Emulation: Difference between revisions

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{{Boxwarning1|content=This wiki page is temporally under rebuilding}}
{{Boxwarning2|content='''This wiki page is temporally under rebuilding''', the previous content has been splitted and moved to: '''[[PS1 Emulation]], [[PS2 Emulation]], [[PSP Emulation]]'''<br>Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the {{talk}}}}
The page has been splitted and the content has been moved to:
----
*[[PS1 Emulators]]
*[[PS2 Emulators]]
*[[PSP Emulators]]
 
This page now is going to be intended as an introduction to emulation concepts, to explain some stuff common for all emulation enviroments, and to serve as a hub with links to all the other relates pages, if you want to collaborate in creating this page please do and feel free to join the {{talk}}


=Introduction=
=Introduction=


=Links=
=Links=
Compatibility lists, etc...
*[[PS1 Emulation]]
 
*[[PS1 Savedata]]
=Common Stuff=
*[[PS1 Classics Emulator Compatibility List]]
 
*[[PS2 Emulation]]
== XMB settings related with emulators ==
*[[PS2 Savedata]]
 
*[[PS2 Classics Emulator Compatibility List]]
=== PS1 Native resolution ===
*[[PSP Emulation]]
Games are always 4:3 with any resolution between 640x480 NTSC / 640x512 PAL (the bios initialisation screen) and lower:
*[[PSP Savedata]]
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512 or 640
*[[PSP Emulator Compatibility List]]
* Vertical: 240 (NTSC), 256 (PAL), 480 (NTSC), 512 (PAL)
*Etc... ISO.BIN.ENC, ISO.BIN.EDAT, savedata formats
Tekken 3 uses a strange pixel area of 368x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x240 for NTSC and 320x256 for PAL.
 
=== PS2 Native Resolution ===
Video output resolution: variable from 256x224 to 1280x1024 pixels


=== PS/PS2 Upscaling & smoothing ===
=XMB settings related with emulators=
Options added to XMB since 1.80++ Both options can be set individually. See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]
<div style="float:right">[[File:XMB PS1PS2PSP game settings.jpg|400px|thumb|right|XMB game settings related with PS1, PS2, PSP emulators]]</div>
See the info in the official [http://manuals.playstation.net/document/en/ps3/current/settings/gamesettings.html#2434 user guide] and some [http://uk.ps3.ign.com/articles/793/793775p1.html samples]


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]'''
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Upscaler]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuUpConvert''')
**'''[Off]''' - Disable upscaled output.
**'''[Off]''' - Disable upscaled output.
**'''[Normal]''' - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
**'''[Normal]''' - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
**'''[Full]''' - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
**'''[Full]''' - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)


*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Smoothing]'''
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PS/PS2 Smoothing]''' (added since firmware [[1.80_CEX|1.80]], stored in '''[[XRegistry.sys]]/setting/game/emuSmoothing''')
**'''[Off]''' - Disable smoothing
**'''[Off]''' - Disable smoothing
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
**'''[On]''' - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)


=== PSP ===
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Screen Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuViewmode''')
**Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
**'''[Normal]'''
**'''[Full Screen]'''
 
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - 3D Display]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemu3dDisplay''' and '''pspemu3dDepthAdjust''')
**Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
**'''[Off]'''
**'''[On]'''
***'''[7]''' (Strong)
***'''[6]'''
***'''[5]''' (Normal)
***'''[4]'''
***'''[3]'''
***'''[2]'''
***'''[1]''' (Weak)
 
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode Channel]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeCh''')
**Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
**'''[Automatic]'''
**'''[1]'''
**'''[6]'''
**'''[11]'''
 
*In [[XMB]] {{icon category settings}} ⇨ '''[Game Settings]''' ⇨ '''[PSP™ Remaster - Ad Hoc Mode]''' (stored in '''[[XRegistry.sys]]/setting/game/pspemuAdhocModeWlan''')
**Sets whether or not to use ad hoc mode over a wireless LAN
**'''[Off]'''
**'''[On]'''
 
<!--
The setting "PSP EMU Menu" (with options: Off/On, and description: Enable/disable the options on XMB described above) doesnt appears on [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29]] and is not clear in which firmwares or PS3 models is supposed to appear
-->
 
=Resolution=
== PS1 Native resolution ==
Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:
* Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
* Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)
Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games.
Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


Options added to XMB on Game Settings. Options can be set individually.


