Resource Container (RCO): Difference between revisions

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=Description=
=Description=
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) contents are loaded by [[XMB]] modules (also known as .sprx plugins), see [[Plugin Interfaces]] and [[VSH]]
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) contents are loaded by [[XMB]] modules (also known as .sprx plugins), see [[Plugin Interfaces]] and [[VSH]]
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=Contents=
=Contents=
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats-->
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats-->
**Text for all [[Template:XMB_languages|languages]], (see [http://www.psdevwiki.com/ps3/XMB_Fonts#Color.2C_size_.26_shadow| XMB Fonts formatting])
**Text for all [[Template:XMB_languages|languages]]
***utf8
***utf8
***utf16
***utf16

Revision as of 21:31, 2 March 2015

Description

Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH

  • Compression types availables:
    • ZLIB
    • RLZ
    • Uncompressed

Contents

  • RCO contents (See Multimedia Formats and Tools):
    • Text for all languages
      • utf8
      • utf16
      • utf32
    • images (internally called textures or in his short form: "tex")
      • png
      • jpg
      • tif
      • gif
      • bmp
      • gim
    • sounds (for cursor navigation, trophy unlocking, etc...)
      • vag
      • unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown)
    • Models
      • gmo

RCO Structure

The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout

Header

RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)

Tables

Etc...