0000001a00000002 ||
 
|-
 
| SCUS_941.63 || Usa ||  ||  || 1 || 1d04759b || 0000001a00000002 ||
 
|-
 
| SCUS_941.64 || Usa ||  ||  || 1 || 62c7665 || 0000001a00000002 ||
 
|-
 
| SCUS_941.65 || Usa ||  ||  || 1 || 981f74c6 || 0000001a00000002 ||
 
|-
 
| SCUS_942.21 || Usa ||  ||  || 1 || 5d9973b1 || 0000001a00000002 ||
 
|-
 
| SCUS_943.55 || Usa ||  ||  || 1 || 60476e89 || 0000001a00000002 ||
 
|-
 
| SCUS_944.51 || Usa ||  ||  || 3 || 916a6f8a || 0000000d00000032 ||
 
|-
 
| SCUS_944.92 || Usa ||  ||  || 3 || 254f6e71 || 0000000d00000032 ||
 
|-
 
| SLUS_009.58 || Usa ||  ||  || 1 || 70356caf || 0000001a00000002 ||
 
|-
 
| SLUS_003.79 || Usa ||  ||  || 1 || a9a06e01 || 0000001a00000002 ||
 
|-
 
| SLUS_004.10 || Usa ||  ||  || 1 || 96316d15 || 0000001a00000002 ||
 
|-
 
| SLUS_004.31 || Usa ||  ||  || 2 || f1636d84 || 0000001100000001 ||
 
|-
 
| SLUS_004.85 || Usa ||  ||  || 2 || 45c86d54 || 0000001100000001 ||
 
|-
 
| SLUS_006.65 || Usa ||  ||  || 2 || 30946c87 || 0000001100000001 ||
 
|-
 
| SLUS_006.67 || Usa ||  ||  || 2 || d3dc6c57 || 0000001100000001 ||
 
|-
 
| SLUS_010.41 || Usa || SLUS-01041 || Chrono Cross [Disc1of2] || 4 || a69371a0 || 00000024fffffff0 ||
 
|-
 
| SLUS_010.80 || Usa || SLUS-01080 || Chrono Cross [Disc2of2] || 4 || 868e72c8 || 00000024fffffff0 ||
 
|-
 
| SLUS_008.79 || Usa ||  ||  || 1 || 25e96d12 || 0000001d00000002 ||
 
|-
 
| SLUS_002.38 || Usa ||  ||  || 1 || 4c1c7189 || 0000001a00000002 ||
 
|-
 
| SLUS_001.13 || Usa ||  ||  || 1 || f2bd6ee2 || 0000001a00000002 ||
 
|-
 
| SLUS_002.36 || Usa ||  ||  || 2 || c1117292 || 0000001400000004 ||
 
|-
 
| SLUS_005.18 || Usa ||  ||  || 1 || d212739f || 0000001a00000002 ||
 
|-
 
| SLUS_004.40 || Usa ||  ||  || 1 || e28f729a || 0000001a00000002 ||
 
|-
 
| SLUS_000.61 || Usa ||  ||  || 1 || e1b4752c || 0000001a00000002 ||
 
|-
 
| SLUS_000.67 || Usa ||  ||  || 1 || dc237170 || 0000001e00000708 ||
 
|-
 
| SLUS_000.42 || Usa ||  ||  || 3 || 93c071a2 || 000000030000044c ||
 
|-
 
| SLUS_000.27 || Usa ||  ||  || 1 || 3b037462 || 0000001a00000002 ||
 
|-
 
| SLUS_001.52 || Usa || SLUS-00152 || Tomb Raider || 1 || 59207131 || 0000001a00000002 ||
 
|-
 
| SLUS_002.32 || Usa ||  ||  || 1 || 55e74c4 || 0000001a00000002 ||
 
|-
 
| SLUS_004.37 || Usa || SLUS-00437 || Tomb Raider II || 1 || cb24738b || 0000001a00000002 ||
 
|-
 
| SCUS_943.04 || Usa ||  ||  || 1 || c0546d88 || 0000001a00000002 ||
 
|-
 
| SLUS_007.07 || Usa ||  ||  || 1 || 2c9d6e1e || 000000030000044c ||
 
|-
 
| SCUS_944.24 || Usa ||  ||  || 1 || 6c8c7285 || 0000001d00000008 ||
 
|-
 
| SLUS_000.19 || Usa || SLUS-00019 || Wing Commander III - Heart of the Tiger [Disc1of4] || 4 || 32fe7217 || 0000000300000320 ||
 
|-
 
| SLUS_001.34 || Usa ||  ||  || 4 || f84a722c || 0000000300000320 ||
 
|-
 
| SLUS_001.35 || Usa ||  ||  || 4 || 993a71df || 0000000300000320 ||
 
|-
 
| SLUS_001.36 || Usa ||  ||  || 4 || f6f4718e || 0000000300000320 ||
 
|-
 
| SLUS_002.70 || Usa ||  ||  || 4 || e562706a || 0000000300000320 ||
 
|-
 
| SLUS_002.71 || Usa ||  ||  || 4 || 8c5b703d || 0000000300000320 ||
 
|-
 
| SLUS_002.72 || Usa ||  ||  || 4 || f4a37003 || 0000000300000320 ||
 
|-
 
| SLUS_002.73 || Usa ||  ||  || 4 || 5877031 || 0000000300000320 ||
 
|-
 
| SLUS_000.76 || Usa ||  ||  || 1 || 7e91728c || 0000001200000006 ||
 
|-
 
| SLUS_000.28 || Usa ||  ||  || 1 || 64d8758d || 0000001200000006 ||
 
|-
 
| SLUS_001.37 || Usa ||  ||  || 1 || cae576e7 || 0000001200000006 ||
 
|-
 
| SCUS_944.48 || Usa ||  ||  || 1 || 68537091 || 0000002e00000002 ||
 
|-
 
| SLUS_012.53 || Usa ||  ||  || 1 || 4a926d54 || 0000001000000020 ||
 
|-
 
| SLUS_012.54 || Usa ||  ||  || 1 || 5c3d6fd0 || 0000001000000020 ||
 
|-
 
| SLUS_004.33 || Usa ||  ||  || 1 || 34fa737c || 0000000100000001 ||
 
|-
 
| SCUS_944.54 || Usa ||  ||  || 1 || 49486d8e || 0000000400000258 ||
 
|-
 
| SCUS_942.00 || Usa ||  ||  || 1 || e9575ed || 00000019000002bc ||
 
|-
 
|}
 
 
 
===== TitleID/DiscID in ps1_newemu =====
 
{|class="wikitable sortable"
 
|-
 
! ID in newemu.self !! Region !! DiscID !! Title !! unk !! checksum !! flags !! FW
 
