Resource Container (RCO): Difference between revisions

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! RCO format !! Embedded code !! Text !! Textures !! Sounds !! Models !! Script
! RCO format !! Embedded code !! Text !! Textures !! Sounds !! Models !! Script
|-
|-
| Generic || [[RCOXML Structure | RCOXML]] || utf8, utf16, utf32 || gim, png, jpg, tif, gif, bmp || vag, unknown0x0 || gmo || [[PlayStation JavaScript]]
| Generic || [[RCOXML Coding|RCOXML]] || utf8, utf16, utf32 || gim, png, jpg, tif, gif, bmp || vag, unknown0x0 || gmo || [[PlayStation JavaScript]]
|-
|-
| PS3 specific || [[RCOXML Structure | RCOXML]] || utf16 || gim, png, jpg || vag || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|lightgrey}} ''n/a''
| PS3 specific || [[RCOXML Coding|RCOXML]] || utf16 || gim, png, jpg || vag || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|lightgrey}} ''n/a''
|}
|}


=RCO Structure=
=RCO Structure=
The container structure can be represented as an XML (see [[RCOXML Structure|RCOXML]]), with [[rcomage]] is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout
The container structure can be represented as an XML (see [[RCOXML Coding|RCOXML]]), with [[rcomage]] is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout


==Header==
==Header==

Revision as of 05:45, 4 September 2016

Description

Resource Container Objet (RCO) contents are loaded by XMB modules (also known as .sprx plugins), see Plugin Interfaces and VSH

  • Compression types availables:
    • ZLIB
    • RLZ
    • Uncompressed

Contents

Text for all languages, textures, sounds (for cursor navigation, trophy unlocking, etc...) and models

RCO format Embedded code Text Textures Sounds Models Script
Generic RCOXML utf8, utf16, utf32 gim, png, jpg, tif, gif, bmp vag, unknown0x0 gmo PlayStation JavaScript
PS3 specific RCOXML utf16 gim, png, jpg vag n/a n/a

RCO Structure

The container structure can be represented as an XML (see RCOXML), with rcomage is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout

Header

RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian)

Tables

Etc...