Game Engines: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 17: Line 17:


== Anvil ==
== Anvil ==
Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4.
Anvil (development project name Scimitar before 2006) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4.
*http://en.wikipedia.org/wiki/Anvil_%28game_engine%29
*http://en.wikipedia.org/wiki/Anvil_%28game_engine%29


Line 60: Line 60:




= Exemples Table =
= Examples Table =


{| class="wikitable"
{| class="wikitable"

Revision as of 19:09, 16 February 2015

Books

Game Engine Architecture, by Jason Gregory (from naughty dog) http://www.gameenginebook.com/


​What is Inside Your Game

Here we'll try to retrieve and describe what can be found in your PS3 Games. Devmenu, Netmenu, Game Engines and ps3 libraries used, Unused content etc.

A great source of information is already available at The Cutting Room Floor Wiki in the playstation 3 Section about Unused contents and developers text/materials left.

https://tcrf.net/Category:PlayStation_3_games


Game Engines used in PS3


Anvil

Anvil (development project name Scimitar before 2006) is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, PlayStation 3, Xbox 360, Wii U, PlayStation Vita, Xbox One, and PlayStation 4.


Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages


id Tech 5

id Tech 5 is the proprietary game engine released by id Software. It follows its predecessors, id Tech 1, 2, 3 and 4, all of which have subsequently been published under the GNU General Public License. id Tech 5 was first used in the video game Rage, followed by Wolfenstein: The New Order and The Evil Within. http://en.wikipedia.org/wiki/Id_Tech_5


Physics Engines used in PS3


Bullet Physics

Bullet is a physics engine which simulates collision detection, soft and rigid body dynamics. Bullet has been used in video games as well as for visual effects in movies.


Havok

Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.


Audio Engines

FMOD

Firelight’s FMOD lines of tools — FMOD Studio, FMOD Designer and the FMOD Ex Programmer’s API – are globally regarded as the leading tools for the creation and playback of interactive audio. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support.


Lessons and Tutorials :


Examples Table

Game Engines Notes
Assassin's Creed series Anvil + Havok ubisoft
Call of Duty: Series Quake Engine Infinity Ward, Sledgehammer, Treyarch


PS4 Wiki reference