|-
 
| SLPS_023.64 ||  ||  ||  || 1 || 40b572aa || 0000001800000003 ||
 
|-
 
| SLPS_023.65 ||  ||  ||  || 1 || 55e87206 || 0000001800000003 ||
 
|-
 
| SLPM_860.28 ||  ||  ||  || 1 || 770f6f03 || 0000001800000003 ||
 
|-
 
| SLPS_000.13 ||  ||  ||  || 3 || 9dc97376 || 00000005000000c8 ||
 
|-
 
| SLPS_023.61 ||  ||  ||  || 1 || c1556eb3 || 0000000100000001 ||
 
|-
 
| SLPS_013.43 ||  ||  ||  || 1 || 2b2270f6 || 0000000100000080 ||
 
|-
 
| SLPS_007.70 ||  ||  ||  || 1 || ba3573e7 || 0000000100000010 ||
 
|-
 
| SLPS_017.72 ||  ||  ||  || 2 || 3e6e7597 || 00000013fffffa00 ||
 
|-
 
| SLPS_035.02 ||  ||  ||  || 1 || 32256c55 || 0000001800000003 ||
 
|-
 
| SLPS_023.71 ||  ||  ||  || 1 || d59774b8 || 0000000100000020 ||
 
|-
 
| SLPS_007.50 ||  ||  ||  || 1 || edad71d8 || 0000000100000040 ||
 
|-
 
| SLPS_007.00 ||  ||  ||  || 1 || 14dd7664 || 0000000100000040 ||
 
|-
 
| SLPS_008.30 ||  ||  ||  || 1 || 9ea572ab || 0000000100010000 ||
 
|-
 
| SLPM_862.26 ||  ||  ||  || 1 || d9fb6e40 || 00000013fffff700 ||
 
|-
 
| SLPS_034.95 ||  ||  ||  || 2 || 76fa6c8f || 0000001400000001 ||
 
|-
 
| SLPM_861.62 ||  ||  ||  || 1 || 171a6e8c || 0000000400000708 ||
 
|-
 
| SLPM_861.62 ||  ||  ||  || 1 || 3b716e92 || 0000000400000708 ||
 
|-
 
| SCPS_100.92 ||  ||  ||  || 1 || 985c6d1c || 0000000100010000 ||
 
|-
 
| SLPM_870.56 ||  ||  ||  || 1 || c18c6d68 || 0000000100010000 ||
 
|-
 
| SLPS_014.34 ||  ||  ||  || 1 || 33196d96 || 0000000100010000 ||
 
|-
 
| SLPS_021.08 ||  ||  ||  || 2 || fee172c6 || 0000000200000000 ||
 
|-
 
| SLPS_021.09 ||  ||  ||  || 2 || ecb1743a || 0000000200000000 ||
 
|-
 
| SLPS_022.27 ||  ||  ||  || 1 || 8212727f || 0000000100010000 ||
 
|-
 
| SLPS_027.36 ||  ||  ||  || 1 || 24bc6f0e || 0000000100010000 ||
 
|-
 
| SLPS_000.40 ||  ||  ||  || 1 || 3a6f72f5 || 0000000100010000 ||
 
|-
 
| SLPS_014.21 ||  ||  ||  || 1 || 5e466c72 || 0000001800000003 ||
 
|-
 
| SLPM_864.90 ||  ||  ||  || 1 || e94570d4 || 0000000100010000 ||
 
|-
 
| SLPS_007.52 ||  ||  ||  || 1 || 40a7270 || 0000000100010000 ||
 
|-
 
| SLPS_003.04 ||  ||  ||  || 1 || 2d507191 || 0000000100010000 ||
 
|-
 
| SLPS_003.04 ||  ||  ||  || 1 || b4570c7 || 0000000100010000 ||
 
|-
 
| SLPS_003.05 ||  ||  ||  || 1 || 2f7c6d6c || 0000000100010000 ||
 
|-
 
| SLPM_860.97 ||  ||  ||  || 1 || c15f7120 || 0000000100010000 ||
 
|-
 
| SLPM_860.98 ||  ||  ||  || 1 || eb946d0a || 0000000100010000 ||
 
|-
 
| SLPS_016.09 ||  ||  ||  || 1 || 60f06ea0 || 0000000100010000 ||
 
|-
 
| SLPS_016.10 ||  ||  ||  || 1 || e90a6ce3 || 0000000100010000 ||
 
|-
 
| SLPS_024.12 ||  ||  ||  || 1 || ab3b70e7 || 0000000100010000 ||
 
|-
 
| SLPS_025.70 ||  ||  ||  || 2 || c47c6d81 || 0000000200000000 ||
 
|-
 
| SLPS_025.71 ||  ||  ||  || 2 || 1ede6edc || 0000000200000000 ||
 
|-
 
| SLPS_016.83 ||  ||  ||  || 1 || 7ffa79b2 || 0000000100010000 ||
 
|-
 
| SLPS_010.08 ||  ||  ||  || 2 || a72b7071 || 0000000100010000 ||
 
|-
 
| SLPS_023.68 ||  ||  ||  || 1 || 12e17661 || 0000000100010000 ||
 
|-
 
| SLPS_024.60 ||  ||  ||  || 2 || aa1473a6 || 0000000200000000 ||
 
|-
 
| SLPS_024.61 ||  ||  ||  || 2 || 8cb57276 || 0000000200000000 ||
 
|-
 
| SLPS_024.62 ||  ||  ||  || 2 || 344473b8 || 0000000200000000 ||
 
|-
 
| SLPS_024.63 ||  ||  ||  || 2 || 689a72b4 || 0000000200000000 ||
 
|-
 
| SCPS_101.36 ||  ||  ||  || 2 || aa4070a9 || 0000000100010000 ||
 
|-
 
| SLPS_017.17 ||  ||  ||  || 1 || ead56ab7 || 0000000100010000 ||
 
|-
 
| SLPS_001.94 ||  ||  ||  || 1 || b01d7540 || 0000000b00000002 ||
 
|-
 
| SLPS_005.50 ||  ||  ||  || 1 || 77327123 || 0000000f00063fe1 ||
 
|-
 
| SLPS_005.50 ||  ||  ||  || 1 || 505971b4 || 0000000f00063fe1 ||
 
|-
 
| SLPS_007.87 ||  ||  ||  || 1 || cf9d72df || 0000000f00063fe1 ||
 
|-
 
| SLPM_863.81 ||  ||  ||  || 1 || f04b7147 || 0000000f1090c229 ||
 
|-
 
| SLPS_004.77 ||  ||  ||  || 1 || 448373e5 || 0000000c00000001 ||
 
|-
 
| SLPS_016.11 ||  ||  ||  || 1 || 68ed73d3 || 0000000b00000004 ||
 
|-
 
| SLPM_862.68 ||  ||  ||  || 2 || d046df5 || 0000001500000001 ||
 
|-
 
| SLPM_862.68 ||  ||  ||  || 2 || 5af46e00 || 0000001500000001 ||
 
|-
 
| SLPS_017.74 ||  ||  ||  || 1 || affd73f0 || 0000000100000001 ||
 
|-
 
| SLPS_005.55 ||  ||  ||  || 1 || 9faf7086 || 00000006000000c8 ||
 
|-
 
| SLPM_863.17 ||  ||  ||  || 1 || 4e437226 || 0000000700000064 ||
 
|-
 
| unknown ||  ||  ||  || 1 || cf07737f || 0000000900000004 ||
 
|-
 
| unknown ||  ||  ||  || 1 || 18fd70a4 || 0000000b00000004 ||
 
|-
 
| SLPS_017.60 ||  ||  ||  || 1 || c24577b9 || 0000000b00000004 ||
 
|-
 
| SLPS_013.24 ||  ||  ||  || 1 || 5a7f712a || 0000000100000080 ||
 
|-
 
| SLPS_004.58 ||  ||  ||  || 1 || 9f7d6e65 || 0000000100000200 ||
 
|-
 
| SLPS_008.31 ||  ||  ||  || 1 || b3127504 || 0000000b00000004 ||
 
|-
 
| SLPS_005.90 ||  ||  ||  || 1 || c0d67577 || 0000000b00000004 ||
 
|-
 
| SLPS_023.07 ||  ||  ||  || 1 || efba6dcf || 0000000100000001 ||
 
|-
 
| SLPS_014.03 ||  ||  ||  || 1 || 12345678 || 0000000000000000 ||
 
|-
 
| SLPS_014.04 ||  ||  ||  || 1 || 12345678 || 0000000000000000 ||
 
|-
 
| SLPS_018.68 ||  ||  ||  || 1 || 70f6ca5 || 0000000100000001 ||
 
|-
 
| SLPS_180.12 ||  ||  ||  || 1 || dbb96c5c || 0000001600000001 ||
 
|-
 
| SLPS_008.86 ||  ||  ||  || 1 || f19370b0 || 00000006000000c8 ||
 
|-
 
| SLPS_004.17 ||  ||  ||  || 2 || f4066f09 || 000000060000015e ||
 
|-
 
| SLPS_024.77 ||  ||  ||  || 2 || c2ef79a5 || 000000060000015e ||
 
|-
 
| SLPS_006.14 ||  ||  ||  || 1 || aeaf7108 || 00000006000000c8 ||
 
|-
 
| SLPS_006.38 ||  ||  ||  || 1 || 4ebd7ccc || 00000006000000c8 ||
 
|-
 
| SLPS_026.13 ||  ||  ||  || 1 || 46e77197 || 0000000100000080 ||
 
|-
 
| unknown ||  ||  ||  || 1 || 53af6af9 || 0000000100000001 ||
 
|-
 
| SLPS_031.61 ||  ||  ||  || 1 || 942c7422 || 0000000100000001 ||
 
|-
 
| SLPM_867.65 ||  ||  ||  || 1 || f4ee737d || 0000000100000001 ||
 
|-
 
| SCPS_100.37 ||  ||  ||  || 3 || c139700e || 0000000100010500 ||
 
|-
 
| SLPM_865.44 ||  ||  ||  || 2 || de0d72b7 || 0000000200000000 ||
 
|-
 
| SLPS_018.75 ||  ||  ||  || 1 || 73cc6be9 || 00000013fffff700 ||
 
|-
 
| SLPS_005.65 ||  ||  ||  || 1 || 7fe57339 || 0000000100000080 ||
 
|-
 
| SLPS_023.20 ||  ||  ||  || 1 || 93677288 || 0000000100000400 ||
 
|-
 
| SLPS_009.03 ||  ||  ||  || 1 || a8a3704c || 0000001500000001 ||
 
|-
 
| SLPS_910.19 ||  ||  ||  || 3 || f6d3736d || 0000000200000000 ||
 
|-
 
| SLPM_871.17 ||  ||  ||  || 1 || 51e66f74 || 0000000100000001 ||
 
|-
 
| SCPS_100.26 ||  ||  ||  || 1 || ec156e17 || 0000000100020000 ||
 
|-
 
| SLPM_860.85 ||  ||  ||  || 2 || 41bf6ff7 || 0000000100010000 ||
 
|-
 
| SLPM_867.67 ||  ||  ||  || 1 || 88c36d50 || 0000000dffffffb5 ||
 
|-
 
| SLPM_865.23 ||  ||  ||  || 1 || 49347190 || 0000000dffffffc4 ||
 
|-
 
| SLPS_006.40 ||  ||  ||  || 2 || 41c872d2 || 0000000100010081 ||
 
|-
 
| SLPS_011.71 ||  ||  ||  || 2 || 3c5e7167 || 0000000100010081 ||
 
|-
 
| SLPM_860.84 ||  ||  ||  || 2 || fce56ce6 || 0000000100010081 ||
 
|-
 
| SLPS_008.34 ||  ||  ||  || 2 || e0e87232 || 0000000100010081 ||
 
|-
 
| SLPM_862.01 ||  ||  ||  || 2 || 49d86eac || 0000000100010081 ||
 
|-
 
| SLPS_910.24 ||  ||  ||  || 2 || 88f16e6c || 0000000100010081 ||
 
|-
 
| SCPS_101.03 ||  ||  ||  || 1 || 6e516dad || 0000001800000003 ||
 
|-
 
| SLPS_009.50 ||  ||  ||  || 1 || a2a96eb5 || 0000000b00000008 ||
 
|-
 
| SLPS_030.12 ||  ||  ||  || 2 || 24857336 || 0000000e00000032 ||
 
|-
 
| SLPS_019.02 ||  ||  ||  || 5 || a0926c45 || 0000000100010100 ||
 
|-
 
| SCPS_100.03 ||  ||  ||  || 1 || ed04760d || 0000001800000003 ||
 
|-
 
| SLPS_000.28 ||  ||  ||  || 3 || 6087000 || 0000000100010100 ||
 
|-
 
| SLPS_017.49 ||  ||  ||  || 2 || b29d7153 || 0000000100010081 ||
 
|-
 
| SCPS_100.81 ||  ||  ||  || 1 || 4c9d708c || 0000000100020000 ||
 
|-
 
| SCPS_101.06 ||  ||  ||  || 1 || 53226b9c || 0000001800000003 ||
 
|-
 
| SCPS_101.07 ||  ||  ||  || 1 || 90f76b40 || 0000001800000003 ||
 
|-
 
| SCPS_100.89 ||  ||  ||  || 4 || e39f71b3 || 0000001500000001 ||
 
|-
 
| SCPS_100.90 ||  ||  ||  || 4 || 68d771a3 || 0000001500000001 ||
 
|-
 
| SCPS_100.29 ||  ||  ||  || 3 || 20e06dd4 || 0000000100010081 ||
 
|-
 
| SCPS_100.50 ||  ||  ||  || 1 || 50ec6c67 || 0000001800000003 ||
 
|-
 
| SCPS_100.31 ||  ||  ||  || 2 || 94996ff8 || 0000000100010000 ||
 
|-
 
| SCPS_100.39 ||  ||  ||  || 2 || e46f6d51 || 0000000100010000 ||
 
|-
 
| SLPS_914.44 ||  ||  ||  || 1 || b9317410 || 0000001800000003 ||
 
|-
 
| SLPS_914.45 ||  ||  ||  || 1 || c1007411 || 0000001800000003 ||
 
|-
 
| SCPS_100.77 ||  ||  ||  || 1 || 2afd6ca6 || 0000001700000001 ||
 
|-
 
| SCPS_100.78 ||  ||  ||  || 1 || e6566cfc || 0000001700000001 ||
 
|-
 
| SLPS_026.52 ||  ||  ||  || 2 || 75847283 || 0000000100010000 ||
 
|-
 
| SLPS_018.80 ||  ||  ||  || 1 || d8446e20 || 0000001800000003 ||
 
|-
 
| SLPS_018.81 ||  ||  ||  || 1 || d4c76d1b || 0000001800000003 ||
 
|-
 
| SLPS_018.82 ||  ||  ||  || 1 || 18126e07 || 0000001800000003 ||
 
|-
 
| SLPS_018.83 ||  ||  ||  || 1 || 12376e34 || 0000001800000003 ||
 
|-
 
| SIPS_600.21 ||  ||  ||  || 1 || 9bf76dc2 || 0000001800000003 ||
 
|-
 
| SLPS_000.69 ||  ||  ||  || 1 || 855d7198 || 0000001800000003 ||
 
|-
 
| SLPS_023.89 ||  ||  ||  || 1 || df2a6ce3 || 0000001800000003 ||
 
|-
 
| SLPM_860.62 ||  ||  ||  || 1 || 9f927356 || 0000001800000003 ||
 
|-
 
| SLPM_860.47 ||  ||  ||  || 1 || 156670d4 || 0000001800000003 ||
 
|-
 
| SLPM_866.46 ||  ||  ||  || 1 || b0a707c || 0000001800000003 ||
 
|-
 
| SLPS_017.93 ||  ||  ||  || 1 || 4fa46da5 || 0000001800000003 ||
 
|-
 
| SCPS_180.11 ||  ||  ||  || 1 || 286070c5 || 0000001800000003 ||
 
|-
 
| SLPS_003.59 ||  ||  ||  || 1 || 27b270f4 || 0000001800000003 ||
 
|-
 
| SIPS_600.20 ||  ||  ||  || 1 || 50ed6e47 || 0000001800000003 ||
 
|-
 
| SLPM_864.61 ||  ||  ||  || 1 || 65b76bdc || 0000001800000003 ||
 
|-
 
| SLPS_021.57 ||  ||  ||  || 1 || ff40721f || 0000001800000003 ||
 
|-
 
| SLPS_026.33 ||  ||  ||  || 1 || 1a696e28 || 0000001800000003 ||
 
|-
 
| SLPM_870.82 ||  ||  ||  || 1 || b9037041 || 0000001800000003 ||
 
|-
 
| SLPS_029.88 ||  ||  ||  || 1 || 3fad6f38 || 0000001800000003 ||
 
|-
 
| SLPS_012.99 ||  ||  ||  || 1 || e9a46c06 || 0000001800000003 ||
 
|-
 
| SLPS_004.02 ||  ||  ||  || 1 || d1c27360 || 0000001800000003 ||
 
|-
 
| SCPS_101.26 ||  ||  ||  || 1 || f25b6d85 || 0000001800000003 ||
 
|-
 
| SLPS_007.67 ||  ||  ||  || 1 || 44fb717d || 0000001800000003 ||
 
|-
 
| SLPS_011.60 ||  ||  ||  || 1 || b5d72f3 || 0000001800000003 ||
 
|-
 
| SLPS_011.61 ||  ||  ||  || 1 || 44ab7211 || 0000001800000003 ||
 
|-
 
| SLPS_600.01 ||  ||  ||  || 1 || 856073a0 || 0000001800000003 ||
 
|-
 
| SCPS_101.15 ||  ||  ||  || 1 || 56086c54 || 0000001800000003 ||
 
|-
 
| SCPS_101.33 ||  ||  ||  || 1 || 49a66cd5 || 0000001800000003 ||
 
|-
 
| SLPM_865.40 ||  ||  ||  || 1 || cb0b736e || 0000001800000003 ||
 
|-
 
| SLPS_004.09 ||  ||  ||  || 1 || 45646d3d || 0000001800000003 ||
 
|-
 
| SLPS_002.63 ||  ||  ||  || 1 || a98d735a || 0000001800000003 ||
 
|-
 
| SLPS_002.05 ||  ||  ||  || 1 || b04716c || 0000001800000003 ||
 
|-
 
| SLPS_002.07 ||  ||  ||  || 1 || 6d4770d1 || 0000001800000003 ||
 
|-
 
| SCPS_101.29 ||  ||  ||  || 1 || 9b4e6ef0 || 0000001800000003 ||
 
|-
 
| SCPS_101.38 ||  ||  ||  || 1 || 1d826df0 || 0000001800000003 ||
 
|-
 
| SLPS_911.10 ||  ||  ||  || 1 || 6b187157 || 0000001800000003 ||
 
|-
 
| SCPS_100.27 ||  ||  ||  || 1 || fdc66cce || 0000000100000080 ||
 
|-
 
| SLPS_911.80 ||  ||  ||  || 1 || 8047091 || 0000001800000003 ||
 
|-
 
| SLPM_861.48 ||  ||  ||  || 2 || 42646c0f || 0000000100010081 ||
 
|-
 
| SLPM_866.02 ||  ||  ||  || 1 || 5a746ec3 || 0000001800000003 ||
 
|-
 
| SLPS_005.82 ||  ||  ||  || 1 || ba436ecc || 0000001800000003 ||
 
|-
 
| SLPM_862.24 ||  ||  ||  || 1 || 43406d6f || 0000001500000001 ||
 
|-
 
| SLPM_862.25 ||  ||  ||  || 1 || 8f686d14 || 0000001500000001 ||
 
|-
 
| SCPS_101.18 ||  ||  ||  || 1 || 7b467173 || 0000001800000003 ||
 
|-
 
| SLPM_004.06 ||  ||  ||  || 1 || e49c6d4a || 0000001500000001 ||
 
|-
 
| SCPS_100.64 ||  ||  ||  || 1 || 3d576c00 || 0000001800000003 ||
 
|-
 
| SLPM_860.72 ||  ||  ||  || 1 || 4373729f || 0000001800000003 ||
 
|-
 
| SCPS_100.11 ||  ||  ||  || 1 || c9216ded || 0000001500000001 ||
 
|-
 
| SLPS_017.50 ||  ||  ||  || 1 || 5d6c741f || 0000001800000003 ||
 
|-
 
| SLPM_862.72 ||  ||  ||  || 1 || ab736ebf || 0000001800000003 ||
 
|-
 
| SLPM_005.88 ||  ||  ||  || 1 || 9fe47419 || 0000001800000003 ||
 
|-
 
| SLPM_010.13 ||  ||  ||  || 1 || f01b6f91 || 0000001800000003 ||
 
|-
 
| SLPM_005.55 ||  ||  ||  || 1 || 1fd7071 || 0000001800000003 ||
 
|-
 
| SLPS_014.90 ||  ||  ||  || 1 || eb317234 || 0000001800000003 ||
 
|-
 
| SLPS_013.48 ||  ||  ||  || 1 || d59c6ed3 || 0000001800000003 ||
 
|-
 
| SLPM_861.92 ||  ||  ||  || 1 || b0c26e33 || 0000001800000003 ||
 
|-
 
| SLPS_022.20 ||  ||  ||  || 1 || 82b77236 || 0000001800000003 ||
 
|-
 
| SLPS_022.55 ||  ||  ||  || 1 || 2f1972cf || 0000001800000003 ||
 
|-
 
| SLPS_012.89 ||  ||  ||  || 1 || f0f26cd8 || 0000001800000003 ||
 
|-
 
| SLPS_021.70 ||  ||  ||  || 1 || 30986d99 || 0000001800000003 ||
 
|-
 
| SLPS_022.22 ||  ||  ||  || 1 || 1e26b5e || 0000001800000003 ||
 
|-
 
| SLPS_004.97 ||  ||  ||  || 1 || d70b70ab || 0000001800000003 ||
 
|-
 
| SLPS_012.94 ||  ||  ||  || 1 || 6e836d1b || 0000001800000003 ||
 
|-
 
| SLPM_860.20 ||  ||  ||  || 1 || 75066d16 || 0000001800000003 ||
 
|-
 
| SLPM_862.63 ||  ||  ||  || 1 || b05070c5 || 0000001800000003 ||
 
|-
 
| SLPS_026.61 ||  ||  ||  || 1 || c49b6f05 || 0000001800000003 ||
 
|-
 
| SLPS_026.62 ||  ||  ||  || 1 || 6d7d6f1b || 0000001800000003 ||
 
|-
 
| SLPS_010.11 ||  ||  ||  || 1 || 2b347278 || 0000001800000003 ||
 
|-
 
| SLPS_026.20 ||  ||  ||  || 1 || 1a5b7265 || 0000001800000003 ||
 
|-
 
| SLPS_026.21 ||  ||  ||  || 1 || c3157410 || 0000001800000003 ||
 
|-
 
| SLPM_864.39 ||  ||  ||  || 1 || 42626b79 || 0000001800000003 ||
 
|-
 
| SLPM_860.18 ||  ||  ||  || 1 || b7206ec6 || 0000001800000003 ||
 
|-
 
| SLPS_014.86 ||  ||  ||  || 1 || 65697416 || 0000001800000003 ||
 
|-
 
| SLPS_014.20 ||  ||  ||  || 1 || fc4671f3 || 0000001800000003 ||
 
|-
 
| SIPS_600.22 ||  ||  ||  || 1 || c8a16e05 || 0000001800000003 ||
 
|-
 
| SCPS_100.93 ||  ||  ||  || 1 || a0546cf8 || 0000001800000003 ||
 
|-
 
| SLPS_021.67 ||  ||  ||  || 1 || e8336ff5 || 0000001800000003 ||
 
|-
 
| SLPS_012.22 ||  ||  ||  || 1 || 7d8d73b7 || 0000001800000003 ||
 
|-
 
| SLPS_012.23 ||  ||  ||  || 1 || 32ee71ee || 0000001800000003 ||
 
|-
 
| SLPS_006.17 ||  ||  ||  || 1 || d780729c || 0000001800000003 ||
 
|-
 
| SLPS_863.63 ||  ||  ||  || 1 || d40f7363 || 0000001800000003 ||
 
|-
 
| SCPS_101.12 ||  ||  ||  || 1 || 9d7e6dc3 || 0000001800000003 ||
 
|-
 
| SCPS_101.13 ||  ||  ||  || 1 || dae26dcb || 0000001800000003 ||
 
|-
 
| SCPS_101.14 ||  ||  ||  || 1 || 64306ea5 || 0000001800000003 ||
 
|-
 
| SLPS_031.60 ||  ||  ||  || 1 || 3c797083 || 0000001800000003 ||
 
|-
 
| SLPS_034.30 ||  ||  ||  || 1 || ab316db4 || 0000001800000003 ||
 
|-
 
| SLPS_034.37 ||  ||  ||  || 1 || df5e6d6f || 0000001800000003 ||
 
|-
 
| SLPS_010.57 ||  ||  ||  || 1 || 14117645 || 0000001800000003 ||
 
|-
 
| SLPS_010.58 ||  ||  ||  || 1 || e19b76e4 || 0000001800000003 ||
 
|-
 
| SLPS_010.59 ||  ||  ||  || 1 || fd807358 || 0000001800000003 ||
 
|-
 
| SLPS_010.60 ||  ||  ||  || 1 || 24ad75d6 || 0000001800000003 ||
 
|-
 
| SLPS_018.53 ||  ||  ||  || 1 || 9d4473e4 || 0000001800000003 ||
 
|-
 
| SCPS_100.47 ||  ||  ||  || 1 || 56d97048 || 0000001800000003 ||
 
|-
 
| SLPS_033.12 ||  ||  ||  || 1 || a0ce6ca9 || 0000001800000003 ||
 
|-
 
| SLPM_861.85 ||  ||  ||  || 1 || ebaf6f5d || 0000001800000003 ||
 
|-
 
| SLPM_861.86 ||  ||  ||  || 1 || 3e696c8a || 0000001800000003 ||
 
|-
 
| SLPM_861.87 ||  ||  ||  || 1 || 81d86e23 || 0000001800000003 ||
 
|-
 
| SCPS_100.99 ||  ||  ||  || 1 || 9502715f || 0000001800000003 ||
 
|-
 
| SCPS_100.73 ||  ||  ||  || 1 || 73e06e8f || 0000001800000003 ||
 
|-
 
| SLPM_866.40 ||  ||  ||  || 1 || f9db6f2d || 0000001800000003 ||
 
|-
 
| SLPS_023.00 ||  ||  ||  || 1 || 9b397352 || 0000001800000003 ||
 
|-
 
| SLPS_024.89 ||  ||  ||  || 1 || 8f4676c6 || 0000001800000003 ||
 
|-
 
| SLPS_030.87 ||  ||  ||  || 1 || 30f078ac || 0000001800000003 ||
 
|-
 
| SCPS_100.60 ||  ||  ||  || 1 || 4bca6fd6 || 0000001800000003 ||
 
|-
 
| SCPS_100.87 ||  ||  ||  || 1 || 7bfd7166 || 0000001800000003 ||
 
|-
 
| SLPS_004.00 ||  ||  ||  || 1 || 81174c2 || 0000001800000003 ||
 
|-
 
| SLPM_860.33 ||  ||  ||  || 1 || 1b467259 || 0000001800000003 ||
 
|-
 
| SLPS_007_17 ||  ||  ||  || 1 || 9f01700a || 0000001800000003 ||
 
|-
 
| SLPS_010_00 ||  ||  ||  || 1 || 123270ee || 0000001800000003 ||
 
|-
 
| SLPM_873_31 ||  ||  ||  || 1 || fda96f69 || 0000001800000003 ||
 
|-
 
| SLES_036.30 ||  ||  ||  || 1 || 2f872b9 || 0000000100000001 ||
 
|-
 
| SLES_021.70 ||  ||  ||  || 1 || 46846f41 || 0000000100000001 ||
 
|-
 
| SLES_028.65 ||  ||  ||  || 1 || 402a6cc3 || 0000000100000001 ||
 
|-
 
| SLES_037.36 ||  ||  ||  || 1 || 49f87116 || 0000000100010000 ||
 
|-
 
| SCES_016.95 ||  ||  ||  || 1 || 1cd06fbd || 0000000a000089ea ||
 
|-
 
| SLES_019.07 ||  ||  ||  || 2 || 217f73b9 || 0000000a0000c0ee ||
 
|-
 
| SLES_026.89 ||  ||  ||  || 1 || 697a6c9d || 0000000100000100 ||
 
|-
 
| SLES_013.01 ||  ||  ||  || 1 || d3e2755e || 0000000a0000b722 ||
 
|-
 
| SLES_000.99 ||  ||  ||  || 1 || 545b76f8 || 0000000100000080 ||
 
|-
 
| SLES_018.16 ||  ||  ||  || 1 || 9f5d70fb || 0000000100000080 ||
 
|-
 
| SLES_007.46 ||  ||  ||  || 1 || 9c1c6cb8 || 0000000100010000 ||
 
|-
 
| SLES_025.38 ||  ||  ||  || 1 || b90c6c42 || 00000006000000c8 ||
 
|-
 
| SCES_021.04 ||  ||  ||  || 3 || e57f6d26 || 0000000100010100 ||
 
|-
 
| SCES_003.11 ||  ||  ||  || 1 || d0317129 || 0000001800000003 ||
 
|-
 
| SCES_022.85 ||  ||  ||  || 1 || e8466f95 || 0000001800000003 ||
 
|-
 
| SCES_122.85 ||  ||  ||  || 1 || 85fe6e5c || 0000001800000003 ||
 
|-
 
| SLES_008.55 ||  ||  ||  || 1 || 236a72b5 || 0000001800000003 ||
 
|-
 
| SLES_108.55 ||  ||  ||  || 1 || 4fc67214 || 0000001800000003 ||
 
|-
 
| SLES_000.82 ||  ||  ||  || 1 || 7137379 || 0000001800000003 ||
 
|-
 
| SLES_100.82 ||  ||  ||  || 1 || b7b67390 || 0000001800000003 ||
 
|-
 
| SLES_008.09 ||  ||  ||  || 1 || a28f6de2 || 0000001800000003 ||
 
|-
 
| SCES_010.00 ||  ||  ||  || 1 || 45a36e7f || 0000001800000003 ||
 
|-
 
| SLES_024.70 ||  ||  ||  || 1 || 5c746f43 || 0000001800000003 ||
 
|-
 
| SLES_000.24 ||  ||  ||  || 1 || 20a071df || 0000001800000003 ||
 
|-
 
| SCES_028.73 ||  ||  ||  || 1 || 5aad6cad || 0000001800000003 ||
 
|-
 
| SCES_021.05 ||  ||  ||  || 1 || 24066f28 || 0000001800000003 ||
 
|-
 
| SLES_018.16 ||  ||  ||  || 1 || 9f5d70fb || 0000001800000003 ||
 
|-
 
| SLUS_013.82 ||  ||  ||  || 1 || ae74739a || 0000000100000001 ||
 
|-
 
| SLUS_010.41 ||  ||  ||  || 1 || a69371a0 || 0000000100000001 ||
 
|-
 
| SLUS_010.80 ||  ||  ||  || 1 || 868e72c8 || 0000000100000001 ||
 
|-
 
| SLUS_013.91 ||  ||  ||  || 1 || c8777043 || 0000000100010000 ||
 
|-
 
| SLUS_006.31 ||  ||  ||  || 1 || 23877090 || 0000000100000080 ||
 
|-
 
| SLUS_008.62 ||  ||  ||  || 1 || 607074ae || 0000000100000001 ||
 
|-
 
| SLUS_000.19 ||  ||  ||  || 1 || 32fe7217 || 0000000c00000001 ||
 
|-
 
| SLUS_005.53 ||  ||  ||  || 1 || 1c62708d || 0000000000000000 ||
 
|-
 
| SLUS_005.54 ||  ||  ||  || 1 || 8c9670e0 || 0000000000000000 ||
 
|-
 
| SLUS_011.04 ||  ||  ||  || 1 || 2cf66cd6 || 0000000100000100 ||
 
|-
 
| SCUS_945.08 ||  ||  ||  || 1 || 18d56d2a || 0000000300000002 ||
 
|-
 
| SCUS_949.00 ||  ||  ||  || 1 || 124f71ad || 0000000300000002 ||
 
|-
 
| SCUS_943.09 ||  ||  ||  || 2 || a9c66fe4 || 0000000300000002 ||
 
|-
 
| SCUS_941.03 ||  ||  ||  || 1 || df4c6dbb || 0000000300000002 ||
 
|-
 
| SLUS_002.13 ||  ||  ||  || 1 || cff7372 || 0000000300000002 ||
 
|-
 
| SCUS_943.02 ||  ||  ||  || 1 || 7e67394 || 0000000300000002 ||
 
|-
 
| SCUS_944.76 ||  ||  ||  || 1 || f7656d79 || 0000000300000002 ||
 
|-
 
| SCUS_943.01 ||  ||  ||  || 1 || 24f17103 || 0000000300000002 ||
 
|-
 
| SCUS_943.56 ||  ||  ||  || 1 || 776872c1 || 0000000300000002 ||
 
|-
 
| SCUS_942.40 ||  ||  ||  || 1 || 4b39703c || 0000001300000960 ||
 
|-
 
| SCUS_942.27 ||  ||  ||  || 2 || f6087105 || 0000000100010101 ||
 
|-
 
| SLUS_009.58 ||  ||  ||  || 1 || 70356caf || 0000001800000003 ||
 
|-
 
| SCUS_944.26 ||  ||  ||  || 1 || 24f37297 || 0000001800000003 ||
 
|-
 
| SCUS_944.67 ||  ||  ||  || 1 || eafb6e78 || 0000001800000003 ||
 
|-
 
| SLUS_002.92 ||  ||  ||  || 1 || 93956d84 || 0000001800000003 ||
 
|-
 
| SCUS_943.04 ||  ||  ||  || 1 || c0546d88 || 0000001800000003 ||
 
|-
 
| SCUS_944.25 ||  ||  ||  || 1 || 8d1c6ed8 || 0000001800000003 ||
 
|-
 
| SCUS_946.40 ||  ||  ||  || 1 || 652c6e7f || 0000001800000003 ||
 
|-
 
| SLUS_002.58 ||  ||  ||  || 1 || 35097499 || 0000001800000003 ||
 
|-
 
| SLUS_008.21 ||  ||  ||  || 1 || 5fa77106 || 0000001800000003 ||
 
|-
 
| SLUS_001.52 ||  ||  ||  || 1 || 59207131 || 0000001800000003 ||
 
|-
 
| SCUS_944.91 ||  ||  ||  || 1 || b5e6789a || 0000001800000003 ||
 
|-
 
| SCUS_945.84 ||  ||  ||  || 1 || 1ff37a84 || 0000001800000003 ||
 
|-
 
| SCUS_945.85 ||  ||  ||  || 1 || 9df3795c || 0000001800000003 ||
 
|-
 
| SCUS_945.86 ||  ||  ||  || 1 || 28f77a7c || 0000001800000003 ||
 
|-
 
| SLUS_009.74 ||  ||  ||  || 1 || 1a1d6f39 || 0000001800000003 ||
 
|-
 
| SLUS_012.70 ||  ||  ||  || 1 || 7c126fa0 || 0000001800000003 ||
 
|-
 
| SCUS_947.76 ||  ||  ||  || 1 || f7656d79 || 0000001800000003 ||
 
|-
 
| SLUS_004.37 ||  ||  ||  || 1 || cb24738b || 0000001800000003 ||
 
|-
 
| SLUS_002.38 ||  ||  ||  || 1 || 4c1c7189 || 0000000300000002 ||
 
|-
 
| SLUS_001.13 ||  ||  ||  || 1 || f2bd6ee2 || 0000000300000002 ||
 
|-
 
| SLUS_002.36 ||  ||  ||  || 1 || c1117292 || 0000000300000002 ||
 
|-
 
| SLUS_005.18 ||  ||  ||  || 1 || d212739f || 0000000300000002 ||
 
|-
 
| SLUS_004.40 ||  ||  ||  || 1 || e28f729a || 0000000300000002 ||
 
|-
 
| SLUS_000.61 ||  ||  ||  || 1 || e1b4752c || 0000000300000002 ||
 
|-
 
|}
 
 
 
http://www.ps3hax.net/showpost.php?p=261592&postcount=1264
 
 
 
=== CONFIG ===
 
 
 
Created by the Emulator at path: /USRDIR/CONFIG
 
 
 
Content:
 
<pre>
 
00000000 1C 00 00 00 50 53 31 45 6D 75 43 6F 6E 66 69 67 ....PS1EmuConfig
 
00000010 46 69 6C 65 00 97 0A 54 04 00 00 00 01 00 00 00 File...T........
 
00000020 0F D4 CC B9 10 00 00 00 64 69 73 63 5F 6E 6F 00 ........disc_no.
 
00000030 04 00 00 00 00 00 00 00 93 D1 5B F8            ..........[.   
 
</pre>
 
 
 
 
 
{| class="wikitable"
 
|-
 
! Offset !! size !! data !! notes
 
|-
 
| 0x00 || 0x04 || 1C 00 00 00 || size of content
 
|-
 
| 0x04 || 0x14 || "PS1EmuConfigFile" ||
 
|-
 
| 0x18 || 0x04 || 00 97 0A 54 ||
 
|-
 
| 0x1C || 0x04 || 01 00 00 00 ||
 
|-
 
| 0x20 || 0x04 || 0F D4 CC B9 || crc
 
|-
 
| 0x24 || 0x04 || 10 00 00 00 || size of content
 
|-
 
| 0x28 || 0x08 || "disc_no" ||
 
|-
 
| 0x30 || 0x04 || 04 00 00 00 || amount of discs
 
|-
 
| 0x34 || 0x04 || 00 00 00 00 || disc number
 
|-
 
| 0x38 || 0x04 || 93 D1 5B F8 || crc
 
|-
 
|}
 
 
 
=== Resolution ===
 
 
 
==== PSX Native resolution ====
 
 
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
 
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
 
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
 
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
Line 1,674: Line 70:
 
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
  
==== PS2 Native Resolution ====
+
== PS2 Native Resolution ==
 
Video output resolution: variable from 256x224 to 1280x1024 pixels
 
Video output resolution: variable from 256x224 to 1280x1024 pixels
 
==== PS/PS2 Upscaling & smoothing ====
 
Options added to XMB since 1.80++ Both options can be set individually.
 
