Difference between revisions of "PS2 Emulation"

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m (Unofficial: Reverted)
 
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* [http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
 
* [http://unina.stidue.net/Universita'%20di%20Trieste/Ingegneria%20Industriale%20e%20dell'Informazione/Tuzzi/Architetture_Avanzate_dei_Calcolatori/Emotion_2.pdf Introduction to PlayStation2 Architecture.pdf]
  
==PS2 Emulators types and versions==
 
  ps2_emu.self      (1.02++)
 
  ps2_gxemu.self    (1.50++)
 
  ps2_softemu.self  (1.90++)  1.90-1.94 (11065), 2.00-2.10 (11830), 3.15 (12840), 3.41-3.65 (13474), 3.66-3.70 (15435), 3.72-4.21 (15529)
 
                              (Changes: -2.50] [2.52-2.60] [2.70] [2.80] [3.00-3.65] [3.66-3.70] [3.74])
 
  ps2_netemu.self    (3.70++)
 
 
<s>
 
*http://www.crocko.com/651925F44E444D8390E41A39A577BE48/ps2emu.rar
 
*http://filerio.in/2xjqscjklj72
 
*http://freakshare.com/files/bp53qpcy/ps2emu.rar.html
 
*http://www.mirrorcreator.com/files/4BNITIXD/ps2_netemu.7z_links
 
</s>
 
  
 +
==PS2 emulators workload comparison==
 
{{PS2 emulators workload comparison}}
 
{{PS2 emulators workload comparison}}
  
===ps2_emu.self===
+
==PS2 Emulators types and versions==
 
 
====Self System Table Offset====
 
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
 +
|-
 +
! colspan="4" | PS2_EMU
 
|-
 
|-
 
! FW version !! TOC !!  Notes
 
! FW version !! TOC !!  Notes
Line 68: Line 56:
 
|-
 
|-
 
| 4.78 - 4.82 || 0x4EB8C0 ||
 
| 4.78 - 4.82 || 0x4EB8C0 ||
|}
+
|-
 
+
! colspan="4" | PS2_GXEMU
===ps2_gxemu.self===
 
 
 
====Self System Table Offset====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
 
 
|-
 
|-
 
! FW version !! TOC !!  Notes
 
! FW version !! TOC !!  Notes
Line 89: Line 73:
 
| 4.78 - 4.82 || 0x678548 ||  
 
| 4.78 - 4.82 || 0x678548 ||  
 
|-
 
|-
|}
+
! colspan="4" | PS2_SOFTEMU
 
 
===ps2_softemu.self===
 
 
 
====Self System Table Offset====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
 
 
|-
 
|-
 
! FW version !! TOC !!  Notes
 
! FW version !! TOC !!  Notes
Line 107: Line 86:
 
|-
 
|-
 
| 3.72 - 4.01 || 0x5C8E40 ||
 
| 3.72 - 4.01 || 0x5C8E40 ||
|}
+
|-
 
+
! colspan="4" | PS2_NETEMU
===ps2_netemu.self===
 
[[PS2_Classics_Emulator_Compatibility_List|PS2 Classics Emulator Compatibility List]]
 
 
 
====Self System Table Offset====
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
 
 
|-
 
|-
 
! FW version !! TOC !!  Notes
 
! FW version !! TOC !!  Notes
Line 129: Line 103:
 
|}
 
|}
  
====General observations regarding PS2 Classics emulator====
+
==General observations regarding PS2 Classics emulator (ps2_netemu)==
 
* Virtual memory cards are per title based, but apparently run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
 
* Virtual memory cards are per title based, but apparently run through the current memory card system. The module used to manage memory cards is: vmc_savedata_plugin.sprx - Using a regular memory card that has been renamed result in a "The save data is corrupt (8XXXXXXX) error"
 
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
 
* Loads an epilepsy warning before PS2 logo (PS button menu appears during epilepsy warning if controller is synced)
Line 201: Line 175:
 
  ----^-----------^---------------^-----------^-----------'
 
  ----^-----------^---------------^-----------^-----------'
  
===Memory Mapping===
+
==Memory Mapping==
== PCSX2 ==
 
Mapping host memory for virtual systems...
 
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
 
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
 
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
 
Reserving memory for recompilers...
 
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
 
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
 
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
 
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
 
(thread:MTVU) Calling pthread_create...
 
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
 
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
 
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
 
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
 
  
== ps2netemu ==  
+
=== ps2netemu ===  
 
  Mapping ELF @ 0x200000000
 
  Mapping ELF @ 0x200000000
  
Line 298: Line 257:
 
|}
 
|}
  
=== Memory Allocation ===
+
===PS2 Memory and Hardware Mapped Registers Layout===
  
{| class="wikitable"
+
Logical Address Range Physical Address Range Description Size
|-
+
--------------------- ---------------------- ----------- -----
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
+
0x80000000-0x800FFFFF 0x00000000-0x000FFFFF EE Kernel   1 MB
|-
+
  0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF EE RAM (Cached) 31 MB
| ra_vu0_dmem  ||    0x1000 (4 KB) || 12 (4 KB) ||      0x3200000 || 0x7200000
+
0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached) 31 MB
|-                                                                      
+
0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached&accelerated) 31 MB
| ra_ee_spr_lo ||    0x2000 (8 KB) || 12 (4 KB) ||      0x3201000 || 0x7201000
+
0x10000000-0x11FFFFFF 0x10000000-0x11FFFFFF EE Registers (uncached) 32 MB
|-                                                                      
+
0x12000000-0x13FFFFFF 0x12000000-0x13FFFFFF GS Registers (uncached) 32 MB
| ra_ee_sprx    ||    0x6000 (24 KB) || 12 (4 KB) ||      0x3203000 || 0x7203000
+
0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0 (uncached)   4 MB
|-                                                                      
+
0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM09 (cached)   4 MB
| ra_negmem    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3210000 || 0x7210000
+
0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0b (uncached)   4 MB
|-                                                                      
+
0xBE000000-0xBE040000 0x1E000000-0x1E03FFFF? Boot ROM1 256 KB
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3220000 || 0x7220000
+
  0xBE400000-0xBE440000 0x1E400000-0x1E43FFFF? Boot ROM2 256 KB
|-                                                                      
+
  0xBC000000-0xBC1FFFFF 0x1C000000-0x1C1FFFFF? IOP RAM   2 MB
| ra_spu2_pcm  ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3230000 || 0x7230000
+
0x70000000-0x70003FFF ---------------------- Scratch Pad 16 KB 
|-                                                                      
+
   
| ra_nulls      ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3240000 || 0x7240000
+
  Kernel empty and unused areas (NB: On non-modded consoles)
|-                                                                      
+
----------------------------------------------------------
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3250000 || 0x7250000
+
Area Logical Address Range Physical Address Range Size
|-                                                                      
+
  ---- --------------------- ---------------------- ----
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
+
  #1 0x80030000-0x80074FFF 0x00030000-0x00074FFF 282624 Bytes
|-                                                                      
+
#2 0x80078250-0x8007FFFF 0x00078250-0x0007FFFF 32176 Bytes
| ra_spu2_ram  ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3500000 || 0x7500000
+
|-                                                                      
+
RAM Mirror Modes Logical Address Range Physical Address Range Size
| ra_vu0_code  || 0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
+
  ---------------- --------------------- ---------------------- ----
|-                                                                      
+
  Cached 0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF 31 MB
| ra_vu0_data  || 0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
+
Uncached 0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF 31 MB
|-                                                                      
+
Uncached&accelerated 0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF 31 MB
| ra_ee_rom_pc || 0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
 
|-                                                                     
 
| ra_ps2_rom    || 0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
 
|-                                                                      
 
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
 
|-                                                                      
 
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
 
|-                                                                      
 
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
 
|-                                                                      
 
| ra_ee_ram_pc || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
 
|-                                                                      
 
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
 
|}
 
 
 
===PS2 Memory and Hardware Mapped Registers Layout===
 
  -----------------------------------------------  
 
PCSX2
 
Mapping host memory for virtual systems...
 
EE Main Memory                  @ 0x20000000 -> 0x22884000 [40mb]
 
IOP Main Memory (2mb)            @ 0x24000000 -> 0x24211000 [2mb]
 
VU0/1 on-chip memory            @ 0x28000000 -> 0x2800A000 [40kb]
 
Reserving memory for recompilers...
 
SuperVU0 Recompiler Cache        @ 0x0E800000 -> 0x0F000000 [8mb]
 
SuperVU1 Recompiler Cache        @ 0x0F000000 -> 0x0F800000 [8mb]
 
Micro VU0 Recompiler Cache      @ 0x3C000000 -> 0x40000000 [64mb]
 
Micro VU1 Recompiler Cache      @ 0x40000000 -> 0x44000000 [64mb]
 
  (thread:MTVU) Calling pthread_create...
 
R5900-32 Recompiler Cache        @ 0x30000000 -> 0x34000000 [64mb]
 
R3000A Recompiler Cache          @ 0x34000000 -> 0x36000000 [32mb]
 
VIF0 Unpack Recompiler Cache    @ 0x36000000 -> 0x36800000 [8mb]
 
VIF1 Unpack Recompiler Cache    @ 0x38000000 -> 0x38800000 [8mb]
 
 
   
 
   
  R5900 RAM copy                  @ 0x11C20000 -> 0x13C20000 [32mb]
+
  Operating Modes Logical Address Range Physical Address Range Size
  R5900 RAM LUT                    @ 0x13C20000 -> 0x16060000 [36mb]
+
--------------- --------------------- ---------------------- ----
 +
  USEG 0x00000000-0x01FFFFFF 0x00000000-0x01FFFFFF 32 MB
 +
KSEG0 0x80000000-0x81FFFFFF 0x00000000-0x01FFFFFF 32 MB
 +
KSEG1 0xA0000000-0xA1FFFFFF 0x00000000-0x01FFFFFF 32 MB
 
   
 
   
  RAM Sizes - Overview
+
  Hardware Mapped Registers
  --------------------
+
  -------------------------
EE  - 32 MB
 
GS  - 4 MB
 
IOP - 2 MB
 
SPU - 2 MB 
 
 
   
 
   
Logical Address Range Physical Address Range Description Size
+
  COUNTERS' REGISTERS
--------------------- ---------------------- ----------- -----
+
  -------------------
0x80000000-0x800FFFFF 0x00000000-0x000FFFFF EE Kernel   1 MB
+
  10000000 T0_COUNT Timer Count
0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF EE RAM (Cached) 31 MB
+
  10000010 T0_MODE Timer Mode
0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached) 31 MB
+
  10000020 T0_COMP Timer Compare value
0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF EE RAM (Uncached&accelerated) 31 MB
+
  10000030 T0_HOLD Timer Pause  
0x10000000-0x11FFFFFF 0x10000000-0x11FFFFFF EE Registers (uncached) 32 MB
+
    
0x12000000-0x13FFFFFF 0x12000000-0x13FFFFFF GS Registers (uncached) 32 MB
 
0x1FC00000-0x1FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0 (uncached)   4 MB
 
0x9FC00000-0x9FFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM09 (cached)   4 MB
 
0xBFC00000-0xBFFFFFFF 0x1FC00000-0x1FFFFFFF? Boot ROM0b (uncached)   4 MB
 
0xBE000000-0xBE040000 0x1E000000-0x1E03FFFF? Boot ROM1 256 KB
 
0xBE400000-0xBE440000 0x1E400000-0x1E43FFFF? Boot ROM2 256 KB
 
0xBC000000-0xBC1FFFFF 0x1C000000-0x1C1FFFFF? IOP RAM   2 MB
 
0x70000000-0x70003FFF ---------------------- Scratch Pad 16 KB 
 
 
Kernel empty and unused areas (NB: On non-modded consoles)
 
----------------------------------------------------------
 
Area Logical Address Range Physical Address Range Size
 
---- --------------------- ---------------------- ----
 
#1 0x80030000-0x80074FFF 0x00030000-0x00074FFF 282624 Bytes
 
#2 0x80078250-0x8007FFFF 0x00078250-0x0007FFFF 32176 Bytes
 
 
RAM Mirror Modes Logical Address Range Physical Address Range Size
 
---------------- --------------------- ---------------------- ----
 
Cached 0x00100000-0x01FFFFFF 0x00100000-0x01FFFFFF 31 MB
 
Uncached 0x20100000-0x21FFFFFF 0x00100000-0x01FFFFFF 31 MB
 
Uncached&accelerated 0x30100000-0x31FFFFFF 0x00100000-0x01FFFFFF 31 MB
 
 
Operating Modes Logical Address Range Physical Address Range Size
 
--------------- --------------------- ---------------------- ----
 
USEG 0x00000000-0x01FFFFFF 0x00000000-0x01FFFFFF 32 MB
 
KSEG0 0x80000000-0x81FFFFFF 0x00000000-0x01FFFFFF 32 MB
 
KSEG1 0xA0000000-0xA1FFFFFF 0x00000000-0x01FFFFFF 32 MB
 
 
Hardware Mapped Registers
 
-------------------------
 
 
  COUNTERS' REGISTERS
 
  -------------------
 
  10000000 T0_COUNT Timer Count
 
  10000010 T0_MODE Timer Mode
 
  10000020 T0_COMP Timer Compare value
 
  10000030 T0_HOLD Timer Pause  
 
    
 
 
  10000800 T1_COUNT Timer Count
 
  10000800 T1_COUNT Timer Count
 
  10000810 T1_MODE Timer Mode
 
  10000810 T1_MODE Timer Mode
Line 675: Line 563:
 
  ... and others ones spreaded out on the World Wide Web which I can't remember
 
  ... and others ones spreaded out on the World Wide Web which I can't remember
  
===Controller===
+
 
{| class="wikitable sortable"
+
== Memory Allocation ==
 +
===ps2_netemu===
 +
{| class="wikitable"
 
|-
 
|-
! ID !! Controller #Number !! Note
+
! Name !! Size !! page_log2 !! lpar2(netemu 4.81) !! lpar1(lv1 4.81)
 
|-
 
|-
| 1 (1-A) || 1 ||
+
| ra_vu0_dmem  ||    0x1000 (4 KB) || 12 (4 KB) ||     0x3200000 || 0x7200000
|-
+
|-                                                                      
| 2 (2-A) || 2 ||
+
| ra_ee_spr_lo  ||    0x2000 (8 KB) || 12 (4 KB) ||     0x3201000 || 0x7201000
|-
+
|-                                                                      
| 3 (1-B) || 3 ||
+
| ra_ee_sprx    ||    0x6000 (24 KB) || 12 (4 KB) ||     0x3203000 || 0x7203000
|-
+
|-                                                                      
| 4 (2-B) || 4 ||
+
| ra_negmem    ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3210000 || 0x7210000
|-
+
|-                                                                      
| 5 (1-C) || 5 || Gamepad LED #1 + #4
+
| ra_iop_spad  ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3220000 || 0x7220000
|-
+
|-                                                                      
| 6 (2-C) || 6 || Gamepad LED #2 + #4
+
| ra_spu2_pcm  ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3230000 || 0x7230000
|-
+
|-                                                                      
| 7 (1-D) || 7 || Gamepad LED #3 + #4
+
| ra_nulls      ||  0x10000 (64 KB) || 16 (64 KB) ||     0x3240000 || 0x7240000
|-
+
|-                                                                      
|}
+
| ra_itrace    ||  0x10000 (64 KB) || 16 (64 KB) ||      0x3250000 || 0x7250000
 
+
|-                                                                     
===Peripheral support===
+
| ra_iop_ram    ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3300000 || 0x7300000
====ps2_emu.self / ps2_gxemu.self====
+
|-                                                                     
#Hub
+
| ra_spu2_ram  ||  0x200000 (2 MB) || 20 (1 MB) ||      0x3500000 || 0x7500000
#Mouse
+
|-                                                                     
#Keyboard
+
| ra_vu0_code  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000800000 || 0x900000 - 0xC00000
#EyeToy
+
|-                                                                     
#Head Mount Display
+
| ra_vu0_data  ||  0x400000 (4 MB) || 20 (1 MB) ||      0x3700000 || 0x7700000
#Mic
+
|-                                                                     
#Ascii Mic
+
| ra_ee_rom_pc  ||  0x400000 (4 MB) || 20 (1 MB) || 0x580000C00000 || 0xD00000 - 0x1000000
#Socom USB Headset
+
|-                                                                      
#Usb Headset
+
| ra_ps2_rom    ||  0x400000 (4 MB) || 20 (1 MB) || 0x580001000000 || 0x1100000 - 0x1400000
#Sea Mic Controller
+
|-                                                                     
#Force Feedback device
+
| ra_vrc_mem    || 0x1000000 (16 MB) || 20 (1 MB) || 0x600005000000 || 0x1500000 - 0x2400000
#GT Force
+
|-                                                                     
#Momo Force
+
| ra_sgs_xdr    || 0x1700000 (23 MB) || 20 (1 MB) || 0x64000C000000 || 0x2500000 - 0x3B00000
#Driving Force Pro
+
|-                                                                     
#G25/G27
+
| ra_ee_ram    || 0x2000000 (32 MB) || 20 (1 MB) || 0x64000E000000 || 0x3C00000 - 0x3F00000, 0x8000000 - 0x9B00000
#Momo Racing
+
|-                                                                      
#Flight Force
+
| ra_ee_ram_pc  || 0x2000000 (32 MB) || 20 (1 MB) || 0x640010000000 || 0x9C00000 - 0xBB00000
#Force 3D Pro
+
|-                                                                     
#Modem
+
| ra_trans_code || 0x3000000 (48 MB) || 20 (1 MB) || 0x680024000000 || 0xBC00000 - 0xEB00000
#Guncon2
+
|}
#Densya de GO! controller type 2
 
#Densya de GO! Sincansen senyou controller
 
#Capture Eye
 
#Flight Stick
 
#Flight Stick 2
 
#Pop Egg
 
#Trance Vibrator
 
#PSP
 
#Compact Flight Controller
 
#Flash Memory
 
#Buzz!
 
#Pachi-Slot Controller Kurouto
 
#Usb Adapter
 
#Guncon3
 
#Multi Train Controller
 
 
 
====ps2_netemu.self====
 
#BD Remote Control
 
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),  
 
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
 
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
 
#"guncon3"
 
<br/>
 
Unknown:
 
#Vendor ID 0xF0D (Hori), Product ID 0x4A
 
#Vendor ID 0x54C (Sony), Product ID 0x5AF
 
  
===BIOS===
 
====ps2_netemu.self====
 
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
 
  
Notable thing is that ps2_netemu run fine with ps2_gxemu bios, but fail to boot using ps2_emu bios.
+
==Controller==
 
+
{| class="wikitable sortable"
{| class="wikitable" style="font-size:small;"
 
 
|-
 
|-
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
+
! ID !! Controller #Number !! Note
 
|-
 
|-
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
+
| 1 (1-A) || 1 ||
 
|-
 
|-
| ROMDIR || 0x823180 || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
+
| 2 (2-A) || 2 ||
 
|-
 
|-
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
+
| 3 (1-B) || 3 ||
 
|-
 
|-
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
+
| 4 (2-B) || 4 ||
 
|-
 
|-
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
+
| 5 (1-C) || 5 || Gamepad LED #1 + #4
 
|-
 
|-
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
+
| 6 (2-C) || 6 || Gamepad LED #2 + #4
 
|-
 
|-
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
+
| 7 (1-D) || 7 || Gamepad LED #3 + #4
 
|-
 
|-
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
+
|}
|-
+
 
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
+
==Peripheral support==
|-
+
===ps2_emu.self / ps2_gxemu.self===
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
+
#Hub
|-
+
#Mouse
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
+
#Keyboard
|-
+
#EyeToy
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
+
#Head Mount Display
|-
+
#Mic
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
+
#Ascii Mic
|-
+
#Socom USB Headset
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
+
#Usb Headset
|-
+
#Sea Mic Controller
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
+
#Force Feedback device
|-
+
#GT Force
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
+
#Momo Force
|-
+
#Driving Force Pro
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
+
#G25/G27
|-
+
#Momo Racing
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
+
#Flight Force
|-
+
#Force 3D Pro
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
+
#Modem
|-
+
#Guncon2
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
+
#Densya de GO! controller type 2
|-
+
#Densya de GO! Sincansen senyou controller
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
+
#Capture Eye
|-
+
#Flight Stick
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
+
#Flight Stick 2
|-
+
#Pop Egg
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
+
#Trance Vibrator
|-
+
#PSP
| ADDDRV || 0x85E960 || 0x3DF60 ||  Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
+
#Compact Flight Controller
 +
#Flash Memory
 +
#Buzz!
 +
#Pachi-Slot Controller Kurouto
 +
#Usb Adapter
 +
#Guncon3
 +
#Multi Train Controller
 +
 
 +
===ps2_netemu.self===
 +
#BD Remote Control
 +
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268),
 +
#Motion Controller - Move (Vendor ID 0x54C, Product ID 0x3D5),
 +
#Navigation Controller  (Vendor ID 0x54C, Product ID 0x42F)
 +
#"guncon3"
 +
<br/>
 +
Unknown:
 +
#Vendor ID 0xF0D (Hori), Product ID 0x4A
 +
#Vendor ID 0x54C (Sony), Product ID 0x5AF
 +
 
 +
==BIOS==
 +
===ps2_netemu.self===
 +
Ps2_netemu use integrated PS2 bios included in ps2netemu.elf, not additional file like in ps1emu case. In 4.81 firmware BIOS is located from 0x820A00 to 0x9F09FF (0x820900 to 0x9F08FF in fw4.50). Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
 +
 
 +
Notable thing is that ps2_netemu run fine with ps2_gxemu bios, but fail to boot using ps2_emu bios.  
 +
 