<!--//
==PS2 Native Resolution==
may be here also the values used on xregistry, not sure if it s good idea to disturb the xregistry page
Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.
//-->
{| class="wikitable sortable"
|-
! XMB Settings!! Values & Description !! Remarks !! [[XRegistry.sys]]
|-
| PSP Remaster - Screen Mode || Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV.<ul><li>Normal  </li><li>Full Screen ||  The equivalent option for ps/ps2 games, PS/PS2 Upscaling, works on SDTV.  || -
|-
| PSP Remaster - 3D Display ||  Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV.<ul><li>Off </li><li>On : <ul></li><li>7 (Strong) </li><li>6 </li><li>5 (Normal)  </li><li>4  </li><li>3 </li><li>2 </li><li>1 (Weak) || - || -
|-
| PSP Remaster - Ad Hoc Mode Channel || Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with.<ul><li>Automatic  </li><li>1 </li><li>6 </li><li>11 ||  - || -
|-
| PSP Remaster - Ad Hoc Mode || Sets whether or not to use ad hoc mode over a wireless LAN.<ul><li>Off </li><li>On || - || -
|-
| "PSP EMU" Menu || Enable/disable the options on XMB described above.<ul><li>Off </li><li>On || <!--//this settings is not on the table of debug settings because was added recently 3.70? , name should be double crossed//-->  See [[QA_Flagging#Debug_Settings_.28CEX.2FDEX.29 | debug settings]]  || -
|-
|}


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>
[[Category:Main]]
</noinclude>

Latest revision as of 13:22, 27 February 2024

Warning
Warning
This wiki page is temporally under rebuilding, the previous content has been splitted and moved to: PS1 Emulation, PS2 Emulation, PSP Emulation
Now is going to be repurposed as an introduction to general emulation concepts and as a wiki navigation node to link to other relates pages, if you want to collaborate join the Discussion

Introduction[edit | edit source]

Links[edit | edit source]

XMB settings related with emulators[edit | edit source]

XMB game settings related with PS1, PS2, PSP emulators

See the info in the official user guide and some samples

  • In XMB Settings[Game Settings][PS/PS2 Upscaler] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuUpConvert)
    • [Off] - Disable upscaled output.
    • [Normal] - Upscale and display at a size that matches the screen size (keep 4:3 aspect ratio)
    • [Full] - Upscale and display at full screen by changing proportions and stretching the image (to widescreen)
  • In XMB Settings[Game Settings][PS/PS2 Smoothing] (added since firmware 1.80, stored in XRegistry.sys/setting/game/emuSmoothing)
    • [Off] - Disable smoothing
    • [On] - Use smoothing to reduce the roughness of the displayed image (note: when titles that support progression scan have this option turned on, they revert back to 480p with no alterations)
  • In XMB Settings[Game Settings][PSP™ Remaster - Screen Mode] (stored in XRegistry.sys/setting/game/pspemuViewmode)
    • Sets the display size of the screen during gameplay. This setting can only be used when outputting video to an HD TV
    • [Normal]
    • [Full Screen]
  • In XMB Settings[Game Settings][PSP™ Remaster - 3D Display] (stored in XRegistry.sys/setting/game/pspemu3dDisplay and pspemu3dDepthAdjust)
    • Sets whether or not to display Images in 3D.You can also adjust the depth of 3D images. This setting can only used when playing a stereoscopic 3D game using a 3D TV
    • [Off]
    • [On]
      • [7] (Strong)
      • [6]
      • [5] (Normal)
      • [4]
      • [3]
      • [2]
      • [1] (Weak)
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode Channel] (stored in XRegistry.sys/setting/game/pspemuAdhocModeCh)
    • Set a channel for use in ad hoc mode. Choose the same channel as the person you want to connect with
    • [Automatic]
    • [1]
    • [6]
    • [11]
  • In XMB Settings[Game Settings][PSP™ Remaster - Ad Hoc Mode] (stored in XRegistry.sys/setting/game/pspemuAdhocModeWlan)
    • Sets whether or not to use ad hoc mode over a wireless LAN
    • [Off]
    • [On]


Resolution[edit | edit source]

PS1 Native resolution[edit | edit source]

Games are always 4:3 with any resolution between 704x480 NTSC / 704x576 PAL (the bios initialisation screen) and lower:

  • Horizontal: 256 (rare e.g. Dragon Warrior VII), 320, 368 (occasionally 384 e.g. SF Zero 3 but not X-Men vs SF which was shrunk to 368), 512, 576, 600, 640 or 704
  • Vertical: 240 (NTSC), 300 (PAL), 480 (NTSC), 576 (PAL)

Tekken 3 uses a strange pixel area of 384x480. Regardless of the screen area, the aspect ratio is still 4:3 for all PlayStation games. Very common resolutions : 320x224 for NTSC and 320x256 for PAL.


PS2 Native Resolution[edit | edit source]

Video output resolution: variable from 256x224 to 1280x1024 (not 1920x1080) pixels.