 
PS/PS2 upscaling:
 
* Off - Disable upscaled output.
 
* Normal - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
 
* Full - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
 
 
PS/PS2 smoothing:
 
* Off - Disable smoothing
 
* On - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
 
 
Samples: http://uk.ps3.ign.com/articles/793/793775p1.html
 
 
=== Manual starting SELF method ===
 
#Insert PSX/PSone disc (region/pressed doesn't matter)
 
#Start MultiMAN (e.g. 2.07.01++)
 
::*Since 02.07.05 the PSX and PS2 discs are properly detected. PSX discs will show in XMB Game Column and you can launch the PS1 game from there. It uses ps1_emu.self default (you can choose Load or Load (Net), latter uses ps1_netemu).
 
#Switch to filemanager mode
 
#Browse to /dev_flash/ps1emu
 
#Select either one of the ps1 emulation SELF files
 
 
Note: Some games run better with ps1_emu.self (e.g. Motal Kombat) while others run better with ps1_netemu.self (e.g. Resident Evil 3). If it doesn't work, try another ps1 emulation SELF file.
 
 
Downside: memory card options are unavailable unless you created a Virtual Memorycard ''before'' starting MultiMAN (XMB::Category Game:: Memory Card Utility (PS/PS2) > Create a PS1 memory card. Set it to Slot 1 (Press Triangle while selecting the Memory Card, then Assign it). Note: naming it "Internal Memory Card" sometimes works better than other names. MultiMAN 02.07.07 seems to solve the savegame issues.
 
 
==== Changes in MultiMAN 2.07.00/01 for ps1_emu handling ====
 
These options where needed to make above work:
 
* Added: LV2 access rights to use LV1 Storage Manager (syscall 864)
 
* Added: LV1 patch for user access to sys_storage functions (syscalls 600 to 623)
 
 
== ps2emu ==
 
[[File:Ps2_block_diagram.png|200px|thumb|right|Simplified block diagram of a PS2<br />[http://www.philvaz.com/games/PS2.htm source]]]
 
Note:
 
* not available in early Tool/DECR and Debug/DEX firmwares.
 
* Emulation is based on a SCPH-50000/SCPH-20401 Playstation 2 Model.
 
* Supported Peripherie (ps2emu):
 
#Hub
 
#Mouse
 
#Keyboard
 
#EyeToy
 
#Head Mount Display
 
#Mic
 
#Ascii Mic
 
#Socom USB Headset
 
#Usb Headset
 
#Sea Mic Controller
 
#Force Feedback device
 
#GT Force
 
#Momo Force
 
#Driving Force Pro
 
#G25
 
#Momo Racing
 
#Flight Force
 
#Force 3D Pro
 
#Modem
 
#Guncon2
 
#Densya de GO! controller type 2
 
#Densya de GO! Sincansen senyou controller
 
#Capture Eye
 
#Flight Stick
 
#Flight Stick 2
 
#Pop Egg
 
#Trance Vibrator
 
#PSP
 
#Compact Flight Controller
 
#Flash Memory
 
#Buzz!
 
#Pachi-Slot Controller Kurouto
 
#Usb Adapter
 
#Guncon3
 
#Multi Train Controller
 
* Supported Peripherie (netemu):
 
#BD Remote Control,
 
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),
 
#Sub-Controller (Vendor ID 0x54C, Product ID 0x3D5),
 
#Navigation Controller,
 
#"guncon3"
 
(Unk: Vendor ID 0x54C, PID 0x42F / Vendor ID 0xF0D, Product ID 0x4A / Vendor ID 0x54C, Product ID 0x5AF )
 
 
=== Files ===
 
  ps2_emu.self      (1.02++)
 
  ps2_gxemu.self    (1.50++)
 
  ps2_softemu.self  (1.90++)  1.90-1.94 (11065), 2.00-2.10 (11830), 3.15 (12840), 3.41-3.65 (13474), 3.66-3.70 (15435), 3.72-4.21 (15529)
 
                              (Changes: -2.50] [2.52-2.60] [2.70] [2.80] [3.00-3.65] [3.66-3.70] [3.74])
 
  ps2_netemu.self    (3.70++)
 
 
http://www.crocko.com/651925F44E444D8390E41A39A577BE48/ps2emu.rar
 
<!--// http://filerio.in/2xjqscjklj72
 
http://freakshare.com/files/bp53qpcy/ps2emu.rar.html //-->
 
 
http://www.mirrorcreator.com/files/4BNITIXD/ps2_netemu.7z_links
 
 
 
dev_hdd0/tmp/game/ps2bootparam.dat
 
 
=== Mountpoints ===
 
  dev_ps2disc
 
  dev_ps2disc1
 
 
 
=== LPAR / AUTH ID's ===
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
 
|- bgcolor="#cccccc"
 
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
 
|-
 
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||
 
|-
 
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||
 
|-
 
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||
 
|-
 
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||
 
|-
 
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||
 
|-
 
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||
 
|-
 
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||
 
|-
 
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||
 
|-
 
|}
 
 
==== boot_ps2 ====
 
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
 
[http://www.multiupload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB)] <br />
 
[http://www.multiupload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB)] <br />
 
 
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
 
 
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
 
 
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
 
 
=== Video Modes ===
 
'''Note:''' Real PS2 : http://users.neoscientists.org/~blue/ps2videomodes.txt
 
 
Video Modes
 
----.-----------.---------------.-----------.-----------.
 
  No | Name      | Resolution | fV(Hz)    | fH(kHz)  |
 
----+-----------+---------------+-----------+-----------|
 
  0 | NTSC-NI  |  640x240(224) | 59.940    | 15.734    |
 
  1 | NTSC-I    |  640x480(448) | 59.820    | 15.734    |
 
  2 | PAL-NI    |  640x288(256) | 50.000    | 15.625    |
 
  3 | PAL-I    |  640x576(512) | 49.760    | 15.625    |
 
  4 | VESA-1A  |  640x480      | 59.940    | 31.469    |
 
  5 | VESA-1C  |  640x480      | 75.000    | 37.500    |
 
  6 | VESA-2B  |  800x600      | 60.317    | 37.879    |
 
  7 | VESA-2D  |  800x600      | 75.000    | 46.875    |
 
  8 | VESA-3B  | 1024x768      | 60.004    | 48.363    |
 
  9 | VESA-3D  | 1024x768      | 75.029    | 60.023    |
 
  10 | VESA-4A  | 1280x1024    | 60.020    | 63.981    |
 
  11 | VESA-4B  | 1280x1024    | 75.025    | 79.976    |
 
  12 | DTV-480P  |  720x480      | 59.940    | 31.469    |
 
  13 | DTV-1080I | 1920x1080    | 60.000    | 33.750    |
 
  14 | DTV-720P  | 1280x720      | ??        | ??        |
 
----^-----------^---------------^-----------^-----------'
 
 
=== Controller ===
 
 
{| class="wikitable sortable"
 
|-
 
! ID !! Controller #Number !! Note
 
|-
 
| 1 (1-A) || 1 ||
 
|-
 
| 2 (2-A) || 2 ||
 
|-
 
| 3 (1-B) || 3 ||
 
|-
 
| 4 (2-B) || 4 ||
 
|-
 
| 5 (1-C) || 5 || Gamepad LED #1 + #4
 
|-
 
| 6 (2-C) || 6 || Gamepad LED #2 + #4
 
|-
 
| 7 (1-D) || 7 || Gamepad LED #3 + #4
 
|-
 
|}
 
 
=== PS2 Classics Emulator (ps2_netemu.self) ===
 
 
[[PS2_Classics_Emulator_Compatibility_List|PS2 Classics Emulator Compatibility List]]
 
 
Tested renaming ps2_netemu.self to ps2_emu.self on CECHB01/rogero 4.21 with dev_blind mounting via multiMAN but boots to black screen, no disc activity, but controller shuts off and is synced. No PS button menu or anything.
 
 
boot_ps2.pkg boots, no disc activities, then throws up an error depending if the file is resigned for 4.21 or not. (tried both a resigned and the existing version)
 
 
*General observations regarding PS2 Classics emulator:
 
** Virtual memory cards are per title based, but apparantly run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
 
** Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
 
** Does not support online functionality of PS2 titles (network configuration utility inside Full Spectrum Warrior claims no network adaptor has been found, same with Syphon Filter: The Omega Strain).
 
 
- Only file that is needed in the folder for PS2 Classics is "iso.bin.enc". Removing the manuals/DXT files will cause the game to boot IMMEDIATELY to the PS2 logo upon switching to 720p/starting PS2 LPAR.
 
 
==== folder/file layout ====
 
(in this example GTA San Andreas Classic)
 
<pre>
 
[NPUD20946]
 
      [USRDIR]
 
            [CONTENT]
 
                    001.dxt
 
                    002.dxt
 
                    003.dxt
 
                    004.dxt
 
                    005.dxt
 
                    006.dxt
 
                    007.dxt
 
                    008.dxt
 
                    009.dxt
 
                    010.dxt
 
                    011.dxt
 
                    012.dxt
 
                    013.dxt
 
                    014.dxt
 
                    015.dxt
 
                    016.dxt
 
                    017.dxt
 
                    Others.dxt
 
                    Manual.idx
 
            [SAVEDATA]
 
                    SCEVMC0.VME
 
                    SCEVMC1.VME
 
            CONFIG
 
            ISO.BIN.EDAT
 
            ISO.BIN.ENC
 
      PS3LOGO.DAT
 
      PARAM.SFO
 
      ICON0.PNG
 
      PIC0.PNG
 
      PIC1.PNG
 
      PIC2.PNG
 
</pre>
 
 
=== TitleID/DiscID in ps2_netemu.self ===
 
There are 193 titleIDs listed inside ps2_netemu.self (for switching compatibility flags?)
 
 
{| class="wikitable sortable"
 
|-
 
! ID in ps2_netemu.self !! Title !! Remarks
 
|-
 
|-
 
| SLUS_214.52 || Valkyrie Profile 2: Silmeria ||
 
|-
 
| SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan ||
 
|-
 
| SLUS_213.39 || Puzzle Challenge ||
 
|-
 
| SLUS_213.31 || Sonic Riders ||
 
|-
 
| SLUS_210.89 || Karaoke Revolution Vol.3 ||
 
|-
 
| SLUS_210.70 || Final Fantasy XI: Chains of Promathia ||
 
|-
 
| SLUS_210.59 || Tekken 5 ||
 
|-
 
| SLUS_209.18 || Super Monkey Ball: Deluxe ||
 
|-
 
| SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] ||
 
|-
 
| SLUS_208.51 || Ace Combat 5: The Unsung War ||
 
|-
 
| SLUS_208.38 || All-Star Baseball 2005 ||
 
|-
 
| SLUS_206.86 || Splashdown: Rides Gone Wild ||
 
|-
 
| SLUS_206.39 || Def Jam Vendetta ||
 
|-
 
| SLUS_206.35 || Muppets Party Cruise ||
 
|-
 
| SLUS_205.90 || Spyhunter 2 ||
 
|-
 
| SLUS_205.72 || Tiger Woods PGA Tour 2003 ||
 
|-
 
| SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] ||
 
|-
 
| SLUS_204.33 || SWAT: Global Strike Team ||
 
|-
 
| SLUS_204.13 || Shadowman 2 ||
 
|-
 
| SLUS_203.64 || Tiger Woods PGA Tour 2002 ||
 
|-
 
| SLUS_203.05 || Simpsons: Road Rage ||
 
|-
 
| SLUS_202.74 || City Crisis ||
 
|-
 
| SLUS_200.77 || Donald Duck: Go'in Quackers ||
 
|-
 
| SLUS_200.11 || Orphen: Ocion of Sorcery ||
 
|-
 
| SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) ||
 
|-
 
| SLPS_257.27 || Routes PE ||
 
|-
 
| SLPS_257.22 || Routes PE (Limited Edition) ||
 
|-
 
| SLPS_257.21 || HimeHibi - Princess Days ||
 
|-
 
| SLPS_257.09 || The Familiar of Zero ||
 
|-
 
| SLPS_257.08 || The Familiar of Zero (Limited Edition) ||
 
|-
 
| SLPS_256.98 || Fatal Fury Battle Archives Volume 2 ||
 
|-
 
| SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune ||
 
|-
 
| SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel ||
 
|-
 
| SLPS_255.86 || Tales of the Abyss ||
 
|-
 
| SLPS_255.85 || Monster Farm 5: Circus Caravan ||
 
|-
 
| SLPS_255.10 || Tekken 5 ||
 
|-
 
| SLPS_254.18 || Ace Combat 5: The Unsung War ||
 
|-
 
| SLPS_254.06 || Hitman: Contracts ||
 
|-
 
| SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou ||
 
|-
 
| SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! ||
 
|-
 
| SLPS_253.15 || One Piece: Grand Battle 3 ||
 
|-
 
| SLPS_252.90 || Time Crisis 3 ||
 
|-
 
| SLPS_252.78 || Memories Off: Mix ||
 
|-
 
| SLPS_252.75 || Def Jam: Vendetta ||
 
|-
 
| SLPS_252.37 || Only You ||
 
|-
 
| SLPS_251.50 || Only You ||
 
|-
 
| SLPS_251.42 || Tiger Woods PGA Tour 2002 ||
 
|-
 
| SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori ||
 
|-
 
| SLPS_250.81 || Saishuu Densha ||
 
|-
 
| SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 ||
 
|-
 
| SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 ||
 
|-
 
| SLPS_250.08 || Sorcerous Stabber Orphen ||
 
|-
 
| SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby ||
 
|-
 
| SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V ||
 
|-
 
| SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 ||
 
|-
 
| SLPS_202.00 || Final Fantasy XI ||
 
|-
 
| SLPS_201.99 || F1 2002 ||
 
|-
 
| SLPS_201.97 || Surfing Air Show with RatBoy ||
 
|-
 
| SLPS_201.73 || Hard Hitter 2 ||
 
|-
 
| SLPS_201.72 || Koushien: Konpeki no Sora ||
 
|-
 
| SLPS_201.11 || Magical Sports Pro Baseball 2001 ||
 
|-
 
| SLPS_201.01 || City Crisis ||
 
|-
 
| SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari ||
 
|-
 
| SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) ||
 
|-
 
| SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament ||
 
|-
 
| SLPS_200.37 || Go Go Golf ||
 
|-
 
| SLPS_200.20 || FIFA 2000 World Championship ||
 
|-
 
| SLPS_200.08 || Morita Shogi ||
 
|-
 
| SLPM_680.10 || ||
 
|-
 
| SLPM_680.07 || Karaoke Revolution (Trial) ||
 
|-
 
| SLPM_665.74 || Detective Evangelion ||
 
|-
 
| SLPM_665.58 || Tomb Raider: Legend ||
 
|-
 
| SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou ||
 
|-
 
| SLPM_664.36 || Aria the Natural ||
 
|-
 
| SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan ||
 
|-
 
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) ||
 
|-
 
| SLPM_661.75 || Akumajo Dracula: Yami no Juin ||
 
|-
 
| SLPM_661.56 || Marheaven: Arm Fight Dream ||
 
|-
 
| SLPM_660.57 || Taito Memories Vol.1 ||
 
|-
 
| SLPM_660.48 || The Sword of Etheria ||
 
|-
 
| SLPM_660.33 || The Sword of Etheria ||
 
|-
 
| SLPM_659.84 || Grand Theft Auto: San Andreas ||
 
|-
 
| SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) ||
 
|-
 
| SLPM_659.34 || Maple Colors ||
 
|-
 
| SLPM_658.94 || Winning Post 6: 2005 Version ||
 
|-
 
| SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou ||
 
|-
 
| SLPM_657.19 || Burnout 3: Takedown ||
 
|-
 
| SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) ||
 
|-
 
| SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) ||
 
|-
 
| SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu ||
 
|-
 
| SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku ||
 
|-
 
| SLPM_654.88 || Grand Theft Auto: Vice City ||
 
|-
 
| SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) ||
 
|-
 
| SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) ||
 
|-
 
| SLPM_652.09 || Star Ocean: Till the End of Time ||
 
|-
 
| SLPM_651.97 || Nobunaga's Ambition Online ||
 
|-
 
| SLPM_650.90 || Spy Hunter ||
 
|-
 
| SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) ||
 
|-
 
| SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) ||
 
|-
 
| SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen ||
 
|-
 
| SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) ||
 
|-
 
| SLPM_624.92 || Karaoke Revolution: Kids Song Selection ||
 
|-
 
| SLPM_624.91 || Mega Man: The Power Battle ||
 
|-
 
| SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 ||
 
|-
 
| SLPM_624.64 || Pop'n Taisen Pazurudame Online ||
 
|-
 
| SLPM_624.57 || Karaoke Revolution: Snow & Party ||
 
|-
 
| SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 ||
 
|-
 
| SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 ||
 
|-
 
| SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 ||
 
|-
 
| SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 ||
 
|-
 
| SLPM_624.50 || Karaoke Revolution: Anime Song Selection ||
 
|-
 
| SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata ||
 
|-
 
| SLPM_624.14 || Karaoke Revolution: Dreams & Memories ||
 
|-
 
| SLPM_623.83 || Karaoke Revolution: Night Selection 2003 ||
 
|-
 
| SLPM_623.82 || Karaoke Revolution: Love & Ballad ||
 
|-
 
| SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 ||
 
|-
 
| SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 ||
 
|-
 
| SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2 ||
 
|-
 
| SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 ||
 
|-
 
| SLPM_622.39 || Supercar Street Challenge ||
 
|-
 
| SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix ||
 
|-
 
| SLPM_621.35 || Final Fantasy: XI (Beta Version) ||
 
|-
 
| SLPM_621.25 || Gauntlet: Dark Legacy ||
 
|-
 
| SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 ||
 
|-
 
| SLPM_621.05 || Taikou Risshiden IV ||
 
|-
 
| SLPM_620.62 || Gitaroo Man One ||
 
|-
 
| SLPM_620.42 || Kurogane no Houkou: Warship Commander ||
 
|-
 
| SLES_537.96 || FIFA Street 2 ||
 
|-
 
| SLES_537.55 || Castlevania: Curse of Darkness ||
 
|-
 
| SLES_536.68 || Micro Machines v4 ||
 
|-
 
| SLES_530.37 || Super Monkey Ball Deluxe ||
 
|-
 
| SLES_520.97 || SWAT: Global Strike Force ||
 
|-
 
| SLES_519.97 || SWAT: Global Strike Team ||
 
|-
 
| SLES_518.44 || Time Crisis 3 ||
 
|-
 
| SLES_518.41 || SpyHunter 2 ||
 
|-
 
| SLES_514.79 || Def Jam Vendetta ||
 
|-
 
| SLES_512.82 || Tiger Woods PGA Tour 2003 ||
 
|-
 
| SLES_507.29 ||  ||
 
|-
 
| SLES_507.28 || Tiger Woods PGA Tour 2002 ||
 
|-
 
| SLES_506.28 || Simpsons: Road Rage ||
 
|-
 
| SLES_506.08 || Shadow Man 2: The Second Coming ||
 
|-
 
| SLES_505.40 || Simpsons: Road Rage ||
 
|-
 
| SLES_504.46 || Shadow Man 2: The Second Coming ||
 
|-
 
| SLES_503.64 || City Crisis ||
 
|-
 
| SLES_500.62 || Orphen: Scion of Sorcery ||
 
|-
 
| SLES_500.48 || Donald Duck: Quack Attack ||
 
|-
 
| SCUS_972.69 || Final Fantasy XI [Disc 2] ||
 
|-
 
| SCUS_971.67 || PaRappa the Rapper 2 ||
 
|-
 
| SCPS_200.39 || ||
 
|-
 
| SCPS_175.01 || Linux (for PlayStation2) Release 1.0 ||
 
|-
 
| SCPS_170.01 || Gran Turismo 4 ||
 
|-
 
| SCPS_150.39 || Lifeline ||
 
|-
 
| SCPS_150.38 || Lifeline ||
 
|-
 
| SCPS_110.22 || Yoake no Mariko 2nd Act ||
 
|-
 
| SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) ||
 
|-
 
| SCPS_110.18 || Yoake no Mariko ||
 
|-
 
| SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) ||
 
|-
 
| SCPS_110.01 || I.Q. Remix ||
 
|-
 
| SCPN_601.60 || PlayStation BB Navigator (Version 0.32) ||
 
|-
 
| SCPN_601.50 || PlayStation BB Navigator (Version 0.31) ||
 
|-
 
| SCPN_601.40 || PlayStation BB Navigator (Version 0.30) ||
 
|-
 
| SCPN_601.30 || PlayStation BB Navigator (Version 0.20) ||
 
|-
 
| SCPN_601.01 || PlayStation BB Navigator (Version 0.10) ||
 
|-
 
| SCPM_621.16 || ||
 
|-
 
| SCPM_621.15 || ||
 
|-
 
| SCKA_200.49 || Tekken 5 ||
 
|-
 
| SCES_532.02 || Tekken 5 ||
 
|-
 
| SCAJ_201.26 || Tekken 5 ||
 
|-
 
| SCAJ_201.25 || Tekken 5 ||
 
|-
 
| PTPX_970.38 || ||
 
|-
 
| PSXC_002.03 || PSX Update Disc 1.31 ||
 
|-
 
| PSXC_002.02 || PSX Update Disc 1.20 ||
 
|-
 
| PSXC_002.01 || PSX Update Disc 1.10 ||
 
|-
 
| PDPX_991.09 || DVD Player (Version 3.04) ||
 
|-
 
| PBPX_955.18 || ||
 
|-
 
| PBPX_955.09 || Linux for PS2 Release 1.0 ||
 
|-
 
| PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) ||
 
|-
 
| PBPX_955.01 || Linux for PS2 Beta Release 1 ||
 
|-
 
| PBPX_952.39 || Online Start Up Disc v3.0 ||
 
|-
 
| PBPX_952.35 || ||
 
|-
 
| PBPX_952.28 || ||
 
|-
 
| PBPX_952.24 || DVD Player (Version 2.16) ||
 
|-
 
| PBPX_952.22 || DVD Player (Version 2.14) ||
 
|-
 
| PBPX_952.21 || DVD Player (Version 2.12) ||
 
|-
 
| PBPX_952.11 || DVD Utility Disc Version 1.00 ||
 
|-
 
| PBPX_952.10 || DVD Utility Disc Version 2.10 ||
 
|-
 
| PBPX_952.09 || DVD Player (Version 2.10) ||
 
|-
 
| PBPX_952.08 || DVD Player (Version 2.10) ||
 
|-
 
| PBPX_952.07 || DVD Player (Version 2.10) ||
 
|-
 
| PBPX_952.06 || DVD Player (Version 2.01) ||
 
|-
 
| PBPX_952.03 || DVD Utility Disc Version 1.01 ||
 
|-
 
| PBPX_952.02 || DVD Utility Disc Version 1.01 ||
 
|-
 
| PBPX_952.01 || DVD Utility Disc Version 1.00 ||
 
|-
 
|}
 
 
=== TitleID/DiscID in game_ext_plugin ===
 
 
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
 
 
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
 
 
{| class="wikitable sortable"
 
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
 
|-
 
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
 
|-
 
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
 
|-
 
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
 
|-
 
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
 
|-
 
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
 
|-
 
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|}
 
 
In PS2 Emulator same Title IDs are present with following information:
 
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
 
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
 
SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
 
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
 
 
=== Title Patch Data in ps2_emu ===
 
 
Embedded patches are based on Checksum/Hash of title.
 
