Resource Container (RCO): Difference between revisions

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See also {{talk}} page
See also {{talk}} page
=Description=
=Description=
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) are used by [[XMB]] to storage:
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) are used by [[XMB]]


*text for all [[Template:XMB_languages|languages]], (see [http://www.psdevwiki.com/ps3/XMB_Fonts#Color.2C_size_.26_shadow| XMB Fonts formatting])
The container structure can be represented as an XML (see [[RCOXML Structure|RCOXML]]), with [[rcomage]] is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
*images for icons (named textures)
*sounds effects (for cursor navigation, trophy, ...) in .vag format (system_plugin.rco)
*[[RCOXML Structure|RCOXML]] files


See: [[Multimedia Formats and Tools]]
[[XMB]] modules (or plugins) accesses the .rco files contents (See {{talk}} page example), see [[Plugin Interfaces]] and [[VSH]]


xmb modules (or plugins) accesses the .rco files contents (See {{talk}} page example), see [[Plugin Interfaces]] and [[VSH]]
RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)


Compression used: [[Template:Zlib_Header|ZLIB]]
*Compression types availables:
**[[Template:Zlib_Header|ZLIB]]
**RLZ
**Uncompressed


RCO Fileformat magic in PSP is "PRF". In PS3 is "FRP"
=Contents=
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats-->
**Text for all [[Template:XMB_languages|languages]], (see [http://www.psdevwiki.com/ps3/XMB_Fonts#Color.2C_size_.26_shadow| XMB Fonts formatting])
***utf8
***utf16
***utf32
**images (internally called textures or in his short form: "tex")
***png
***jpg
***tif
***gif
***bmp
***gim
**sounds (for cursor navigation, trophy unlocking, etc...)
***vag
***unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown)
**Models
***gmo


=Tools=
=Tools=

Revision as of 19:59, 2 March 2015

See also Discussion page

Description

Resource Container Objet (RCO) are used by XMB

The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout

XMB modules (or plugins) accesses the .rco files contents (See Discussion page example), see Plugin Interfaces and VSH

RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)

  • Compression types availables:
    • ZLIB
    • RLZ
    • Uncompressed

Contents

  • RCO contents (See Multimedia Formats and Tools):
    • Text for all languages, (see XMB Fonts formatting)
      • utf8
      • utf16
      • utf32
    • images (internally called textures or in his short form: "tex")
      • png
      • jpg
      • tif
      • gif
      • bmp
      • gim
    • sounds (for cursor navigation, trophy unlocking, etc...)
      • vag
      • unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown)
    • Models
      • gmo

Tools

Mods

Links