 +
{| class="wikitable" style="font-size:small;"
 
|-
 
|-
| STDIO || 0x85DDC0 || 0x3D3C0 || Standard I/O library. || ELF
+
! File !! Offset in fw4.81 ps2_netemu !! Offset in exported bin !! Description !! File type (exportable)
 
|-
 
|-
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
+
| RESET || 0x820A00 || 0x00 || Bootstrap code for the EE and IOP. || BIN
 
|-
 
|-
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
+
| ROMDIR || 0x823180 || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
 
|-
 
|-
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
+
| EXTINFO || 0x8236C0 || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
 
|-
 
|-
| EENULL || 0x861810 || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
+
| SBIN || 0x823D30 || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
 
|-
 
|-
| PS1ID || 0x861850 || 0x40E50 || Only found in newer boot ROMs || BIN
+
| LOGO || 0x82ACD0 || 0xA2D0 || PS1 logo? || BIN
 
|-
 
|-
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
+
| IOPBTCONF || 0x83F420 || 0x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. || BIN
 
|-
 
|-
| PS1VERJ || 0x861950 || 0x40F50 ||   || BIN
+
| IOPBTCON2 || 0x83F510 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
 
|-
 
|-
| PS1VERA || 0x861960 || 0x40F60 ||   || BIN
+
| SYSMEM || 0x83F5E0 || 0x1EBE0 || System Memory Manager. || ELF
 
|-
 
|-
| PS1VERE || 0x861970 || 0x40F70 || || BIN
+
| LOADCORE || 0x840800 || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
 
|-
 
|-
| PS1VERC || 0x861980 || 0x40F80 || || BIN
+
| EXCEPMAN || 0x842D80 || 0x22380 || Exception manager. || ELF
 
|-
 
|-
| PS1VERH || 0x861990 || 0x40F90 || || BIN
+
| INTRMANP || 0x843960 || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
 
|-
 
|-
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
+
| INTRMANI || 0x845370 || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
 
|-
 
|-
| - || 0x8619B0 || 0x40FB0 ||   || BIN
+
| SSBUSC || 0x8471B0 || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
 
|-
 
|-
| RDRAM || 0x861A00 || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
+
| TIMEMANP || 0x847920 || 0x26F20 || Timer Manager (PS mode) || ELF
 
|-
 
|-
| EELOADCNF || 0x864750 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
+
| TIMEMANI || 0x848500 || 0x27B00 || Timer Manager (IOP mode) || ELF
 
|-
 
|-
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
+
| DMACMAN || 0x849130 || 0x28730 || DMA Controller Manager. || ELF
 
|-
 
|-
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
+
| SYSCLIB || 0x84C830 || 0x2BE30 || System C Library. || ELF
 
|-
 
|-
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
+
| HEAPLIB || 0x84EF90 || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
 
|-
 
|-
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
+
| THREADLIB || 0x84FC90 || 0x2F290 || Multi_Thread_Manager || ELF
 
|-
 
|-
| - || 0x86A9F0 || 0x49FF0 ||   || BIN
+
| VBLANK || 0x858A20 || 0x38020 || V-Blank management || ELF
 
|-
 
|-
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
+
| IOMAN || 0x8597B0 || 0x38DB0 || IO Manager || ELF
 
|-
 
|-
| - || 0x86BB60 || 0x4B160 ||   || BIN
+
| MODLOAD || 0x85B720 || 0x3AD20 || IOP module loader. || ELF
 
|-
 
|-
| TBIN || 0x86C200 || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
+
| ROMDRV || 0x85DA70 || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
 
|-
 
|-
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
+
| ADDDRV || 0x85E960 || 0x3DF60 || Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
 
|-
 
|-
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
+
| STDIO || 0x85DDC0 || 0x3D3C0 || Standard I/O library. || ELF
 
|-
 
|-
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
+
| SIFMAN || 0x85F9B0 || 0x3EFB0 || SIF manager. || ELF
 
|-
 
|-
| - || 0x87FE20 || 0x5F420 ||   || BIN
+
| SIFINIT || 0x860F50 || 0x40550 || Initializes the SIF. || ELF
 
|-
 
|-
| MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF
+
| EESYNC || 0x861370 || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
 
|-
 
|-
| - || 0x883A40 || 0x63040 ||   || BIN
+
| EENULL || 0x861810 || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
 
|-
 
|-
| KROMG || 0x884A00 || 0x64000 ||   || BIN
+
| PS1ID || 0x861850 || 0x40E50 || Only found in newer boot ROMs || BIN
 
|-
 
|-
| - || 0x8866C0 || 0x65CC0 ||   || BIN
+
| LIBFI || 0x861860 || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
 
|-
 
|-
| KROM || 0x886A00 || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
+
| PS1VERJ || 0x861950 || 0x40F50 ||   || BIN
 
|-
 
|-
| - || 0x8A0870 || 0x7FE70 ||  || BIN
+
| PS1VERA || 0x861960 || 0x40F60 ||  || BIN
 
|-
 
|-
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
+
| PS1VERE || 0x861970 || 0x40F70 || || BIN
 
|-
 
|-
| - || 0x8A0910 || 0x7FF10 ||   || BIN
+
| PS1VERC || 0x861980 || 0x40F80 || || BIN
 
|-
 
|-
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
+
| PS1VERH || 0x861990 || 0x40F90 || || BIN
 
|-
 
|-
| - || 0x8A0990 || 0x7FF90 ||   || BIN
+
| OSDSYS || 0x8619A0 || 0x40FA0 || The browser || BIN
 
|-
 
|-
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
+
| - || 0x8619B0 || 0x40FB0 ||  || BIN
 
|-
 
|-
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
+
| RDRAM || 0x861A00 || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
 
|-
 
|-
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
+
| EELOADCNF || 0x864750 || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
 
|-
 
|-
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
+
| SIFCMD || 0x864900 || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
 
|-
 
|-
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
+
| REBOOT || 0x866B40 || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
 
|-
 
|-
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
+
| LOADFILE || 0x867310 || 0x46910 || The RPC server for MODLOAD || ELF
 
|-
 
|-
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
+
| EECONF || 0x869A70 || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
 
|-
 
|-
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
+
| - || 0x86A9F0 || 0x49FF0 ||   || BIN
 +
|-
 +
| IOPBOOT || 0x86AA00 || 0x4A000 || IOP bootup program || BIN
 +
|-
 +
| - || 0x86BB60 || 0x4B160 ||  || BIN
 +
|-
 +
| TBIN || 0x86C200 || 0x4B800 ||  The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
 +
|-
 +
| XSHA1 || 0x87A170 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
 
|-
 
|-
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
+
| XLOADFILE || 0x87B140 || 0x5A740 || Updated module || ELF
 
|-
 
|-
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
+
| SIO2MAN || 0x87E1F0 || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
 
|-
 
|-
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
+
| - || 0x87FE20 || 0x5F420 ||   || BIN
 
|-
 
|-
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
+
| MCSERV || 0x881D40 || 0x61340 || RPC server for MCMAN. || ELF
 
|-
 
|-
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
+
| - || 0x883A40 || 0x63040 ||   || BIN
 
|-
 
|-
| XCDVDFSV || 0x902530 || 0xE1B30 || cdvd_ee_driver - Updated module || ELF
+
| KROMG || 0x884A00 || 0x64000 ||   || BIN
 
|-
 
|-
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
+
| - || 0x8866C0 || 0x65CC0 ||   || BIN
 
|-
 
|-
| PS2LOGO || 0x93B5B0 || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
+
| KROM || 0x886A00 || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
 
|-
 
|-
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
+
| - || 0x8A0870 || 0x7FE70 ||   || BIN
 
|-
 
|-
| OSDSYS || 0x95A400 || 0x139A00 || The browser || BIN
+
| ROMVER || 0x8A0900 || 0x7FF00 || ROM version. || BIN
 
|-
 
|-
| PIOPRP || 0x998280 || 0x177880 || Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
+
| - || 0x8A0910 || 0x7FF10 ||   || BIN
 
|-
 
|-
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
+
| VERSTR || 0x8A0930 || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
|}
+
|-
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
+
| - || 0x8A0990 || 0x7FF90 ||  || BIN
 
+
|-
==Virtual PS2 HDD==
+
| ROMGSCRT || 0x8A0A00 || 0x80000 ||  || BIN
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
+
|-
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
+
| NCDVDMAN || 0x8A3730 || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
 
+
|-
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
+
| SECRMAN || 0x8B0170 || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
 
+
|-
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
+
| MCMAN || 0x8B4630 || 0x93C30 || Memory Card Manager. || ELF
 
+
|-
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
+
| PADMAN || 0x8C3AC0 || 0xA30C0 || Pad manager. || ELF
 
+
|-
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
+
| CDVDMAN || 0x8CD210 || 0xAC810 || The CD/DVD manager. || ELF
 
+
|-
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
+
| CDVDFSV || 0x8D55C0 || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
 
+
|-
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
+
| FILEIO || 0x8DD980 || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
 
 
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
 
'''The game partition for this game cannot be created because the installed game is corrupted.'''
 
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
 
 
 
*Notes
 
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
 
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
 
 
 
===PS2 System Data (PSN HDD Tool package)===
 
A direct link to the package can be found in NoPayStation database in DLCs
 
 
 
Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
 
QA Digest: 2A876715D42678BB7A6E00C030C0121B
 
HASH: E1B0DBE46FC44190DC7A140681D8B9D4
 
 
 
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
 
 
 
'''Titles supporting HDD installation'''
 
* Nobunaga's Ambition Online and Expansion Packs
 
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
 
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
 
* SOCOM 3: U.S. NAVY SEALs
 
* SOCOM: U.S. NAVY SEALs Combined Assault
 
* Front Mission Online
 
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
 
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
 
 
 
===TitleID/DiscID in game_ext_plugin.sprx===
 
 
 
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
 
 
 
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
 
 
 
{| class="wikitable sortable"
 
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
 
 
|-
 
|-
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| CLEARSPU || 0x8DFA80 || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
 
|-
 
|-
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| UDNL || 0x8E16C0 || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
 
|-
 
|-
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| IGREETING || 0x8E35C0 || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
 
|-
 
|-
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| EELOAD || 0x8E4620 || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
 
|-
 
|-
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| XCDVDMAN || 0x8F37A0 || 0xD2DA0 || cdvd_driver - Updated module || ELF
 
|-
 
|-
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| XCDVDFSV || 0x902530 || 0xE1B30 || cdvd_ee_driver - Updated module || ELF
 
|-
 
|-
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| OSDSND || 0x910960 || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
 
|-
 
|-
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| PS2LOGO || 0x93B5B0 || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
 
|-
 
|-
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
+
| XPARAM2 || 0x957F00 || 0x137500 || Store IOP emulation settings/flags || ELF
 
|-
 
|-
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
+
| OSDSYS || 0x95A400 || 0x139A00 || The browser, in ps3 is stripped to parse xparam2. No real browser here. || BIN
 
|-
 
|-
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
+
| PIOPRP || 0x998280 || 0x177880 || Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
 
|-
 
|-
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
+
| KERNEL || 0x9DC1E0 || 0x1BB7E0 || The EE kernel || BIN
|-
+
|}
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
+
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
|-
+
 
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
+
==Virtual PS2 HDD==
|-
+
There are 2 different "PS2 game" contents that can be installed in PS3 HDD (CATEGORY's [[PARAM.SFO#CATEGORY_For_HDD_contents | 2P and 2G ]]).
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
+
'''2P''' are games released from PSN as "PS2 Classic" in .PKG format, and '''2G''' are a few real "PS2 DVD discs" that can be installed in the PS3 HDD, this installation is managed by the '''PS2_system_data.pkg'''.
|-
+
 
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
+
This games can be installed in real PS2 (in the internall HDD of a PS2 fat)... later this same installation was used in the [http://en.wikipedia.org/wiki/PSX_(DVR) PSX]... and when implemented in PS3 there was needed to use a '''virtual PS2 HDD''' image file keeping the same format than the original HDD used in PS2.
|-
+
 
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
+
Game files (extracted from the real PS2 disc) are installed in a '''IMAGE.DAT''' file, this file is a 1:1 "raw copy" of a PS2 HDD.
|-
+
 
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
+
This '''IMAGE.DAT''' is placed in the "install folder" (inside USRDIR folder) and his size can vary up to 10+GB
|-
+
 
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
+
There are 2 different installations: the most common is used to store "game expansions" (e.g: used by additional content in SOCOM games)... the other type of installation is a "full install" and it seems the only game that uses it is "Final Fantasy XI" (main game installation when the game boots for first time + game expansions added later when needed in the same '''IMAGE.DAT''')
|-
+
 
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
+
'''PS2_system_data.pkg''' itself uses an '''IMAGE.DAT''' file (6.43 MB)
|-
 
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|}
 
  
In PS2 Emulator same Title IDs are present with following information:
+
The structure of this "virtual PS2 HDD" uses an "APA header" and a "APA MBR" + several "APA partitions", some of them containing "PFS filesystems".
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
 
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
 
SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
 
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
 
  
==Emulators management from GameOS==
+
Error message trying to boot a CATEGORY "2G" game with hand-made SFO's and invalid IMAGE.DAT file:
 +
'''The game partition for this game cannot be created because the installed game is corrupted.'''
 +
'''To perform this operation, delete the game, and then reinstall the game using the disc.'''
  
===Mountpoints===
+
*Notes
  dev_ps2disc
+
**List of PS2 disc games compatibles with PS3 HDD installation hardcoded in '''dev_flash/vsh/module/[[game_ext_plugin]].sprx'''
  dev_ps2disc1
+
**Virtuall PS2 HDD support module '''dev_flash/vsh/module/[[libps2hdd]].sprx''' ?
  
===ps2_netemu syscalls ===
+
===PS2 System Data (PSN HDD Tool package)===
+
A direct link to the package can be found in NoPayStation database in DLCs
  0x0 - 0 = exec smth,
+
 
      1 = 0x132 panic,
+
  Content ID: IP9100-NPIA00001_00-PS2HDDSYSDAT0001
      2 = 0x133 panic,
+
  QA Digest: 2A876715D42678BB7A6E00C030C0121B
      3 = 0x134 panic,
+
  HASH: E1B0DBE46FC44190DC7A140681D8B9D4
      4 = 0x135 panic,
+
 
      else = 0x136 panic)
+
http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html
  0xC - exec smth
 
  0x5 - exec smth
 
0x6 - exec smth
 
0x10 - panic
 
  
Basically are [[HV_Syscalls#HV_Syscalls|hvsc syscalls]] (xoris    r11, r11, 0x8000)
+
'''Titles supporting HDD installation'''
 
+
* Nobunaga's Ambition Online and Expansion Packs
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
+
* Final Fantasy XI (disc1=SCUS97266 disc2=SCUS97269)and Expansion Discs
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
+
* SOCOM II: U.S. NAVY SEALs and Related discs included with OPM Issue 87, OPM Issue 88, OPM Issue 89, OPM Issue 90
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
+
* SOCOM 3: U.S. NAVY SEALs
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
+
* SOCOM: U.S. NAVY SEALs Combined Assault
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
+
* Front Mission Online
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
+
* Official PlayStation Magazine Issue 87, 88, 89, 90 Discs
0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
+
([[Talk:Emulation#PS2_HDD | non-official ps2hdd gameslist ]])
0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
+
 
0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
+
===TitleID/DiscID in game_ext_plugin.sprx===
0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
+
 
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
+
Mainly Final Fantasy 11, Nobunaga Ambition Online, Socom IDs and the required HDD Gigabyte amount for install onto the internal hdd.
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
+
 
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
+
Speculation: flags are AND' with 0,1,2 (selected from sys_sm_get_hw_config according to ps2emu hardware flags? 0 = no hw?, 1 = gxemu?, 2=full hw? )
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
+
 
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
+
{| class="wikitable sortable"
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
+
! flags !! DiscID !! Alternative? DiscID !! GigaByte !! Title !! 0 = VMC<br>1 = IMAGE.DAT !! Internal Name? !! GigaByte
0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
+
|-
0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
+
|0xFFFF || "SLPS20200" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
+
|-
0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
+
|0xFFFF || "SLPM65705" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
+
|-
0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
+
|0xFFFF || "SLPM65706" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
+
|-
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
+
|0xFFFF || "SLPM65953" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
+
|-
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
+
|0xFFFF || "SLPM66393" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
+
|-
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
+
|0xFFFF || "SLPM66394" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
+
|-
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
+
|0xFFFF || "SLPM66893" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
+
|-
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
+
|0xFFFF || "SLPM66894" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
+
|-
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
+
|0xFFFF || "SLPM55229" || "SLPS25200" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SLPM-25200.MAGIC.APPLICATION" || 0x15
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
+
|-
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
+
|0x0001 || "SLPM65197" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
+
|-
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
+
|0x0001 || "SLPM65783" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
+
|-
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
+
|0x0001 || "SLPM66539" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
+
|-
0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
+
|0x0001 || "SLPM66954" || "SLPM65197" || 0x07 || "信長の野望 Online" || 1 || "PP.SLPM-65197.MAGIC.APPLICATION" || 0x07
0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
+
|-
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
+
|0xFFFF || "SCUS97269" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
 
0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
 
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
 
0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
 
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
 
0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
 
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
 
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
 
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
 
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
 
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
 
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
 
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
 
0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
 
0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
 
0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
 
0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
 
0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
 
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
 
0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
 
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
 
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
 
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
 
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
 
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
 
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
 
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
 
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
 
0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
 
 
 
===LPAR / AUTH ID's===
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
 
|- bgcolor="#cccccc"
 
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
 
 
|-
 
|-
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
+
|0xFFFF || "SLUS21070" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
+
|0xFFFF || "SLUS21404" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|-
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
+
|0xFFFF || "SLUS21694" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
+
|0xFFFF || "SLUS21704" || "SCUS97269" || 0x15 || "FINAL FANTASY XI" || 1 || "PP.SCUS-97266.MAGIC.APPLICATION" || 0x15
 
|-
 
|-
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
+
|0xFFFF || "SCUS97275" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
+
|0xFFFF || "SCUS97474" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 +
|-
 +
|0xFFFF || "SCUS97340" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 +
|-
 +
|0xFFFF || "SCUS97341" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|-
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
+
|0xFFFF || "SCUS97342" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|-
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
+
|0xFFFF || "SCUS97442" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|-
 
|-
 +
|0xFFFF || "SCUS97545" || "SCUS97275" || 0x02 || "SOCOM" || 0 || "PP.SCUS-97275..SOCOM_II" || 0x02
 
|}
 
|}
  
====boot_ps2====
+
In PS2 Emulator same Title IDs are present with following information:
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
+
SLPS25200 FINAL FANTASY XI          : 0x100000000 (4 GB?)
http://www.multi...upload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB) <br />
+
SCUS97269 FINAL FANTASY XI          : 0x300000000 (12GB?)
http://www.multi...upload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB) <br />
+
SLPM65981 Front Mission Online      : 0x100000000 (4 GB?)
 +
SLPM65197 Nobunagas Ambition Online : 0x200000000 (8 GB?)
  
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
+
==Emulators management from GameOS==
  
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
+
===Mountpoints===
 +
  dev_ps2disc
 +
  dev_ps2disc1
  
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
+
===ps2_netemu syscalls ===
 
+
===Getting compatibility hardware info===
+
0x0 - 0 = exec smth,
See: [[PS2_Compatibility#Software]]
+
      1 = 0x132 panic,
 
+
      2 = 0x133 panic,
===ps2bootparam.dat===
+
      3 = 0x134 panic,
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
+
      4 = 0x135 panic,
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
+
      else = 0x136 panic)
 +
0xC - exec smth
 +
0x5 - exec smth
 +
0x6 - exec smth
 +
0x10 - panic
  
===Cobra core===
+
Basically are [[HV_Syscalls#HV_Syscalls|hvsc syscalls]] (xoris    r11, r11, 0x8000)
taken from storage_ext.c
+
 
  <pre> patch_ps2emu_entry(ps2emu_type); </pre>
+
0x80000000 - [[HV_Syscall_Reference#lv1_allocate_memory]]
*sets proper ps2_(gx/soft)emu.self path for reboot
+
0x80000001 - [[HV_Syscall_Reference#lv1_write_htab_entry]]
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
+
0x80000002 - [[HV_Syscall_Reference#lv1_construct_virtual_address_space]]
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
+
0x80000007 - [[HV_Syscall_Reference#lv1_select_virtual_address_space]]
*and the usual either replace read/ioctl for iso etc.
+
0x80000009 - [[HV_Syscall_Reference#lv1_pause]]
 
+
0x8000000F - [[HV_Syscall_Reference#lv1_put_iopte]]
==Game CONFIG==
+
0x80000012 - [[HV_Syscall_Reference#lv1_construct_event_receive_port]]
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"
+
0x8000001A - [[HV_Syscall_Reference#lv1_detect_pending_interrupts]]
 
+
0x8000001B - [[HV_Syscall_Reference#lv1_end_of_interrupt]]
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
+
0x8000001C - [[HV_Syscall_Reference#lv1_connect_irq_plug]]
 
+
0x80000039 - [[HV_Syscall_Reference#lv1_construct_logical_spe]]
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self)
+
0x8000003D - [[HV_Syscall_Reference#lv1_set_spe_interrupt_mask]]
 
+
0x80000042 - [[HV_Syscall_Reference#lv1_clear_spe_interrupt_status]]
The config data consists in a list of concatenated values of 8 bytes lenght (uint32_t), and can be processed like this:
+
0x80000043 - [[HV_Syscall_Reference#lv1_get_spe_interrupt_status]]
  union{
+
0x80000045 - [[HV_Syscall_Reference#lv1_get_logical_ppe_id]]
  uint32_t command
+
0x80000049 - [[HV_Syscall_Reference#lv1_set_interrupt_mask]]
  ...data...
+
0x8000004A - [[HV_Syscall_Reference#lv1_get_logical_partition_id]]
  }
+
0x8000004E - [[HV_Syscall_Reference#lv1_get_spe_irq_outlet]]
 
+
0x8000005B - [[HV_Syscall_Reference#lv1_get_repository_node_value]]
===Config Commands===
+
0x8000005F - [[HV_Syscall_Reference#lv1_read_htab_entries]]
  ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
+
0x80000061 - [[HV_Syscall_Reference#lv1_set_vmx_graphics_mode]]
  params are uint32_t unless noted.
+
  0x80000062 - [[HV_Syscall_Reference#lv1_set_thread_switch_control_register]]
 
+
0x80000074 - [[HV_Syscall_Reference#lv1_allocate_io_segment]]
At the time of writing this, most of the commands are completely or partially unknown.<br />
+
0x80000076 - [[HV_Syscall_Reference#lv1_allocate_ioid]]
If you want to read some speculation and brainstorming about them, please join the {{talk}} page
+
0x80000078 - [[HV_Syscall_Reference#lv1_construct_io_irq_outlet]]
 
+
0x8000007C - [[HV_Syscall_Reference#lv1_undocumented_function_124]]
{| class="wikitable sortable"
+
0x8000007D - [[HV_Syscall_Reference#lv1_undocumented_function_125]]
|-
+
0x8000007E - [[HV_Syscall_Reference#lv1_undocumented_function_126]]
! CMD ID !! Example !! Notes
+
0x80000088 - [[HV_Syscall_Reference#lv1_undocumented_function_136]]
|-
+
0x8000008C - [[HV_Syscall_Reference#lv1_construct_lpm]]
| 0x00|||| Copy following title id for enforcing if available + end config
+
0x8000008D - [[HV_Syscall_Reference#lv1_destruct_lpm]]
|-
+
0x8000008E - [[HV_Syscall_Reference#lv1_start_lpm]]
| 0x01|||| 2x uint32_t Params ( addr, func_id 0-0x3B) - EE_ADD_HOOK
+
0x8000008F - [[HV_Syscall_Reference#lv1_stop_lpm]]
  [Grand Theft Auto 3 (EU)] uses 0x349790, 0x10 (somewhat floats related)
+
0x80000090 - [[HV_Syscall_Reference#lv1_copy_lpm_trace_buffer]]
  [Max Payne] uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0)
+
0x80000091 - [[HV_Syscall_Reference#lv1_add_lpm_event_bookmark]]
  Maximum Amount of Usage: ?
+
0x80000092 - [[HV_Syscall_Reference#lv1_delete_lpm_event_bookmark]]
  (The command is used 3 times consecutively by SLUS-20565 (Champions of Norrath) and SLUS-21494 (Need for Speed Carbon)
+
0x80000093 - [[HV_Syscall_Reference#lv1_set_lpm_interrupt_mask]]
  game configs hardcoded inside ps2_gxemu.self)
+
0x80000094 - [[HV_Syscall_Reference#lv1_get_lpm_interrupt_status]]
{| class="wikitable sortable"
+
  0x80000095 - [[HV_Syscall_Reference#lv1_set_lpm_general_control]]
|-
+
0x80000096 - [[HV_Syscall_Reference#lv1_set_lpm_interval]]
!Function ID!! Notes
+
0x80000097 - [[HV_Syscall_Reference#lv1_set_lpm_trigger_control]]
|-
+
  0x80000098 - [[HV_Syscall_Reference#lv1_set_lpm_counter_control]]
|0x00||
+
0x80000099 - [[HV_Syscall_Reference#lv1_set_lpm_group_control]]
|-
+
0x8000009A - [[HV_Syscall_Reference#lv1_set_lpm_debug_bus_control]]
|0x01||
+
  0x8000009B - [[HV_Syscall_Reference#lv1_set_lpm_counter]]
|-
+
  0x8000009C - [[HV_Syscall_Reference#lv1_set_lpm_signal]]
|0x02||
+
0x8000009D - [[HV_Syscall_Reference#lv1_set_lpm_spr_trigger]]
Max Payne
+
0x800000A3 - [[HV_Syscall_Reference#lv1_write_virtual_uart]]
sets some sync off?
+
0x800000A4 - [[HV_Syscall_Reference#lv1_set_virtual_uart_param]]
|-
+
0x800000A5 - [[HV_Syscall_Reference#lv1_get_virtual_uart_param]]
|0x03||
+
0x800000A6 - [[HV_Syscall_Reference#lv1_configure_virtual_uart_irq]]
Max Payne
+
0x800000AA - [[HV_Syscall_Reference#lv1_open_device]]
sets some sync on?
+
0x800000AB - [[HV_Syscall_Reference#lv1_close_device]]
 +
0x800000AC - [[HV_Syscall_Reference#lv1_map_device_mmio_region]]
 +
0x800000AE - [[HV_Syscall_Reference#lv1_allocate_device_dma_region]]
 +
0x800000AF - [[HV_Syscall_Reference#lv1_free_device_dma_region]]
 +
0x800000B0 - [[HV_Syscall_Reference#lv1_map_device_dma_region]]
 +
0x800000B1 - [[HV_Syscall_Reference#lv1_unmap_device_dma_region]]
 +
0x800000B2 - [[HV_Syscall_Reference#lv1_read_pci_config]]
 +
0x800000B3 - [[HV_Syscall_Reference#lv1_write_pci_config]]
 +
  0x800000C5 - [[HV_Syscall_Reference#lv1_connect_interrupt_event_receive_port]]
 +
  0x800000CF - [[HV_Syscall_Reference#lv1_enable_logical_spe]]
 +
0x800000D2 - [[HV_Syscall_Reference#lv1_gpu_open]]
 +
  0x800000D4 - [[HV_Syscall_Reference#lv1_gpu_device_map]]
 +
0x800000D6 - [[HV_Syscall_Reference#lv1_gpu_memory_allocate]]
 +
0x800000D9 - [[HV_Syscall_Reference#lv1_gpu_context_allocate]]
 +
0x800000DD - [[HV_Syscall_Reference#lv1_gpu_context_iomap]]
 +
0x800000E1 - [[HV_Syscall_Reference#lv1_gpu_context_attribute]]
 +
0x800000E3 - [[HV_Syscall_Reference#lv1_gpu_context_intr]]
 +
0x800000E4 - [[HV_Syscall_Reference#lv1_gpu_attribute]]
 +
0x800000F5 - [[HV_Syscall_Reference#lv1_storage_read]]
 +
0x800000F6 - [[HV_Syscall_Reference#lv1_storage_write]]
 +
0x800000F9 - [[HV_Syscall_Reference#lv1_storage_get_async_status]]
 +
 