 
{| class="wikitable sortable"
 
! PS2 Title !! Hash !! Game !! Patch Type !! Data
 
|-
 
| SCUS_971.46|| 0x6B1ADE00D||Disney's Treasure Planet || patch data || 0x147C (sector?) , 0x580 (offset?)
 
data1
 
00 01 01 3C lui at,0x0100
 
80 BF 03 3C lui v1,0xBF80
 
C8 10 63 8C lw v1,0x10C8(v1)
 
24 18 61 00 and v1,at
 
FB FF 61 10 beq v1,at, -0x10
 
00 00 00 00 nop
 
data2
 
FF FF 01 24 li at,-0x1
 
04 00 61 14 bne at,v1, +0x14
 
00 80 01 3C lui at,0x8000
 
02 00 41 14 bne at,v0, +0x0C
 
00 00 00 00 nop
 
0D 00 06 00 break 
 
|-
 
|SLUS_201.74 ||0x23D92589C5|| Rumble Racing || patch data || 0x3AEDA (sector?), 0x120 (offset?)
 
data1
 
06 00 80 14 bnez a0, +0x1C
 
21 20 43 00 addu a0,v0,v1
 
21 10 A0 00 move v0,a1
 
02 00 A0 14 bnez a1, +0x0C
 
00 00 00 00 nop
 
01 00 05 24 li a1,0x1
 
EB FF 40 10 beqz v0, -0x50
 
04 00 84 24 addiu a0,0x4
 
FC FF 90 24 addiu s0,a0,-0x4
 
00 00 00 00  nop
 
data2
 
07 00 80 14 bnez a0, +0x20
 
21 80 43 00 addu s0,v0,v1
 
21 10 A0 00 move v0,a1
 
02 00 A0 14 bnez a1, +0x0C
 
00 00 00 00 nop
 
01 00 05 24 li a1,0x1
 
FC FF 40 10 beqz v0, -0x0C
 
00 00 00 00 nop
 
04 00 04 26 addiu a0,s0,0x4
 
00 00 00 00 nop
 
|-
 
|SLUS_211.96||0x24D92589D5|| Indigo Prophecy || new SPU2 params || 1
 
|-
 
|0x608634992D|| new SPU2 params || 1
 
|-
 
|SLUS_212.96||0x5CA15DF14D|| Indigo Prophecy ||Setting mecha HACK to show GODZCD as GODZCDDA ||
 
|}
 
 
=== Difference Emulator Usage ===
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
 
|- bgcolor="#cccccc"
 
! colspan="4" | PS2_GX
 
|-
 
! Core !! Job !! Source !! Notes
 
|-
 
| SPU0 || IOP || SPU ASM ||
 
|-
 
| SPU1 || DMA || SPU ASM ||
 
|-
 
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
 
|-
 
| SPU3 || IPU || SPU ASM ||
 
|-
 
| SPU4 || GFIF || SPU ASM ||
 
|-
 
| SPU5 || PS2-SPU2 || C++ || about 50% load average
 
|-
 
| SPU6 || VU1 || SPU ASM ||
 
|-
 
| SPU7 || - || - || Unavailable: Factory disabled SPU
 
|-
 
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
 
|-
 
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
 
|-
 
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHC/COK-002
 
|-
 
! colspan="4" | PS2 (GS+EE)
 
|-
 
! Core !! Job !! Source !! Notes
 
|-
 
| SPU0 || IOP || SPU ASM ||
 
|-
 
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
 
|-
 
| - || DMA || Hardware PS2-EE ||
 
|-
 
| - || VU1 || Hardware PS2-EE ||
 
|-
 
| - || IPU || Hardware PS2-EE ||
 
|-
 
| - || GFIF || Hardware PS2-EE ||
 
|-
 
| SPU5 || PS2-SPU2 || C++ || about 50% load average
 
|-
 
| SPU7 || - || - || Unavailable: Factory disabled SPU
 
|-
 
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
 
|-
 
| PPU:1 || - || - || unused?
 
|-
 
| PS2-EE || Emotion Engine || Hardware PS2-EE || Present in CECHA/COK-001 and CECHB/COK-001
 
|-
 
| PS2-GS || Graphic Synthesizer || Hardware PS2-GS || Present in CECHA/COK-001 and CECHB/COK-001
 
|-
 
! colspan="4" | PS2 Software
 
|-
 
| colspan="5" | problematic, see Mathieulh quoted below
 
<pre>
 
The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
 
of the hardware because the RSX is just not meant for this task and cannot emulate the GS on
 
its own while all the available SPUs and the PPU are already mostly fully used to emulate the
 
rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu
 
and that it reached a stalling step.
 
 
I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
 
perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing
 
for sure is that the emulator would have to be entirely rewritten and optimized like no other
 
ps3 software has been.
 
</pre>
 
|-
 
! Core !! Job !! Source !! Notes
 
|-
 
| SPU0 || IOP || SPU ASM ||
 
|-
 
| SPU1 || EEDMA || SPU ASM ||
 
|-
 
| SPU2 || Isolation || C++ Raw SPU || Used for MagicGate Encryption and others (?)
 
|-
 
| SPU || GSE || SPU ASM || Graphic Synthesizer
 
|-
 
| SPU3 || IPU || SPU ASM ||
 
|-
 
| SPU4 || GSEGFIF || SPU ASM ||
 
|-
 
| SPU5 || PS2-SPU2 || C++ ||
 
|-
 
| SPU6 || VU1 || SPU ASM ||
 
|-
 
| SPU7 || - || - || Unavailable: Factory disabled SPU
 
|-
 
| PPU:0 || PS2-Devices || C++ and PPU ASM ||
 
|-
 
| PPU:1 || Emotion Engine || C++ and PPU ASM ||
 
|-
 
! colspan="4" | PS2 Netemu
 
|-
 
! Core !! Job !! Source !! Notes
 
|-
 
| SPU0 || IOP ||  ||
 
|-
 
| SPU1 || SPU2 ||  ||
 
|-
 
| SPU2 || VU1 ||  ||
 
|-
 
| SPU3 || EEDMA || ||
 
|-
 
| SPU4 || FE ||  ||
 
|-
 
| SPU5 || BE || ||
 
|-
 
| SPU6 || IPU ||  ||
 
|-
 
| SPU7 || BE ||  ||
 
|-
 
|}
 
 
=== PS2 System Data (PSN HDD Tool package) ===
 
http://www.divshare.com/download/17366296-5ec
 
 
http://www.psxstore.com/en/1538/utilities/ps3/apps-psn/ps2-system-data.html
 
 
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
 
QA Digest: 2A876715D42678BB7A6E00C030C0121B
 
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
 
 
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
 
 
'''Titles supporting HDD installation'''
 
* Nobunaga's Ambition Online and Expansion Packs
 
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
 
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
 
* SOCOM 3: U.S. NAVY SEALs
 
* SOCOM: U.S. NAVY SEALs Combined Assault
 
* Front Mission Online
 
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
 
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
 
 
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
 
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
 
 
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
 
 
====Virtual PS2 HDD====
 
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
 
 
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
 
 
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
 
 
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
 
 
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
 
 
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
 
'''The game partition for this game cannot be created because the installed game is corrupted.'''
 
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
 
 
*Notes
 
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
 
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
 
 
=== Getting Playstation 2 Software Emulator working ===
 
 
Method (on Firmware 3.55, without! Cobra-USB Dongle or Downgrade) for all consoles (fat & slim).
 
 
1. Replace following files on your consoles /dev_flash/
 
    with the ones included in this archive
 
    p3dwik-ps2compatfiles.rar
 
2. Get into Factory Service Mode (FSM Tool/Dongle)
 
3. Insert your Original PS2 Game Disc
 
4. It will run.
 
 
Note: Backups wont work. You're getting the compatibility of the 2.60 software emulator with all of its bugs.
 
 
Download: [http://www.sendspace.com/file/bm9z9v p3dwik-ps2compatfiles.rar]<br>
 
Possible compatibility Lists:
 
* http://tortuga-cove.com/forums/viewtopic.php?f=57&t=530
 
* [[Talk:Emulation#PS2.2FPStwo]]
 
 
=== PS2 Compat. flag ===
 
 
See: [[PS2_Compatibility#Software]]
 
 
 
=== Cobra USB Dongle ===
 
 
taken from storage_ext.c
 
 
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
 
 
* sets proper ps2_(gx/soft)emu.self path for reboot
 
* patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
 
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
 
* and the usual either replace read/ioctl for iso etc.
 
 
=== Memory Mapping ===
 
(PCSX2)
 
Mapping host memory for virtual systems...
 
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
 
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
 
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
 
Reserving memory for recompilers...
 
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
 
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
 
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
 
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
 
(thread:MTVU) Calling pthread_create...
 
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
 
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
 
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
 
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
 
 
(ps2netemu)
 
Mapping ELF @ 0x200000000
 
 
=== CONFIG File ===
 
 
union{
 
  uint32_t command
 
  ...data...
 
}
 
 
 
{| class="wikitable sortable"
 
|-
 
! Title ID !! Title !! Config Data !! Revision !! Notes
 
|-
 
| NPUD20461 || Bloodrayne ||
 
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
 
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
 
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
 
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
 
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
 
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
 
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
 
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
 
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
 
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
 
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
 
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
 
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
 
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
 
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
 
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
 
00000100  35 8C 22 7E                                      5î"~
 
|| 15942 (4.00+) ||
 
0x3D => 0x3E46 (15942)
 
0x16 => 0xB => 4
 
  0x107, (sector)
 
  0x2C0, (offset -> 0x1072B4 in iso)
 
    0x10,
 
                0x523C0900, (beql s1, gp, ?)
 
                0x00093C52, (mflo a3)
 
                0x14901F03, (bne a0, s0, ?)
 
                0x031F9014, (dsllv s2, ra, t8)
 
                0x523C0900, (beql s1, gp, ?)
 
                0x00093C52, (mflo a3)
 
                0x04C02003, (bltz a2, ?)
 
                0x0320C004  (sllv t8, zero, t9)
 
  0x9A056, (sector)
 
  0x10, (offset -> 0x4D02B004 in iso)
 
    0x04,
 
                0x01900000 (sll zero, s0, 0x00?),
 
                0x01BD0FFA (dsrl at,sp,0x1F?)
 
  0x73921, (sector)
 
  0x6B8, (offset -> 0x39C90EAC in iso)
 
    0x28,
 
                    21 39 07 00 addi t9,t1,0x0700
 
                    B8 06 00 00 swr a2,(zero)
 
                    28 00 00 00 slti zero,0x0000
 
                    35 4A 02 02 ori t2,0x202
 
                    00 0A 54 38 dsll t2,0x10
 
                    35 4A 62 7E ori t2,0x627E
 
                    34 A5 00 A0 ori a1,0xA0
 
                    3C 09 00 1B lui t1,0x001B
 
                    35 29 FA 00 ori t1,0xFA00
 
                    00 09 4C 38 dsll t1,0x10
 
                    35 29 02 02 ori t1,0x202
 
                    00 09 4C 38 dsll t1,0x10
 
                    35 29 62 7E ori t1,0x627E
 
                    35 4A 02 03 ori t2,0x203
 
                    00 0A 54 38 dsll t2,0x10
 
                    35 4A 22 7E ori t2,0x227E
 
                    34 A5 00 A0 ori a1,0xA0
 
                    3C 09 00 1B lui t1,0x001B
 
                    35 29 FA 00 ori t1,0xFA00
 
                    00 09 4C 38 dsll t1,0x10
 
                    35 29 02 03 ori t1,0x203
 
                    00 09 4C 38 dsll t1,0x10
 
                    35 29 22 7E ori t1,0x227E
 
  0x73927, (sector)
 
  0x380, (offset -> 0x39C93B74 in iso)
 
    0x24,
 
                    35 6B 02 02 ori t3,0x202
 
                    00 0B 5C 38 dsll t3,0x10
 
                    35 6B 62 7E ori t3,0x627E
 
                    3C 0C 00 1B lui t4,0x001B
 
                    35 8C FA 00 ori t4,0xFA00
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 02 02 ori t4,0x202
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 62 7E ori t4,0x627E
 
                    35 6B 02 03 ori t3,0x203
 
                    00 0B 5C 38 dsll t3,0x10
 
                    35 6B 22 7E ori t3,0x227E
 
                    3C 0C 00 1B lui t4,0x001B
 
                    35 8C FA 00 ori t4,0xFA00
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 02 03 ori t4,0x203
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 22 7E ori t4,0x227E
 
|-
 
| NPUD20862 || Bloodrayne 2 ||
 
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
 
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
 
00000020  53 4C 55 53 2D 32 30 38  36 32                  SLUS-20862
 
|| 16189 (4.00+) ||
 
0x3D => 0x3F3D (16189)
 
0x15 => 4
 
0x26 => 0x340000, 0x350000
 
|-
 
| NPUD21269 || Bully ||
 
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
 
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
 
|| 15753 (3.73+) ||
 
0x3D => 0x3D89 (15753)
 
0x17 => 1
 
|-
 
| NPJD00004 || Contra Shattered Soldier ||
 
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
 
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
 
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
 
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
 
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
 
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
 
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
 
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
 
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
 
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
 
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
 
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
 
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
 
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
 
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
 
000000F0  2D 36 32 32 34 37                                -62247
 
|| 16319 (4.10+)||
 
0x3D => 0x3FBF (16319)
 
0x0A => 0x12,
 
  0xFFFA0,0, 0x3C010010 lui at,0x0010
 
  0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)
 
  0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
 
  0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
 
  0xFFFB0,0, 0x24840001 addiu a0,0x1
 
  0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)
 
  0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
 
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
 
  0xFFFC0,0, 0x00000000 nop
 
  0xFFFC4,0, 0x34020700 li v0,0x700
 
  0xFFFC8,0, 0x03E00008 jr t9
 
  0xFFFCC,0, 0x00000000 nop
 
  0xFFFD0,0, 0x3C010010 lui at,0x0010
 
  0xFFFD4,0, 0x03E00008 jr ra
 
  0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
 
  0xFFFDC,0, 0x00000000 nop
 
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
 
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
 
|-
 
| NPJC00002 || Dark Cloud ||
 
00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
 
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
 
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
 
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
 
|| 16135 (4.00+)||
 
0x3D => 0x3F07 (16135)
 
0x0F => 0x239334, 0x01FFFFFF
 
0x09 => 1,
 
  0x138EB0 ,
 
    0x7FBF0020 (sq ra,0x20(sp)),
 
    0x27BDFFB0 (addiu sp,-0x50),
 
    0x00000000 (nop),
 
    0x03E00008 (jr ra)
 
 
0x239334 = end of code segment?
 
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
 
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
 
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
 
          00 00 00 00 0x00000000 nop
 
          08 00 E0 03 0x03E00008 jr ra
 
|-
 
| NPUD20071 || Dead Or Alive 2 Hardcore ||
 
00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
 
00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
 
00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
 
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
 
00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
 
00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
 
00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
 
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
 
00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
 
00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
 
000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
 
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
 
000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
 
000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
 
000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31      ....SLUS-20071 
 
|| 17136 (4.50+) || fixes blackscreen
 
0x3D => 0x42F0 (17136)
 
0x0A => 0x01,
 
  0x2B06EC, 0x24060001 (li a2,0x1),
 
            0x24060000 (li a2,0x0)
 
0x0B => 0x07,
 
  0x186A71, 0x7F4, 0x04,
 
                    0xB732000C (jal -0x2A9B90),
 
                    0xB332000C (jal -0x2A9BA0)
 
  0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
 
 
|-
 
| NPJD00011 || Dead Or Alive 2 Hardcore ||
 
00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
 
00000010  6C 66 2B 00 80 00 08 24  01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
 
00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
 
00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
 
00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
 
00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
 
00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
 
00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
 
00000080  27 BD FF F0 AF BE 00 08  19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
 
00000090  08 00 00 00 03 E0 00 08  00 00 00 00 27 BD FF F0  .....Ó......'¢ ­
 
000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
 
000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
 
000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08  . ..+........Ó..
 
000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
 
000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
 
000000F0  27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
 
00000100  2D 32 35 30 32 36                                -25026
 
|| 15753 (3.73+) || fixes blackscreen
 
0x3D => 0x3D89 (15753)
 
0x09 => 1,
 
  0x2B666C,
 
    0x24080080 (li t0,0x80),
 
    0x24060001 (li a2,0x1),
 
    0x24080080 (li t0,0x80),
 
    0x24060000 (li a2,0x0)
 
0x0B => 7,
 
  0x17FF05, 0x7F0, 0x0C ,
 
                    0x1000C427 addiu a0,fp,0x10,
 
                    0xB732000C jal -0x2A9B90,
 
                    0x00000000 nop,
 
                    0x2B000424 li a0,0x2B,
 
                    0xB332000C jal -0x2A9BA0,
 
                    0x1000C527 addiu a1,fp,0x10,
 
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
 
002B666C 01 00 06 24 0x24060001 li a2,0x1
 
          80 00 08 24 0x24080080 li t0,0x80       
 
          2D 48 E0 00 0x00E0482D dmove t1,a3
 
          10 00 0A 24 0x240A0010 li t2,0x10
 
 
config  80 00 08 24 0x24080080 li t0,0x80
 
          01 00 06 24 0x24060001 li a2,0x1
 
          80 00 08 24 0x24080080 li t0,0x80
 
          00 00 06 24 0x24060000 li a2,0x0
 
|-
 
| NPED00027 || Deadly Strike ||
 
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
 
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
 
00000020  53 4C 45 53 2D 35 32 39  35 35                  SLES-52955
 
|| 16534 (4.20+) ||
 
0x3D => 0x4096 (16534)
 
0x0A => 1
 
  0x1E0914, 0x3C013717 li at,0x3717F7D1
 
            0x3C013714 li at,0x3717F7D1 (proper opcode?)
 
|-
 
| NPED00087 || Disneys PK: Out of the Shadows ||
 
 
||  || blackscreen
 
 
|-
 
| NPUD21944 || Doras Big Birthday Adventure ||
 
00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
 
00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
 
00000020  00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
 
00000030  F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
 
00000040  10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
 
00000050  00 00 00 00 01 00 08 25  18 FF 0F 00 00 00 00 00 .......%........
 
00000060  F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
 
00000070  20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
 
00000080  08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
 
00000090  2D 32 31 39 34 34                                -21944
 
|| 16365 (4.20+) ||
 
0x3D => 0x3FED (16365)
 
0x0A => 0xA,
 
  0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
 
  0xFFF04,0,0x3C010010 lui at,0x0010
 
  0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
 
  0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
 
  0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
 
  0xFFF14,0,0x25080001 addiu t0,0x1
 
  0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
 
  0xFFF1C,0,0x24020006 li v0,0x6
 
  0xFFF20,0,0x03E00008 jr ra
 
  0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0    j pos_000FFF00
 
|-
 
| NPJD00005 || Dragon Force ||
 
00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
 
00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@...@..A..
 
00000020  1D 00 02 3C 1A 00 40 10  41 00 00 00 00 00 00 00 ...<..@.A.......
 
00000030  53 4C 50 4D 2D 36 35 37  37 38                  SLPM-65778
 
|| 16598 (4.20+) ||
 
0x3D => 0x40D6 (16598)
 
0x0A => 2,
 
  0x1041B4, 0x1040001C beqz v0,pos_00104228
 
            0x1440FFF9 bnez v0,pos_0010419C
 
  0x1041BC, 0x3C02001D lui v0,0x001D
 
            0x1040001A beqz v0,pos_00104228
 
0x41 => (sets some value 1, sync? - speedhack?)
 
|-
 
| NPJD00034 || Dynasty Warriors 3 ||
 
 
||  || blackscreen
 
 
|-
 
| NPUD20766 || Fatal Frame II ||
 
00000000  3D 00 00 00 AF 42 00 00  21 00 00 00 00 00 00 00 =....B..!.......
 
00000010  48 00 00 00 02 00 00 00  9C E6 FF FF 0A 00 00 00 H...............
 
00000020  01 00 00 00 1C 70 17 00  41 01 0F 24 61 01 0F 24 .....p..A..$a..$
 
00000030  46 00 00 00 0B 00 00 00  01 00 00 00 DD 04 00 00 F...............
 
00000040  E8 02 00 00 04 00 00 00  00 42 73 84 00 00 02 FF .........Bs.....
 
00000050  00 00 00 00 53 4C 55 53  2D 32 30 37 36 36      ....SLUS-20766 
 
|| 17071 (4.50+) ||
 
0x3D => 0x42AF (17071)
 
0x21 => 0
 
0x48 => 0x2, 0xFFFFE69C
 
0x0A => 1,
 
  0x17701C, 0x240F0141 (li t7,0x141)
 
            0x240F0161 (li t7,0x161)
 
0x46
 
0x0B => 1
 
  0x4DD, (sector)
 
  0x2E8, (offset -> 0x26EADC in iso)
 
    0x04,
 
                  0x84734200 lh s3,0x4200(v1),
 
                  0xFF020000 sd v0,(t8)
 
|-
 
| NPED00052 || God Hand ||
 
00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
 
00000010  14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
 
00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
 
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
 
00000040  0E 00 45 14 B4 FF 0F 00  00 00 00 00 3E 18 06 00  ..E.¦ ......>...
 
