Difference between revisions of "IDPS"
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should work also on PS4 and PSP2/PSVita, but with a different key (not known/public atm)
Revision as of 09:15, 17 August 2015
The IDPS is a 16 byte value that contains console specific information. Exactly what information this stores is not completely known.
Chassis Check ⇓ ⇓ 00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf ⇑ ⇑ Target ID PS3 Model type (Internal:Product Code) (Internal: Product Sub Code)
6th byte represents your Target ID
8th byte represents your PS3 Model
9th and 10th byte : chassis check
The IDPS can be found in EID0 and EID5, see Flash (NAND @ 0x80870 / NOR @ 0x2F070)
Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID).
Usage: idpstealer.exe [options] <idps file> Options: -p <port number> - Port to listen on (default: 1337 -h - Show this help Arguments: <idps file> - Output file for IDPS
C:\>idpstealer.exe idps.bin Starting proxy server on 192.168.1.13:1337 IDPS have been successfully written to: idps.bin
- This method no longer works because now Sony uses Open PSID instead of IDPS although the key/algorithm remains the same.
- This should work also on PS4 and PSP2/PSVita, but with a different key (not known/public atm)