 +
===LPAR / AUTH ID's===
 +
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
 +
|- bgcolor="#cccccc"
 +
! Name !! Auth ID !! Self<br />(/dev_flash/ps2emu) !! Notes
 
|-
 
|-
|0x04||  
+
| PS2_LPAR  || 0x1020000003000001 || rowspan="2" | ps2_emu.self ||  
 
|-
 
|-
|0x05||  
+
| *SCE_CELLOS_SYSTEM_MGR_PS2  || 0x107000001D000001 ||  
 
|-
 
|-
|0x06||  
+
| PS2_GX_LPAR || 0x1020000003000001 || rowspan="2" | ps2_gxemu.self ||  
 
|-
 
|-
|0x07||  
+
| *SCE_CELLOS_SYSTEM_MGR_PS2_GX || 0x107000001D000001 ||  
 
|-
 
|-
|0x08||
+
| PS2_SW_LPAR || 0x1020000003000001 || rowspan="2" | ps2_softemu.self ||  
 
|-
 
|-
|0x09||  
+
| *SCE_CELLOS_SYSTEM_MGR_PS2_SW || 0x107000001D000001 ||  
 
|-
 
|-
|0x0A||  
+
| PS2_NE_LPAR || 0x1020000003000001 || rowspan="2" | ps2_netemu.self ||  
 
|-
 
|-
|0x0B||  
+
| *SCE_CELLOS_SYSTEM_MGR_PS2_NE || 0x107000001D000001 ||  
 
|-
 
|-
|0x0C||
+
|}
|-
+
 
|0x0D|| usleep(100)
+
====boot_ps2====
|-
+
http://foxbrew.org/ps3/otheros-utils/boot_ps2.git <br />
|0x0E||
+
http://www.multi...upload.com/QKK7ETPHXZ boot_ps2-src.rar (1.43 KB) <br />
|-
+
http://www.multi...upload.com/YCZ63Y6TQ5 boot_ps2.pkg (69.17 KB) <br />
|0x0F||
+
 
GTA 3 (US)
+
any chance of having this package resigned for 4.21 cfw? might be useful to see if it'll boot ps2_netemu.self LPAR.
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
+
 
|-
+
(can boot ps2lpar, but also petitboot if otheros installed! 50:50 chance)
|0x10||
+
 
GTA 3 (EU)
+
[http://rghost.net/42586725 boot_ps2 4.xx eboots.zip (153 KB)] <br /> installing 3.55 pkg and replacing the eboot and editing the sfo should work.
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
+
 
|-
+
===Getting compatibility hardware info===
|0x11||
+
See: [[PS2_Compatibility#Software]]
GTA 3 (JP/AS)?
+
 
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
+
===ps2bootparam.dat===
|-
+
A file created at path: dev_hdd0/tmp/game/'''ps2bootparam.dat'''
|0x12||
+
*See: [[ps2bootparam.dat]]<!--we need this page because we have others like that in wiki-->
  condition ...
+
 
  store 0 in [ 0x204FC500 + 200000000 base]
+
===Cobra core===
|-
+
taken from storage_ext.c
|0x13||
+
<pre> patch_ps2emu_entry(ps2emu_type); </pre>
|-
+
*sets proper ps2_(gx/soft)emu.self path for reboot
|0x14||
+
*patches ss_storage service 0x5004 disc checks on ss_server3.self inside lv1
 +
  (Change from Parameter li r3, 2 and li r3, 1E (Drive Authentification) to li r3, 0x29 (Reset Drive))
 +
*and the usual either replace read/ioctl for iso etc.
 +
 
 +
==Game CONFIG==
 +
Some of the PS2 emulator types (such ps2_gxemu.self, ps2netemu.self) are able to load config commands that are applyed "by game ID". The concept of "game patches" is not technically correct because some of the commands does patching functions but others does other things (not patching), and other commands works as switches or sets a value that are enviromental settings for the emulator (not for the game) but because are applyed "by game" should be considered enviromental settings for that specific game, so for simplification purposes you can think in all this data as "game configs"
 +
 
 +
This "game config" data seems to work in the same way for all the PS2 emulator types but can be located in different places, some are hardcoded inside the emulators itself (inside the .self), and at the time the "PS2 classics" emulator (ps2_netemu.self) was developed this config can be loaded from an external file<!--and there is some more inside some .sprx or inside the ps2 hdd data pkg ?-->
 +
 
 +
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self)
 +
 
 +
The config data consists in a list of concatenated values of 8 bytes lenght (uint32_t), and can be processed like this:
 +
union{
 +
  uint32_t command
 +
  ...data...
 +
}
 +
 
 +
===Config Commands===
 +
  ps2_netemu.self fw4.50 sub_12D7D8, fw4.81 sub_12E050
 +
  params are uint32_t unless noted.
 +
 
 +
At the time of writing this, most of the commands are completely or partially unknown.<br />
 +
If you want to read some speculation and brainstorming about them, please join the {{talk}} page
 +
 
 +
{| class="wikitable sortable"
 
|-
 
|-
|0x15||
+
! CMD ID !! Example !! Notes
 
|-
 
|-
|0x16||  
+
| 0x00|||| Copy following title id for enforcing if available + end config
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
 
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
 
 
|-
 
|-
|0x17||  
+
| 0x01|||| 2x uint32_t Params ( addr, func_id 0-0x3B) - EE_ADD_HOOK
  condition r18 == 0x8000
+
 
setting:
+
  Most of 0x01 commands are strictly per game fixes, or at least per game engine.
   stores 0x40490FDA somewhere
+
  [Grand Theft Auto 3 (EU)] uses 0x349790, 0x10 (somewhat floats related)
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value.<br />
+
   [Max Payne] uses 0x52E9F4, 3 and 0x52EB78, 2 (set lwsync 0)
Probably can improve FPU accuracy for some games.
+
Maximum Amount of Usage: ?
 +
(The command is used 3 times consecutively by SLUS-20565 (Champions of Norrath) and SLUS-21494 (Need for Speed Carbon)
 +
game configs hardcoded inside ps2_gxemu.self)
 +
{| class="wikitable sortable"
 
|-
 
|-
|0x18||
+
!Function ID!! Notes
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C
 
setting:
 
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
 
  0x183F0C, sub_46334 (4.70)
 
  0x183F3C, sub_45DA4 (4.70)
 
  0x183D74, sub_47B50 (4.70)
 
 
|-
 
|-
|0x19||  
+
|0x00||  
 
|-
 
|-
|0x1A||  
+
|0x01|| FIFA 2000 use it as hook for EE kernel at 0x80001858 (DMAC related).
store 0 in [ 0x209FD560 + 200000000 base]
 
store 0 in [ 0x209F9550 + 200000000 base]
 
store 0 in [ 0x20A01570 + 200000000 base]
 
store 0 in [ 0x209F9540 + 200000000 base]
 
store 0 in [ 0x209F5540 + 200000000 base]
 
store 0 in [ 0x209F1530 + 200000000 base]
 
 
|-
 
|-
|0x1B|| store 0 in [ 0x20552168 + 200000000 base]
+
|0x02||  
 +
Max Payne
 +
sets some sync off?
 
|-
 
|-
|0x1C|| store 1 in [ 0x20552168 + 200000000 base]
+
|0x03||  
 +
Max Payne
 +
sets some sync on?
 
|-
 
|-
|0x1D|| store 0 in [ 0x20556C08 + 200000000 base]
+
|0x04|| Used by Castle Shikigami II store 0 on 0x94A290 (EMU Memory)
 
|-
 
|-
|0x1E|| store 1 in [ 0x20556C08 + 200000000 base]
+
|0x05||  
 
|-
 
|-
|0x1F|| store 0 in [ 0x205243D8 + 200000000 base]
+
|0x06||  
 
|-
 
|-
|0x20|| store 1 in [ 0x205243D8 + 200000000 base]
+
|0x07||  
 
|-
 
|-
|0x21|| store 0 in [ 0x20524F88 + 200000000 base]
+
|0x08|| Harry Potter - Quidditch World Cup US use it at offset 0x2BD45C (EE)
 
|-
 
|-
|0x22|| store 1 in [ 0x20524F88 + 200000000 base]
+
|0x09|| Harry Potter - Quidditch World Cup US use it at offset 0x2BD620 (EE)
 
|-
 
|-
|0x23|| store 0 in [ 0x2047E7F8 + 200000000 base]
+
|0x0A||  
 
|-
 
|-
|0x24|| store 1 in [ 0x2047E7F8 + 200000000 base]
+
|0x0B||  
 
|-
 
|-
|0x25|| store 0 in [ 0x204802B8 + 200000000 base]
+
|0x0C|| Used by Piglet's Big Game
 
|-
 
|-
|0x26|| store 1 in [ 0x204802B8 + 200000000 base]
+
|0x0D|| usleep(100)
 
|-
 
|-
|0x27|| store 0 in [ 0x20586348 + 200000000 base]
+
|0x0E|| Used 3 times in Need for Speed - Carbon [Collector's Edition] US
 
|-
 
|-
|0x28|| store 1 in [ 0x20586348 + 200000000 base]
+
|0x0F||  
 +
GTA 3 (US)
 +
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base )
 +
0x348B40 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 +
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
 +
0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 
|-
 
|-
|0x29|| store 0 in [ 0x205868A8 + 200000000 base]
+
|0x10||  
 +
GTA 3 (EU)
 +
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base )
 +
0x349790 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 +
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
 +
0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 
|-
 
|-
|0x2A|| store 1 in [ 0x205868A8 + 200000000 base]
+
|0x11||  
 +
GTA 3 (EU different ver.)
 +
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base )
 +
0x3495C0 = start CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 +
0x18E1F0 = start CCollision::ProcessColModels((CMatrix const &, CColModel &, CMatrix const &, CColModel &, CColPoint *, CColPoint *, float *))
 +
0x349948 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *))
 
|-
 
|-
|0x2B||  
+
|0x12|| Disney-Pixar's Finding Nemo use it
 +
if condition met...
 +
store 0 in [ 0x204FC500 + 200000000 base] 0x4FC500 EE memory
 
|-
 
|-
|0x2C||  
+
|0x13||  
 
|-
 
|-
|0x2D||  
+
|0x14||  
 
|-
 
|-
|0x2E||  
+
|0x15||  
 
|-
 
|-
|0x2F|| condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98
+
|0x16||  
 +
store 0x01114BA8 in [ 0x208EAB4C + 200000000 base]
 +
store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
 
|-
 
|-
|0x30|| condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98
+
|0x17||  
 +
condition r18 == 0x8000
 +
setting:
 +
  stores 0x40490FDA somewhere
 +
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value.<br />
 +
Probably can improve FPU accuracy for some games.
 
|-
 
|-
|0x31|| condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8
+
|0x18||
 +
condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C
 +
setting:
 +
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
 +
  0x183F0C, sub_46334 (4.70)
 +
  0x183F3C, sub_45DA4 (4.70)
 +
  0x183D74, sub_47B50 (4.70)
 
|-
 
|-
|0x32|| condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8
+
|0x19||  
 
|-
 
|-
|0x33||  
+
|0x1A||  
 +
store 0 in [ 0x209FD560 + 200000000 base]
 +
store 0 in [ 0x209F9550 + 200000000 base]
 +
store 0 in [ 0x20A01570 + 200000000 base]
 +
store 0 in [ 0x209F9540 + 200000000 base]
 +
store 0 in [ 0x209F5540 + 200000000 base]
 +
store 0 in [ 0x209F1530 + 200000000 base]
 
|-
 
|-
|0x34|| not filled
+
|0x1B|| store 0 in [ 0x20552168 + 200000000 base]
 
|-
 
|-
|0x35||  
+
|0x1C|| store 1 in [ 0x20552168 + 200000000 base]
 
|-
 
|-
|0x36||  
+
|0x1D|| store 0 in [ 0x20556C08 + 200000000 base]
 
|-
 
|-
|0x37||  
+
|0x1E|| store 1 in [ 0x20556C08 + 200000000 base]
 
|-
 
|-
|0x38||
+
|0x1F|| store 0 in [ 0x205243D8 + 200000000 base]
 
|-
 
|-
|0x39||  
+
|0x20|| store 1 in [ 0x205243D8 + 200000000 base]
 
|-
 
|-
|0x3A||  
+
|0x21|| store 0 in [ 0x20524F88 + 200000000 base]
 
|-
 
|-
|0x3B|| GTA 3 (JP/AS) ? using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
+
|0x22|| store 1 in [ 0x20524F88 + 200000000 base]
|}
+
|-
 +
|0x23|| store 0 in [ 0x2047E7F8 + 200000000 base]
 +
|-
 +
|0x24|| store 1 in [ 0x2047E7F8 + 200000000 base]
 +
|-
 +
|0x25|| store 0 in [ 0x204802B8 + 200000000 base]
 
|-
 
|-
|0x02|||| 1 Param, Config file revision ?
+
|0x26|| store 1 in [ 0x204802B8 + 200000000 base]
 
|-
 
|-
|0x03|||| 0 Param, sets something 0 (Fire Pro Wrestling Returns)
+
|0x27|| store 0 in [ 0x20586348 + 200000000 base]
 
|-
 
|-
|0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?)
+
|0x28|| store 1 in [ 0x20586348 + 200000000 base]
 
|-
 
|-
|0x05|||| read next command
+
|0x29|| store 0 in [ 0x205868A8 + 200000000 base]
 
|-
 
|-
|0x06|||| 0 Param, sets something 0x14F80 (85888'd)
+
|0x2A|| store 1 in [ 0x205868A8 + 200000000 base]
 
|-
 
|-
|0x07|||| 1 Param uint32_t (default 1)
+
|0x2B||  
Delay VU xgkick by X cycles
 
 
|-
 
|-
|0x08|||| 8 Param uint32_t (read mask,read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode)
+
|0x2C|| Shin Onimusha - Dawn of Dreams Fix ingame IPU runtime - JPN/US release [https://github.com/PCSX2/pcsx2/issues/1141 bug]
Maximum Amount of Usage: 3 times
 
Patch VU memory by mask
 
Mask = F - read/write, 0 - Not read/write, 8 - ignore 4 bytes, E - seems to be used as last character before wildcards (Superman returns).
 
 
|-
 
|-
|0x09|||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode) - EE_INSN_REPLACE64
+
|0x2D|| Shin Onimusha - Dawn of Dreams Fix ingame IPU runtime - PAL release [https://github.com/PCSX2/pcsx2/issues/1141 bug]
  [Dark Cloud] uses 1
 
  [Dead Or Alive 2 Hardcore] uses 1
 
Maximum List Count: 32
 
 
|-
 
|-
|0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode) - EE_INSN_REPLACE32
+
|0x2E||  
  [Deadly Strike] uses 1
 
  [Dragon Force] uses 2
 
Maximum List Count: 32
 
 
|-
 
|-
|0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes} - MECHA_SET_PATCH
+
|0x2F|| condition [ 0x37B0C4 + 200000000 base ] == 0 -> 00 10 0B 98
offset on disc = sector id * sector size + offset (-0xC)
+
|-
  [Dead Or Alive 2 Hardcore] uses 7
+
|0x30|| condition [ 0x37B704 + 200000000 base ] == 0 -> 00 10 0B 98
  [Gradius V] uses 1
 
  [Grand Theft Auto III] uses 1
 
  [Katamari Damacy] uses 1
 
  [Manhunt] uses 1
 
  [Odin Sphere] uses 2
 
  [Primal] uses 1
 
  [Psychonauts] uses 1
 
  [Syphon Filter The Omega Strain] uses 1
 
Maximum List Count: 47
 
 
|-
 
|-
|0x0C|||| 1 Param (uint16_t, uint16_t) --- 0/1/2,<0x63>
+
|0x31|| condition [ 0x37630C + 200000000 base ] == 0 -> 00 10 0B A8
 
|-
 
|-
|0x0D|||| 1 Param, true/false?
+
|0x32|| condition [ 0x37BB0C + 200000000 base ] == 0 -> 00 10 0B A8
Default Init = 1?
 
0 == skip some code,
 
1 == some code + checks
 
 
|-
 
|-
|0x0E|||| 1 Param offset --- Improves ADD/SUB accuracy for selected offset (incl. Floats)
+
|0x33||  
  [Rygar] only has 0x147DA8 sub.s  $f12, $f20, $f12
 
Maximum Amount of Usage: 31 times
 
 
|-
 
|-
|0x0F|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (FPU mul/div/sub/add accuracy related)
+
|0x34|| not filled
  [Dark Cloud] uses 0x239334, 0x1FFFFFF
 
  [Grand Theft Auto SA] uses 0x1E46DC, 0x1E4AE8
 
Maximum List Count: 31
 
 
|-
 
|-
|0x10||||  List <uint32_t Param, uint32_t Param> --- More accurate memory range (COP2, mul/div/sub/add accuracy related) - MULDIV_Accurate_range
+
|0x35||  
Maximum List Count: 31
 
 
|-
 
|-
|0x11|||| 1x uint32_t Param. ADD/SUB accuracy related, all emulated ADD/SUB instruction variations check that value. Param seems to be VU memory offset (need confirmation).
+
|0x36||  
Maximum Amount of Usage: 31 times
 
 
|-
 
|-
|0x12||||  <List> (uint32_t count,
+
|0x37||  
  [Primal] uses 0xD
 
  [Rayman Arena] uses 0x11
 
  [Syphon Filter: The Omega Strain] uses 0x5
 
00 00 00 0?
 
00 00 00 00
 
type? count?
 
... 
 
Maximum List Count: 63
 
 
|-
 
|-
| 0x13|||| 1x uint64_t Param
+
|0x38||
Jak X: Combat Racing uses 0xf960 (63840)
 
Netsu Chu! Pro Yakyuu 2004 uses 0xf960 (63840)
 
Phantasy Star Universe uses 0x9bdc (39900)
 
WRC II Extreme uses 0x9bdc (39900)
 
Burnout Dominator uses 0x9bdc (39900)
 
Jissen Pachi-Slot Hisshouhou! Kemono-Oh uses 0x1d394 (119700)
 
 
|-
 
|-
| 0x14|||| 0 Param, sets something 1
+
|0x39||  
 
|-
 
|-
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
+
|0x3A||  
[Bloodrayne 2] uses 4
 
[GRIMgRiMoiRe] uses 4
 
[Mana Khemia 2] uses 4
 
[Odin Sphere] uses 4
 
[SMT Persona 3 FES] uses 4
 
 
|-
 
|-
| 0x16|||| = 0x05 (next id)
+
|0x3B|| GTA 3 (JP/AS) ? using 0x351210, 0x18F590, 0x351568 ( + 200000000 base )
 +
|}
 
|-
 
|-
| 0x17||1 || 1 Param, true/false?
+
|0x02|||| 1 Param, Config file revision ?
[Bully] uses 1
 
 
|-
 
|-
| 0x18|||| = 0x16 = 0x05 (next id)
+
|0x03|||| 0 Param, sets something 0 (Fire Pro Wrestling Returns)
 
|-
 
|-
| 0x19 |||| 0 Param, sets something 1 --- SB_SIO2 related?
+
|0x04|||| 1 Param uint32_t index (i*0x80, special 0x12345: 0x91a280?)
[Grand Theft Auto III]
 
[Red Faction 2]
 
[Siren]
 
 
|-
 
|-
| 0x1A|||| 0 Param, sets something 1
+
|0x05|||| read next command
 
|-
 
|-
| 0x1B|||| 0 Param, sets something 1
+
|0x06|||| 0 Param, sets something 0x14F80 (85888'd)
  [Mana Khemia 2]
+
|-
 +
|0x07|||| 1 Param uint32_t (default 1)
 +
  Delay VU xgkick by X cycles
 
|-
 
|-
| 0x1C |||| read uint32_t (use uint8_t) Param (default 3)
+
|0x08|||| 8 Param uint32_t (read mask,read mask, original opcode, original opcode, write mask, write mask, replace opcode, replace opcode)
 +
Maximum Amount of Usage: 3 times
 +
Patch VU memory by mask
 +
Mask = F - read/write, 0 - Not read/write, 8 - ignore 4 bytes, E - seems to be used as last character before wildcards (Superman returns).
 
|-
 
|-
| 0x1D |||| read uint32_t (use uint8_t) Param
+
|0x09|||| uint32_t count, <list> (offset, original opcode, original opcode, replace opcode, replace opcode) - EE_INSN_REPLACE64
 +
  [Dark Cloud] uses 1
 +
  [Dead Or Alive 2 Hardcore] uses 1
 +
Maximum List Count: 32
 
|-
 
|-
| 0x1E |||| read uint32_t (use uint8_t) Param
+
|0x0A|||| uint32_t count, <List> (offset, original opcode, replace opcode) - EE_INSN_REPLACE32
 +
  [Deadly Strike] uses 1
 +
  [Dragon Force] uses 2
 +
Maximum List Count: 32
 
|-
 
|-
| 0x1F |||| uint32_t Param (default 0x3E8?)
+
|0x0B|||| 1 Param uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes} - MECHA_SET_PATCH
 +
offset on disc = sector id * sector size + offset (-0xC)
 +
  [Dead Or Alive 2 Hardcore] uses 7
 +
  [Gradius V] uses 1
 +
  [Grand Theft Auto III] uses 1
 +
  [Katamari Damacy] uses 1
 +
  [Manhunt] uses 1
 +
  [Odin Sphere] uses 2
 +
  [Primal] uses 1
 +
  [Psychonauts] uses 1
 +
  [Syphon Filter The Omega Strain] uses 1
 +
Maximum List Count: 47
 
|-
 
|-
| 0x20|||| uint64_t Param (default 0x3C)
+
|0x0C|||| 1 Param (uint16_t, uint16_t) --- 0/1/2,<0x63>
 
|-
 
|-
| 0x21|| 1 || 1 Param:
+
|0x0D|||| 1 Param, true/false?
  0 = sets an option from 1 to 0 and another one to 0,
+
  Default Init = 1?
  1 = sets an option from 1 to 0 and another one to 1,
+
0 == skip some code,  
2 = sets an option from 1 to 1 and another one to 0
+
  1 == some code + checks
  [Fatal Frame II] uses 0
 
  [Grand Theft Auto Vice City] uses 1
 
  [Grand Theft Auto III (EU)] uses 1
 
  [SMT Persona 3 FES] uses 0
 
 
|-
 
|-
| 0x22|||| 0 Param, sets something 1
+
|0x0E|||| 1 Param offset --- Improves ADD/SUB accuracy for selected offset (incl. Floats)
 +
  [Rygar] only has 0x147DA8 sub.s  $f12, $f20, $f12
 +
Maximum Amount of Usage: 31 times
 
|-
 
|-
| 0x23|||| 0 Param --- memcpy 0x100 Bytes and sets 0x14E00
+
|0x0F|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (FPU mul/div/sub/add accuracy related)  
|-
+
   [Dark Cloud] uses 0x239334, 0x1FFFFFF
| 0x24|||| uint64_t Param
+
   [Grand Theft Auto SA] uses 0x1E46DC, 0x1E4AE8
|-
 
| 0x25|||| = 0x18 = 0x16 = 0x05 (next id)
 
|-
 
| 0x26|||| List <uint32_t Param,uint32_t Param> --- Improves ADD/SUB accuracy for selected memory range (incl. Floats) - FPU_Accurate_range
 
 
   [Bloodrayne 2] uses 0x340000, 0x350000
 
   [Gradius V] uses 0x3046E0, 0x0x305E44
 
 
  Maximum List Count: 31  
 
  Maximum List Count: 31  
Maximum Amount of Usage: ??
 