00000050  B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
 
00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
 
00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
 
00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
 
00000090  00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .......$ð ......
 
000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24  ..b³È ........c$
 
000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
 
000000C0  00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00  ......âîÓ ......
 
000000D0  01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
 
000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
 
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  ...<Þ ..ö×).! é.
 
00000100  00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
 
00000110  39 30                                            90
 
|| 16223 (4.10+) ||
 
0x3D => 0x3F5F (16223)
 
0x41 => (sets some value 1, sync? - speedhack?)
 
0x0A => 0x14
 
  0xFFFA0,0,0x3C020001 lui v0,0x0001
 
  0xFFFA4,0,0x00822021 addu a0,v0
 
  0xFFFA8,0,0x2402004D li v0,0x4D
 
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
 
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
 
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
 
  0xFFFBC,0,0x24020060 li v0,0x60
 
  0xFFFC0,0,0x0003100A movz v0,zero,v1
 
  0xFFFC4,0,0x8C830000 lw v1,(a0)
 
  0xFFFC8,0,0xFC620000 sd v0,(v1)
 
  0xFFFCC,0,0x24020015 li v0,0x15
 
  0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
 
  0xFFFD4,0,0x24630010 addiu v1,0x10
 
  0xFFFD8,0,0xAC830000 sw v1,(a0)
 
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
 
  0xFFFE0,0,0x24630001 addiu v1,0x1
 
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
 
  0xFFFE8,0,0x080A67A6 j pos_00299E98
 
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
 
  0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
 
|-
 
| NPUD20712 || Gradius V ||
 
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
 
00000010  D3 05 00 00 10 03 00 00  08 00 00 00 03 E0 00 08 ................
 
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
 
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
 
00000040  53 4C 55 53 2D 32 30 37  31 32                  SLUS-20712     
 
|| 15927 (3.71+) ||
 
0x3D => 0x3E37 (15927)
 
0x0B => 1
 
  0x5D3, (sector)
 
  0x310, (offset -> 0x2E9B04 in iso)
 
    0x08,
 
                  03 E0 00 08 jr ra
 
                  00 00 00 00 nop
 
                  27 BD FF C0 addiu sp,-0x40
 
                  3C 03 00 4C lui v1,0x004C
 
0x41 => (sets some value 1, sync? - speedhack?)
 
0x26 => 0x3046E0, 0x0x305E44
 
|-
 
| NPUD20552 || Grand Theft Auto - Vice City ||
 
00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
 
00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
 
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
 
00000030  AC FF 0F 00 00 00 00 00  10 00 01 3C B0 FF 0F 00 ...........<....
 
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
 
00000050  FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
 
00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
 
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
 
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
 
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
 
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
 
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
 
000000C0  35 32                                            52
 
|| 16805 (4.30+) ||
 
0x3D => 0x41A5 (16805)
 
0x21 => 1
 
0x0A = 0xD
 
  0xFFFA0,0,0x24010017 li at,0x17
 
  0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
 
  0xFFFAC,0,0x3C010010 lui at,0x0010
 
  0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
 
  0xFFFB4,0,0x2442FFFF addiu v0,-0x1
 
  0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
 
  0xFFFC0,0,0x24020004 li v0,0x4
 
  0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
 
  0xFFFC8,0,0x080B3AC1 j pos_002CEB04
 
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
 
  0xFFFD0,0,0x03E00008 jr ra
 
  0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
 
  0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
 
0
 
|-
 
| NPED00063 || Grand Theft Auto III ||
 
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
 
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
 
00000020  53 4C 45 53 2D 35 30 33  33 30                  SLES-50330
 
|| 15753 (3.73+) ||
 
0x3D => 0x3D89 (15753)
 
0x01 => 0x349790, 0x10
 
0x21 => 1
 
|-
 
| NPUD20062 || Grand Theft Auto III ||
 
00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
 
00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
 
00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
 
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
 
00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
 
00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
 
00000060  34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
 
00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
 
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
 
00000090  34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
 
000000A0  34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
 
000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
 
000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
 
000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
 
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
 
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
 
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 ...P...@...0...
 
00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
 
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
 
00000130  46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
 
00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
 
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
 
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
 
00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
 
00000180  C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<.@.D...$...
 
00000190  3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
 
000001A0  08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
 
000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
 
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
 
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
 
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
 
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
 
|| 16200 (4.10+) ||
 
0x3D => 0x3F48 (16200)
 
0x19 => (sets some value 1)
 
0x01 => 0x348B40, 0xF
 
0x21 => 1
 
0x0B => 1
 
  0xF6D71, (sector)
 
  0x4EC, (offset -> 0x7B6B8CE0 in iso)
 
    0xB0,
 
                    03 E0 00 08 jr ra
 
                    00 00 00 00 nop
 
                    3C 01 00 10 lui at,0x0010
 
                    8C 21 FE F0 lw at,-0x110(at)
 
                    14 20 00 25 bnez at,+0x98
 
                    00 00 00 00 nop
 
                    27 BD FF 50 addiu sp,-0xB0
 
                    08 0B 64 B9 j +0x22C78
 
                    7F BF 00 50 sq ra,0x50(sp)
 
                    00 00 00 00 nop
 
                    34 02 00 03 li v0,0x3
 
                    34 01 00 43 li at,0x43
 
                    10 81 00 15 beq a0,at,+0x5C
 
                    34 03 00 00 li v1,0x0
 
                    34 01 00 20 li at,0x20
 
                    10 81 00 12 beq a0,at,+0x4C
 
                    34 03 00 01 li v1,0x1
 
                    34 01 00 1F li at,0x1F
 
                    10 81 00 0F beq a0,at,+0x3C
 
                    34 03 00 02 li v1,0x2
 
                    34 01 00 1D li at,0x1D
 
                    10 81 00 0C beq a0,at,+0x2C
 
                    34 03 00 03 li v1,0x3
 
                    34 02 00 02 li v0,0x2
 
                    34 01 00 39 li at,0x39
 
                    10 81 00 08 beq a0,at,+0x24
 
                    34 03 00 04 li v1,0x4
 
                    34 02 00 01 li v0,0x1
 
                    34 01 00 1A li at,0x1A
 
                    10 81 00 04 beq a0,at,+0x14
 
                    34 03 00 05 li v1,0x5
 
                    27 BD FE F0 addiu sp,-0x110
 
                    08 0B 1D 05 j +0x10D54
 
                    7F BF 00 90 sq ra,0x90(sp)
 
                    3C 01 00 10 lui at,0x0010
 
                    00 23 18 21 addu v1,at
 
                    90 79 FE E0 lbu t9,-0x120(v1)
 
                    27 39 00 01 addiu t9,0x1
 
                    03 22 08 2A slt at,t9,v0
 
                    00 01 C8 0A movz t9,zero,at
 
                    13 20 FF F6 beqz t9,-0x24
 
                    A0 79 FE E0 sb t9,-0x120(v1)
 
                    03 E0 00 08 jr ra
 
                    00 00 00 00 nop
 
                    27 BD FE D0 addiu sp,-0x130
 
                    7F BF 00 B0 sq ra,0xB0(sp)
 
                    7F BE 00 A0 sq fp,0xA0(sp)
 
                    7F B7 00 90 sq s7,0x90(sp)
 
                    7F B6 00 80 sq s6,0x80(sp)
 
                    7F B5 00 70 sq s5,0x70(sp)
 
                    7F B4 00 60 sq s4,0x60(sp)
 
                    7F B3 00 50 sq s3,0x50(sp)
 
                    7F B2 00 40 sq s2,0x40(sp)
 
                    7F B1 00 30 sq s1,0x30(sp)
 
                    7F B0 00 20 sq s0,0x20(sp)
 
                    E7 B7 00 1C swc1 f23,0x1C(sp)
 
                    E7 B6 00 18 swc1 f22,0x18(sp)
 
                    E7 B5 00 14 swc1 f21,0x14(sp)
 
                    E7 B4 00 10 swc1 f20,0x10(sp)
 
                    27 B7 00 F4 addiu s7,sp,0xF4
 
                    46 00 65 06 mov.s f20,f12
 
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
 
                    24 07 00 01 li a3,0x1
 
                    46 00 75 86 mov.s f22,f14
 
                    27 B0 00 F8 addiu s0,sp,0xF8
 
                    46 00 7D 46 mov.s f21,f15
 
                    E6 ED 00 00 swc1 f13,(s7)
 
                    3C 02 C4 7A lui v0,0xC47A
 
                    AE 02 00 00 sw v0,(s0)
 
                    3C 02 44 7A lui v0,0x447A
 
                    FF A0 00 00 sd zero,(sp)
 
                    44 82 60 00 mtc1 v0,f12
 
                    27 A4 00 F0 addiu a0,sp,0xF0
 
                    46 00 6D C6 mov.s f23,f13
 
                    27 A5 00 C0 addiu a1,sp,0xC0
 
                    27 A6 01 2C addiu a2,sp,0x12C
 
                    70 00 46 28 paddub t0,zero,zero
 
                    70 00 4E 28 paddub t1,zero,zero
 
                    70 00 56 28 paddub t2,zero,zero
 
                    70 E0 5E 28 paddub t3,a3,zero
 
                    0C 0A A8 34 jal -0xC5C4
 
                    FF A0 00 08 sd zero,0x8(sp)
 
                    27 B1 00 C8 addiu s1,sp,0xC8
 
                    C6 20 00 00 lwc1 f00,(s1)
 
                    3C 02 40 00 lui v0,0x4000
 
                    44 82 08 00 mtc1 v0,f01
 
                    24 07 00 01 li a3,0x1
 
                    3C 02 44 7A lui v0,0x447A
 
0x0A => 7
 
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
 
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
 
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
 
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
 
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
 
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
 
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
 
|-
 
| NPED00070 || Grand Theft Auto - San Andreas ||
 
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 B0 45 1E 00 =...`@.......E..
 
00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 .Q..@.......SLES
 
00000020  2D 35 32 39 32 37                                -52927
 
|| 16480 (4.20+) ||
 
0x3D => 0x4060 (16480)
 
0x0F => 0x1E45B0, 0x1E5108
 
0x40 => (sets some value 1)
 
|-
 
| NPUD20946 || Grand Theft Auto - San Andreas ||
 
00000000  3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
 
00000010  E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 .J..@.......SLUS
 
00000020  2D 32 30 39 34 36                                -20946
 
|| 16480 (4.20+) ||
 
0x3D => 0x4060 (16480)
 
0x0F => 0x1E46DC, 0x1E4AE8
 
0x40 => (sets some value 1)
 
|-
 
| NPJD00062 || Grandia II ||
 
 
||  || texture bugs
 
 
|-
 
| NPUD21604 || GRIMgRiMoiRe ||
 
00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
 
|| 15634 (3.70+) ||
 
0x3D => 0x3D12 (15634)
 
0x15 => 4
 
|-
 
| NPJD00020 || Katamari Damacy ||
 
00000000  3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 =...F@..A.......
 
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
 
00000020  00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
 
00000030  2D 32 35 33 36 30                                -25360
 
|| 16454 (4.20+)||
 
0x3D => 0x4046 (16454)
 
0x41 => (sets some value 1, sync? - speedhack?)
 
0x0B => 1
 
  0x429, (sector)
 
  0x40, (offset -> 0x214834 in iso)
 
    0x04,
 
                  0x68772400 mfsa t6 ,
 
                  0x00000000 nop
 
|-
 
| NPUD20847 || La Pucelle: Tactics ||
 
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
 
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
 
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
 
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
 
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
 
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
 
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
 
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
 
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
 
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
 
000000A0 34 37                                          47             
 
|| 16347 (4.10+) || fixes blackscreen
 
0x3D => 0x3FDB (16347)
 
0x0A => 0xB
 
  0xFFA40,0,0x3C0A010C lui t2, 0x010C
 
  0xFFA44,0,0x354ADE04 ori t2, 0xDE04
 
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
 
  0xFFA4C,0,0          nop
 
  0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
 
  0xFFA54,0,0x0804E29A j  0x00138A68
 
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
 
  0xFFA5C,0,0x0804E29C j  0x00138A70
 
  0xFFA60,0,0          nop
 
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
 
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
 
|-
 
| NPUD20275 || Kessen II ||
 
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
 
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
 
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
 
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
 
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
 
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
 
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
 
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
 
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
 
00000090 37 35                                          75             
 
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
 
0x3D => 0x3D89 (15753)
 
0x0B => 3
 
  0x7610, 0x07BC, 0x10,
 
                        Patched Bytes:
 
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
 
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
 
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
 
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
 
                        Original Bytes:
 
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
 
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
 
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
 
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
 
  0x7664, 0x0510, 0x0C,
 
                        Patched Bytes:
 
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
 
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
 
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
 
                        Original Bytes:
 
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
 
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
 
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
 
  0x7664, 0x06C8, 0x0C,
 
                        Patched Bytes:
 
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
 
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
 
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
 
                        Original Bytes:
 
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
 
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
 
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
 
|-
 
| NPJD00040 || Mana Khemia 2 ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
 
00000020  31 34                                            14
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
| NPUD20827 || Manhunt ||
 
00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
 
00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
 
00000020  00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
 
00000030  10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
 
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
 
00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
 
00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
 
00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
 
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
 
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
 
000000A0  D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
 
000000B0  00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
 
000000C0  5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
 
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
 
000000E0  3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
 
000000F0  2D 32 30 38 32 37                              -20827
 
|| 15753 (3.73+) || fixes graphical issues
 
0x3D => 0x3D89 (15753)
 
0x0A => 0x0F
 
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1
 
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5)
 
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5)
 
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5)
 
  0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4
 
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5)
 
  0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4
 
  0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000
 
  0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000
 
  0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5)
 
  0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5)
 
  0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5)
 
  0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5)
 
  0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010
 
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F
 
0x0B => 1
 
  0xD22, (disc sector)
 
  0x114, (offset -> 0x691108 in iso)
 
  0x08,
 
                  0x0803FFE8 E8 FF 03 08 j pos_000FFFA0
 
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 
                  0x3C03005F 5F 00 03 3C lui v1,0x005F
 
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 
<pre>
 
z_un_0041a008:
 
 
lui v1,0x005F          <- gets overwritten
 
addiu sp,-0x10
 
lw v0,-0x5C14(v1)
 
sd ra,(sp)
 
jalr v0
 
nop
 
ld ra,(sp)
 
jr ra
 
addiu sp,0x10
 
nop
 
</pre>
 
|-
 
| NPED00145 || Max Payne ||
 
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
 
00000010  03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
 
00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35      ....SLES-50325
 
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
 
0x3D => 0x3D89 (15753)
 
0x01 => 0x52E9F4, 3  (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
 
0x01 => 0x52EB78, 2  (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
 
|-
 
| NPED00055 || MX World Tour: Featuring Jamie Little ||
 
 
||  || blackscreen
 
 
|-
 
| NPUD21577 || Odin Sphere ||
 
00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
 
00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
 
00000020  2D 02 49 14 52 04 00 00  70 04 00 00 04 00 00 00 -.I.R...p.......
 
00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
 
|| 15632 (3.70+) ||
 
0x3D => 0x3D10 (15632)
 
0x0B => 2
 
  0x452, (sector)
 
  0x3F8, (offset -> 0x2293EC in iso)
 
    0x04,
 
                  0x0C49022D sltiu v0,t0,0x490C,
 
                  0x1449022D sltiu v0,t0,0x4914,
 
  0x452, (sector)
 
  0x470, (offset -> 0x229464 in iso)
 
    0x04,
 
                  0x0C49032D sltiu v1,t0,0x490C,
 
                  0x1449032D sltiu v1,t0,0x4914
 
0x15 => 4
 
|-
 
| NPJD00028 || Phantasy Star Complete Collection ||
 
00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
 
00000010  53 4C 50 4D 2D 36 32 37  37 35                  SLPM-62775
 
|| 16824 (4.40+)||
 
0x3D => 0x41B8 (16824)
 
0x45 => (sets some value 1)
 
|-
 
| NPUC97142 || Primal ||
 
00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
 
00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
 
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
 
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
 
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
 
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
 
|| 15717 (3.73+) || fixes loading screen freezing
 
0x3D => 0x3D65 (15717)
 
0x12 => 0x0D, (fixes freezing)
 
  00 00 00 04 0x04000000 (64 MB?)
 
  00 00 00 00 
 
  02 00>'''03 00'''< Count, Type 2
 
  5F 01 00 00 0x15F
 
  8D BD 6F 2C 0x2C6FBD8D
 
  67 03 00 00  0x367
 
  02 00>'''03 00'''< Count, Type 2
 
  6B 01 00 00 0x16B
 
  31 35 70 E9 0xE9703531
 
  72 03 00 00  0x372
 
  03 00>'''02 00'''< Count
 
  60 9B 39 10 -> 0x399B60  ctc2    $zero, $5
 
  18 9C 39 10 -> 0x399C18  ctc2    $zero, $5
 
0x0B => 1
 
  0x747, (disc sector)
 
  0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc)
 
    0x04,
 
                  0x3C035F80 lui v1,0x5F80,
 
                  0x3C030080 lui v1,0x0080
 
|-
 
| NPUD21120 || Psychonauts ||
 
00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
 
00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
 
00000020  11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
 
00000030  32 30                                            20
 
|| 15753 (3.73+) ||
 
0x3D => 0x3D89 (15753)
 
0x0B => 1
 
  0x112, (sector)
 
  0x58, (offset -> 0x8904C in iso)
 
    0x04,
 
                  0x00000000 nop,
 
                  0xF9FFCF11 beq t6,t7,-0x18
 
|-
 
| NPUD20272 || Rayman Arena||
 
00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
 
00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
 
00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
 
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
 
00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
 
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
 
00000060 37 32                                          72             
 
|| 15753 (3.73+) ||
 
0x3D => 0x3D89 (15753)
 
0x12 => 0x11
 
  00 00 00 04
 
  00 00 00 00
 
  02 00>'''04 00'''< Count
 
  00 00 00 00
 
  AE B3 4E 5D
 
  20 02 00 00
 
  46 02 00 00
 
  03 00>'''09 00'''< Count
 
  B0 E9 1D 10 -> 0x1DE9B0  ctc2    $t0, $6
 
  94 EB 1D 10 -> 0x1DEB94  ctc2    $t0, $6
 
  00 EC 1D 10 -> 0x1DEC00  ctc2    $t0, $6
 
  54 EC 1D 10 -> 0x1DEC54  ctc2    $t0, $6
 
  A0 EE 1D 10 -> 0x1DEEA0  ctc2    $t0, $6
 
  DC EE 1D 10 -> 0x1DEEDC  ctc2    $t0, $6
 
  78 F0 1D 10 -> 0x1DF078  ctc2    $t0, $6
 
  B4 F0 1D 10 -> 0x1DF0B4  ctc2    $t0, $6
 
  54 F1 1D 10 -> 0x1DF154  ctc2    $t0, $6
 
|-
 
| NPJD00079 || Raw Danger! ||
 
 
||  || fps problem
 
 
|-
 
| NPUD20442 || Red Faction 2 ||
 
00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
 
00000010  53 4C 55 53 2D 32 30 34  34 32                  SLUS-20442
 
|| 16194 (4.00+) ||
 
0x3D => 0x3F42 (16194)
 
0x19 => (sets some value 1)
 
|-
 
| NPUD20471 || Rygar ||
 
00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
 
00000010  00 00 00 00 53 4C 55 53  2D 32 30 34 37 31      ....SLUS-20471
 
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
 
0x3D => 0x3D89 (15753)
 
0x0E => 0x147DA8 (offset)
 
 
.text:00147DA8                sub.s  $f12, $f20, $f12
 
|-
 
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||
 
00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
 
00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
 
00000020  2D 32 30 39 37 34                                -20974
 
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
 
0x3D => 0x42EC (17132)
 
0x46 => (sets some value 1)
 
0x48 => 0x1 , 0x3D090
 
|-
 
| NPUD20911 || Shin Megami Tensei Nocturne ||
 
00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
 
00000010  53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
 
|| 16886 (4.40+) || fixes screen shakes/flickers
 
0x3D => 0x41F6 (16886)
 
0x46 => (sets some value 1)
 
|-
 
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
 
00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00  =...HA...... ...
 
00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
 
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
 
00000030  0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24  ..â..·...... ..$
 
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
 
00000050  00 00 00 00 27 20 84 00  18 FA 0F 00 00 00 00 00  ....' ä..·......
 
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
 
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00  ·........cd$·..
 
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
 
00000090  B8 26 04 00 2C FA 0F 00  00 00 00 00 25 18 83 00  ©&..,·......%.â.
 
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
 
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00  ....ߦ..8·......
 
000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
 
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
 
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
 
000000F0  20 00 24 AE 4C FA 0F 00  00 00 00 00 24 00 24 AE  .$«L·......$.$«
 
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
 
00000110  00 00 00 00 64 00 24 AE  58 FA 0F 00 00 00 00 00  ....d.$«X·......
 
00000120  A0 00 24 AE 5C FA 0F 00  00 00 00 00 A4 00 25 AE  á.$«\·......ñ.%«
 
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
 
00000140  00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
 
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·......9ø..
 
00000160  70 FA 0F 00 00 00 00 00  10 00 25 26 DC 6C 42 00  p·........%&_lB.
 
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
 
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
 
00000190  21 00 00 00 00 00 00 00  15 00 00 00 04 00 00 00  !...............
 
