Game Engines: Difference between revisions

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m (Audio Engines and some minor edit)
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= Description =
=Books=
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/
 
 
=​What is Inside Your Game=
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
 
A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.
 
https://tcrf.net/Category:PlayStation_3_games


{| class="wikitable"
|-
! Game !! Engines !! Notes
|-
| Assassin's Creed series || Anvil + Havok || ubisoft
|-
| Call of Duty: Series    || Quake Engine  || Infinity Ward, Sledgehammer, Treyarch
|}


= Game Engines used in PS3 =
= Game Engines used in PS3 =
*http://en.wikipedia.org/wiki/Game_engine
*http://en.wikipedia.org/wiki/Game_engine
*http://en.wikipedia.org/wiki/List_of_game_engines
*http://en.wikipedia.org/wiki/List_of_game_engines


== Anvil ==
== Anvil ==
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*http://en.wikipedia.org/wiki/Physics_engine
*http://en.wikipedia.org/wiki/Physics_engine
*http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx
*http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx


== Havok ==
== Havok ==
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*http://en.wikipedia.org/wiki/List_of_games_using_Havok
*http://en.wikipedia.org/wiki/List_of_games_using_Havok


=Books=
Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/


=​What is Inside Your Game=
=Audio Engines=
Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.
 
 
==FMOD==
Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.
 
*http://en.wikipedia.org/wiki/FMOD
 
 
Lessons and Tutorials :
*https://chrisprunotto.wordpress.com/tutorials/fmod-lessons-and-tutorials/
 
 
= Exemples Table =


A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.
{| class="wikitable"
|-
! Game !! Engines !! Notes
|-
| Assassin's Creed series || Anvil + Havok || ubisoft
|-
| Call of Duty: Series    || Quake Engine  || Infinity Ward, Sledgehammer, Treyarch
|}


https://tcrf.net/Category:PlayStation_3_games


= PS4 Wiki reference =
= PS4 Wiki reference =

Revision as of 16:00, 16 February 2015

Books

Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/


​What is Inside Your Game

Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.

A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section.

https://tcrf.net/Category:PlayStation_3_games


Game Engines used in PS3


Anvil

Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages


Physics Engines used in PS3


Havok


Audio Engines

FMOD

Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.


Lessons and Tutorials :


Exemples Table

Game Engines Notes
Assassin's Creed series Anvil + Havok ubisoft
Call of Duty: Series Quake Engine Infinity Ward, Sledgehammer, Treyarch


PS4 Wiki reference