  The command is used 4 times consecutively by [Strawberry Shortcake: The Sweet Dreams]
 
  SLES-54309 (EU) and
 
  SLUS-21497 (US) game configs hardcoded inside ps2_gxemu.self
 
 
|-
 
|-
| 0x27|||| List <uint32_t Param,uint32_t Param> --- Improves COP2 operations accuracy for selected memory range - VU0 macromode accurate range
+
|0x10|||| List <uint32_t Param, uint32_t Param> --- More accurate memory range (COP2, mul/div/sub/add accuracy related) - MULDIV_Accurate_range
 
  Maximum List Count: 31  
 
  Maximum List Count: 31  
 
|-
 
|-
| 0x28|||| 1x uint32_t Param (<=3)
+
|0x11|||| 1x uint32_t Param. ADD/SUB accuracy related, all emulated ADD/SUB instruction variations check that value. Param seems to be VU memory offset (need confirmation).
 +
Maximum Amount of Usage: 31 times
 
|-
 
|-
| 0x29 |||| 2x uint32_t Param,
+
|0x12|||| <List> (uint32_t count,
 +
  [Primal] uses 0xD
 +
  [Rayman Arena] uses 0x11
 +
  [Syphon Filter: The Omega Strain] uses 0x5
 +
00 00 00 0?
 +
00 00 00 00
 +
type? count?
 +
... 
 +
Maximum List Count: 63
 
|-
 
|-
| 0x2A|||| 0 Param, sets something 1 --- Allow online downloadable content (HDD)? Multitap? Local 2 player?
+
| 0x13|||| 1x uint64_t Param - Memory card timing related
  All-Star Baseball 2004
+
Jak X: Combat Racing uses 0xf960 (63840)
 +
Netsu Chu! Pro Yakyuu 2004 uses 0xf960 (63840)
 +
Phantasy Star Universe uses 0x9bdc (39900)
 +
WRC II Extreme uses 0x9bdc (39900)
 +
Burnout Dominator uses 0x9bdc (39900)
 +
  Jissen Pachi-Slot Hisshouhou! Kemono-Oh uses 0x1d394 (119700)
 
|-
 
|-
| 0x2B|||| 0 Param, sets something 1 --- Allow disc eject/swap?
+
| 0x14|||| 0 Param, sets something 1
Dance Factory
 
 
|-
 
|-
| 0x2C |||| 1 Param, uint32_t
+
| 0x15|| 4 || 1 Param ( <1, >1 ), different settings/mode?
  Summoner uses 0x1
+
[Bloodrayne 2] uses 4
 +
[GRIMgRiMoiRe] uses 4
 +
[Mana Khemia 2] uses 4
 +
[Odin Sphere] uses 4
 +
  [SMT Persona 3 FES] uses 4
 
|-
 
|-
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id)
+
| 0x16|||| = 0x05 (next id)
 
|-
 
|-
| 0x2E |||| 1 Param, uint32_t
+
| 0x17||1 || 1 Param, true/false?
 +
[Bully] uses 1
 
|-
 
|-
| 0x2F |||| 1 Param, uint32_t --- SPU2 related?
+
| 0x18|||| = 0x16 = 0x05 (next id)
Indigo Prophecy/Fahrenheit uses 0x1
 
 
|-
 
|-
| 0x30|||| (nothing)
+
| 0x19 |||| 0 Param, sets something 1 --- SB_SIO2 related?
|-
+
[Grand Theft Auto III]
| 0x31|||| (nothing)
+
[Red Faction 2]
 +
[Siren]
 
|-
 
|-
| 0x32|||| (nothing)
+
| 0x1A|||| 0 Param, sets something 1
 
|-
 
|-
| 0x33|||| (nothing)
+
| 0x1B|||| 0 Param, sets something 1
 +
[Mana Khemia 2]
 
|-
 
|-
| 0x34|||| (nothing)
+
| 0x1C |||| read uint32_t (use uint8_t) Param (default 3)
 
|-
 
|-
| 0x35|||| 0 Param --- Enables Force Flip Field, described in emu setting as "''Fix for [Hang] for soft-lock''"
+
| 0x1D |||| read uint32_t (use uint8_t) Param  
 
|-
 
|-
| 0x36|||| (nothing)
+
| 0x1E |||| read uint32_t (use uint8_t) Param
 
|-
 
|-
| 0x37|||| (nothing)
+
| 0x1F |||| uint32_t Param (default 0x3E8?)
 
|-
 
|-
| 0x38|||| (nothing)
+
| 0x20|||| uint64_t Param (default 0x3C)
 
|-
 
|-
| 0x39 |||| (nothing)
+
| 0x21|| 1 || 1 Param:
 +
0 = sets an option from 1 to 0 and another one to 0,
 +
1 = sets an option from 1 to 0 and another one to 1,
 +
2 = sets an option from 1 to 1 and another one to 0
 +
  [Fatal Frame II] uses 0
 +
  [Grand Theft Auto Vice City] uses 1
 +
  [Grand Theft Auto III (EU)] uses 1
 +
  [SMT Persona 3 FES] uses 0
 
|-
 
|-
| 0x3A|||| (nothing)
+
| 0x22|||| 0 Param, sets something 1
 
|-
 
|-
| 0x3B|||| (nothing)
+
| 0x23|||| 0 Param --- memcpy 0x100 Bytes and sets 0x14E00
 
|-
 
|-
| 0x3C |||| (nothing)
+
| 0x24|||| uint64_t Param
 
|-
 
|-
| 0x3D |||| 1 Param, uint32_t Config file revision
+
| 0x25|||| = 0x18 = 0x16 = 0x05 (next id)
 
 
{| class="wikitable sortable"
 
 
|-
 
|-
! Firmware !! ps2_netemu Revision !! Max Supported Commands
+
| 0x26|||| List <uint32_t Param,uint32_t Param> --- Improves ADD/SUB accuracy for selected memory range (incl. Floats) - FPU_Accurate_range
 +
 +
  [Bloodrayne 2] uses 0x340000, 0x350000
 +
  [Gradius V] uses 0x3046E0, 0x0x305E44
 +
Maximum List Count: 31
 +
Maximum Amount of Usage: ??
 +
  The command is used 4 times consecutively by [Strawberry Shortcake: The Sweet Dreams]
 +
  SLES-54309 (EU) and
 +
  SLUS-21497 (US) game configs hardcoded inside ps2_gxemu.self
 
|-
 
|-
| 3.70 || 15686 || 0x41
+
| 0x27|||| List <uint32_t Param,uint32_t Param> --- Improves COP2 operations accuracy for selected memory range - VU0 macromode accurate range
 +
Maximum List Count: 31
 
|-
 
|-
| 3.73 || 15936 || 0x41
+
| 0x28|||| 1x uint32_t Param (<=3)
 
|-
 
|-
| 3.74 || 15936 || 0x41
+
| 0x29 |||| 2x uint32_t Param,
 
|-
 
|-
| 4.00 || 16195 || 0x41
+
| 0x2A|||| 0 Param, sets something 1 --- Allow online downloadable content (HDD)? Multitap? Local 2 player?
 +
All-Star Baseball 2004
 
|-
 
|-
| 4.01 || 16195 || 0x41
+
| 0x2B|||| 0 Param, sets something 1 --- Allow disc eject/swap?
 +
Dance Factory
 
|-
 
|-
| 4.10 || 16361 || 0x41
+
| 0x2C |||| 1 Param, uint32_t
 +
Summoner uses 0x1
 
|-
 
|-
| 4.11 || 16361 || 0x41
+
| 0x2D |||| = 0x25 = 0x18 = 0x16 = 0x05 (next id)
 
|-
 
|-
| 4.20 || 16604 || 0x43
+
| 0x2E |||| 1 Param, uint32_t
 
|-
 
|-
| 4.21 || 16604 || 0x43
+
| 0x2F |||| 1 Param, uint32_t --- SPU2 related?
 +
Indigo Prophecy/Fahrenheit uses 0x1
 
|-
 
|-
| 4.23 || 16604 || 0x43
+
| 0x30|||| (nothing)
 
|-
 
|-
| 4.25 || 16740 || 0x43
+
| 0x31|||| (nothing)
 
|-
 
|-
| 4.26 || 16740 || 0x43
+
| 0x32|||| (nothing)
 
|-
 
|-
| 4.30 || 16808 || 0x45
+
| 0x33|||| (nothing)
 
|-
 
|-
| 4.31 || 16808 || 0x45
+
| 0x34|||| (nothing)
 
|-
 
|-
| 4.40 || 16916 || 0x46
+
| 0x35|||| 0 Param --- Enables Force Flip Field, described in emu setting as "''Fix for [Hang] for soft-lock''"
 
|-
 
|-
| 4.41 || 16916 || 0x46
+
| 0x36|||| (nothing)
 
|-
 
|-
| 4.45 || 17041 || 0x48
+
| 0x37|||| (nothing)
 
|-
 
|-
| 4.46 || 17041 || 0x48
+
| 0x38|||| (nothing)
 
|-
 
|-
| 4.50 || 17179 || 0x4A
+
| 0x39 |||| (nothing)
 
|-
 
|-
| 4.55 || 17277 || 0x4D
+
| 0x3A|||| (nothing)
|-
 
|4.60<br />
 
4.70<br />
 
4.75<br />
 
4.76<br />
 
|| 17314 || 0x4D
 
|-
 
|4.78<br />
 
4.80<br />
 
4.81<br />
 
|| 17495 || 0x50
 
|-
 
|}
 
 
|-
 
|-
| 0x3E |||| 0 Params --- Sets something 1
+
| 0x3B|||| (nothing)
Default Init = 0
 
0 == do set some stuff,
 
1 == skip
 
 
|-
 
|-
| 0x3F |||| 1 Param, uint32_t
+
| 0x3C |||| (nothing)
 
|-
 
|-
| 0x40|||| 0 Param --- Sets something 1
+
| 0x3D |||| 1 Param, uint32_t Config file revision
Grand Theft Auto SA
+
 
Silent Hill Origins - unofficial fix
+
{| class="wikitable sortable"
 +
|-
 +
! Firmware !! ps2_netemu Revision !! Max Supported Commands
 +
|-
 +
| 3.70 || 15686 || 0x41
 
|-
 
|-
| 0x41|||| 0 Param --- Sets something 1 (Disables some lwsync - speedhack?)
+
| 3.73 || 15936 || 0x41
Dragon Force
 
God Hand
 
Gradius V
 
Katamari Damacy
 
 
|-
 
|-
| 0x42|||| 2 Param: uint32_t address, uint32_t count --- Overlay area?
+
| 3.74 || 15936 || 0x41
 
|-
 
|-
| 0x43|||| 1 Param --- Equal to 0x40, but with Parameter:
+
| 4.00 || 16195 || 0x41
0 = Default
 
1 = (like 0x40)
 
param =
 
-1 = failure?
 
 
|-
 
|-
| 0x44|||| 0 Param --- Disables Smoothing and Smoothing option
+
| 4.01 || 16195 || 0x41
 
|-
 
|-
| 0x45|||| 0 Param --- Sets something 1
+
| 4.10 || 16361 || 0x41
Phantasy Star Complete Collection
 
 
|-
 
|-
| 0x46|||| 0 Param --- Enables L2H Improvement, [Performance] related setting for titles using L2H
+
| 4.11 || 16361 || 0x41
SMT Digital Devil Saga 1
 
SMT Nocturne
 
Fatal Frame II
 
 
|-
 
|-
| 0x47|||| 0 Param --- Enables XOR CSR - XOR System Status Register (0x12001000)?, [Graphics] related setting, should fix fullscreen line corruption
+
| 4.20 || 16604 || 0x43
 
|-
 
|-
| 0x48|||| VSYNC Delay, 2x uint32_t Param
+
| 4.21 || 16604 || 0x43
*First param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime.
 
*Second param is delay (in ms?), and can be also negative value.
 
**Emu has standard presets for second param.
 
***Agressive = 0x3D090 (250000 decimal),
 
***Normal = 0x186A0 (100000 decimal),
 
***Conservative = 0x4E20 (20000 decimal),
 
***But other values can be used.
 
[SMT Digital Devil Saga 1] uses 1, 0x3D090
 
[Fatal Frame II] uses 0x2, 0xFFFFE69C (-6500 decimal)
 
 
|-
 
|-
| 0x49|||| 0 Param --- Sets something 0xB,0,0
+
| 4.23 || 16604 || 0x43
 
|-
 
|-
| 0x4A|||| 0 Param --- Sets something 0x15100
+
| 4.25 || 16740 || 0x43
 
|-
 
|-
| 0x4B|||| 2x uint32_t Params: offset,int (-1? selects different titleid?) - /game/ /../ USRDIR/SAVEDATA related
+
| 4.26 || 16740 || 0x43
 
|-
 
|-
| 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
+
| 4.30 || 16808 || 0x45
 
|-
 
|-
| 0x4D|||| 1 uint32_t Param (can be -1) --- Sets something (same as 0x49 but) 0xC, Param, 0
+
| 4.31 || 16808 || 0x45
 
|-
 
|-
| 0x4E|||| (nothing)
+
| 4.40 || 16916 || 0x46
 
|-
 
|-
| 0x4F|||| (nothing)
+
| 4.41 || 16916 || 0x46
 
|-
 
|-
| 0x50|||| 0 Param --- Switch to default gamepad config ?
+
| 4.45 || 17041 || 0x48
 
|-
 
|-
|}
+
| 4.46 || 17041 || 0x48
 
 
===Config file examples (for netemu)===
 
 
 
====Official====
 
{| class="wikitable sortable" style="width: 1920px;" |  
 
 
|-
 
|-
! Title ID !! Title !! Config Data !! Revision !! Notes
+
| 4.50 || 17179 || 0x4A
 
|-
 
|-
| style="width: 5px;" | NPUD20461 || Bloodrayne || style="width: 650px;" |  
+
| 4.55 || 17277 || 0x4D
00000000  3D 00 00 00 46 3E 00 00  16 00 00 00 0B 00 00 00  =...F>..........
+
|-
00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
+
|4.60<br />
00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
+
4.70<br />
00000030  00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03  ..<RR<... +..+ .
+
4.75<br />
00000040  56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  Vá............É.
+
4.76<br />
00000050  FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
+
|| 17314 || 0x4D
00000060  35 4A 02 02 00 0A 54 38  35 4A 62 7E 34 A5 00 A0  5J....T85Jb~4Ñ.á
+
|-
00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02  <...5)·...L85)..
+
|4.78<br />
00000080  00 09 4C 38 35 29 62 7E  35 4A 02 03 00 0A 54 38  ..L85)b~5J....T8
+
4.80<br />
00000090  35 4A 22 7E 34 A5 00 A0  3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
+
4.81<br />
000000A0  00 09 4C 38 35 29 02 03  00 09 4C 38 35 29 22 7E  ..L85)....L85)"~
+
|| 17495 || 0x50
000000B0  27 39 07 00 80 03 00 00  24 00 00 00 35 6B 02 02  '9..Ç...$...5k..
+
|-
000000C0  00 0B 5C 38 35 6B 62 7E  3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
+
|}
000000D0  00 0C 64 38 35 8C 02 02  00 0C 64 38 35 8C 62 7E  ..d85î....d85îb~
+
|-
000000E0  35 6B 02 03 00 0B 5C 38  35 6B 22 7E 3C 0C 00 1B  5k....\85k"~<...
+
| 0x3E |||| 0 Params --- Sets something 1
000000F0  35 8C FA 00 00 0C 64 38  35 8C 02 03 00 0C 64 38  5î·...d85î....d8
+
  Default Init = 0
00000100  35 8C 22 7E                                      5î"~
+
  0 == do set some stuff,
|| 15942 (4.00+) ||
+
1 == skip
  0x3D => 0x3E46 (15942)
+
|-
  0x16 => 0xB => 4
+
| 0x3F |||| 1 Param, uint32_t
  0x107, (sector)
+
|-
  0x2C0, (offset -> 0x1072B4 in iso)
+
| 0x40|||| 0 Param --- Sets something 1
    0x10,  
+
Grand Theft Auto SA
                0x523C0900, (beql s1, gp, ?)
+
Silent Hill Origins - unofficial fix
                0x00093C52, (mflo a3)
+
|-
                0x14901F03, (bne a0, s0, ?)
+
| 0x41|||| 0 Param --- Sets something 1 (Disables some lwsync - speedhack?)
                0x031F9014, (dsllv s2, ra, t8)
+
Dragon Force
                0x523C0900, (beql s1, gp, ?)
+
God Hand
                0x00093C52, (mflo a3)
+
  Gradius V
                0x04C02003, (bltz a2, ?)
+
Katamari Damacy
                0x0320C004 (sllv t8, zero, t9)
+
|-
  0x9A056, (sector)
+
| 0x42|||| 2 Param: uint32_t address, uint32_t count --- Overlay area?  
  0x10, (offset -> 0x4D02B004 in iso)
+
|-
    0x04,  
+
| 0x43|||| 1 Param --- Equal to 0x40, but with Parameter:
                0x01900000 (sll zero, s0, 0x00?),
+
0 = Default
                0x01BD0FFA (dsrl at,sp,0x1F?)
+
1 = (like 0x40)
  0x73921, (sector)
+
param =
  0x6B8, (offset -> 0x39C90EAC in iso)
+
-1 = failure?
    0x28,  
+
|-
                    21 39 07 00 addi t9,t1,0x0700
+
| 0x44|||| 0 Param --- Disables Smoothing and Smoothing option
                    B8 06 00 00 swr a2,(zero)
+
|-
                    28 00 00 00 slti zero,0x0000
+
| 0x45|||| 0 Param --- Sets something 1
                    35 4A 02 02 ori t2,0x202
+
Phantasy Star Complete Collection
                    00 0A 54 38 dsll t2,0x10
+
|-
                    35 4A 62 7E ori t2,0x627E
+
| 0x46|||| 0 Param --- Enables L2H Improvement, [Performance] related setting for titles using L2H
                    34 A5 00 A0 ori a1,0xA0
+
SMT Digital Devil Saga 1
                    3C 09 00 1B lui t1,0x001B
+
SMT Nocturne
                    35 29 FA 00 ori t1,0xFA00
+
Fatal Frame II
                    00 09 4C 38 dsll t1,0x10
+
|-
                    35 29 02 02 ori t1,0x202
+
| 0x47|||| 0 Param --- Enables XOR CSR - XOR System Status Register (0x12001000)?, [Graphics] related setting, should fix fullscreen line corruption
                    00 09 4C 38 dsll t1,0x10
+
|-
                    35 29 62 7E ori t1,0x627E
+
| 0x48|||| VSYNC Delay, 2x uint32_t Param
                    35 4A 02 03 ori t2,0x203
+
*First param possible value are 1 = No IPU, 2 = IPU, 3 = Anytime.
                    00 0A 54 38 dsll t2,0x10
+
*Second param is delay (in ms?), and can be also negative value.
                    35 4A 22 7E ori t2,0x227E
+
**Emu has standard presets for second param.
                    34 A5 00 A0 ori a1,0xA0
+
***Agressive = 0x3D090 (250000 decimal),
                    3C 09 00 1B lui t1,0x001B
+
***Normal = 0x186A0 (100000 decimal),
                    35 29 FA 00 ori t1,0xFA00
+
***Conservative = 0x4E20 (20000 decimal),
                    00 09 4C 38 dsll t1,0x10
+
***But other values can be used.
                    35 29 02 03 ori t1,0x203
+
[SMT Digital Devil Saga 1] uses 1, 0x3D090
                    00 09 4C 38 dsll t1,0x10
+
[Fatal Frame II] uses 0x2, 0xFFFFE69C (-6500 decimal)
                    35 29 22 7E ori t1,0x227E
+
|-
  0x73927, (sector)
+
| 0x49|||| 0 Param --- Sets something 0xB,0,0
  0x380, (offset -> 0x39C93B74 in iso)
 
    0x24,  
 
                    35 6B 02 02 ori t3,0x202
 
                    00 0B 5C 38 dsll t3,0x10
 
                    35 6B 62 7E ori t3,0x627E
 
                    3C 0C 00 1B lui t4,0x001B
 
                    35 8C FA 00 ori t4,0xFA00
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 02 02 ori t4,0x202
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 62 7E ori t4,0x627E
 
                    35 6B 02 03 ori t3,0x203
 
                    00 0B 5C 38 dsll t3,0x10
 
                    35 6B 22 7E ori t3,0x227E
 
                    3C 0C 00 1B lui t4,0x001B
 
                    35 8C FA 00 ori t4,0xFA00
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 02 03 ori t4,0x203
 
                    00 0C 64 38 dsll t4,0x10
 
                    35 8C 22 7E ori t4,0x227E
 
 
|-
 
|-
| NPUD20862 || Bloodrayne 2 ||
+
| 0x4A|||| 0 Param --- Sets something 0x15100
00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
 
00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
 
00000020  53 4C 55 53 2D 32 30 38  36 32                  SLUS-20862
 
|| 16189 (4.00+) ||
 
0x3D => 0x3F3D (16189)
 
0x15 => 4
 
0x26 => 0x340000, 0x350000
 
 
|-
 
|-
| NPUD21269 || Bully ||
+
| 0x4B|||| 2x uint32_t Params: offset,int (-1? selects different titleid?) - /game/ /../ USRDIR/SAVEDATA related
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
+
|-
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
+
| 0x4C|||| 2x uint32_t Params: offset,int (2 = current path?, 3 = new ISO.BIN.ENC path?, other= ?)
|| 15753 (3.73+) ||
+
|-
0x3D => 0x3D89 (15753)
+
| 0x4D|||| 1 uint32_t Param (can be -1) --- Sets something (same as 0x49 but) 0xC, Param, 0
0x17 => 1
+
|-
 +
| 0x4E|||| (nothing)
 +
|-
 +
| 0x4F|||| (nothing)
 +
|-
 +
| 0x50|||| 0 Param --- Switch to default gamepad config ?
 
|-
 
|-
| NPJD00004 || Contra Shattered Soldier ||
+
|}
00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00  =...+?..........
+
 
00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00  á .........<ñ ..
+
===Config file examples (for netemu)===
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
+
 
00000030  81 00 85 2C AC FF 0F 00  00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
+
====Official====
00000040  B0 FF 0F 00 00 00 00 00  01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
+
{| class="wikitable sortable" style="width: 1920px;" |
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
+
|-
00000060  81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
+
! Title ID !! Title !! Config Data !! Revision !! Notes
00000070  C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00  + ..........- ..
 