000001A0  00 00 00 00 53 4C 55 53  2D 32 31 36 32 31        ....SLUS-21621
 
|| 16712 (4.25+)||
 
0x3D => 0x4148 (16712)
 
0x0A => 0x20
 
  0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp)
 
  0xFFA04,0,0x2403016C li v1,0x16C
 
  0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34
 
  0xFFA0C,0,0x240400FF li a0,0xFF
 
  0xFFA10,0,0x000426B8 dsll a0,0x1A
 
  0xFFA14,0,0x00842027 nor a0,a0
 
  0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp)
 
  0xFFA1C,0,0x00831824 and v1,a0,v1
 
  0xFFA20,0,0x6463000B daddiu v1,0x000B
 
  0xFFA24,0,0x24040030 li a0,0x30
 
  0xFFA28,0,0x000426B8 dsll a0,0x1A
 
  0xFFA2C,0,0x00831825 or v1,a0,v1
 
  0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp)
 
  0xFFA34,0,0x0811B3E1 j pos_0046CF84
 
  0xFFA38,0,0x8E640050 lw a0,0x50(s3)
 
  0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00
 
  0xFFA40,0,0x3C043C00 lui a0,0x3C00
 
  0xFFA44,0,0x3C053F18 lui a1,0x3F18
 
  0xFFA48,0,0xAE240020 sw a0,0x20(s1)
 
  0xFFA4C,0,0xAE240024 sw a0,0x24(s1)
 
  0xFFA50,0,0xAE250060 sw a1,0x60(s1)
 
  0xFFA54,0,0xAE240064 sw a0,0x64(s1)
 
  0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1)
 
  0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1)
 
  0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1)
 
  0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1)
 
  0xFFA68,0,0x24040004 li a0,0x4
 
  0xFFA6C,0,0x08109B39 j pos_00426CE4
 
  0xFFA70,0,0x26250010 addiu a1,s1,0x10
 
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
 
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
 
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
 
0x21 => 0
 
0x15 => 4
 
|-
 
| NPUD21782 || Shin Megami Tensei Persona 4 ||
 
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
 
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
 
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
 
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar).
 
0x3D => 0x3D89 (15753)
 
0x0A => 1
 
  0x189C60, 0x3C023F80 lui v0,0x3F80
 
            0x3C023F7F lui v0,0x3F7F
 
|-
 
| NPUC97355 || Siren ||
 
00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
 
00000010  53 43 55 53 2D 39 37 33  35 35                  SCUS-97355
 
|| 16661 (4.25+)||
 
0x3D => 0x4115 (16661)
 
0x19 => (sets some value 1)
 
|-
 
| NPED00272 || Summoner ||
 
00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
 
00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35      ....SLES-82005 
 
|| 15753 (3.73+)  || fixes blackscreen
 
0x3D => 0x3D89 (15753)
 
0x2C => 0x1
 
|-
 
| NPUC97264 || Syphon Filter The Omega Strain ||
 
00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
 
00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
 
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
 
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
 
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
 
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
 
00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
 
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
 
00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
 
00000090  08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
 
000000A0  00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
 
000000B0  00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
 
000000C0  18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
 
000000D0  53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
 
|| 16415 (4.20+)|| fixes texture bugs
 
0x3D => 0x401F (16415)
 
0x12 => 0x5
 
  00 00 00 00
 
  00 00 00 00
 
  01 00>'''02 00'''< Count
 
  31 00 99 18 -> 0x18990
 
  32 00 B6 18 -> 0x18B60
 
0x0B => 1
 
  0x5F5, (sector)
 
  0x28C, (offset -> 0x2FAA80 in iso)
 
    0x04,
 
                  0x00000000 (nop),
 
                  0x54C10D0C (jal sub_370550)
 
0x0A => 0xB
 
  0x3735F8, 0x4B06521B (cop2    0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
 
  0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2    0x106521B (vmulw.x vf08,vf10,vf06w)
 
  0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
 
  0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
 
  0xFFA00,  0 (nop), 0x3C080002 lui t0,0x0002
 
  0xFFA04,  0 (nop), 0x0228402B sltu t0,s1,t0
 
  0xFFA08,  0 (nop), 0x15000002 bnez t0,pos_000FFA14
 
  0xFFA0C,  0 (nop), 0x3C010054 lui at,0x0054
 
  0xFFA10,  0 (nop), 0xAC202800 sw zero,0x2800(at)
 
  0xFFA14,  0 (nop), 0x080EA178 j pos_003A85E0
 
  0xFFA18,  0 (nop), 0x26310001 addiu s1,0x1
 
|-
 
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) ||
 
00000000  3D 00 00 00 26 44 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
 
00000010  53 4C 50 53 2D 32 35 31  31 33                  SLPS-25113
 
|| 17446 (4.78)||
 
0x3D => 0x4426 (17446)
 
0x44 => (disables smoothing and smoothing option)
 
|}
 
 
==== commands ====
 
 
ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
 
params are uint32_t unless noted.
 
 
{| class="wikitable sortable"
 
|-
 
! CMD ID !! Example !! Notes
 
|-
 
| 0x00||||
 
|-
 
| 0x01|||| 2x uint32_t Params ( offset, hack id 0-0x3B) - add_hook?
 
(Grand Theft Auto 3 (EU) uses 0x349790, 0x10 (somewhat floats related))
 
(Max Payne uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0) )
 
 
{| class="wikitable sortable"
 
|-
 
! function id !! note
 
|-
 
|0x00 ||
 
|-
 
|0x01 ||
 
|-
 
|0x02 ||
 
Max Payne
 
sets some sync off?
 
|-
 
|0x03 ||
 
Max Payne
 
sets some sync on?
 
|-
 
|0x04 ||
 
|-
 
|0x05 ||
 
|-
 
|0x06 ||
 
|-
 
|0x07 ||
 
|-
 
|0x08 ||
 
|-
 
|0x09 ||
 
|-
 
|0x0A ||
 
|-
 
|0x0B ||
 
|-
 
|0x0C ||
 
|-
 
|0x0D ||
 
|-
 
|0x0E ||
 
|-
 
|0x0F ||
 
GTA 3 (US)
 
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
 
|-
 
|0x10 ||
 
GTA 3 (EU)
 
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
 
|-
 
|0x11 ||
 
GTA 3 (JP/AS) ?
 
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
 
|-
 
|0x12 ||
 
condition ...
 
store 0 in [ 0x204FC500 + 200000000 base]
 
|-
 
|0x13 ||
 
|-
 
|0x14 ||
 
|-
 
|0x15 ||
 
|-
 
|0x16 ||
 
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
 
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
 
|-
 
|0x17 ||
 
condition r18 == 0x8000
 
setting:
 
  stores 0x40490FDA somewhere
 
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value. Probably can improve FPU accuracy for some games. 
 
|-
 
|0x18 ||
 
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C
 
setting:
 
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
 
  0x183F0C, sub_46334 (4.70)
 
  0x183F3C, sub_45DA4 (4.70)
 
  0x183D74, sub_47B50 (4.70)
 
|-
 
|0x19 ||
 
|-
 
|0x1A ||
 
store 0 in [ 0x209FD560 + 200000000 base]
 
store 0 in [ 0x209F9550 + 200000000 base]
 
store 0 in [ 0x20A01570 + 200000000 base]
 
store 0 in [ 0x209F9540 + 200000000 base]
 
store 0 in [ 0x209F5540 + 200000000 base]
 
store 0 in [ 0x209F1530 + 200000000 base]
 
|-
 
|0x1B ||
 
store 0 in [ 0x20552168 + 200000000 base]
 
|-
 
|0x1C ||
 
store 1 in [ 0x20552168 + 200000000 base]
 
|-
 
|0x1D ||
 
store 0 in [ 0x20556C08 + 200000000 base]
 
|-
 
|0x1E ||
 
store 1 in [ 0x20556C08 + 200000000 base]
 
|-
 
|0x1F ||
 
store 0 in [ 0x205243D8 + 200000000 base]
 
|-
 
|0x20 ||
 
store 1 in [ 0x205243D8 + 200000000 base]
 
|-
 
|0x21 ||
 
store 0 in [ 0x20524F88 + 200000000 base]
 
|-
 
|0x22 ||
 
store 1 in [ 0x20524F88 + 200000000 base]
 
|-
 
|0x23 ||
 
store 0 in [ 0x2047E7F8 + 200000000 base]
 
|-
 
|0x24 ||
 
store 1 in [ 0x2047E7F8 + 200000000 base]
 
|-
 
|0x25 ||
 
store 0 in [ 0x204802B8 + 200000000 base]
 
|-
 
|0x26 ||
 
store 1 in [ 0x204802B8 + 200000000 base]
 
|-
 
|0x27 ||
 
store 0 in [ 0x20586348 + 200000000 base]
 
|-
 
|0x28 ||
 
store 1 in [ 0x20586348 + 200000000 base]
 
|-
 
|0x29 ||
 
store 0 in [ 0x205868A8 + 200000000 base]
 
|-
 
|0x2A ||
 
store 1 in [ 0x205868A8 + 200000000 base]
 
|-
 
|0x2B ||
 
|-
 
|0x2C ||
 
|-
 
|0x2D ||
 
|-
 
|0x2E ||
 
|-
 
|0x2F ||
 
condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98
 
|-
 
|0x30 ||
 
condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98
 
|-
 
|0x31 ||
 
condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8
 
|-
 
|0x32 ||
 
condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8
 
|-
 
|0x33 ||
 
|-
 
|0x34 || not filled
 
|-
 
|0x35 ||
 
|-
 
|0x36 ||
 
|-
 
|0x37 ||
 
|-
 
|0x38 ||
 
|-
 
|0x39 ||
 
|-
 
|0x3A ||
 
|-
 
|0x3B ||
 
GTA 3 (JP/AS) ?
 
using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
 
|}
 
|-
 
| 0x02|||| 1 Param, Config file revision ?
 
|-
 
| 0x03|||| 0 Param, sets something 0
 
(Fire Pro Wrestling Returns)
 
|-
 
| 0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?)
 
|-
 
| 0x05|||| read next command
 
|-
 
| 0x06|||| 0 Param, sets something 0x14F80 (85888'd)
 
|-
 
| 0x07|||| 1 Param uint32_t (default 1)
 
|-
 
| 0x08|||| 8 Param uint32_t
 
Maximum Amount of Usage: 3 times
 
|-
 
| 0x09 |||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode)
 
(Dark Cloud uses 1)
 
(Dead Or Alive 2 Hardcore uses 1)
 
Maximum List Count: 32
 
|-
 
| 0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode)
 
(Deadly Strike uses 1 )
 
(Dragon Force uses 2)
 
Maximum List Count: 32
 
|-
 
| 0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes}
 
offset on disc = sector id * sector size + offset (-0xC)
 
(Dead Or Alive 2 Hardcore uses 7)
 
(Gradius V uses 1)
 
(Grand Theft Auto III uses 1)
 
(Katamari Damacy uses 1)
 
(Manhunt uses 1)
 
(Odin Sphere uses 2)
 
(Primal uses 1)
 
(Psychonauts uses 1)
 
(Syphon Filter The Omega Strain uses 1)
 
Maximum List Count: 47
 
|-
 
| 0x0C |||| 1 Param (uint16_t, uint16_t) - 0/1/2,<0x63>
 
|-
 
| 0x0D |||| 1 Param, true/false?
 
Default Init = 1?
 
0 == skip some code,
 
1 == some code + checks
 
|-
 
| 0x0E |||| 1 Param offset
 
floating point accurency?
 
subtract accurency?
 
(Rygar only has 0x147DA8 sub.s  $f12, $f20, $f12)
 
Maximum Amount of Usage: 31 times
 
|-
 
| 0x0F |||| List <uint32_t Param, uint32_t Param>
 
(Dark Cloud uses 0x239334, 0x1FFFFFF)
 
(Grand Theft Auto SA uses 0x1E46DC, 0x1E4AE8)
 
Maximum List Count: 31
 
|-
 
| 0x10||||  List <uint32_t Param, uint32_t Param>
 
Maximum List Count: 31
 
|-
 
| 0x11|||| 1x uint32_t Param
 
Maximum Amount of Usage: 31 times
 
|-
 
| 0x12||||  <List> (uint32_t count,
 
(Primal uses 0xD)
 
(Rayman Arena uses 0x11)
 
(Syphon Filter: The Omega Strain uses 0x5)
 
00 00 00 0?
 
00 00 00 00
 
type? count?
 
... 
 
Maximum List Count: 63
 
|-
 
| 0x13|||| 1x uint64_t Param
 
|-
 
| 0x14|||| 0 Param, sets something 1
 
|-
 
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
 
(Bloodrayne 2 uses 4)
 
(GRIMgRiMoiRe uses 4)
 
(Mana Khemia 2 uses 4)
 
(Odin Sphere uses 4)
 
(SMT Persona 3 FES uses 4)
 
|-
 
| 0x16|||| = 0x05 (next id)
 
|-
 
| 0x17||1 || 1 Param, true/false?
 
(Bully uses 1)
 
|-
 
| 0x18|||| = 0x16 = 0x05 (next id)
 
|-
 
| 0x19 |||| 0 Param, sets something 1 - SB_SIO2 related?
 
(Grand Theft Auto III)
 
(Red Faction 2)
 
(Siren)
 
|-
 
| 0x1A|||| 0 Param, sets something 1
 
|-
 
| 0x1B|||| 0 Param, sets something 1
 
(Mana Khemia 2)
 
|-
 
| 0x1C |||| read uint32_t (use uint8_t) Param (default 3)
 
|-
 
| 0x1D |||| read uint32_t (use uint8_t) Param
 
|-
 
| 0x1E |||| read uint32_t (use uint8_t) Param
 
|-
 
| 0x1F |||| uint32_t Param (default 0x3E8?)
 
|-
 
| 0x20|||| uint64_t Param (default 0x3C)
 
|-
 
| 0x21|| 1 || 1 Param:
 
0 = sets an option from 1 to 0 and another one to 0,
 
1 = sets an option from 1 to 0 and another one to 1,
 
2 = sets an option from 1 to 1 and another one to 0
 
(Fatal Frame II uses 0)
 
(Grand Theft Auto Vice City uses 1)
 
(Grand Theft Auto III (EU) uses 1)
 
(SMT Persona 3 FES uses 0)
 
|-
 
| 0x22|||| 0 Param, sets something 1
 
|-
 
| 0x23|||| 0 Param - memcpy 0x100 Bytes and sets 0x14E00
 
|-
 
| 0x24|||| uint64_t Param
 
|-
 
| 0x25|||| = 0x18 = 0x16 = 0x05 (next id)
 
|-
 
| 0x26|||| List <uint32_t Param,uint32_t Param>
 
(Bloodrayne 2 uses 0x340000, 0x350000)
 
(Gradius V uses 0x3046E0, 0x0x305E44)
 
Maximum List Count: 31
 
|-
 
| 0x27|||| List <uint32_t Param,uint32_t Param>
 
Maximum List Count: 31
 
|-
 
| 0x28|||| 1x uint32_t Param (<=3)
 
|-
 
| 0x29 |||| 2x uint32_t Param,
 
|-
 
| 0x2A|||| 0 Param, sets something 1
 
|-
 
| 0x2B|||| 0 Param, sets something 1 - something with Controller (analog?)
 
|-
 
| 0x2C |||| 1 Param, uint32_t
 
Summoner uses 0x1
 
|-
 
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id)
 
|-
 
| 0x2E |||| 1 Param, uint32_t
 
|-
 
| 0x2F |||| 1 Param, uint32_t
 
|-
 
| 0x30|||| (nothing)
 
|-
 
| 0x31|||| (nothing)
 
|-
 
| 0x32|||| (nothing)
 
|-
 
| 0x33|||| (nothing)
 
|-
 
| 0x34|||| (nothing)
 
|-
 
| 0x35|||| 0 Param, sets something 1
 
|-
 
| 0x36|||| (nothing)
 
|-
 
| 0x37|||| (nothing)
 
|-
 
| 0x38|||| (nothing)
 
|-
 
| 0x39 |||| (nothing)
 
|-
 
| 0x3A|||| (nothing)
 
|-
 
| 0x3B|||| (nothing)
 
|-
 
| 0x3C |||| (nothing)
 
|-
 
| 0x3D |||| 1 Param, uint32_t Config file revision
 
 
{| class="wikitable sortable"
 
|-
 
! Firmware !! ps2_netemu revision !! max.supported commands
 
|-
 
| 3.70 || 15686 || 0x41
 
|-
 
| 3.73 || 15936 || 0x41
 
|-
 
| 3.74 || 15936 || 0x41
 
|-
 
| 4.00 || 16195 || 0x41
 
|-
 
| 4.01 || 16195 || 0x41
 
|-
 
| 4.10 || 16361 || 0x41
 
|-
 
| 4.11 || 16361 || 0x41
 
|-
 
| 4.20 || 16604 || 0x43
 
|-
 
| 4.21 || 16604 || 0x43
 
|-
 
| 4.23 || 16604 || 0x43
 
|-
 
| 4.25 || 16740 || 0x43
 
|-
 
| 4.26 || 16740 || 0x43
 
|-
 
| 4.30 || 16808 || 0x45
 
|-
 
| 4.31 || 16808 || 0x45
 
|-
 
| 4.40 || 16916 || 0x46
 
|-
 
| 4.41 || 16916 || 0x46
 
|-
 
| 4.45 || 17041 || 0x48
 
|-
 
| 4.46 || 17041 || 0x48
 
|-
 
| 4.50 || 17179 || 0x4A
 
|-
 
| 4.55 || 17277 || 0x4D
 
|-
 
| 4.60 / 4.70 / 4.75 / 4.76 || 17314 || 0x4D
 
|-
 
| 4.78 || 17495 || 0x50
 
|-
 
|}
 
|-
 
| 0x3E |||| 0 Params, sets something 1
 
Default Init = 0
 
0 == do set some stuff,
 
1 == skip
 
|-
 
| 0x3F |||| 1 Param, uint32_t
 
|-
 
| 0x40|||| 0 Param, sets something 1
 
(Grand Theft Auto SA)
 
(Silent Hill Origins - inofficial fix)
 
|-
 
| 0x41|||| 0 Param, sets something 1 (Disables some lwsync - speedhack?)
 
(Dragon Force)
 
(God Hand)
 
(Gradius V)
 
(Katamari Damacy)
 
|-
 
| 0x42|||| 1 Param, revision ?
 
|-
 
| 0x43|||| 1 Param - Equal to 0x40, but with Parameter:
 
0 = Default
 
1 = (like 0x40)
 
param =
 
-1 = failure?
 
|-
 
| 0x44|||| 0 Param - disables smoothing and smoothing option
 
|-
 
| 0x45|||| 0 Param, sets something 1
 
(Phantasy Star Complete Collection)
 
|-
 
| 0x46|||| 0 Param, sets something 1
 
(SMT Digital Devil Saga 1)
 
(SMT Nocturne)
 
(Fatal Frame II)
 
|-
 
| 0x47|||| 0 Param, sets something 1
 
|-
 
| 0x48|||| 2x uint32_t Param,
 
(SMT Digital Devil Saga 1 uses 1, 0x3D090)
 
(Fatal Frame II uses 0x2, 0xFFFFE69C)
 
|-
 
| 0x49|||| 0 Param, sets something 0xB,0,0
 
|-
 
| 0x4A|||| 0 Param, sets something 0x15100
 
|-
 
| 0x4B|||| 2x uint32_t Params: offset,int (-1? selects different titleid?) - /game/ /../ USRDIR/SAVEDATA related
 
|-
 
| 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
 
|-
 
| 0x4D|||| 1 uint32_t Param (can be -1), sets something (same as 0x49 but) 0xC, Param, 0
 
|-
 
| 0x4E|||| (nothing)
 
|-
 
| 0x4F|||| (nothing)
 
|-
 
| 0x50|||| 0 Param, switch to default gamepad config ?
 
|-
 
|}
 
 
==== unknown ps2 netemu patches ====
 
 
There are some additional internal patches using CONFIG cmd id 0x01, using subs not available in 0x3B list
 
 
condition: 0xBBB5F800, 0x3B949C00, 0x42133A90
 
setting:
 
  0x18E1F0, sub_4670C (4.70)
 
  0x348EC8, sub_44338 (4.70)
 
 
in id0x01, function id 0x18
 
condition:  [ 0x20183F04 (+200000000 base) ] == 0x0C060F2C
 
setting:
 
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C - with 200000000 base
 
  0x183F0C, sub_46334 (4.70)
 
  0x183F3C, sub_45DA4 (4.70)
 
  0x183D74, sub_47B50 (4.70)
 
 
=== CONFIG File (unofficial) ===
 
 
{| class="wikitable sortable"
 
|-
 
! ID !! Title !! Config Data !! Revision !! Notes
 
|-
 
| SLUS-21268 || 24 The Game ||
 
 
|| 15717 (3.73+) || fixes loading screen freezing (not yet)
 
0x3D => 0x3D65 (15717)
 
0x12 => 0x0D,
 
  00 00 00 04
 
  00 00 00 00 
 
  02 00>'''03 00'''< Count, Type 2
 
  ?? 0? 00 00
 
  ?? ?? ?? ??
 
  ?? 0? 00 00 
 
  02 00>'''03 00'''< Count, Type 2
 
  ?? 0? 00 00
 
  ?? ?? ?? ??
 
  ?? 0? 00 00 
 
  03 00>'''02 00'''< Count, Type 3
 
  B0 55 41 10 -> 0x4155B0
 
  68 56 41 10 -> 0x415668
 
|-
 
| SLUS-21445 || Ar Tonelico - Melody of Elemia ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
| SLUS-21788 || Ar tonelico II - Melody of Metafalica ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
|  || Atelier Iris ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
|  || Atelier Iris 2 ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
|  || Atelier Iris 3 ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
| SLES-50672/SLUS-20035 || Baldur's Gate - Dark Alliance ||
 
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
 
|| 17179 (4.50+) ||
 
fixes backgrounds not rendering properly (see: [https://www.dropbox.com/s/92n81uot56czb5v/Datei%2018.08.17%2011%2011%2029.jpeg?dl=0] )
 
0x3D => 0x431B (17179)
 
0x4A => (sets something 0x15100)
 
|-
 
|  || Baldur's Gate 2 ||
 
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
 
|| 17179 (4.50+) ||
 
fixes backgrounds not rendering properly
 
0x3D => 0x431B (17179)
 
0x4A => (sets something 0x15100)
 
|-
 
|  || Champions of Norath ||
 
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
 
|| 17179 (4.50+) ||
 
fixes backgrounds not rendering properly
 
0x3D => 0x431B (17179)
 
0x4A => (sets something 0x15100)
 
|-
 
|  || Champions Return to Arms ||
 
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
 
|| 17179 (4.50+) ||
 
fixes backgrounds not rendering properly
 
0x3D => 0x431B (17179)
 
0x4A => (sets something 0x15100)
 
|-
 
| SLES-53539 || Fahrenheit ||
 
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
 
|| 16886 (4.40+) ||
 
fixes freeze after Lucas' apartment
 
0x3D => 0x41F6 (16886)
 
0x40 => (sets some value 1)
 
|-
 
|  || Fallout ||
 
00000000  3D 00 00 00 1B 43 00 00  4A 00 00 00 00 00 00 00 =....A..@.......
 
|| 17179 (4.50+) ||
 
fixes backgrounds not rendering properly
 
0x3D => 0x431B (17179)
 
0x4A => (sets something 0x15100)
 
|-
 
| SLUS-21702 || Fire Pro Wrestling Returns ||
 
00000000  3D 00 00 00 F6 41 00 00  03 00 00 00 00 00 00 00 =....A..@.......
 
|| 16886 (4.40+) ||
 
fixes interlaced artifacts
 
0x3D => 0x41F6 (16886)
 
0x03 => (sets some value 0)
 
|-
 
| SCES-53851 || Forbidden Siren 2 ||
 
00000000 3D 00 00 00 F6 41 00 00 0A 00 00 00 02 00 00 00 =....A..........
 
00000010 44 2B 2E 00 FF 49 C9 4B 00 90 44 48 4C 2B 2E 00 D+...I.K..DHL+..
 
00000020 00 90 44 48 FF 49 C9 4B 00 00 00 00            ..DH.I.K....   
 
|| 16886 (4.40+) || Graphic issues with Spiky Polygons
 
0x3D => 0x41F6 (16886)
 
0x0A => 0x2
 
  0x2E2B44, 0x4BC949FF (vclip vf09xyz, vf09w), 0x48449000 (cfc2    $a1, $18)
 
  0x2E2B4C, 0x48449000 (cfc2    $a1, $18), 0x4BC949FF (vclip vf09xyz, vf09w)
 
|-
 
| SLES-54317 || Ghost Rider ||
 
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
 
|| 16886 (4.40+) ||
 
texture fix: white overblending ingame
 
0x3D => 0x41F6 (16886)
 
0x40 => (sets some value 1)
 
|-
 
| SLUS-21735 || Mana Khemia: Alchemists of Al-Revis ||
 
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
 
00000010  04 00 00 00 00 00 00 00                          ........
 
|| 16792 (4.30+) || fixes blackscreen
 
0x3D => 0x4198 (16792)
 
0x1B => (sets some value 1)
 
0x15 => 4
 
|-
 
| SLUS-20230 || Max Payne ||
 
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 E4 E6 52 00 =....=........R.
 
00000010  03 00 00 00 01 00 00 00  68 E8 52 00 02 00 00 00 ........x.R.....
 
00000020  00 00 00 00                                      ....
 
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
 
0x3D => 0x3D89 (15753)
 
0x01 => 0x52E6E4, 3  (applies to main.run ELF on disc: 0x52E6E4 dmove a1,v0 )
 
0x01 => 0x52E868, 2  (applies to main.run ELF on disc: 0x52E868 lq s1,0x10(sp) )
 
|-
 
| SLUS-20983 || Musashi: Samurai Legend ||
 
00000000  3D 00 00 00 F6 41 00 00  17 00 00 00 01 00 00 00 =....A..@.......
 
|| 16886 (4.40+) ||
 
no sps fix, but reduces heavily
 
0x3D => 0x41F6 (16886)
 
0x17 => 1
 
|-
 
| SLES-50134 SLES-50176 SLES-50177 SLES-50178 SLES-50179 || Oni ||
 
00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD..........
 
00000010  7C EF 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 |ď..˙˙.A........
 
|| 17495 (4.78+) ||
 
fixes black screen at start
 
0x3D => 0x4457 (17495)
 
0x0A => 0x1
 
  0x1CEF7C 0x4100FFFF (mftgpr  $ra, $zero), 0x00000000 (nop)
 
|-
 
| SLUS-20064 || Oni ||
 
00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD..........
 
00000010  CC F3 1C 00 FF FF 00 41 00 00 00 00 00 00 00 00 Ěó..˙˙.A........
 
|| 17495 (4.78+) ||
 
fixes black screen at start
 
0x3D => 0x4457 (17495)
 
0x0A => 0x1
 
  0x1CF3CC 0x4100FFFF (mftgpr  $ra, $zero), 0x00000000 (nop)
 
|-
 
| SLPS-25606/SLPS-25851 || Raw Danger! ||
 
00000000  3D 00 00 00 A8 41 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
 
|| 16808 (4.30+) || Untested! But Raw Danger! is Zettaizetsumei Toshi 2, so same issue + solution as part 1?
 
0x3D => 0x41A8 (16808)
 
0x44 => (disables smoothing and smoothing
 
|-
 
| SLES-51445 || Rygar: The Legendary Adventure ||
 
00000000  3D 00 00 00 89 3D 00 00 0E 00 00 00 50 D0 14 00 =...‰=......PĐ..
 
00000010  00 00 00 00                                    ....
 
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
 
0x3D => 0x3D89 (15753)
 
0x0E => 0x14D050 (offset)
 
 
.text:0014D050                sub.s  $f12, $f20, $f12
 
|-
 
| SLES-55147/SLUS-21731 || Silent Hill: Origins ||
 
00000000  3D 00 00 00 F6 41 00 00  40 00 00 00 00 00 00 00 =....A..@.......
 
|| 16886 (4.40+) ||
 
fixes white overblending at burning house
 
0x3D => 0x41F6 (16886)
 
0x40 => (sets some value 1)
 
|-
 
|  || Silent Hill 2 ||
 
 
||  || shadow and flicker issues
 
 
|-
 
|  || Silent Hill 3 ||
 
 
||  || shadow issues
 
 
|-
 
|  || Valkyrie Profile 2 - Silmeria ||
 
 
||  || Black screen
 
 
|-
 
|  || Star Ocean - Till the End of Time ||
 
 
||  || Black screen
 
 
|-
 
|  || Ice Age 2 The Meltdown ||
 
 
||  || Freeze at the game logo
 
 
|-
 
|  || Tony Hawk's Underground 2 ||
 
 
||  || Graphic issues with Spiky Polygons
 
 
|-
 
|  || Tony Hawk's Pro Skater 4 ||
 
 
||  || Graphic issues with Spiky Polygons
 
 
|-
 
|  || Castlevania: Curse of Darkness ||
 
 
||  || Graphic issues with Spiky Polygons (PCSX2 workaround VU clamping mode none)
 
 
|-
 
|  ||  || ||  ||
 
|}
 
 
=== ps2_netemu BIOS ===
 
 
Looks like ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
 
 
{| class="wikitable"
 
|-
 
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
 
|-
 
| RESET || 0x820A00 || 0x00 || || BIN
 
|-
 
| ROMDIR || 0x823180 || 0x2780 || || BIN
 
|-
 
| EXTINFO || 0x8236C0 || 0x2CC0 || || BIN
 
|-
 
| SBIN || 0x823D30 || 0x3330 || || BIN
 
|-
 
| LOGO || 0x82ACD0 || 0xA2D0 || || BIN
 
|-
 
| IOPBTCONF || 0x83F420 || 0x1EA20 || || BIN
 
|-
 
| IOPBTCON2 || 0x83F510 || 0x1EB10 || || BIN
 
|-
 
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System_Memory_Manager || ELF
 
|-
 
| LOADCORE || 0x840800 || 0x1FE00 || Module_Manager || ELF
 
|-
 
| EXCEPMAN || 0x842D80 || 0x22380 || Exception_Manager || ELF
 
|-
 
| INTRMANP || 0x843960 || 0x22F60 || Interupt_Manager || ELF
 
|-
 
| INTRMANI || 0x845370 || 0x24970 || Interupt_Manager (iop?) || ELF
 
|-
 
| SSBUSC || 0x8471B0 || 0x267B0 || ssbus_service || ELF
 
|-
 
| TIMEMANP || 0x847920 || 0x26F20 || Timer_Manager || ELF
 
|-
 
| TIMEMANI || 0x848500 || 0x27B00 || Timer_Manager || ELF
 
|-
 
| DMACMAN || 0x849130 || 0x28730 || dmacman || ELF
 
|-
 
| SYSCLIB || 0x84C830 || 0x2BE30 || System_C_lib || ELF
 
|-
 
| HEAPLIB || 0x84EF90 || 0x2E590 || Heap_lib || ELF
 
|-
 
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
 
|-
 
| VBLANK || 0x858A20 || 0x38020 || Vblank_service || ELF
 
|-
 
| IOMAN || 0x8597B0 || 0x38DB0 || IO/File_Manager || ELF
 
|-
 
| MODLOAD || 0x85B720 || 0x3AD20 || Module_File_loader || ELF
 
|-
 
| ROMDRV || 0x85DA70 || 0x3D070 || Rom_file_driver || ELF
 
|-
 
| ADDDRV || 0x85E960 || 0x3DF60 ||  || ELF
 
|-
 
| STDIO || 0x85DDC0 || 0x3D3C0 || Stdio || ELF
 
|-
 
| SIFMAN || 0x85F9B0 || 0x3EFB0 || IOP_SIF_Manager || ELF
 
|-
 
| SIFINIT || 0x860F50 || 0x40550 ||  || ELF
 
|-
 
| EESYNC || 0x861370 || 0x40970 || SyncEE || ELF
 
|-
 
| EENULL || 0x861810 || 0x40E10 ||  || BIN
 
|-
 
| PS1ID || 0x861850 || 0x40E50 ||  || BIN
 
|-
 
| LIBFI || 0x861860 || 0x40E60 ||  || BIN
 
|-
 
| PS1VERJ || 0x861950 || 0x40F50 ||  || BIN
 
|-
 
| PS1VERA || 0x861960 || 0x40F60 ||  || BIN
 
|-
 
| PS1VERE || 0x861970 || 0x40F70 ||  || BIN
 
|-
 
| PS1VERC || 0x861980 || 0x40F80 ||  || BIN
 
|-
 
| PS1VERH || 0x861990 || 0x40F90 ||  || BIN
 
|-
 
| OSDSYS || 0x8619A0 || 0x40FA0 ||  || BIN
 
|-
 
| - || 0x8619B0 || 0x40FB0 ||  || BIN
 
|-
 
| RDRAM || 0x861A00 || 0x41000  ||  || BIN
 
|-
 
| EELOADCNF || 0x864750 || 0x43D50 ||  || BIN
 
|-
 
| SIFCMD || 0x864900 || 0x43F00 || IOP_SIF_rpc_interface || ELF
 
|-
 
| REBOOT || 0x866B40 || 0x46140 || RebootByEE || ELF
 
|-
 
| LOADFILE || 0x867310 || 0x46910 || LoadModuleByEE || ELF
 
|-
 
| EECONF || 0x869A70 || 0x49070 || EEConfig || ELF
 
|-
 
| - || 0x86A9F0 || 0x49FF0 ||  || BIN
 
|-
 
| IOPBOOT || 0x86AA00 || 0x4A000 ||  || BIN
 
|-
 
| - || 0x86BB60 || 0x4B160 ||  || BIN
 
|-
 
| TBIN || 0x86C200 || 0x4B800 ||  || BIN
 
|-
 
| XSHA1 || 0x87A170 || 0x59770 || sha1 || ELF
 
|-
 
| XLOADFILE || 0x87B140 || 0x5A740 || LoadModuleByEE || ELF
 
|-
 
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || sio2man || ELF
 
|-
 
| - || 0x87FE20 || 0x5F420 ||  || BIN
 
|-
 
| MCSERV || 0x881D40 || 0x61340 ||  mcserv || ELF
 
|-
 
| - || 0x883A40 || 0x63040 ||  || BIN
 
|-
 
| KROMG || 0x884A00 || 0x64000 ||  || BIN
 
|-
 
| - || 0x8866C0 || 0x65CC0 ||  || BIN
 
|-
 
| KROM || 0x886A00 || 0x66000 ||  || BIN
 
|-
 
| - || 0x8A0870 || 0x7FE70 ||  || BIN
 
|-
 
| ROMVER || 0x8A0900 || 0x7FF00 ||  || BIN
 
|-
 
| - || 0x8A0910 || 0x7FF10 ||  || BIN
 
|-
 
| VERSTR || 0x8A0930 || 0x7FF30 || || BIN
 
|-
 
| - || 0x8A0990 || 0x7FF90 ||  || BIN
 
|-
 
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
 
|-
 
| NCDVDMAN || 0x8A3730 || 0x82D30 || cdvd_driver || ELF
 
|-
 
| SECRMAN || 0x8B0170 || 0x8F770 || secrman_for_dex || ELF
 
|-
 
| MCMAN || 0x8B4630 || 0x93C30 || mcman || ELF
 
|-
 
| PADMAN || 0x8C3AC0 || 0xA30C0 || padman || ELF
 
|-
 
| CDVDMAN || 0x8CD210 || 0xAC810 || cdvd_driver || ELF
 
|-
 
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || cdvd_ee_driver || ELF
 
|-
 
| FILEIO || 0x8DD980 || 0xBCF80 || FILEIO_service || ELF
 
|-
 
| CLEARSPU || 0x8DFA80 || 0xBF080 ||  || ELF
 
|-
 
| UDNL || 0x8E16C0 || 0xC0CC0 ||  || ELF
 
|-
 
| IGREETING || 0x8E35C0 || 0xC2BC0 ||  || ELF
 
|-
 
| EELOAD || 0x8E4620 || 0xC3C20 ||  || BIN
 
|-
 
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver || ELF
 
|-
 
| XCDVDFSV || 0x902530 || 0xE1B30 ||  cdvd_ee_driver || ELF
 
|-
 
| OSDSND || 0x910960 || 0xEFF60 || rspu2_driver || ELF
 
|-
 
| PS2LOGO || 0x93B5B0 || 0x11ABB0 ||  || ELF
 
|-
 
| XPARAM2 || 0x957F00 || 0x137500 ||  || ELF
 
|-
 
| OSDSYS || 0x95A400 || 0x139A00 ||  || BIN
 
|-
 
| PIOPRP || 0x998280 || 0x177880 ||  || BIN
 
|-
 
| KERNEL || 0x9DC1E0 || 0x1BB7E0 ||  || BIN
 
|}
 
 
=== External References ===
 
* [http://www.eurogamer.net/articles/digitalfoundry-vs-ps2-classics-on-ps3]
 
* [http://www.ps3hax.net/showthread.php?t=53444 PS2 Classics Algorithm By flatz]
 
* [http://gitorious.ps3dev.net/ps2classic c port]
 
* https://docs.google.com/spreadsheet/ccc?key=0As9ZdsrJoSp1dC1NTTRCSE5vbTlkOGItTC1CVzE5U3c#gid=7
 
* http://www.pshomebrew.net/wiki/PS2_Classics_Emulator_Compatibility_List
 
* [http://www.ps3hax.net/showthread.php?p=620747#post620747 How to properly convert Final Fantasy XII: IZJS For ps2classics]
 
* https://en.wikipedia.org/wiki/List_of_PlayStation_2_Classics
 
 
CPU-GPU intensive games + games only playable in software render on PCSX2:
 
* http://wiki.pcsx2.net/index.php/Category:GPU_intensive_games
 
* http://wiki.pcsx2.net/index.php/Category:CPU_intensive_games
 
* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games
 
 
== pspemu ==
 
Used for "PSP Minis" and "PSP remasters". The PSP Emulator works by accessing an encrypted ISO-9660 image. <br>
 
Assuming that the mini game's directory is /dev_hdd0/game/NPEZ00000/ then the image is stored inside /USRDIR/CONTENT/EBOOT.PBP/DATA.PSAR. <br>
 
'''Info''': <br>
 
* Recent Emulator supports PSP Kernel 6.60 Applications<br>
 
* 20GB model (CECHB00), because it is not equipped with a wireless LAN psn? feature is not available. (10001)
 
* Does not support PGD files, and neither its access. (Sword Art Online, Kingdom Hearts, Naruto Shippuden Ultimate Ninja Heroes 3,..)
 
* Does not support scePAuth. (Evangelion, Monster Hunter 3 Portable,...)
 
* Does not support loaders. (prometheus, Killzone Liberation (fix via minis2),...)
 
* Does not support "fatms0:". (use "ms0:")
 
* Does not support directory creation on "ms0:".
 
* Does not support screen shot utility. (Sweet Fuse,...)
 
* Does not support game sharing utility.
 
* Does not support rss /rss reader utility.
 
* Does not support "disc0:/sce_lbn0x%04x_size0x%04x". (Naruto Shippuden Ultimate Ninja Impact, Final Fantasy 4,Blood+... )
 
 
* Default pll frequency 222, cpu frequency 222, bus frequency 111
 
* Default internal paths:
 
** /dev_flash/pspemu/psp/
 
** /dev_flash/pspemu/flash0/
 
** /dev_flash/pspemu/ms/
 
** /dev_hdd0/game/<TITLEID>/USRDIR/EXDATA/
 
** /dev_hdd0/game/<TITLEID>/USRDIR/CONTENT/DOCUMENT.DAT
 
 
'''Supported Tags''':
 
0x00000008, /* 1.XX */
 
0x7C16CBC0, /* 2.XX */
 
0x03FD0480, /* 2.71 */
 
0xF00516D9, /* 2.80 */
 
0xF00616D9, /* 3.00 */
 
0xF00A16D9,
 
0xF00B16D9,
 
 
=== Files ===
 
  psp_emulator.self    (3.15++)
 
  psp_translator.self  (3.15++)
 
  \flash0              (3.15++)
 
  \flash1
 
  \flash2
 
  \flash3
 
  \lflash
 
  \release              (3.15++)
 
  \psp
 
  \ms
 
 
==== arguments ====
 
2 arguments:<br>
 
* argv[0]= self starting location<!--// /dev_flash/pspemu/psp_emulator.self or /app_home if you want to load custom sysman.sprx / threadman.sprx files//--><br>
 
* argv[1]= ISO.BIN.EDAT location
 
 
==== mapping ====
 
 
0xB0000000 - elf/game memory
 
0xB3900000 - settings { VFPU_USE_FAST_VMMUL, VMX_FOR_FPU, FPU_FS_SUPPORT, ALLEGREX_DELAY, unk (0/0x1000)}
 
0xB4000000
 
0xB4200000
 
0xB4400000
 
0xB4600000
 
0xB7900000
 
0xB8000000
 
0xBB900000
 
 
=== Controller? ===
 
 
taken from PEmuCoreLib
 
 
{| class="wikitable sortable"
 
|-
 
! Mode? !! Number !! Note
 
|-
 
| 1-A || 1? ||
 
|-
 
| 2-A || 2?||
 
|-
 
| 1-B || 3?||
 
|-
 
| 2-B || 4?||
 
|-
 
| 1-C || 5?||
 
|-
 
| 2-C || 6?||
 
|-
 
| 1-D || 7?||
 
|-
 
|}
 
 
=== Emulator Settings ===
 
 
The emulator itself can be feeded with settings about the game. These settings are:
 
 
1) in MINIS2.EDAT (pure Text format file decrypted)
 
2) within the emulator defined for a bunch of games (see [[Emulation#Special_notes| Special notes]])
 
 
Note: The Emulator can be patched (1 Bit) to read a non encrypted MINIS2.EDAT.
 
 
Here are the commands what you can define for the psp emulator:
 
 
{| class="wikitable sortable"
 
|-
 
! Struct !! Command !! Example !! Note
 
|-
 
| || # || #PSDEVWIKi || Text, information, # will be ignored
 
|-
 
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||
 
|-
 
| || BOOT_MODE = %llx || ||
 
100010000 = Minis
 
200010000 = Remaster
 
|-
 
| || REMASTER_VERSION = 0x%x || ||
 
|-
 
| || SDRAM_SIZE = %llx || SDRAM_SIZE = 02800000 ||
 
02000000 = ~34 MB (Default)
 
02800000 = ~42 MB
 
03000000 = ~50 MB
 
04000000 = ~67 MB
 
<br /><br />''Real PSP hardware had:''
 
* ''Main RAM: 32MB (PSP-1000) or 64 MB (PSP-2000, PSP-3000, PSP Go/PSP-N1000 and PSP-E1000) 333MHz 256bit DDR SDRAM with 8MB reserved for kernel.''
 
* ''Video RAM: 2MB 166MHz 256bit eDRAM.''
 
* ''MediaEngine RAM: 2MB 166MHz 128bit eDRAM.''
 
|-
 
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
 
2000000 = (Default)
 
1000000 =
 
|-
 
| || HOSTFS_PATH = %lld || ||
 
0 = /dev_flash/pspemu/psp/ (Default)
 
1 = /app_home/psp/
 
2 = /app_home/
 
else = /dev_flash/pspemu/psp/
 
|-
 
| || EXDATA_PATH = %lld || ||
 
0 = %USRDIR%/EXDATA/ (Default)
 
2 = <HOSTFS_PATH>/EXDATA/
 
3 = /dev_usb/EXDATA
 
else = %USRDIR%/EXDATA/
 
|-
 
| || ELF_PATH = %s || ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN || = default, but can be changed for example on Powerstone Collection to directly load PS1.prx/PS2.prx
 
|-
 
| || ISO_PATH = %s || ||
 
|-
 
| || VOUT_RESOLUTION_MODE = %lld || VOUT_RESOLUTION_MODE = 0 ||
 
0 = (Default)
 
1
 
2
 
3
 
...
 
|-
 
| || DRAWN_IMAGE_SCALE = %lld || DRAWN_IMAGE_SCALE = 4 || Display Output Videoscale
 
0 =
 
1 = small picture
 
2 = (Default)
 
3 =
 
4 =
 
...
 
|-
 
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
 
|-
 
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 ||
 
  0 = (Default)
 
40 =
 
|-
 
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 ||
 
  0 = (Default)
 
  80 =
 
880 =
 
|-
 
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 ||
 
  0 = (Default)
 
100 =
 
|-
 
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
 
      0 = (Default)
 
110000 =
 
|-
 
| || SINGLE_BUF2 = %llx || ||
 
|-
 
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 10000 || in order to slowdown ?
 