00000080  00 00 00 00 00 07 02 34  C8 FF 0F 00 00 00 00 00  .......4+ ......
 
00000090  08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
 
000000A0  D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
 
000000B0  00 00 00 00 08 00 E0 03  D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
 
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
 
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
 
000000E0  08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.¶ ......SLPM
 
000000F0  2D 36 32 32 34 37                                -62247
 
|| 16319 (4.10+)||
 
0x3D => 0x3FBF (16319)
 
0x0A => 0x12,
 
  0xFFFA0,0, 0x3C010010 lui at,0x0010
 
  0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)
 
  0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
 
  0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
 
  0xFFFB0,0, 0x24840001 addiu a0,0x1
 
  0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)
 
  0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
 
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
 
  0xFFFC0,0, 0x00000000 nop
 
  0xFFFC4,0, 0x34020700 li v0,0x700
 
  0xFFFC8,0, 0x03E00008 jr t9
 
  0xFFFCC,0, 0x00000000 nop
 
  0xFFFD0,0, 0x3C010010 lui at,0x0010
 
  0xFFFD4,0, 0x03E00008 jr ra
 
  0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
 
  0xFFFDC,0, 0x00000000 nop
 
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
 
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4    j pos_000FFFD0
 
 
|-
 
|-
| NPJC00002 || Dark Cloud ||
+
style="width: 5px;" | NPUD20461 || Bloodrayne || style="width: 650px;" |  
00000000 3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
+
  00000000 3D 00 00 00 46 3E 00 00 16 00 00 00 0B 00 00 00 =...F>..........
00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
+
  00000010  04 00 00 00 07 01 00 00  C0 02 00 00 10 00 00 00  ........+.......
00000020  20 00 BF 7F B0 FF BD 27  00 00 00 00 08 00 E0 03  ......'........
+
  00000020  00 09 3C 52 52 3C 09 00  03 1F 90 14 14 90 1F 03  ..<RR<....É..É..
00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
+
  00000030 00 09 3C 52 52 3C 09 00  03 20 C0 04 04 C0 20 03 ..<RR<... +..+ .
|| 16135 (4.00+)||
+
  00000040 56 A0 09 00 10 00 00 00  04 00 00 00 00 00 90 01  ............É.
0x3D => 0x3F07 (16135)
+
  00000050 FA 0F BD 01 21 39 07 00  B8 06 00 00 28 00 00 00  ·.¢.!9..©...(...
0x0F => 0x239334, 0x01FFFFFF
+
  00000060  35 4A 02 02 00 0A 54 38 35 4A 62 7E 34 A5 00 A0 5J....T85Jb~4Ñ.á
0x09 => 1,
+
  00000070  3C 09 00 1B 35 29 FA 00  00 09 4C 38 35 29 02 02 <...5)·...L85)..
  0x138EB0 ,
+
  00000080  00 09 4C 38 35 29 62 7E 35 4A 02 03 00 0A 54 38 ..L85)b~5J....T8
    0x7FBF0020 (sq ra,0x20(sp)),
+
  00000090  35 4A 22 7E 34 A5 00 A0 3C 09 00 1B 35 29 FA 00  5J"~4Ñ.á<...5)·.
    0x27BDFFB0 (addiu sp,-0x50),
+
  000000A0  00 09 4C 38 35 29 02 03 00 09 4C 38 35 29 22 7E ..L85)....L85)"~
    0x00000000 (nop),
+
  000000B0  27 39 07 00 80 03 00 00 24 00 00 00 35 6B 02 02 '9..Ç...$...5k..
    0x03E00008 (jr ra)
+
  000000C0  00 0B 5C 38 35 6B 62 7E 3C 0C 00 1B 35 8C FA 00  ..\85kb~<...5î·.
 
+
  000000D0  00 0C 64 38 35 8C 02 02 00 0C 64 38 35 8C 62 7E ..d85î....d85îb~
0x239334 = end of code segment?
+
  000000E0  35 6B 02 03 00 0B 5C 38 35 6B 22 7E 3C 0C 00 1B 5k....\85k"~<...
0x138EB0 = DrawShadow__10CCharacterFv Function Offset
+
  000000F0  35 8C FA 00 00 0C 64 38 35 8C 02 03 00 0C 64 38 5î·...d85î....d8
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
+
  00000100  35 8C 22 7E                                      5î"~
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
+
|| 15942 (4.00+) ||
          00 00 00 00 0x00000000 nop
+
  0x3D => 0x3E46 (15942)
          08 00 E0 03 0x03E00008 jr ra
+
  0x16 => 0xB => 4
|-
+
   0x107, (sector)
| NPUD20071 || Dead Or Alive 2 Hardcore ||
+
  0x2C0, (offset -> 0x1072B4 in iso)
  00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
+
     0x10,  
  00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
+
                0x523C0900, (beql s1, gp, ?)
  00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
+
                0x00093C52, (mflo a3)
  00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
+
                0x14901F03, (bne a0, s0, ?)
  00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
+
                0x031F9014, (dsllv s2, ra, t8)
  00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
+
                0x523C0900, (beql s1, gp, ?)
  00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
+
                0x00093C52, (mflo a3)
00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
+
                0x04C02003, (bltz a2, ?)
  00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
+
                0x0320C004  (sllv t8, zero, t9)
  00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
+
   0x9A056, (sector)
  000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
+
  0x10, (offset -> 0x4D02B004 in iso)
  000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
+
    0x04,  
  000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
+
                0x01900000 (sll zero, s0, 0x00?),  
  000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
+
                0x01BD0FFA (dsrl at,sp,0x1F?)
  000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31      ....SLUS-20071  
+
   0x73921, (sector)
|| 17136 (4.50+) || fixes blackscreen
+
  0x6B8, (offset -> 0x39C90EAC in iso)
0x3D => 0x42F0 (17136)
+
    0x28,  
0x0A => 0x01,
+
                    21 39 07 00 addi t9,t1,0x0700
  0x2B06EC, 0x24060001 (li a2,0x1),
+
                    B8 06 00 00 swr a2,(zero)
            0x24060000 (li a2,0x0)
+
                    28 00 00 00 slti zero,0x0000
0x0B => 0x07,
+
                    35 4A 02 02 ori t2,0x202
  0x186A71, 0x7F4, 0x04,
+
                    00 0A 54 38 dsll t2,0x10
                    0xB732000C (jal -0x2A9B90),
+
                    35 4A 62 7E ori t2,0x627E
                    0xB332000C (jal -0x2A9BA0)
+
                    34 A5 00 A0 ori a1,0xA0
  0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
+
                    3C 09 00 1B lui t1,0x001B
  0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
+
                    35 29 FA 00 ori t1,0xFA00
  0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
+
                    00 09 4C 38 dsll t1,0x10
  0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
+
                    35 29 02 02 ori t1,0x202
  0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
+
                    00 09 4C 38 dsll t1,0x10
  0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
+
                    35 29 62 7E ori t1,0x627E
 
+
                    35 4A 02 03 ori t2,0x203
|-
+
                    00 0A 54 38 dsll t2,0x10
| NPJD00011 || Dead Or Alive 2 Hardcore ||
+
                    35 4A 22 7E ori t2,0x227E
00000000  3D 00 00 00 89 3D 00 00 09 00 00 00 01 00 00 00 =...ë=..........
+
                    34 A5 00 A0 ori a1,0xA0
  00000010  6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24  lf+.Ç..$...$Ç..$
+
                    3C 09 00 1B lui t1,0x001B
  00000020  00 00 06 24 0B 00 00 00 07 00 00 00 05 FF 17 00  ...$......... ..
+
                    35 29 FA 00 ori t1,0xFA00
00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7  ­.......'-....2À
+
                    00 09 4C 38 dsll t1,0x10
00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10  ....$..+..2¦'+..
+
                    35 29 02 03 ori t1,0x203
00000050  05 FF 17 00 F4 05 00 00  08 00 00 00 03 E0 00 08  . ..¶........Ó..
+
                    00 09 4C 38 dsll t1,0x10
  00000060  00 00 00 00 27 BD FF F0 AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
+
                    35 29 22 7E ori t1,0x227E
  00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
+
   0x73927, (sector)
  00000080  27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
+
  0x380, (offset -> 0x39C93B74 in iso)
  00000090  08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 .....Ó......'¢ ­
+
    0x24,  
  000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
+
                    35 6B 02 02 ori t3,0x202
  000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08  .Ó......'¢ ­»¥..
+
                    00 0B 5C 38 dsll t3,0x10
  000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08 . ..+........Ó..
+
                    35 6B 62 7E ori t3,0x627E
  000000D0  00 00 00 00 27 BD FF F0 AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
+
                    3C 0C 00 1B lui t4,0x001B
  000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³.............
+
                    35 8C FA 00 ori t4,0xFA00
  000000F0  27 BD FF F0 AF BE 00 08 00 00 00 00 53 4C 50 53 '¢ ­»¥......SLPS
+
                    00 0C 64 38 dsll t4,0x10
  00000100  2D 32 35 30 32 36                                -25026
+
                    35 8C 02 02 ori t4,0x202
|| 15753 (3.73+) || fixes blackscreen
+
                    00 0C 64 38 dsll t4,0x10
  0x3D => 0x3D89 (15753)
+
                    35 8C 62 7E ori t4,0x627E
  0x09 => 1,
+
                    35 6B 02 03 ori t3,0x203
   0x2B666C,  
+
                    00 0B 5C 38 dsll t3,0x10
    0x24080080 (li t0,0x80),
+
                    35 6B 22 7E ori t3,0x227E
    0x24060001 (li a2,0x1),
+
                    3C 0C 00 1B lui t4,0x001B
    0x24080080 (li t0,0x80),
+
                    35 8C FA 00 ori t4,0xFA00
     0x24060000 (li a2,0x0)
+
                    00 0C 64 38 dsll t4,0x10
0x0B => 7,  
+
                    35 8C 02 03 ori t4,0x203
  0x17FF05, 0x7F0, 0x0C ,
+
                    00 0C 64 38 dsll t4,0x10
                    0x1000C427 addiu a0,fp,0x10,
+
                    35 8C 22 7E ori t4,0x227E
                    0xB732000C jal -0x2A9B90,
 
                    0x00000000 nop,
 
                    0x2B000424 li a0,0x2B,
 
                    0xB332000C jal -0x2A9BA0,
 
                    0x1000C527 addiu a1,fp,0x10,
 
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
   0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
   0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
   0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 
 
 
002B666C 01 00 06 24 0x24060001 li a2,0x1
 
          80 00 08 24 0x24080080 li t0,0x80       
 
          2D 48 E0 00 0x00E0482D dmove t1,a3
 
          10 00 0A 24 0x240A0010 li t2,0x10
 
 
 
config  80 00 08 24 0x24080080 li t0,0x80
 
          01 00 06 24 0x24060001 li a2,0x1
 
          80 00 08 24 0x24080080 li t0,0x80
 
          00 00 06 24 0x24060000 li a2,0x0
 
 
|-
 
|-
| NPED00027 || Deadly Strike ||
+
| NPUD20862 || Bloodrayne 2 ||
  00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
+
  00000000  3D 00 00 00 3D 3F 00 00  15 00 00 00 04 00 00 00 =...=?..........
  00000010  14 09 1E 00 17 37 01 3C 14 37 01 3C 00 00 00 00 .....7.<.7.<....
+
  00000010  26 00 00 00 00 00 34 00  00 00 35 00 00 00 00 00 &.....4...5.....
  00000020  53 4C 45 53 2D 35 32 39 35 35                   SLES-52955
+
  00000020  53 4C 55 53 2D 32 30 38 36 32                   SLUS-20862
|| 16534 (4.20+) ||
+
|| 16189 (4.00+) ||
  0x3D => 0x4096 (16534)
+
  0x3D => 0x3F3D (16189)
  0x0A => 1
+
  0x15 => 4
  0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717
+
0x26 => 0x340000, 0x350000
            14 37 01 3C 0x3C013714 li at,0x3714
 
 
|-
 
|-
| NPED00087 || Disneys PK: Out of the Shadows ||
+
| NPUD21269 || Bully ||
 
+
00000000  3D 00 00 00 89 3D 00 00  17 00 00 00 01 00 00 00 =....=..........
|| || blackscreen
+
00000010  00 00 00 00 53 4C 55 53  2D 32 31 32 36 39      ....SLUS-21269
 
+
|| 15753 (3.73+) ||
 +
0x3D => 0x3D89 (15753)
 +
0x17 => 1
 
|-
 
|-
| NPUD21944 || Doras Big Birthday Adventure ||
+
| NPJD00004 || Contra Shattered Soldier ||  
  00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
+
  00000000  3D 00 00 00 BF 3F 00 00  0A 00 00 00 12 00 00 00 =...+?..........
  00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
+
  00000010  A0 FF 0F 00 00 00 00 00  10 00 01 3C A4 FF 0F 00 á .........<ñ ..
  00000020 00 00 00 00 10 00 01 3C 08 FF 0F 00 00 00 00 00 .......<........
+
00000020  00 00 00 00 90 FF 24 8C  A8 FF 0F 00 00 00 00 00  ....É $î¿ ......
  00000030 F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
+
  00000030  81 00 85 2C AC FF 0F 00 00 00 00 00 06 00 A0 10  ü.à,¼ ........á.
  00000040 10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
+
00000040  B0 FF 0F 00 00 00 00 00 01 00 84 24 B4 FF 0F 00  ¦ ........ä$¦ ..
  00000050 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 .......%........
+
00000050  00 00 00 00 90 FF 24 AC  B8 FF 0F 00 00 00 00 00  ....É $¼© ......
  00000060 F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
+
  00000060 81 00 85 2C BC FF 0F 00  00 00 00 00 02 00 A0 14  ü.à,+ ........á.
  00000070 20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00  ...............
+
  00000070 C0 FF 0F 00 00 00 00 00  00 00 00 00 C4 FF 0F 00 + ..........- ..
  00000080 08 00 E0 03 C0 FF 03 08  00 00 00 00 53 4C 55 53 ............SLUS
+
  00000080 00 00 00 00 00 07 02 34 C8 FF 0F 00 00 00 00 00 .......4+ ......
  00000090 2D 32 31 39 34 34                               -21944
+
  00000090 08 00 E0 03 CC FF 0F 00  00 00 00 00 00 00 00 00  ..Ó.¦ ..........
|| 16365 (4.20+) ||
+
  000000A0 D0 FF 0F 00 00 00 00 00  10 00 01 3C D4 FF 0F 00  ð .........<È ..
  0x3D => 0x3FED (16365)
+
000000B0  00 00 00 00 08 00 E0 03 D8 FF 0F 00 00 00 00 00  ......Ó.Ï ......
  0x0A => 0xA,
+
000000C0  90 FF 20 AC DC FF 0F 00  00 00 00 00 00 00 00 00  É  ¼_ ..........
   0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
+
000000D0  C0 72 42 00 08 00 E0 03  E8 FF 03 08 B4 7C 42 00  +rB...Ó.Þ ..¦|B.
  0xFFF04,0,0x3C010010 lui at,0x0010
+
  000000E0 08 00 E0 03 F4 FF 03 08  00 00 00 00 53 4C 50 4D  ..Ó.......SLPM
   0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
+
  000000F0 2D 36 32 32 34 37                                -62247
   0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
+
|| 16319 (4.10+)||
   0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
+
  0x3D => 0x3FBF (16319)
   0xFFF14,0,0x25080001 addiu t0,0x1
+
  0x0A => 0x12,  
   0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
+
   0xFFFA0,0, 0x3C010010 lui at,0x0010  
   0xFFF1C,0,0x24020006 li v0,0x6
+
   0xFFFA4,0, 0x8C24FF90 lw a0,-0x70(at)  
   0xFFF20,0,0x03E00008 jr ra
+
   0xFFFA8,0, 0x2C850081 sltiu a1,a0,0x0081
   0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0   j pos_000FFF00
+
   0xFFFAC,0, 0x10A00006 beqz a1,pos_000FFFC8
 +
   0xFFFB0,0, 0x24840001 addiu a0,0x1  
 +
   0xFFFB4,0, 0xAC24FF90 sw a0,-0x70(at)  
 +
   0xFFFB8,0, 0x2C850081 sltiu a1,a0,0x0081
 +
  0xFFFBC,0, 0x14A00002 bnez a1,pos_000FFFC8
 +
  0xFFFC0,0, 0x00000000 nop
 +
  0xFFFC4,0, 0x34020700 li v0,0x700
 +
   0xFFFC8,0, 0x03E00008 jr t9
 +
  0xFFFCC,0, 0x00000000 nop
 +
  0xFFFD0,0, 0x3C010010 lui at,0x0010
 +
  0xFFFD4,0, 0x03E00008 jr ra  
 +
   0xFFFD8,0, 0xAC20FF90 sw zero,-0x70(at)
 +
  0xFFFDC,0, 0x00000000 nop
 +
  0x4272C0, 0x03E00008 (jr ra), 0x0803FFE8    j pos_000FFFA0
 +
  0x427CB4, 0x03E00008 (jr ra), 0x0803FFF4   j pos_000FFFD0
 
|-
 
|-
| NPJD00005 || Dragon Force ||
+
| NPJC00002 || Dark Cloud ||
  00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
+
  00000000  3D 00 00 00 07 3F 00 00  0F 00 00 00 34 93 23 00 =....?......4.#.
  00000010  B4 41 10 00 1C 00 40 10 F9 FF 40 14 BC 41 10 00 .A....@...@..A..
+
  00000010  FF FF FF 01 09 00 00 00  01 00 00 00 B0 8E 13 00 ................
  00000020  1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 ...<..@.A.......
+
  00000020  20 00 BF 7F B0 FF BD 27 00 00 00 00 08 00 E0 03  ......'........
  00000030  53 4C 50 4D 2D 36 35 37  37 38                  SLPM-65778
+
  00000030  00 00 00 00 53 43 50 53  2D 31 35 30 30 34      ....SCPS-15004
|| 16598 (4.20+) ||
+
|| 16135 (4.00+)||
  0x3D => 0x40D6 (16598)
+
  0x3D => 0x3F07 (16135)
  0x0A => 2,  
+
  0x0F => 0x239334, 0x01FFFFFF
  0x1041B4, 0x1040001C beqz v0,pos_00104228
+
0x09 => 1,
            0x1440FFF9 bnez v0,pos_0010419C
+
  0x138EB0 ,  
  0x1041BC, 0x3C02001D lui v0,0x001D
+
    0x7FBF0020 (sq ra,0x20(sp)),
            0x1040001A beqz v0,pos_00104228
+
    0x27BDFFB0 (addiu sp,-0x50),
  0x41 => (sets some value 1, sync? - speedhack?)
+
    0x00000000 (nop),
 +
    0x03E00008 (jr ra)
 +
 
 +
0x239334 = end of code segment?
 +
  0x138EB0 = Remove function CCharacter::DrawShadow((void))
 +
config  20 00 BF 7F 0x7FBF0020 sq ra, 0x20(sp)
 +
          B0 FF BD 27 0x27BDFFB0 addiu sp, -0x50
 +
          00 00 00 00 0x00000000 nop
 +
          08 00 E0 03 0x03E00008 jr ra
 
|-
 
|-
| NPUD20766 || Fatal Frame II ||
+
| NPUD20071 || Dead Or Alive 2 Hardcore ||
  00000000 3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 =....B..!.......
+
  00000000 3D 00 00 00 F0 42 00 00 0A 00 00 00 01 00 00 00 =....B..........
  00000010  48 00 00 00 02 00 00 00  9C E6 FF FF 0A 00 00 00 H...............
+
  00000010 EC 06 2B 00 01 00 06 24 00 00 06 24 0B 00 00 00 ..+....$...$....
  00000020 01 00 00 00 1C 70 17 00  41 01 0F 24 61 01 0F 24 .....p..A..$a..$
+
  00000020 07 00 00 00 71 6A 18 00 F4 07 00 00 04 00 00 00 ....qj..........
  00000030 46 00 00 00 0B 00 00 00  01 00 00 00 DD 04 00 00 F...............
+
00000030 0C 00 32 B7 0C 00 32 B3 71 6A 18 00 F4 05 00 00 ..2...2.qj......
  00000040  E8 02 00 00 04 00 00 00  00 42 73 84 00 00 02 FF .........Bs.....
+
  00000040 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
  00000050  00 00 00 00 53 4C 55 53 2D 32 30 37 36 36       ....SLUS-20766  
+
  00000050 AF BE 00 08 7B 6A 18 00 08 07 00 00 08 00 00 00 ....{j..........
|| 17071 (4.50+) ||
+
  00000060 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
  0x3D => 0x42AF (17071)
+
  00000070 85 6A 18 00 18 01 00 00 08 00 00 00 03 E0 00 08 .j..............
0x21 => 0
+
  00000080 00 00 00 00 27 BD FF F0 AF BE 00 08 85 6A 18 00 ....'........j..
0x48 => 0x2, 0xFFFFE69C
+
  00000090 70 01 00 00 08 00 00 00 03 E0 00 08 00 00 00 00 p...............
  0x0A => 1,  
+
  000000A0 27 BD FF F0 AF BE 00 08 85 6A 18 00 C8 01 00 00 '........j......
   0x17701C, 0x240F0141 (li t7,0x141)
+
000000B0 08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 ............'...
             0x240F0161 (li t7,0x161)
+
  000000C0 AF BE 00 08 86 6A 18 00 FC 07 00 00 08 00 00 00 .....j..........
0x46
+
  000000D0 03 E0 00 08 00 00 00 00 27 BD FF F0 AF BE 00 08 ........'.......
  0x0B => 1
+
  000000E0 00 00 00 00 53 4C 55 53 2D 32 30 30 37 31       ....SLUS-20071  
  0x4DD, (sector)
+
|| 17136 (4.50+) || fixes blackscreen
  0x2E8, (offset -> 0x26EADC in iso)
+
  0x3D => 0x42F0 (17136)
    0x04,
+
  0x0A => 0x01,
                  0x84734200 lh s3,0x4200(v1),
+
   0x2B06EC, 0x24060001 (li a2,0x1),
                  0xFF020000 sd v0,(t8)
+
             0x24060000 (li a2,0x0)
 +
  0x0B => 0x07,
 +
  0x186A71, 0x7F4, 0x04,
 +
                    0xB732000C (jal -0x2A9B90),
 +
                    0xB332000C (jal -0x2A9BA0)
 +
  0x186A71, 0x5F4, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 +
  0x186A7B, 0x708, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 +
  0x186A85, 0x118, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 +
  0x186A85, 0x170, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 +
  0x186A85, 0x1C8, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
 +
  0x186A86, 0x7FC, 0x08, 0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp))
 +
 