    0 = (Default)
 
10000 =
 
|-
 
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 ||
 
    0 = (Default)
 
20000 =
 
|-
 
| || RECYCLE_RD_TEX = %llx || ||
 
|-
 
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
 
0 = (Default)
 
Uses different SPU ELF for transparency/textures behavior
 
1 =
 
2 =
 
3 =
 
|-
 
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||
 
        0 =
 
3EFFFFFF = (default)
 
|-
 
| || EXT_CMD = %llx || AW.EXT_CMD = 2 ||
 
0 = (Default)
 
1 =
 
2 =
 
3 =
 
|-
 
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
 
0 = Disabled (default)
 
1 = Enabled
 
|-
 
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
 
0 = Disabled (default)
 
1 = Enabled
 
Displays Selection Menu: Remaster/Adhoc ?
 
|-
 
| } || || ||
 
|-
 
| AUDIO. {||  || || indicates optional SCR_NOIZ,SLEEP,DECODE_LIMIT setting following
 
|-
 
| || SRC_NOIZ = %llx || ||
 
|-
 
| || SLEEP = %llx || AUDIO.SLEEP = 421 ||
 
  0 = (Default)
 
421 =
 
|-
 
| || DECODE_LIMIT = %llx || ||
 
|-
 
| } || || ||
 
|-
 
| || VFPU_USE_FAST_VMMUL = %lld || ||
 
0 = Disabled (Default)
 
1 = Enabled
 
|-
 
| || VMX_FOR_FPU = %lld || ||
 
0 = Disabled
 
1 = Enabled (Default)
 
|-
 
| || FPU_FS_SUPPORT = %lld || ||
 
0 = Disabled
 
1 = Enabled (Default)
 
|-
 
| || MIPS_CODE_BLOCK_SIZE = %lld || MIPS_CODE_BLOCK_SIZE = 8192 ||
 
8192 (decimal) = 0x2000 (hex)
 
4096 (decimal) = 0x1000 (hex, Default)
 
|-
 
| || ALLEGREX_DELAY = %lld || || Allegrex = PSP CPU
 
0 = (Default)
 
100 = ms delay interrupt/thread/sync
 
|-
 
| || LINCOLN_START_ADDR = %llx || ||
 
0x8804000? = (Default)?
 
|-
 
| || LINCOLN_START_SIZE = %llx || ||
 
|-
 
| || TRANSLATOR_PATCH[%lld] = { %08x } || ||
 
%lld = Number of patches to allocate<br>
 
Format goes like this - all values being 32Bit hexdecimal:<br>
 
= { start_address? end_address? patch1 patch2 .... (optional: count_for_buff2 buff2_value1 buff2_value2..) }
 
|-
 
| || OSK_ENGLISH = %lld || || On Screen Keyboard
 
0 = (Default) panel
 
Else? = english
 
|-
 
| S3D. {||  || || Stereoscopic 3D
 
|-
 
| || ENABLE = %lld || S3D.ENABLE = 1 ||
 
0 = Disabled (Default)
 
1 =
 
2 =
 
3,4,.. = ? (3D Display strong?)
 
|-
 
| || MAX_PARALLAX = %f || || (info: http://www.lightillusion.com/stereo_3d_rules.html) <br> 0.0 to 1.0 ?
 
0.029999999 = (Default)
 
|-
 
| || SCREEN_DISTANCE = %f || || 0.0 to 1.0 ?
 
-1.0 = (Default)
 
|-
 
| CONV. {||  || || struct within S3D structure (info: http://www.lightillusion.com/stereo_3d_convergence.html)
 
|-
 
| || DEPTH_TYPE = %lld || ||
 
2 = (Default)
 
|-
 
| || GLOBAL_DEPTH1 = %f || ||
 
0 = (Default)
 
|-
 
| || GLOBAL_DEPTH2 = %f || ||
 
0 = (Default)
 
|-
 
| || LOCAL_DEPTH1 = %f || ||
 
0 = (Default)
 
|-
 
| || LOCAL_DEPTH2 = %f || ||
 
0 = (Default)
 
|-
 
| || SHIFT = %f || ||
 
0 = (Default)
 
|-
 
| || SIDEPANEL = %lld || ||
 
0 = (Default)
 
|-
 
| } || || ||
 
|-
 
| } || || ||
 
|-
 
| FILTER. {||  || ||
 
|-
 
| DOF. {||  || || depth of field filter
 
|-
 
| || GAUSSIAN = %f || ||
 
0 = (Default)
 
|-
 
| || DEPTH.0 = %f || ||
 
0 = (Default)
 
|-
 
| || DEPTH.1 = %f || ||
 
0 = (Default)
 
|-
 
| || FOCAL_DISTANCE = %f || ||
 
0 = (Default)
 
|-
 
| || FIELD_WIDTH = %f || ||
 
0 = (Default)
 
|-
 
| } || || ||
 
|-
 
| BLOOM. {||  || || bloom filter
 
|-
 
| || THRESHOLD.R = %f || ||
 
0 = (Default)
 
|-
 
| || THRESHOLD.G = %f || ||
 
0 = (Default)
 
|-
 
| || THRESHOLD.B = %f || ||
 
0 = (Default)
 
|-
 
| || THRESHOLD.VALUE = %f || ||
 
0 = (Default)
 
|-
 
| || ADD.R = %f || ||
 
0 = (Default)
 
|-
 
| || ADD.G = %f || ||
 
0 = (Default)
 
|-
 
| || ADD.B = %f || ||
 
0 = (Default)
 
|-
 
| || ADD.LOD = %f || ||
 
0 = (Default)
 
|-
 
| } || || ||
 
|-
 
| } || || ||
 
|-
 
| || ADDITIONAL_KEY_ASSIGN = %llx || ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 ||
 
0000000047C6C544 : maps right analog stick, usefull for 3rd person camera viewing
 
0000000048C6C944 : maps L + R to right analog stick left and right
 
8000000000000000 : unknown
 
|-
 
| || SAVEDATA_USE_UPPERCASENAME = %lld || ||
 
0 = (Default)
 
Ese = convert characters
 
|-
 
| || FAKE_PATH = %s || || (max. lenght 0x400 bytes)
 
|-
 
| || SAVEDATA_LOAD_CACHE_TARGET_NAME = %s || SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST ||
 
|-
 
| || SAVEDATA_USE_PS3_SAVE = %lld || SAVEDATA_USE_PS3_SAVE = 1 ||
 
0 = Uses PSP/PSPMinis SaveData module
 
1 = SaveGame via PS3 SaveData module
 
|-
 
| || ICACHE_CONTROL = %llx || ||
 
0 = Enable InvalidateAll availability
 
1 = sceKernelIcacheInvalidateRange disabled?
 
2 = sceKernelIcacheInvalidateAll disabled?
 
|-
 
| || DEBUG.GRAPHICS = %lld || DEBUG.GRAPHICS = 1 ||
 
0 = off
 
1 = on , displays information and more:
 
* flip time average (max.,min.),
 
* RSX Performance average (max.,min.),
 
* MIPS load average (max.,min.)
 
2 = ?
 
|-
 
| || DEBUG.CPU_PERF_BUF_SIZE = 0x%llx || ||
 
0x100000 = (default)
 
|-
 
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
 
8341 = 0x2095 (Default)
 
2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
 
|-
 
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
 
0 = Disabled (Default)
 
1 = Enable Ad hoc Multiplayer
 
|-
 
| || GPI = 0x%llx || ||
 
0 = (Default)
 
uint8_t value
 
|-
 
| || UTILITY_CTRL_VALUE = %llx || ||
 
|-
 
| || CODE_SIZE_LIMIT = %llx || CODE_SIZE_LIMIT = 00800000 ||
 
|-
 
| || NP.COMMUNICATION_ID = %s || ||
 
|-
 
| || ADHOC_LOCAL_PEER_NUM = %llx || ||
 
|-
 
| ADHOC. {||  || ||
 
|-
 
| || EMUPA_TITLE_ID = %s || ADHOC.EMUPA_TITLE_ID = ULJM05637 ||
 
|-
 
| || EMUPA_INITIAL_SERVER = %lld || ADHOC.EMUPA_INITIAL_SERVER = 1 ||
 
0 = (Default)
 
1 =
 
|-
 
| || USE_WORLD_MIN = %lld || ||
 
|-
 
| || USE_WORLD_MAX = %lld || ||
 
|-
 
| || MAC_THREAD_PRIORITY = %lld || ||
 
|-
 
| || SEND_LIMIT = %lld || ||
 
|-
 
| || RECV_LIMIT = %lld || ||
 
|-
 
| || PTP_SB_SEND_EXT = %lld || ||
 
|-
 
| || PTP_SEND_INTERVAL_MIN = %lld || ||
 
|-
 
| || PTP_ACCEPT_DELAY = %lld || ||
 
|-
 
| || FLAGS = %llx || ||
 
|-
 
| } || || ||
 
|-
 
|}
 
 
=== Special notes ===
 
 
==== PSP Minis ====
 
On few Games there are predefined changes set for the Core within the emulator.
 
 
{| class="wikitable sortable"
 
|-
 
! Title ID !! Title Name !! Note
 
|-
 
| NPEZ00001 || Puzzle Scape Mini || AW.DISCARD_EDGE = 20000<br> AW.DECODE_WAIT = 10000
 
|-
 
| NPEZ00002 || Stand O'Food || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00003 || Mahjongg Artifacts Chapter 2 || AW.LINEAR_ADRS = 40<br> AW.DISABLE_FB_TEX = 100<br> AW.DISCARD_EDGE = 20000
 
|-
 
| NPEZ00021 || Pinball Dreams || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00022 || Pinball Fantasies || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00027 || Sudoku || AUDIO.SLEEP = 421
 
|-
 
| NPEZ00028 || Bowling 3D *1) ||
 
|-
 
| NPEZ00031 || Hero Of Sparta ||
 
|-
 
| NPEZ00041 || Blast Off ||
 
|-
 
| NPEZ00046 || Brainpipe ||
 
|-
 
| NPEZ00093 || Tetris *1) || AW.SINGLE_BUF = 80<br>AW.REUSE_ADRS = 110000
 
|-
 
| NPEZ00094 || Yummy Yummy Cooking Jam || AW.SINGLE_BUF = 880<br>AW.DECODE_WAIT = 10000
 
|-
 
| NPEZ00105 || Telegraph - Sudoku & Kakuro || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00106 || Sudoku und Kakuro: Welt Edition || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00107 || Spot The Differences! || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00108 || Finde die Unterschiede! Welt Edition || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00112 || Telegraph Crosswords || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00113 || Kreuzwortraetsel: Welt Edition || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPEZ00125 || Pallurikio ||
 
|-
 
| NPEZ00194 || Mahjongg Artifacts || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
 
|-
 
| NPEZ00219 || Arctic Adventures: Polar's Puzzles ||
 
|-
 
| NPEZ00381 || Fighting Fantasy - Talisman of death || AW.THR_PIXEL_OFST = 0
 
|-
 
| NEPZ00444 ||  Jetpack Joyride  || AW.CLOAD_MODE = 1
 
|-
 
| NPUZ00002 || Bowling 3D *1) ||
 
|-
 
| NPUZ00005 || Hero Of Sparta ||
 
|-
 
| NPUZ00006 || Mahjongg Artifacts Chapter 2 || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
 
|-
 
| NPUZ00009 || Brainpipe ||
 
|-
 
| NPUZ00017 || Pinball Fantasies || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPUZ00018 || Yummy Yummy Cooking Jam || AW.SINGLE_BUF = 880<br>AW.DECODE_WAIT = 10000
 
|-
 
| NPUZ00021 || Blast Off ||
 
|-
 
| NPUZ00029 || Stand O' Food || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPUZ00034 || Spot The Differences! || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPUZ00054 || Pinball Dreams || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPUZ00058 || SuperMarket Mania || DRAWN_IMAGE_SCALE = 1
 
|-
 
| NPUZ00062 || Mahjongg Artifacts || AW.LINEAR_ADRS = 40<br>AW.DISABLE_FB_TEX = 100<br>AW.DISCARD_EDGE = 20000
 
|-
 
| NPUZ00099 || Pallurikio ||
 
|-
 
| NPUZ00114 || Arctic Adventures: Polar's Puzzles ||
 
|-
 
| NPUZ00292 || Jetpack Joyride || AW.CLOAD_MODE = 1
 
|-
 
|}
 
 
*1) SFO: PP, officially wont run on ps3 as no iso.bin and no proper minis file (only psp officially supported)
 
 
==== PSP HD Remasters ====
 
 
* TextureSize = 1024
 
* Can use 64 MB memory
 
And these PSP Remaster Games got a MINIS2.EDAT setting definitions for the Emulator Core.
 
 
{| class="wikitable sortable"
 
|-
 
! Disc Title ID !! NP Title ID !! Title Name !! Note
 
|-
 
| BLJM85001 || NPJB40001 || Monster Hunter Portable 3rd HD Ver || VERSION = 0xFFFFFFFF<br>
 
S3D.ENABLE = 2<br>
 
SDRAM_SIZE = 02800000<br>
 
MIPS_CODE_BLOCK_SIZE = 8192<br> (next settings are done internally and not part of MINIS2)<br>
 
DRAWN_IMAGE_SCALE = 4<br>
 
AW.EXT_MODE = 3<br>
 
TRANS_CACHE_SIZE = 1000000<br>
 
VSYNC_OFFSET_US = 2000<br>
 
ADHOC.EMUPA_TITLE_ID = ULJM05800<br>
 
ADHOC.EMUPA_INITIAL_SERVER = 1<br>
 
ADHOC_PARTY = 1<br>
 
|-
 
| BLJM85002 || NPJB40002 || K-ON Houkago Live HD Ver || VERSION = 0xFFFFFFFF<br>
 
AW.EXT_MODE = 3<br>
 
AW.EXT_CMD = 2<br>
 
SDRAM_SIZE = 02800000<br>
 
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
 
S3D.ENABLE = 1<br>
 
ADHOC.EMUPA_TITLE_ID = ULJM05709
 
|-
 
| BLJM85003 || NPJB40003 || Shin Sangoku Musou Multi Raid 2 HD Ver || VERSION = 0xFFFFFFFF<br>
 
AW.EXT_MODE = 3<br>
 
AW.EXT_CMD = 2<br>
 
SDRAM_SIZE = 02800000<br>
 
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544<br>
 
S3D.ENABLE = 1<br>
 
ADHOC.EMUPA_TITLE_ID = ULJM05637<br>
 
AW.VRAM_MODE = 1<br>
 
SAVEDATA_LOAD_CACHE_TARGET_NAME = ULJM05637DQUEST
 
|-
 
| BLJM85004 || NPJB00293<br>NPJN00005 ||Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition || VERSION = 0xFFFFFFFF<br>
 
SDRAM_SIZE = 03000000<br>
 
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544<br>
 
S3D.ENABLE = 1<br>
 
AW.EXT_MODE = 3<br>
 
AW.EXT_CMD = 3<br>
 
ADHOC_PARTY = 0<br>
 
VSYNC_OFFSET_US = 2000
 
|-
 
|  BLJM85005 || NPJB00334<br>NPJN00007||Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition || VERSION = 0xFFFFFFFF<br>
 
SDRAM_SIZE = 04000000<br>
 
CODE_SIZE_LIMIT = 00800000<br>
 
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
 
S3D.ENABLE = 2<br>
 
AW.EXT_MODE = 3<br>
 
AW.EXT_CMD = 3<br>
 
ADHOC_PARTY = 0<br>
 
VSYNC_OFFSET_US = 2000
 
|-
 
|  BLJM85006 || NPJB00360<br>NPJN00008||Eiyuu Densetsu: Sora no Kiseki the 3rd: Kai HD Edition || VERSION = 0xFFFFFFFF<br>
 
SDRAM_SIZE = 04000000<br>
 
CODE_SIZE_LIMIT = 00800000<br>
 
ADDITIONAL_KEY_ASSIGN = 8000000000000000<br>
 
S3D.ENABLE = 2<br>
 
AW.EXT_MODE = 3<br>
 
AW.EXT_CMD = 3<br>
 
ADHOC_PARTY = 0<br>
 
|}
 
 
DiscIDs inside emulator: http://pastie.org/pastes/4367964/
 
 
==== Unofficial PSP Games MINIS2====
 
 
* research only
 
 
{| class="wikitable sortable"
 
|-
 
! Title ID !! Title Name !! Issue !! Setting !! Note
 
|-
 
| || Shin Megami Tensei: Persona3 Portable || hangs while loading screen ||
 
AW.VRAM = 1
 
|| fixes loading, but requires further research
 
|-
 
| || Silent Hill: Origins || Loading Screen texture flicker on top ||
 
AW.LINEAR_ADRS = 40
 
||
 
|-
 
| || Tactics Ogre: Let Us Cling Together || Black texture? overlay in movies and "Tarot Card" selection ||
 
AW.LINEAR_ADRS = 40
 
||
 
|-
 
| || The 3rd Birthday || blue transparent texture overblending ||
 
AW.DISABLE_FB_TEX = 222
 
|| mostly removed, but requires further research
 
|-
 
|}
 
 
=== XMB Settings ===
 
 
Options added to XMB on Game Settings. Options can be set individually.
 
 
<!--//
 
may be here also the values used on xregistry, not sure if it s good idea to disturb the xregistry page
 
//-->
 
{| class="wikitable sortable"
 
|-
 
! XMB Settings!! Values & Description !! Remarks !! [[XRegistry.sys]]
 
|-
 
| PSP Remaster - Screen Mode || Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV.<ul><li>Normal  </li><li>Full Screen ||  The equivalent option for ps/ps2 games, PS/PS2 Upscaling, works on SDTV.  || -
 
|-
 
| PSP Remaster - 3D Display ||  Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV.<ul><li>Off </li><li>On : <ul></li><li>7 (Strong) </li><li>6 </li><li>5 (Normal)  </li><li>4  </li><li>3 </li><li>2 </li><li>1 (Weak) || - || -
 
|-
 
| PSP Remaster - Ad Hoc Mode Channel || Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with.<ul><li>Automatic  </li><li>1 </li><li>6 </li><li>11 ||  - || -
 
|-
 
| PSP Remaster - Ad Hoc Mode || Sets whether or not to use ad hoc mode over a wireless LAN.<ul><li>Off </li><li>On || - || -
 
|-
 
| "PSP EMU" Menu || Enable/disable the options on XMB described above.<ul><li>Off </li><li>On || <!--//this settings is not on the table of debug settings because was added recently 3.70? , name should be double crossed//-->  See [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29 | debug settings]]  || -
 
|-
 
|}
 
 
=== NID ===
 
<pre>
 
 
Library: GprofManStub
 
0x6A05A80D sceGprofSetProfil
 
0x799D0A67 sceGprofFreeProfil
 
 
Library: GprofManWeak
 
0x6A05A80D sceGprofSetProfil_Weak
 
0x799D0A67 sceGprofFreeProfil_Weak
 
 
Library: InterruptManager
 
0x5CB5A78B sceKernelSuspendSubIntr
 
0x7860E0DC sceKernelResumeSubIntr
 
0x8A389411 sceKernelDisableSubIntr
 
0xCA04A2B9 sceKernelRegisterSubIntrHandler
 
0xD61E6961 sceKernelReleaseSubIntrHandler
 
0xEEE43F47 sceKernelRegisterUserSpaceIntrStack
 
0xFB8E22EC sceKernelEnableSubIntr
 
0xFC4374B8 sceKernelIsSubInterruptOccurred
 
 
Library: IoFileMgrForUser
 
0x06A70004 sceIoMkdir
 
0x08BD7374 sceIoGetDevType
 
0x0FACAB19 sceIoWriteAsync
 
0x109F50BC sceIoOpen
 
0x1117C65F sceIoRmdir
 
0x1B385D8F sceIoLseek32Async
 
0x27EB27B8 sceIoLseek
 
0x3251EA56 sceIoPollAsync
 
0x35DBD746 sceIoWaitAsyncCB
 
0x42EC03AC sceIoWrite
 
0x54F5FB11 sceIoDevctl
 
0x55F4717D sceIoChdir
 
0x5C2BE2CC sceIoGetFdList
 
0x63632449 sceIoIoctl
 
0x68963324 sceIoLseek32
 
0x6A638D83 sceIoRead
 
0x6D08A871 sceIoUnassign
 
0x71B19E77 sceIoLseekAsync
 
0x779103A0 sceIoRename
 
0x810C4BC3 sceIoClose
 
0x89AA9906 sceIoOpenAsync
 
0xA0B5A7C2 sceIoReadAsync
 
0xA12A0514 sceIoSetAsyncCallback
 
0xAB96437F sceIoSync
 
0xACE946E8 sceIoGetstat
 
0xB293727F sceIoChangeAsyncPriority
 
0xB29DDF9C sceIoDopen
 
0xB2A628C1 sceIoAssign
 
0xB8A740F4 sceIoChstat
 
0xCB05F8D6 sceIoGetAsyncStat
 
0xE23EEC33 sceIoWaitAsync
 
0xE3EB004C sceIoDread
 
0xE8BC6571 sceIoCancel
 
0xE95A012B sceIoIoctlAsync
 
0xEB092469 sceIoDclose
 
0xF27A9C51 sceIoRemove
 
0xFF5940B6 sceIoCloseAsync
 
 
Library: Kernel_Library
 
0x092968F4 sceKernelCpuSuspendIntr
 
0x15B6446B sceKernelUnlockLwMutex
 
0x1839852A sceKernelMemcpy
 
0x1FC64E09 sceKernelLockLwMutexCB
 
0x293B45B8 sceKernelGetThreadId_kernel
 
0x37431849 sceKernelTryLockLwMutex_600
 
0x3B84732D sceKernelCpuResumeIntrWithSync
 
0x47A0B729 sceKernelIsCpuIntrSuspended
 
0x5F10D406 sceKernelCpuResumeIntr
 
0xA089ECA4 sceKernelMemset
 
0xB55249D2 sceKernelIsCpuIntrEnable
 
0xBEA46419 sceKernelLockLwMutex
 
0xC1734599 sceKernelReferLwMutexStatus
 
0xD13BDE95 sceKernelCheckThreadStack_user
 
0xDC692EE3 sceKernelTryLockLwMutex
 
0xFA835CDE sceKernelGetTlsAddr
 
 
Library: LoadExecForUser
 
0x05572A5F sceKernelExitGame
 
0x2AC9954B sceKernelExitGameWithStatus
 
0x362A956B sceKernelSafetyCheck1
 
0x4AC57943 sceKernelRegisterExitCallback
 
0x8ADA38D3 sceKernelLoadExecNpDrm
 
0xBD2F1094 sceKernelLoadExec