 
|-
 
|-
| NPED00052 || God Hand ||  
+
| NPJD00011 || Dead Or Alive 2 Hardcore ||  
  00000000  3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00  =..._?..A.......
+
  00000000  3D 00 00 00 89 3D 00 00  09 00 00 00 01 00 00 00  =...ë=..........
  00000010  14 00 00 00 A0 FF 0F 00 00 00 00 00 01 00 02 3C ....á .........<
+
  00000010  6C 66 2B 00 80 00 08 24 01 00 06 24 80 00 08 24 lf+.Ç..$.....$
  00000020  A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00  ñ ......! é.¿ ..
+
  00000020  00 00 06 24 0B 00 00 00  07 00 00 00 05 FF 17 00  ...$......... ..
  00000030  00 00 00 00 4D 00 02 24 AC FF 0F 00 00 00 00 00  ....M........
+
  00000030  F0 07 00 00 0C 00 00 00  27 C4 00 10 0C 00 32 B7 ­.......'-....
  00000040  0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00  ..E.¦ ......>...
+
  00000040  00 00 00 00 24 04 00 2B  0C 00 32 B3 27 C5 00 10 ....$..+..2¦'+..
  00000050  B8 FF 0F 00 00 00 00 00 FF 3F 63 38 BC FF 0F 00  © ...... ?c8+ ..
+
  00000050  05 FF 17 00 F4 05 00 00 08 00 00 00 03 E0 00 08 . ..........Ó..
  00000060  00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00  ....`..$+ ......
+
  00000060  00 00 00 00 27 BD FF F0  AF BE 00 08 0F FF 17 00  ....'¢ ­»¥... ..
  00000070  0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C ....- ........âî
+
  00000070  08 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  .........Ó......
  00000080  C8 FF 0F 00 00 00 00 00  00 00 62 FC CC FF 0F 00  + ........b³¦ ..
+
  00000080  27 BD FF F0 AF BE 00 08 19 FF 17 00 18 01 00 00  '¢ ­»¥... ......
  00000090  00 00 00 00 15 00 02 24 D0 FF 0F 00 00 00 00 00  .......$ð ......
+
  00000090  08 00 00 00 03 E0 00 08 00 00 00 00 27 BD FF F0 .....Ó......'¢ ­
  000000A0  08 00 62 FC D4 FF 0F 00  00 00 00 00 10 00 63 24 ..b³È ........c$
+
  000000A0  AF BE 00 08 19 FF 17 00  70 01 00 00 08 00 00 00  »¥... ..p.......
  000000B0  D8 FF 0F 00 00 00 00 00  00 00 83 AC DC FF 0F 00  Ï ........â¼_ ..
+
  000000B0  03 E0 00 08 00 00 00 00  27 BD FF F0 AF BE 00 08 .Ó......'¢ ­»¥..
  000000C0  00 00 00 00 10 00 83 8C E0 FF 0F 00 00 00 00 00  ......âîÓ ......
+
  000000C0  19 FF 17 00 C8 01 00 00  08 00 00 00 03 E0 00 08 . ..+........Ó..
  000000D0  01 00 63 24 E4 FF 0F 00 00 00 00 00 10 00 83 AC ..c$õ ........â¼
+
  000000D0  00 00 00 00 27 BD FF F0  AF BE 00 08 1A FF 17 00  ....'¢ ­»¥... ..
  000000E0  E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
+
  000000E0  FC 07 00 00 08 00 00 00  03 E0 00 08 00 00 00 00  ³........Ó......
000000F0  01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00  .....ö×).! é.
+
  000000F0 27 BD FF F0 AF BE 00 08  00 00 00 00 53 4C 50 53  '¢ ­»¥......SLPS
  00000100 00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34 ........SLES-544
+
  00000100 2D 32 35 30 32 36                                -25026
  00000110 39 30                                             90
+
|| 15753 (3.73+) || Block TLSDRV rpc (0x09 patch), and fix issues at IOP side (0x0B) in Tick function
|| 16223 (4.10+) ||
+
  0x3D => 0x3D89 (15753)
  0x3D => 0x3F5F (16223)
+
  0x09 => 1,
  0x41 => (sets some value 1, sync? - speedhack?)
+
  0x2B666C,
  0x0A => 0x14
+
    0x24080080 (li t0,0x80),
  0xFFFA0,0,0x3C020001 lui v0,0x0001
+
    0x24060001 (li a2,0x1),
  0xFFFA4,0,0x00822021 addu a0,v0
+
    0x24080080 (li t0,0x80),
  0xFFFA8,0,0x2402004D li v0,0x4D
+
    0x24060000 (li a2,0x0)
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
+
  0x0B => 7,
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
+
  0x17FF05, 0x7F0, 0x0C ,
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
+
                    0x1000C427 addiu a0,fp,0x10,
  0xFFFBC,0,0x24020060 li v0,0x60
+
                    0xB732000C jal -0x2A9B90,
  0xFFFC0,0,0x0003100A movz v0,zero,v1
+
                    0x00000000 nop,  
  0xFFFC4,0,0x8C830000 lw v1,(a0)
+
                    0x2B000424 li a0,0x2B,
  0xFFFC8,0,0xFC620000 sd v0,(v1)
+
                    0xB332000C jal -0x2A9BA0,
  0xFFFCC,0,0x24020015 li v0,0x15
+
                    0x1000C527 addiu a1,fp,0x10,
  0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
+
  0x17FF05, 0x5F4, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFD4,0,0x24630010 addiu v1,0x10
+
  0x17FF0F, 0x708, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFD8,0,0xAC830000 sw v1,(a0)
+
  0x17FF19, 0x118, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
+
  0x17FF19, 0x170, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFE0,0,0x24630001 addiu v1,0x1
+
  0x17FF19, 0x1C8, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
+
  0x17FF1A, 0x7FC, 0x08 ,0x0800E003 (jr ra), 0 (nop), 0xF0FFBD27 (addiu sp,-0x10), 0x0800BEAF (sw fp,0x8(sp)),
  0xFFFE8,0,0x080A67A6 j pos_00299E98
+
 
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
+
|-
   0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
+
| NPED00027 || Deadly Strike ||
 +
00000000  3D 00 00 00 96 40 00 00  0A 00 00 00 01 00 00 00 =....@..........
 +
00000010  14 09 1E 00 17 37 01 3C  14 37 01 3C 00 00 00 00 .....7.<.7.<....
 +
00000020  53 4C 45 53 2D 35 32 39  35 35                  SLES-52955
 +
|| 16534 (4.20+) ||
 +
0x3D => 0x4096 (16534)
 +
0x0A => 1
 +
   0x1E0914, 17 37 01 3C 0x3C013717 li at,0x3717
 +
            14 37 01 3C 0x3C013714 li at,0x3714
 
|-
 
|-
| NPUD20712 || Gradius V ||
+
| NPED00087 || Disneys PK: Out of the Shadows ||
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
+
 
00000010  D3 05 00 00 10 03 00 00  08 00 00 00 03 E0 00 08 ................
+
|| || blackscreen
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
+
 
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
 
00000040  53 4C 55 53 2D 32 30 37  31 32                  SLUS-20712     
 
|| 15927 (3.71+) ||  
 
0x3D => 0x3E37 (15927)
 
0x0B => 1
 
  0x5D3, (sector)
 
  0x310, (offset -> 0x2E9B04 in iso)
 
    0x08,
 
                  03 E0 00 08 jr ra
 
                  00 00 00 00 nop
 
                  27 BD FF C0 addiu sp,-0x40
 
                  3C 03 00 4C lui v1,0x004C
 
0x41 => (sets some value 1, sync? - speedhack?)
 
0x26 => 0x3046E0, 0x0x305E44
 
 
|-
 
|-
| NPUD20552 || Grand Theft Auto - Vice City ||
+
| NPUD21944 || Doras Big Birthday Adventure ||
  00000000  3D 00 00 00 A5 41 00 00  21 00 00 00 01 00 00 00 =....A..!.......
+
  00000000  3D 00 00 00 ED 3F 00 00  0A 00 00 00 0A 00 00 00 =....?..........
  00000010  0A 00 00 00 0D 00 00 00  A0 FF 0F 00 00 00 00 00 ................
+
  00000010  00 FF 0F 00 00 00 00 00  07 00 40 14 04 FF 0F 00 ..........@.....
00000020 17 00 01 24 A4 FF 0F 00 00 00 00 00 08 00 24 14 ...$..........$.
+
  00000020 00 00 00 00 10 00 01 3C  08 FF 0F 00 00 00 00 00 .......<........
  00000030 AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 ...........<....
+
  00000030 F0 FF 28 8C 0C FF 0F 00  00 00 00 00 20 01 09 2D ..(......... ..-
  00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
+
  00000040 10 FF 0F 00 00 00 00 00  03 00 20 11 14 FF 0F 00 .......... .....
  00000050 FF FF 42 24 B8 FF 0F 00  00 00 00 00 05 00 40 1C ..B$..........@.
+
  00000050 00 00 00 00 01 00 08 25 18 FF 0F 00 00 00 00 00 .......%........
  00000060 C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
+
  00000060 F0 FF 28 AC 1C FF 0F 00  00 00 00 00 06 00 02 24 ..(............$
  00000070 00 00 00 00 90 FF 22 AC C8 FF 0F 00 00 00 00 00 ......".........
+
  00000070 20 FF 0F 00 00 00 00 00  08 00 E0 03 90 9B 1E 00 ...............
  00000080 C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
+
  00000080 08 00 E0 03 C0 FF 03 08 00 00 00 00 53 4C 55 53 ............SLUS
  00000090 D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
+
  00000090 2D 32 31 39 34 34                                -21944
  000000A0 00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
+
|| 16365 (4.20+) ||
000000B0  E8 FF 03 08 00 00 00 00 53 4C 55 53 2D 32 30 35 ........SLUS-205
+
  0x3D => 0x3FED (16365)
  000000C0 35 32                                           52
+
  0x0A => 0xA,
|| 16805 (4.30+) ||
+
   0xFFF00,0,0x14400007 bnez v0,pos_000FFF20
  0x3D => 0x41A5 (16805)
+
   0xFFF04,0,0x3C010010 lui at,0x0010
  0x21 => 1
+
   0xFFF08,0,0x8C28FFF0 lw t0,-0x10(at)
0x0A = 0xD
+
   0xFFF0C,0,0x2D090120 sltiu t1,t0,0x0120
  0xFFFA0,0,0x24010017 li at,0x17
+
   0xFFF10,0,0x11200003 beqz t1,pos_000FFF20
   0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
+
   0xFFF14,0,0x25080001 addiu t0,0x1
   0xFFFAC,0,0x3C010010 lui at,0x0010
+
   0xFFF18,0,0xAC28FFF0 sw t0,-0x10(at)
   0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
+
   0xFFF1C,0,0x24020006 li v0,0x6
   0xFFFB4,0,0x2442FFFF addiu v0,-0x1
+
   0xFFF20,0,0x03E00008 jr ra
   0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
+
   0x1E9B90, 0x03E00008 (jr ra), 0x0803FFC0   j pos_000FFF00
   0xFFFC0,0,0x24020004 li v0,0x4
 
   0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
 
   0xFFFC8,0,0x080B3AC1 j pos_002CEB04
 
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
 
   0xFFFD0,0,0x03E00008 jr ra
 
   0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
 
   0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
 
 
 
 
|-
 
|-
| NPED00063 || Grand Theft Auto III ||
+
| NPJD00005 || Dragon Force ||
  00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
+
  00000000  3D 00 00 00 D6 40 00 00  0A 00 00 00 02 00 00 00 =....@..........
  00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
+
  00000010  B4 41 10 00 1C 00 40 10  F9 FF 40 14 BC 41 10 00 .A....@...@..A..
  00000020 53 4C 45 53 2D 35 30 33 33 30                   SLES-50330
+
00000020  1D 00 02 3C 1A 00 40 10 41 00 00 00 00 00 00 00 ...<..@.A.......
|| 15753 (3.73+) ||
+
  00000030 53 4C 50 4D 2D 36 35 37 37 38                   SLPM-65778
  0x3D => 0x3D89 (15753)
+
|| 16598 (4.20+) ||
  0x01 => 0x349790, 0x10
+
  0x3D => 0x40D6 (16598)
  0x21 => 1
+
  0x0A => 2,  
 +
  0x1041B4, 0x1040001C beqz v0,pos_00104228
 +
            0x1440FFF9 bnez v0,pos_0010419C
 +
  0x1041BC, 0x3C02001D lui v0,0x001D
 +
            0x1040001A beqz v0,pos_00104228
 +
  0x41 => (sets some value 1, sync? - speedhack?)
 
|-
 
|-
| NPUD20062 || Grand Theft Auto III ||
+
| NPUD20766 || Fatal Frame II ||  
  00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
+
  00000000  3D 00 00 00 AF 42 00 00 21 00 00 00 00 00 00 00 =....B..!.......
  00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
+
  00000010  48 00 00 00 02 00 00 00 9C E6 FF FF 0A 00 00 00 H...............
  00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
+
  00000020  01 00 00 00 1C 70 17 00 41 01 0F 24 61 01 0F 24 .....p..A..$a..$
  00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
+
  00000030  46 00 00 00 0B 00 00 00 01 00 00 00 DD 04 00 00 F...............
  00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
+
  00000040  E8 02 00 00 04 00 00 00 00 42 73 84 00 00 02 FF .........Bs.....
  00000050  08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
+
  00000050  00 00 00 00 53 4C 55 53  2D 32 30 37 36 36      ....SLUS-20766 
  00000060 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
+
|| 17071 (4.50+) || 0x0B patch VU microcode
  00000070 10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
+
  0x3D => 0x42AF (17071)
00000080  34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
+
  0x21 => 0
  00000090 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
+
0x48 => 0x2, 0xFFFFE69C
  000000A0 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
+
  0x0A => 1,
  000000B0 27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
+
  0x17701C, 0x240F0141 (li t7,0x141)
  000000C0 00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
+
            0x240F0161 (li t7,0x161)
  000000D0 00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
+
0x46
  000000E0 00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
+
  0x0B => 1
  000000F0 7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
+
  0x4DD, (sector)
  00000100 7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 ...P...@...0...  
+
  0x2E8, (offset -> 0x26EADC in iso)
  00000110 E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
+
    0x04,
  00000120 27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
+
                  0x84734200 lq.z vf2,0x3840(vi14),
  00000130 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
+
                  0x000002FF nop
  00000140 3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
+
|-
  00000150 44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
+
| NPED00052 || God Hand ||
  00000160 27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
+
  00000000 3D 00 00 00 5F 3F 00 00  41 00 00 00 0A 00 00 00 =..._?..A.......
  00000170 70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
+
  00000010 14 00 00 00 A0 FF 0F 00  00 00 00 00 01 00 02 3C  ....á .........<
  00000180 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<.@.D...$...
+
  00000020 A4 FF 0F 00 00 00 00 00  21 20 82 00 A8 FF 0F 00 ñ ......! é.¿ ..
  00000190 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
+
00000030  00 00 00 00 4D 00 02 24  AC FF 0F 00 00 00 00 00  ....M..$¼ ......
  000001A0 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
+
  00000040  0E 00 45 14 B4 FF 0F 00 00 00 00 00 3E 18 06 00 ..E.¦ ......>...
  000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
+
  00000050 B8 FF 0F 00 00 00 00 00  FF 3F 63 38 BC FF 0F 00 © ...... ?c8+ ..
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
+
  00000060 00 00 00 00 60 00 02 24  C0 FF 0F 00 00 00 00 00 ....`..$+ ......
000001D0  50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
+
  00000070 0A 10 03 00 C4 FF 0F 00  00 00 00 00 00 00 83 8C  ....- ........âî
000001E0  22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
+
  00000080 C8 FF 0F 00 00 00 00 00 00 00 62 FC CC FF 0F 00  + ........b³¦ ..
000001F0  00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
+
  00000090 00 00 00 00 15 00 02 24  D0 FF 0F 00 00 00 00 00  .............
|| 16200 (4.10+) ||
+
  000000A0  08 00 62 FC D4 FF 0F 00 00 00 00 00 10 00 63 24 ..b³È ........c$
0x3D => 0x3F48 (16200)
+
  000000B0 D8 FF 0F 00 00 00 00 00 00 00 83 AC DC FF 0F 00 Ï ........â¼_ ..
0x19 => (sets some value 1)
+
  000000C0 00 00 00 00 10 00 83 8C  E0 FF 0F 00 00 00 00 00 ......âîÓ ......
0x01 => 0x348B40, 0xF
+
  000000D0 01 00 63 24 E4 FF 0F 00  00 00 00 00 10 00 83 AC  ..c$õ ........â¼
0x21 => 1
+
  000000E0 E8 FF 0F 00 00 00 00 00  A6 67 0A 08 90 9E 29 00  Þ ......ªg..É×).
0x0B => 1
+
  000000F0 01 00 02 3C E8 FF 03 08  94 9E 29 00 21 20 82 00 .....ö×).! é.
   0xF6D71, (sector)
+
  00000100 00 00 00 00 00 00 00 00  53 4C 45 53 2D 35 34 34  ........SLES-544
   0x4EC, (offset -> 0x7B6B8CE0 in iso)
+
  00000110 39 30                                            90
    0xB0,  
+
|| 16223 (4.10+) ||
                    03 E0 00 08 jr ra
+
  0x3D => 0x3F5F (16223)
                    00 00 00 00 nop
+
  0x41 => (sets some value 1, sync? - speedhack?)
                    3C 01 00 10 lui at,0x0010
+
  0x0A => 0x14
                    8C 21 FE F0 lw at,-0x110(at)
+
  0xFFFA0,0,0x3C020001 lui v0,0x0001
                    14 20 00 25 bnez at,+0x98
+
  0xFFFA4,0,0x00822021 addu a0,v0
                    00 00 00 00 nop
+
  0xFFFA8,0,0x2402004D li v0,0x4D
                    27 BD FF 50 addiu sp,-0xB0
+
  0xFFFAC,0,0x1445000E bne v0,a1,pos_000FFFE8
                    08 0B 64 B9 j +0x22C78
+
  0xFFFB4,0,0x0006183E dsrl32 v1,a2,0x00
                    7F BF 00 50 sq ra,0x50(sp)
+
  0xFFFB8,0,0x38633FFF xori v1,0x3FFF
                    00 00 00 00 nop
+
  0xFFFBC,0,0x24020060 li v0,0x60
                    34 02 00 03 li v0,0x3
+
  0xFFFC0,0,0x0003100A movz v0,zero,v1
                    34 01 00 43 li at,0x43
+
  0xFFFC4,0,0x8C830000 lw v1,(a0)
                    10 81 00 15 beq a0,at,+0x5C
+
  0xFFFC8,0,0xFC620000 sd v0,(v1)
                    34 03 00 00 li v1,0x0
+
  0xFFFCC,0,0x24020015 li v0,0x15
                    34 01 00 20 li at,0x20
+
   0xFFFD0,0,0xFC620008 sd v0,0x8(v1)
                    10 81 00 12 beq a0,at,+0x4C
+
   0xFFFD4,0,0x24630010 addiu v1,0x10
                    34 03 00 01 li v1,0x1
+
  0xFFFD8,0,0xAC830000 sw v1,(a0)
                    34 01 00 1F li at,0x1F
+
  0xFFFDC,0,0x8C830010 lw v1,0x10(a0)
                    10 81 00 0F beq a0,at,+0x3C
+
  0xFFFE0,0,0x24630001 addiu v1,0x1
                    34 03 00 02 li v1,0x2
+
  0xFFFE4,0,0xAC830010 sw v1,0x10(a0)
                    34 01 00 1D li at,0x1D
+
  0xFFFE8,0,0x080A67A6 j pos_00299E98
                    10 81 00 0C beq a0,at,+0x2C
+
  0x299E90,0x3C020001 (lui v0,0x0001),0x0803FFE8 j pos_000FFFA0
                    34 03 00 03 li v1,0x3
+
  0x299E94,0x00822021 (addu a0,v0),0x00000000 nop
                    34 02 00 02 li v0,0x2
+
|-
                    34 01 00 39 li at,0x39
+
| NPUD20712 || Gradius V ||
                    10 81 00 08 beq a0,at,+0x24
+
00000000  3D 00 00 00 37 3E 00 00  0B 00 00 00 01 00 00 00 =...7>..........
                    34 03 00 04 li v1,0x4
+
00000010  D3 05 00 00 10 03 00 00 08 00 00 00 03 E0 00 08 ................
                    34 02 00 01 li v0,0x1
+
00000020  00 00 00 00 27 BD FF C0  3C 03 00 4C 41 00 00 00 ....'...<..LA...
                    34 01 00 1A li at,0x1A
+
00000030  26 00 00 00 E0 46 30 00  44 5E 30 00 00 00 00 00 &....F0.D^0.....
                    10 81 00 04 beq a0,at,+0x14
+
00000040  53 4C 55 53 2D 32 30 37  31 32                  SLUS-20712     
                    34 03 00 05 li v1,0x5
+
|| 15927 (3.71+) ||
                    27 BD FE F0 addiu sp,-0x110
+
0x3D => 0x3E37 (15927)
                    08 0B 1D 05 j +0x10D54
+
0x0B => 1
                    7F BF 00 90 sq ra,0x90(sp)
+
  0x5D3, (sector)
                    3C 01 00 10 lui at,0x0010
+
  0x310, (offset -> 0x2E9B04 in iso)
                    00 23 18 21 addu v1,at
+
    0x08,  
                    90 79 FE E0 lbu t9,-0x120(v1)
+
                  03 E0 00 08 jr ra
                    27 39 00 01 addiu t9,0x1
+
                  00 00 00 00 nop
                    03 22 08 2A slt at,t9,v0
+
                  27 BD FF C0 addiu sp,-0x40
                    00 01 C8 0A movz t9,zero,at
+
                  3C 03 00 4C lui v1,0x004C
                    13 20 FF F6 beqz t9,-0x24
+
0x41 => (sets some value 1, sync? - speedhack?)
                    A0 79 FE E0 sb t9,-0x120(v1)
+
0x26 => 0x3046E0, 0x0x305E44
                    03 E0 00 08 jr ra
+
|-
                    00 00 00 00 nop
+
| NPUD20552 || Grand Theft Auto - Vice City ||
                    27 BD FE D0 addiu sp,-0x130
+
00000000  3D 00 00 00 A5 41 00 00 21 00 00 00 01 00 00 00 =....A..!.......
                    7F BF 00 B0 sq ra,0xB0(sp)
+
00000010  0A 00 00 00 0D 00 00 00 A0 FF 0F 00 00 00 00 00 ................
                    7F BE 00 A0 sq fp,0xA0(sp)
+
00000020  17 00 01 24 A4 FF 0F 00  00 00 00 00 08 00 24 14 ...$..........$.
                    7F B7 00 90 sq s7,0x90(sp)
+
00000030  AC FF 0F 00 00 00 00 00 10 00 01 3C B0 FF 0F 00 ...........<....
                    7F B6 00 80 sq s6,0x80(sp)
+
00000040  00 00 00 00 90 FF 22 8C  B4 FF 0F 00 00 00 00 00 ......".........
                    7F B5 00 70 sq s5,0x70(sp)
+
00000050  FF FF 42 24 B8 FF 0F 00 00 00 00 00 05 00 40 1C ..B$..........@.
                    7F B4 00 60 sq s4,0x60(sp)
+
  00000060  C0 FF 0F 00 00 00 00 00  04 00 02 24 C4 FF 0F 00 ...........$....
                    7F B3 00 50 sq s3,0x50(sp)
+
00000070  00 00 00 00 90 FF 22 AC  C8 FF 0F 00 00 00 00 00 ......".........
                    7F B2 00 40 sq s2,0x40(sp)
+
00000080  C1 3A 0B 08 CC FF 0F 00  00 00 00 00 D0 FF BD 27 .:.............'
                    7F B1 00 30 sq s1,0x30(sp)
+
00000090  D0 FF 0F 00 00 00 00 00  08 00 E0 03 D4 FF 0F 00 ................
                    7F B0 00 20 sq s0,0x20(sp)
+
000000A0  00 00 00 00 90 FF 22 AC  00 EB 2C 00 D0 FF BD 27 ......"...,....'
                    E7 B7 00 1C swc1 f23,0x1C(sp)
+
000000B0  E8 FF 03 08 00 00 00 00  53 4C 55 53 2D 32 30 35 ........SLUS-205
                    E7 B6 00 18 swc1 f22,0x18(sp)
+
000000C0  35 32                                            52
                    E7 B5 00 14 swc1 f21,0x14(sp)
+
|| 16805 (4.30+) ||
                    E7 B4 00 10 swc1 f20,0x10(sp)
+
0x3D => 0x41A5 (16805)
                    27 B7 00 F4 addiu s7,sp,0xF4
+
0x21 => 1
                    46 00 65 06 mov.s f20,f12
+
0x0A = 0xD
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
+
  0xFFFA0,0,0x24010017 li at,0x17
                    24 07 00 01 li a3,0x1
+
  0xFFFA4,0,0x14240008 bne at,a0,pos_000FFFC8
                    46 00 75 86 mov.s f22,f14
+
  0xFFFAC,0,0x3C010010 lui at,0x0010
                    27 B0 00 F8 addiu s0,sp,0xF8
+
  0xFFFB0,0,0x8C22FF90 lw v0,-0x70(at)
                    46 00 7D 46 mov.s f21,f15
+
  0xFFFB4,0,0x2442FFFF addiu v0,-0x1
                    E6 ED 00 00 swc1 f13,(s7)
+
  0xFFFB8,0,0x1C400005 bgtz v0,pos_000FFFD0
                    3C 02 C4 7A lui v0,0xC47A
+
  0xFFFC0,0,0x24020004 li v0,0x4
                    AE 02 00 00 sw v0,(s0)
+
  0xFFFC4,0,0xAC22FF90 sw v0,-0x70(at)
                    3C 02 44 7A lui v0,0x447A
+
  0xFFFC8,0,0x080B3AC1 j pos_002CEB04
                    FF A0 00 00 sd zero,(sp)
+
  0xFFFCC,0,0x27BDFFD0 addiu sp,-0x30
                    44 82 60 00 mtc1 v0,f12
+
  0xFFFD0,0,0x03E00008 jr ra
                    27 A4 00 F0 addiu a0,sp,0xF0
+
  0xFFFD4,0,0xAC22FF90 sw v0,-0x70(at)
                    46 00 6D C6 mov.s f23,f13
+
  0x2CEB00,0x27BDFFD0 ( addiu sp,-0x30 ),0x0803FFE8 j pos_000FFFA0
                    27 A5 00 C0 addiu a1,sp,0xC0
+
 
                    27 A6 01 2C addiu a2,sp,0x12C
+
|-
                    70 00 46 28 paddub t0,zero,zero
+
| NPED00063 || Grand Theft Auto III ||
                    70 00 4E 28 paddub t1,zero,zero
+
00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 90 97 34 00 =....=........4.
                    70 00 56 28 paddub t2,zero,zero
+
00000010  10 00 00 00 21 00 00 00  01 00 00 00 00 00 00 00 ....!...........
                    70 E0 5E 28 paddub t3,a3,zero
+
00000020  53 4C 45 53 2D 35 30 33  33 30                  SLES-50330
                    0C 0A A8 34 jal -0xC5C4
+
|| 15753 (3.73+) ||
                    FF A0 00 08 sd zero,0x8(sp)
+
0x3D => 0x3D89 (15753)
                    27 B1 00 C8 addiu s1,sp,0xC8
+
0x01 => 0x349790, 0x10
                    C6 20 00 00 lwc1 f00,(s1)
+
0x21 => 1
                    3C 02 40 00 lui v0,0x4000
 
                    44 82 08 00 mtc1 v0,f01
 
                    24 07 00 01 li a3,0x1
 
                    3C 02 44 7A lui v0,0x447A
 
  0x0A => 7
 
  0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
 
  0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
 
  0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
 
  0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
 
  0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
 
  0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
 
  0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
 
 
|-
 
|-
| NPED00070 || Grand Theft Auto - San Andreas ||
+
| NPUD20062 || Grand Theft Auto III ||
  00000000  3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 =...`@.......E..
+
  00000000  3D 00 00 00 48 3F 00 00 19 00 00 00 01 00 00 00 =...H?..........
  00000010  08 51 1E 00 40 00 00 00 00 00 00 00 53 4C 45 53 .Q..@.......SLES
+
  00000010  40 8B 34 00 0F 00 00 00 21 00 00 00 01 00 00 00 @.4.....!.......
  00000020  2D 35 32 39 32 37                                -52927
+
  00000020  0B 00 00 00 01 00 00 00 71 6D 0F 00 EC 04 00 00 ........qm......
|| 16480 (4.20+) ||
+
00000030  B0 00 00 00 03 E0 00 08 00 00 00 00 3C 01 00 10 ............<...
  0x3D => 0x4060 (16480)
+
  00000040  8C 21 FE F0 14 20 00 25 00 00 00 00 27 BD FF 50 .!... .%....'..P
  0x0F => 0x1E45B0, 0x1E5108
+
  00000050 08 0B 64 B9 7F BF 00 50 00 00 00 00 34 02 00 03 ..d....P....4...
  0x40 => (sets some value 1)
+
  00000060 34 01 00 43 10 81 00 15 34 03 00 00 34 01 00 20 4..C....4...4..
|-
+
  00000070  10 81 00 12 34 03 00 01 34 01 00 1F 10 81 00 0F ....4...4.......
| NPUD20946 || Grand Theft Auto - San Andreas ||
+
  00000080 34 03 00 02 34 01 00 1D 10 81 00 0C 34 03 00 03 4...4.......4...
  00000000 3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
+
00000090 34 02 00 02 34 01 00 39 10 81 00 08 34 03 00 04 4...4..9....4...
  00000010 E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 .J..@.......SLUS
+
  000000A0 34 02 00 01 34 01 00 1A 10 81 00 04 34 03 00 05 4...4.......4...
  00000020 2D 32 30 39 34 36                                -20946
+
  000000B0  27 BD FE F0 08 0B 1D 05 7F BF 00 90 3C 01 00 10 '...........<...
|| 16480 (4.20+) ||
+
  000000C0  00 23 18 21 90 79 FE E0 27 39 00 01 03 22 08 2A .#.!.y..'9...".*
  0x3D => 0x4060 (16480)
+
  000000D0  00 01 C8 0A 13 20 FF F6 A0 79 FE E0 03 E0 00 08 ..... ...y......
  0x0F => 0x1E46DC, 0x1E4AE8
+
000000E0  00 00 00 00 27 BD FE D0 7F BF 00 B0 7F BE 00 A0 ....'...........
  0x40 => (sets some value 1)
+
000000F0  7F B7 00 90 7F B6 00 80 7F B5 00 70 7F B4 00 60 ...........p...`
|-
+
00000100  7F B3 00 50 7F B2 00 40 7F B1 00 30 7F B0 00 20 ...P...@...0...
| NPJD00062 || Grandia II ||
+
  00000110  E7 B7 00 1C E7 B6 00 18 E7 B5 00 14 E7 B4 00 10 ................
 
+
00000120  27 B7 00 F4 46 00 65 06 E7 AC 00 F0 24 07 00 01 '...F.e.....$...
|| || texture bugs
+
  00000130 46 00 75 86 27 B0 00 F8 46 00 7D 46 E6 ED 00 00 F.u.'...F.}F....
 
+
  00000140  3C 02 C4 7A AE 02 00 00 3C 02 44 7A FF A0 00 00 <..z....<.Dz....
|-
+
00000150  44 82 60 00 27 A4 00 F0 46 00 6D C6 27 A5 00 C0 D.`.'...F.m.'...
| NPUD21604 || GRIMgRiMoiRe ||
+
00000160  27 A6 01 2C 70 00 46 28 70 00 4E 28 70 00 56 28 '..,p.F(p.N(p.V(
  00000000 3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
+
  00000170  70 E0 5E 28 0C 0A A8 34 FF A0 00 08 27 B1 00 C8 p.^(...4....'...
|| 15634 (3.70+) ||
+
  00000180 C6 20 00 00 3C 02 40 00 44 82 08 00 24 07 00 01 . ..<.@.D...$...
  0x3D => 0x3D12 (15634)
+
00000190 3C 02 44 7A 0A 00 00 00 07 00 00 00 40 7D 24 00 <.Dz........@}$.
0x15 => 4
+
  000001A0 08 00 E0 03 10 00 01 3C 44 7D 24 00 00 00 00 00 .......<D}$.....
|-
+
  000001B0  08 00 E0 03 48 7D 24 00 00 00 00 00 F0 FE 22 AC ....H}$.......".
| NPJD00020 || Katamari Damacy ||
+
000001C0  E0 92 2D 00 50 FF BD 27 1A 2B 0D 08 E4 92 2D 00 ..-.P..'.+....-.
  00000000 3D 00 00 00 46 40 00 00  41 00 00 00 0B 00 00 00 =...F@..A.......
+
  000001D0 50 00 BF 7F 00 00 00 00 10 74 2C 00 F0 FE BD 27 P........t,....'
  00000010 01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
+
000001E0 22 2B 0D 08 14 74 2C 00 90 00 BF 7F 00 00 00 00 "+...t,.........
  00000020 00 24 77 68 00 00 00 00  00 00 00 00 53 4C 50 53 .$wh........SLPS
+
  000001F0 00 00 00 00 53 4C 55 53 2D 32 30 30 36 32      ....SLUS-20062 
  00000030 2D 32 35 33 36 30                                -25360
+
|| 16200 (4.10+) ||
|| 16454 (4.20+)||
+
  0x3D => 0x3F48 (16200)
  0x3D => 0x4046 (16454)
+
  0x19 => (sets some value 1)
  0x41 => (sets some value 1, sync? - speedhack?)
+
0x01 => 0x348B40, 0xF
 +
0x21 => 1
 
  0x0B => 1
 
  0x0B => 1
   0x429, (sector)
+
   0xF6D71, (sector)
   0x40, (offset -> 0x214834 in iso)
+
   0x4EC, (offset -> 0x7B6B8CE0 in iso)
     0x04,
+
     0xB0,  
                  0x68772400 mfsa t6 ,
+
                    03 E0 00 08 jr ra
                  0x00000000 nop
+
                    00 00 00 00 nop
|-
+
                    3C 01 00 10 lui at,0x0010
| NPUD20847 || La Pucelle: Tactics ||
+
                    8C 21 FE F0 lw at,-0x110(at)
00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
+
                    14 20 00 25 bnez at,+0x98
00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
+
                    00 00 00 00 nop
00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
+
                    27 BD FF 50 addiu sp,-0xB0
00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
+
                    08 0B 64 B9 j +0x22C78
00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
+
                    7F BF 00 50 sq ra,0x50(sp)
00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
+
                    00 00 00 00 nop
00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
+
                    34 02 00 03 li v0,0x3
00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
+
                    34 01 00 43 li at,0x43
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
+
                    10 81 00 15 beq a0,at,+0x5C
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
+
                    34 03 00 00 li v1,0x0
000000A0 34 37                                          47             
+
                    34 01 00 20 li at,0x20
|| 16347 (4.10+) || fixes blackscreen - config rebuild function/opcode from 0x138A60 by rewrite it under 0x100000 offset, and jump to it by j 0x000FFA40 (note: area under 0x100000 is unused in 99% games, but can be freely addressed).
+
                    10 81 00 12 beq a0,at,+0x4C
0x3D => 0x3FDB (16347)
+
                    34 03 00 01 li v1,0x1
0x0A => 0xB
+
                    34 01 00 1F li at,0x1F
  0xFFA40,0,0x3C0A010C lui t2, 0x010C
+
                    10 81 00 0F beq a0,at,+0x3C
  0xFFA44,0,0x354ADE04 ori t2, 0xDE04
+
                    34 03 00 02 li v1,0x2
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
+
                    34 01 00 1D li at,0x1D
  0xFFA4C,0,0          nop
+
                    10 81 00 0C beq a0,at,+0x2C
  0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
+
                    34 03 00 03 li v1,0x3
  0xFFA54,0,0x0804E29A j  0x00138A68
+
                    34 02 00 02 li v0,0x2
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
+
                    34 01 00 39 li at,0x39
  0xFFA5C,0,0x0804E29C j  0x00138A70
+
                    10 81 00 08 beq a0,at,+0x24
  0xFFA60,0,0          nop
+
                    34 03 00 04 li v1,0x4
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
+
                    34 02 00 01 li v0,0x1
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
+
                    34 01 00 1A li at,0x1A
|-
+
                    10 81 00 04 beq a0,at,+0x14
| NPUD20275 || Kessen II ||
+
                    34 03 00 05 li v1,0x5
00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
+
                    27 BD FE F0 addiu sp,-0x110
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
+
                    08 0B 1D 05 j +0x10D54
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
+
                    7F BF 00 90 sq ra,0x90(sp)
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
+
                    3C 01 00 10 lui at,0x0010
00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
+
                    00 23 18 21 addu v1,at
00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
+
                    90 79 FE E0 lbu t9,-0x120(v1)
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
+
                    27 39 00 01 addiu t9,0x1
00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
+
                    03 22 08 2A slt at,t9,v0
00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
+
                    00 01 C8 0A movz t9,zero,at
00000090 37 35                                          75             
+
                    13 20 FF F6 beqz t9,-0x24
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
+
                    A0 79 FE E0 sb t9,-0x120(v1)
0x3D => 0x3D89 (15753)
+
                    03 E0 00 08 jr ra
0x0B => 3
+
                    00 00 00 00 nop
  0x7610, 0x07BC, 0x10,  
+
                    27 BD FE D0 addiu sp,-0x130
                        Patched Bytes:
+
                    7F BF 00 B0 sq ra,0xB0(sp)
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
+
                    7F BE 00 A0 sq fp,0xA0(sp)
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
+
                    7F B7 00 90 sq s7,0x90(sp)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
+
                    7F B6 00 80 sq s6,0x80(sp)
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
+
                    7F B5 00 70 sq s5,0x70(sp)
                        Original Bytes:
+
                    7F B4 00 60 sq s4,0x60(sp)
                        0xAC21E54B AC 21 E5 4B cop2    0x1E521AC (vsub.xyzw vf06, vf04, vf05)
+
                    7F B3 00 50 sq s3,0x50(sp)
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
+
                    7F B2 00 40 sq s2,0x40(sp)
                        0x3C2BE74B 3C 2B E7 4B cop2    0x1E72B3C (vmove.xyzw, vf07, vf05)
+
                    7F B1 00 30 sq s1,0x30(sp)
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
+
                    7F B0 00 20 sq s0,0x20(sp)
  0x7664, 0x0510, 0x0C,
+
                    E7 B7 00 1C swc1 f23,0x1C(sp)
                        Patched Bytes:
+
                    E7 B6 00 18 swc1 f22,0x18(sp)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
+
                    E7 B5 00 14 swc1 f21,0x14(sp)
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
+
                    E7 B4 00 10 swc1 f20,0x10(sp)
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
+
                    27 B7 00 F4 addiu s7,sp,0xF4
                        Original Bytes:
+
                    46 00 65 06 mov.s f20,f12
                        0xBE03684A BE 03 68 4A cop2    0x6803BE (vrsqrt Q, vf00w, vf08x)
+
                    E7 AC 00 F0 swc1 f12,0xF0(sp)
                        0x9C10C04B 9C 10 C0 4B cop2    0x1C0109C (vmulq.xyz vf02,vf02,Q)
+
                    24 07 00 01 li a3,0x1
                        0xDC18C04B DC 18 C0 4B cop2   0x1C018DC (vmulq.xyz vf03,vf03,Q)
+
                    46 00 75 86 mov.s f22,f14
   0x7664, 0x06C8, 0x0C,  
+
                    27 B0 00 F8 addiu s0,sp,0xF8
                        Patched Bytes:
+
                    46 00 7D 46 mov.s f21,f15
                        0x9C10C04B 9C 10 C0 4B cop2   0x1C0109C (vmulq.xyz vf02,vf02,Q)
+
                    E6 ED 00 00 swc1 f13,(s7)
                        0xDC18C04B DC 18 C0 4B cop2   0x1C018DC (vmulq.xyz vf03,vf03,Q)
+
                    3C 02 C4 7A lui v0,0xC47A
                        0xBE03684A BE 03 68 4A cop2   0x6803BE (vrsqrt Q, vf00w, vf08x)
+
                    AE 02 00 00 sw v0,(s0)
                        Original Bytes:
+
                    3C 02 44 7A lui v0,0x447A
                        0xBE03684A BE 03 68 4A cop2   0x6803BE (vrsqrt Q, vf00w, vf08x)
+
                    FF A0 00 00 sd zero,(sp)
                        0x9C10C04B 9C 10 C0 4B cop2   0x1C0109C (vmulq.xyz vf02,vf02,Q)
+
                    44 82 60 00 mtc1 v0,f12
                        0xDC18C04B DC 18 C0 4B cop2    0x1C018DC (vmulq.xyz vf03,vf03,Q)
+
                    27 A4 00 F0 addiu a0,sp,0xF0
|-
+
                    46 00 6D C6 mov.s f23,f13
| NPJD00040 || Mana Khemia 2 ||
+
                    27 A5 00 C0 addiu a1,sp,0xC0
00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
+
                    27 A6 01 2C addiu a2,sp,0x12C
00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
+
                    70 00 46 28 paddub t0,zero,zero
00000020  31 34                                            14
+
                    70 00 4E 28 paddub t1,zero,zero
|| 16792 (4.30+) || fixes blackscreen
+
                    70 00 56 28 paddub t2,zero,zero
0x3D => 0x4198 (16792)
+
                    70 E0 5E 28 paddub t3,a3,zero
0x1B => (sets some value 1)
+
                    0C 0A A8 34 jal 0x2AA0D0
0x15 => 4
+
                    FF A0 00 08 sd zero,0x8(sp)
 +
                    27 B1 00 C8 addiu s1,sp,0xC8
 +
                    C6 20 00 00 lwc1 f00,(s1)
 +
                    3C 02 40 00 lui v0,0x4000
 +
                    44 82 08 00 mtc1 v0,f01
 +
                    24 07 00 01 li a3,0x1
 +
                    3C 02 44 7A lui v0,0x447A
 +
0x0A => 7
 +
   0x247D40, 0x03E00008 (jr ra), 0x3C010010 lui at,0x0010
 +
   0x247D44, 0x00000000 (nop), 0x03E00008 jr ra
 +
   0x247D48, 0x00000000 (nop), 0xAC22FEF0 sw v0,-0x110(at)
 +
   0x2D92E0, 0x27BDFF50 (addiu sp,-0xB0), 0x080D2B1A j pos_0034AC68
 +
   0x2D92E4, 0x7FBF0050 (sq ra,0x50(sp)), 0x00000000 nop
 +
   0x2C7410, 0x27BDFEF0 (addiu sp,-0x110), 0x080D2B22 j pos_0034AC88
 +
   0x2C7414, 0x7FBF0090 (sq ra,0x90(sp)), 0x00000000 nop
 
|-
 
|-
| NPUD20827 || Manhunt ||
+
| NPED00070 || Grand Theft Auto - San Andreas ||
  00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
+
  00000000  3D 00 00 00 60 40 00 00 0F 00 00 00 B0 45 1E 00 =...`@.......E..
  00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
+
  00000010  08 51 1E 00 40 00 00 00  00 00 00 00 53 4C 45 53 .Q..@.......SLES
00000020 00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
+
  00000020 2D 35 32 39 32 37                                -52927
  00000030 10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
+
|| 16480 (4.20+) ||
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
+
  0x3D => 0x4060 (16480)
  00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
+
  0x0F => 0x1E45B0, 0x1E5108
  00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
+
  0x40 => (sets some value 1)
  00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
+
|-
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
+
| NPUD20946 || Grand Theft Auto - San Andreas ||
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
+
  00000000 3D 00 00 00 60 40 00 00  0F 00 00 00 DC 46 1E 00 =...`@.......F..
  000000A0 D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
+
  00000010 E8 4A 1E 00 40 00 00 00  00 00 00 00 53 4C 55 53 .J..@.......SLUS
000000B0 00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
+
  00000020 2D 32 30 39 34 36                                -20946
  000000C0 5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
+
|| 16480 (4.20+) ||
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
+
  0x3D => 0x4060 (16480)
000000E0  3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
+
  0x0F => 0x1E46DC, 0x1E4AE8
  000000F0 2D 32 30 38 32 37                              -20827
+
  0x40 => (sets some value 1)
|| 15753 (3.73+) || fixes graphical issues
+
|-
  0x3D => 0x3D89 (15753)
+
| NPJD00062 || Grandia II ||
  0x0A => 0x0F
+
 
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1
+
||  || texture bugs, clipping issue
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5)
 
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5)
 
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5)
 
  0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4
 
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5)
 
  0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4
 
  0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000
 
  0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000
 
  0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5)
 
  0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5)
 
  0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5)
 
  0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5)
 
  0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010
 
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F
 
  0x0B => 1
 
  0xD22, (disc sector)
 
  0x114, (offset -> 0x691108 in iso)
 
  0x08,
 
                  0x0803FFE8 E8 FF 03 08 j pos_000FFFA0
 
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 
                  0x3C03005F 5F 00 03 3C lui v1,0x005F
 
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 
<pre>
 
z_un_0041a008:
 
  
lui v1,0x005F          <- gets overwritten
 
addiu sp,-0x10
 
lw v0,-0x5C14(v1)
 
sd ra,(sp)
 
jalr v0
 
nop
 
ld ra,(sp)
 
jr ra
 
addiu sp,0x10
 
nop
 
</pre>
 
 
|-
 
|-
| NPED00145 || Max Payne ||
+
| NPUD21604 || GRIMgRiMoiRe ||
  00000000  3D 00 00 00 89 3D 00 00  01 00 00 00 F4 E9 52 00 =....=........R.
+
  00000000  3D 00 00 00 12 3D 00 00  15 00 00 00 04 00 00 00 =....=..........
  00000010 03 00 00 00 01 00 00 00  78 EB 52 00 02 00 00 00 ........x.R.....
+
|| 15634 (3.70+) ||
  00000020  00 00 00 00 53 4C 45 53  2D 35 30 33 32 35      ....SLES-50325
+
0x3D => 0x3D12 (15634)
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
+
0x15 => 4
 +
|-
 +
| NPJD00020 || Katamari Damacy ||
 +
  00000000  3D 00 00 00 46 40 00 00 41 00 00 00 0B 00 00 00 =...F@..A.......
 +
00000010  01 00 00 00 29 04 00 00  40 00 00 00 04 00 00 00 ....)...@.......
 +
  00000020 00 24 77 68 00 00 00 00 00 00 00 00 53 4C 50 53 .$wh........SLPS
 +
00000030 2D 32 35 33 36 30                               -25360
 +
|| 16454 (4.20+)||
 +
0x3D => 0x4046 (16454)
 +
0x41 => (sets some value 1, sync? - speedhack?)
 +
0x0B => 1
 +
  0x429, (sector)
 +
  0x40, (offset -> 0x214834 in iso)
 +
    0x04,
 +
                  0x00247768 (pointer)
 +
                  0x00000000
 +
|-
 +
| NPUD21008 || Katamari Damacy ||
 +
00000000  3D 00 00 00 89 3D 00 00  41 00 00 00 0B 00 00 00 =....=..A.......
 +
00000010  01 00 00 00 71 04 00 00  80 02 00 00 04 00 00 00 ....q...........
 +
00000020  00 26 B8 D8 00 00 00 00  00 00 00 00 53 4C 55 53 .&..........SLUS
 +
00000030  2D 32 31 30 30 38                              -21008
 +
|| 15753 (3.70+)||
 
  0x3D => 0x3D89 (15753)
 
  0x3D => 0x3D89 (15753)
  0x01 => 0x52E9F4, 3  (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
+
  0x41 => (sets some value 1, sync? - speedhack?)
  0x01 => 0x52EB78, (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
+
  0x0B => 1
 +
  0x471, (sector)
 +
  0x280, (offset -> 0x238A74 in iso)
 +
    0x04,
 +
                  0x0024B8D8 (pointer)
 +
                  0x00000000
 
|-
 
|-
| NPED00055 || MX World Tour: Featuring Jamie Little ||
+
| NPUD20847 || La Pucelle: Tactics ||
 
+
  00000000 3D 00 00 00 DB 3F 00 00 0A 00 00 00 0B 00 00 00 =....?..........
||  || blackscreen
+
  00000010 40 FA 0F 00 00 00 00 00 0C 01 0A 3C 44 FA 0F 00 @..........<D...
 
+
  00000020 00 00 00 00 04 DE 4A 35 48 FA 0F 00 00 00 00 00 ......J5H.......
|-
+
  00000030 04 00 45 11 4C FA 0F 00 00 00 00 00 00 00 00 00 ..E.L...........
| NPUD21577 || Odin Sphere ||
+
  00000040 50 FA 0F 00 00 00 00 00 10 00 0A 8E 54 FA 0F 00 P...........T...
  00000000 3D 00 00 00 10 3D 00 00 0B 00 00 00 02 00 00 00 =....=..........
+
  00000050 00 00 00 00 9A E2 04 08 58 FA 0F 00 00 00 00 00 ........X.......
  00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
+
  00000060 14 00 0B 8E 5C FA 0F 00 00 00 00 00 9C E2 04 08 ....\...........
  00000020 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 -.I.R...p.......
+
  00000070 60 FA 0F 00 00 00 00 00 00 00 00 00 60 8A 13 00 `...........`...
  00000030  2D 03 49 0C 2D 03 49 14  15 00 00 00 04 00 00 00 -.I.-.I.........
+
00000080 10 00 0A 8E 90 FE 03 08 64 8A 13 00 14 00 0B 8E ........d.......
|| 15632 (3.70+) ||
+
00000090 00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 38 ........SLUS-208
  0x3D => 0x3D10 (15632)
+
000000A0 34 37                                          47             
  0x0B => 2
+
|| 16347 (4.10+) || Fixes blackscreen
   0x452, (sector)
+
  0x3D => 0x3FDB (16347)
   0x3F8, (offset -> 0x2293EC in iso)
+
  0x0A => 0xB
    0x04,
+
   0xFFA40,0,0x3C0A010C lui t2, 0x010C
                  0x0C49022D sltiu v0,t0,0x490C,
+
   0xFFA44,0,0x354ADE04 ori t2, 0xDE04
                  0x1449022D sltiu v0,t0,0x4914,
+
  0xFFA48,0,0x11450004 beq t2, a1, 0x000FFA5C
   0x452, (sector)
+
  0xFFA4C,0,0          nop
   0x470, (offset -> 0x229464 in iso)
+
   0xFFA50,0,0x8E0A0010 lw t2, 0x10(s0)
    0x04,
+
   0xFFA54,0,0x0804E29A j  0x00138A68
                  0x0C49032D sltiu v1,t0,0x490C,
+
  0xFFA58,0,0x8E0B0014 lw t3, 0x14(s0)
                  0x1449032D sltiu v1,t0,0x4914
+
  0xFFA5C,0,0x0804E29C j  0x00138A70
0x15 => 4
+
  0xFFA60,0,0          nop
 +
  0x138A60,0x8E0A0010 (lw t2, 0x10(s0)),0x0803FE90 j 0x000FFA40
 +
  0x138A64,0x8E0B0014 (lw t3, 0x14(s0)),0 (nop)
 
|-
 
|-
| NPJD00028 || Phantasy Star Complete Collection ||
+
| NPUD20275 || Kessen II ||
  00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
+
  00000000 3D 00 00 00 89 3D 00 00 0B 00 00 00 03 00 00 00 =....=..........
  00000010 53 4C 50 4D 2D 36 32 37 37 35                   SLPM-62775
+
00000010 10 76 00 00 BC 07 00 00 10 00 00 00 48 43 88 00 .v..........HC..
|| 16824 (4.40+)||
+
00000020 4B E5 21 AC 30 84 80 00 4B E7 2B 3C 4B E5 21 AC K.!.0...K.+<K.!.
  0x3D => 0x41B8 (16824)
+
00000030 30 84 80 00 4B E7 2B 3C 48 43 88 00 64 76 00 00 0...K.+<HC..dv..
  0x45 => (sets some value 1)
+
  00000040 10 05 00 00 0C 00 00 00 4B C0 10 9C 4B C0 18 DC ........K...K...
 +
  00000050 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C 4B C0 18 DC Jh..Jh..K...K...
 +
00000060 64 76 00 00 C8 06 00 00 0C 00 00 00 4B C0 10 9C dv..........K...
 +
  00000070 4B C0 18 DC 4A 68 03 BE 4A 68 03 BE 4B C0 10 9C K...Jh..Jh..K...
 +
  00000080 4B C0 18 DC 00 00 00 00 53 4C 55 53 2D 32 30 32 K.......SLUS-202
 +
  00000090 37 35                                           75             
 +
|| 15753 (3.73+) || fixes spickey polygon syndrome problems for characters in cutscenes/selection/..
 +
  0x3D => 0x3D89 (15753)
 +
  0x0B => 3
 +
  0x7610, 0x07BC, 0x10,
 +
                        Patched Bytes:
 +
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
 +
                        0xAC21E54B AC 21 E5 4B cop2    (vsub.xyzw vf06, vf04, vf05)
 +
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
 +
                        0x3C2BE74B 3C 2B E7 4B cop2    (vmove.xyzw, vf07, vf05)
 +
                        Original Bytes:
 +
                        0xAC21E54B AC 21 E5 4B cop2    (vsub.xyzw vf06, vf04, vf05)
 +
                        0x00808430 00 80 84 30 andi    $a0, 0x8000
 +
                        0x3C2BE74B 3C 2B E7 4B cop2    (vmove.xyzw, vf07, vf05)
 +
                        0x00884348 00 88 43 48 cfc2    $v1, $17 (cfc2 v1,MACflag)
 +
  0x7664, 0x0510, 0x0C,
 +
                        Patched Bytes:
 +
                        0x9C10C04B 9C 10 C0 4B cop2    (vmulq.xyz vf02,vf02,Q)
 +
                        0xDC18C04B DC 18 C0 4B cop2    (vmulq.xyz vf03,vf03,Q)
 +
                        0xBE03684A BE 03 68 4A cop2    (vrsqrt Q, vf00w, vf08x)
 +
                        Original Bytes:
 +
                        0xBE03684A BE 03 68 4A cop2    (vrsqrt Q, vf00w, vf08x)
 +
                        0x9C10C04B 9C 10 C0 4B cop2    (vmulq.xyz vf02,vf02,Q)
 +
                        0xDC18C04B DC 18 C0 4B cop2    (vmulq.xyz vf03,vf03,Q)
 +
  0x7664, 0x06C8, 0x0C,
 +
                        Patched Bytes:
 +
                        0x9C10C04B 9C 10 C0 4B cop2    (vmulq.xyz vf02,vf02,Q)
 +
                        0xDC18C04B DC 18 C0 4B cop2    (vmulq.xyz vf03,vf03,Q)
 +
                        0xBE03684A BE 03 68 4A cop2    (vrsqrt Q, vf00w, vf08x)
 +
                        Original Bytes:
 +
                        0xBE03684A BE 03 68 4A cop2    (vrsqrt Q, vf00w, vf08x)
 +
                        0x9C10C04B 9C 10 C0 4B cop2    (vmulq.xyz vf02,vf02,Q)
 +
                        0xDC18C04B DC 18 C0 4B cop2    (vmulq.xyz vf03,vf03,Q)
 
|-
 
|-
| NPUC97142 || Primal ||
+
| NPJD00040 || Mana Khemia 2 ||
  00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
+
  00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
  00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
+
  00000010  04 00 00 00 00 00 00 00  53 4C 50 4D 2D 35 35 31 ........SLPM-551
  00000020 8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
+
  00000020  31 34                                            14
00000030 31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
+
|| 16792 (4.30+) || fixes blackscreen
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
+
  0x3D => 0x4198 (16792)
00000050  6C 04 00 00 04 00 00 00  80 5F 03 3C 80 00 03 3C l........_.<...<
+
  0x1B => (sets some value 1)
|| 15717 (3.73+) || fixes loading screen freezing
+
  0x15 => 4
  0x3D => 0x3D65 (15717)
 
  0x12 => 0x0D, (fixes freezing)
 
  00 00 00 04 0x04000000 (64 MB?)
 
  00 00 00 00  
 
  02 00>'''03 00'''< Count, Type 2
 
  5F 01 00 00 0x15F
 
  8D BD 6F 2C 0x2C6FBD8D
 
  67 03 00 00  0x367
 
  02 00>'''03 00'''< Count, Type 2
 
  6B 01 00 00 0x16B
 
  31 35 70 E9 0xE9703531
 
  72 03 00 00  0x372
 
  03 00>'''02 00'''< Count
 
  60 9B 39 10 -> 0x399B60  ctc2    $zero, $5
 
  18 9C 39 10 -> 0x399C18  ctc2    $zero, $5
 
0x0B => 1
 
  0x747, (disc sector)
 
  0x46C, (offset -> 0x3A3C60 - this patch is for another (hidden) .elf (.vutext) on disc)
 
    0x04,
 
                  0x3C035F80 lui v1,0x5F80,
 
                  0x3C030080 lui v1,0x0080
 
 
|-
 
|-
| NPUD21120 || Psychonauts ||
+
| NPUD20827 || Manhunt ||
  00000000  3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00 =....=..........
+
  00000000  3D 00 00 00 89 3D 00 00 0A 00 00 00 0F 00 00 00 =....=..........
  00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
+
  00000010  A0 FF 0F 00 00 00 00 00 2D 68 A0 00 A4 FF 0F 00 ........-h......
  00000020 11 CF FF F9 00 00 00 00 53 4C 55 53 2D 32 31 31 ........SLUS-211
+
00000020  00 00 00 00 14 00 AE 8D A8 FF 0F 00 00 00 00 00 ................
  00000030 32 30                                           20
+
00000030  10 00 AC 8D AC FF 0F 00 00 00 00 00 50 00 AF 8D ............P...
|| 15753 (3.73+) ||  
+
00000040  B0 FF 0F 00 00 00 00 00 08 00 8F 15 B4 FF 0F 00 ................
 +
00000050  00 00 00 00 54 00 AB 8D B8 FF 0F 00 00 00 00 00 ....T...........
 +
00000060  06 00 CB 15 BC FF 0F 00 00 00 00 00 00 80 8F 25 ...............%
 +
00000070  C0 FF 0F 00 00 00 00 00 00 80 CE 25 C4 FF 0F 00 ...........%....
 +
00000080  00 00 00 00 54 00 AE AD C8 FF 0F 00 00 00 00 00 ....T...........
 +
00000090  50 00 AF AD CC FF 0F 00 00 00 00 00 10 00 AF AD P...............
 +
000000A0  D0 FF 0F 00 00 00 00 00 14 00 AE AD D4 FF 0F 00 ................
 +
  000000B0  00 00 00 00 04 68 10 08 D8 FF 0F 00 00 00 00 00 .....h..........
 +
000000C0  5F 00 03 3C 0B 00 00 00 01 00 00 00 22 0D 00 00 _..<........"...
 +
000000D0  14 01 00 00 08 00 00 00 08 03 FF E8 27 BD FF F0 ............'...
 +
  000000E0 3C 03 00 5F 27 BD FF F0 00 00 00 00 53 4C 55 53 <.._'.......SLUS
 +
  000000F0 2D 32 30 38 32 37                              -20827
 +
|| 15753 (3.73+) || fixes graphical issues
 
  0x3D => 0x3D89 (15753)
 
  0x3D => 0x3D89 (15753)
 +
0x0A => 0x0F
 +
  0xFFFA0,0, 0x00A0682D 2D 68 A0 00 dmove t5,a1
 +
  0xFFFA4,0, 0x8DAE0014 14 00 AE 8D lw t6,0x14(t5)
 +
  0xFFFA8,0, 0x8DAC0010 10 00 AC 8D lw t4,0x10(t5)
 +
  0xFFFAC,0, 0x8DAF0050 50 00 AF 8D lw t7,0x50(t5)
 +
  0xFFFB0,0, 0x158F0008 08 00 8F 15 bne t4,t7,pos_000FFFD4
 +
  0xFFFB4,0, 0x8DAB0054 54 00 AB 8D lw t3,0x54(t5)
 +
  0xFFFB8,0, 0x15CB0006 06 00 CB 15 bne t6,t3,pos_000FFFD4
 +
  0xFFFBC,0, 0x258F8000 00 80 8F 25 addiu t7,t4,-0x8000
 +
  0xFFFC0,0, 0x25CE8000 00 80 CE 25 addiu t6,-0x8000
 +
  0xFFFC4,0, 0xADAE0054 54 00 AE AD sw t6,0x54(t5)
 +
  0xFFFC8,0, 0xADAF0050 50 00 AF AD sw t7,0x50(t5)
 +
  0xFFFCC,0, 0xADAF0010 10 00 AF AD sw t7,0x10(t5)
 +
  0xFFFD0,0, 0xADAE0014 14 00 AE AD sw t6,0x14(t5)
 +
  0xFFFD4,0, 0x08106804 04 68 10 08 j pos_0041A010
 +
  0xFFFD8,0, 0x3C03005F 5F 00 03 3C lui v1,0x005F
 
  0x0B => 1
 
  0x0B => 1
   0x112, (sector)
+
   0xD22, (disc sector)
   0x58, (offset -> 0x8904C in iso)
+
   0x114, (offset -> 0x691108 in iso)
    0x04,
+
  0x08,
                  0x00000000 nop,  
+
                  0x0803FFE8 E8 FF 03 08 j pos_000FFFA0
                  0xF9FFCF11 beq t6,t7,-0x18
+
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 +
                  0x3C03005F 5F 00 03 3C lui v1,0x005F
 +
                  0x27BDFFF0 F0 FF BD 27 addiu sp,-0x10
 +
<pre>
 +
z_un_0041a008:
 +
 
 +
lui v1,0x005F          <- gets overwritten (hook)
 +
addiu sp,-0x10
 +
lw v0,-0x5C14(v1)
 +
sd ra,(sp)
 +
jalr v0
 +
nop
 +
ld ra,(sp)
 +
jr ra
 +
addiu sp,0x10
 +
nop
 +
</pre>
 
|-
 
|-
| NPUD20272 || Rayman Arena||
+
| NPED00145 || Max Payne ||
  00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
+
  00000000 3D 00 00 00 89 3D 00 00 01 00 00 00 F4 E9 52 00 =....=........R.
  00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
+
  00000010 03 00 00 00 01 00 00 00 78 EB 52 00 02 00 00 00 ........x.R.....
  00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
+
  00000020  00 00 00 00 53 4C 45 53 2D 35 30 33 32 35      ....SLES-50325
00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
+
|| 15753 (3.73+) || fixes game hang on first cutscene/cutscenes
  00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
 
00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
 
00000060 37 32                                          72             
 
|| 15753 (3.73+) ||  
 
 
  0x3D => 0x3D89 (15753)
 
  0x3D => 0x3D89 (15753)
  0x12 => 0x11
+
  0x01 => 0x52E9F4, 3  (applies to main_p.run ELF on disc: 0x52E9F4 dmove a1,v0 )
  00 00 00 04
+
  0x01 => 0x52EB78, 2  (applies to main_p.run ELF on disc: 0x52EB78 lq s1,0x10(sp) )
  00 00 00 00
+
|-
  02 00>'''04 00'''< Count
+
| NPED00055 || MX World Tour: Featuring Jamie Little ||
  00 00 00 00
 
  AE B3 4E 5D
 
  20 02 00 00
 
  46 02 00 00
 
  03 00>'''09 00'''< Count
 
  B0 E9 1D 10 -> 0x1DE9B0  ctc2    $t0, $6
 
  94 EB 1D 10 -> 0x1DEB94  ctc2    $t0, $6
 
  00 EC 1D 10 -> 0x1DEC00 ctc2    $t0, $6
 
  54 EC 1D 10 -> 0x1DEC54  ctc2    $t0, $6
 
  A0 EE 1D 10 -> 0x1DEEA0  ctc2    $t0, $6
 
  DC EE 1D 10 -> 0x1DEEDC  ctc2    $t0, $6
 
  78 F0 1D 10 -> 0x1DF078  ctc2    $t0, $6
 
  B4 F0 1D 10 -> 0x1DF0B4  ctc2    $t0, $6
 
  54 F1 1D 10 -> 0x1DF154  ctc2    $t0, $6
 
|-
 
| NPJD00079 || Raw Danger! ||
 
  
||  || fps problem
+
||  || blackscreen
  
 
|-
 
|-
| NPUD20442 || Red Faction 2 ||
+
| NPUD21577 || Odin Sphere ||
  00000000  3D 00 00 00 42 3F 00 00  19 00 00 00 00 00 00 00 =...B?..........
+
  00000000  3D 00 00 00 10 3D 00 00  0B 00 00 00 02 00 00 00 =....=..........
  00000010  53 4C 55 53 2D 32 30 34  34 32                  SLUS-20442
+
  00000010  52 04 00 00 F8 03 00 00  04 00 00 00 2D 02 49 0C R...........-.I.
|| 16194 (4.00+) ||
+
  00000020 2D 02 49 14 52 04 00 00 70 04 00 00 04 00 00 00 -.I.R...p.......
  0x3D => 0x3F42 (16194)
+
  00000030  2D 03 49 0C 2D 03 49 14 15 00 00 00 04 00 00 00 -.I.-.I.........
  0x19 => (sets some value 1)
+
|| 15632 (3.70+) ||
|-
+
  0x3D => 0x3D10 (15632)
| NPUD20471 || Rygar ||
+
  0x0B => 2
00000000  3D 00 00 00 89 3D 00 00 0E 00 00 00 A8 7D 14 00 =....=.......}..
+
  0x452, (sector)
  00000010 00 00 00 00 53 4C 55 53  2D 32 30 34 37 31      ....SLUS-20471
+
  0x3F8, (offset -> 0x2293EC in iso)
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
+
    0x04,
  0x3D => 0x3D89 (15753)
+
                  0x0C49022D sltiu v0,t0,0x490C,
  0x0E => 0x147DA8 (offset)
+
                  0x1449022D sltiu v0,t0,0x4914,
 
+
  0x452, (sector)
.text:00147DA8                sub.s  $f12, $f20, $f12
+
  0x470, (offset -> 0x229464 in iso)
 +
    0x04,
 +
                  0x0C49032D sltiu v1,t0,0x490C,
 +
                  0x1449032D sltiu v1,t0,0x4914
 +
0x15 => 4
 
|-
 
|-
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||  
+
| NPJD00028 || Phantasy Star Complete Collection ||
  00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
+
  00000000  3D 00 00 00 B8 41 00 00  45 00 00 00 00 00 00 00 =....A..E.......
  00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
+
  00000010  53 4C 50 4D 2D 36 32 37 37 35                  SLPM-62775
00000020  2D 32 30 39 37 34                                -20974
+
|| 16824 (4.40+)||
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
+
  0x3D => 0x41B8 (16824)
  0x3D => 0x42EC (17132)
+
  0x45 => (sets some value 1)
  0x46 => (sets some value 1)
 
0x48 => 0x1 , 0x3D090
 
 
|-
 
|-
| NPUD20911 || Shin Megami Tensei Nocturne ||  
+
| NPUC97142 || Primal ||  
  00000000  3D 00 00 00 F6 41 00 00  46 00 00 00 00 00 00 00 =....A..F.......
+
  00000000  3D 00 00 00 65 3D 00 00  12 00 00 00 0D 00 00 00 =...e=..........
  00000010  53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
+
  00000010  00 00 00 04 00 00 00 00  02 00 03 00 5F 01 00 00 ............_...
|| 16886 (4.40+) || fixes screen shakes/flickers (and much more importantly, game crashes)
+
00000020  8D BD 6F 2C 67 03 00 00  02 00 03 00 6B 01 00 00 ..o,g.......k...
  0x3D => 0x41F6 (16886)
+
00000030  31 35 70 E9 72 03 00 00  03 00 02 00 60 9B 39 10 15p.r.......`.9.
  0x46 => (sets some value 1)
+
00000040  18 9C 39 10 0B 00 00 00  01 00 00 00 47 07 00 00 ..9.........G...
 +
00000050  6C 04 00 00 04 00 00 00 80 5F 03 3C 80 00 03 3C l........_.<...<
 +
|| 15717 (3.73+) || Same issue as 24 The game described in Custom Configs, fixes loading screen freezing
 +
0x3D => 0x3D65 (15717)
 +
  0x12 => 0x0D, (fixes freezing)
 +
  00 00 00 04 0x04000000 (64 MB?)
 +
  00 00 00 00 
 +
  02 00>'''03 00'''< Count, Type 2
 +
  5F 01 00 00 0x15F
 +
  8D BD 6F 2C 0x2C6FBD8D
 +
  67 03 00 00 0x367
 +
  02 00>'''03 00'''< Count, Type 2
 +
  6B 01 00 00 0x16B
 +
  31 35 70 E9 0xE9703531
 +
  72 03 00 00  0x372
 +
  03 00>'''02 00'''< Count
 +
  60 9B 39 10 -> 0x399B60  ctc2    $zero, $5
 +
  18 9C 39 10 -> 0x399C18  ctc2    $zero, $5
 +
0x0B => 1
 +
  0x747, (disc sector)
 +
  0x46C, (offset -> 0x3A3C60 - this patch is for VU microprogram (.vutext) on disc, fix rare SPS
 +
    0x04,
 +
                  0x8000033c nop
 +
                  0x805f033c move.z vf31, vf0
 
|-
 
|-
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
+
| NPUD21120 || Psychonauts ||
  00000000  3D 00 00 00 48 41 00 00  0A 00 00 00 20 00 00 00 =...HA...... ...
+
  00000000  3D 00 00 00 89 3D 00 00  0B 00 00 00 01 00 00 00 =....=..........
  00000010  00 FA 0F 00 00 00 00 00  E0 00 A4 8F 04 FA 0F 00  .·......Ó.ñÅ.·..
+
  00000010  12 01 00 00 58 00 00 00  04 00 00 00 00 00 00 00 ....X...........
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00  ....l..$.·......
+
  00000020 11 CF FF F9 00 00 00 00  53 4C 55 53 2D 32 31 31 ........SLUS-211
  00000030 0A 00 83 14 0C FA 0F 00  00 00 00 00 FF 00 04 24 ..â..·...... ..$
+
  00000030 32 30                                            20
  00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00 .·......©&...·..
+
|| 15753 (3.73+) ||
  00000050 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00 ....' ä..·......
+
  0x3D => 0x3D89 (15753)
00000060  D0 00 A3 DF 1C FA 0F 00 00 00 00 00 24 18 83 00 ð.ú¯.·......$.â.
+
  0x0B => 1
00000070  20 FA 0F 00 00 00 00 00  0B 00 63 64 24 FA 0F 00  ·........cd$·..
+
  0x112, (sector)
  00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00 ....3..$(·......
+
  0x58, (offset -> 0x8904C in iso)
00000090  B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00  ©&........%.â.
+
    0x04,
000000A0  30 FA 0F 00 00 00 00 00  D0 00 A3 FF 34 FA 0F 00  0·......ð.ú 4·..
+
                  0x00000000 nop,
  000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00 ....ߦ........
+
                  0xF9FFCF11 beq t6,t7,-0x18
  000000C0  50 00 64 8E 7C CF 46 00  50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
+
|-
000000D0  40 FA 0F 00 00 00 00 00  00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
+
| NPUD20272 || Rayman Arena||
  000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
+
  00000000 3D 00 00 00 89 3D 00 00 12 00 00 00 11 00 00 00 =....=..........
  000000F0  20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE  .$«L·......$.
+
  00000010 00 00 00 04 00 00 00 00 02 00 04 00 00 00 00 00 ................
  00000100 50 FA 0F 00 00 00 00 00 60 00 25 AE 54 FA 0F 00 P·......`.%«T·..
+
  00000020 AE B3 4E 5D 20 02 00 00 46 02 00 00 03 00 09 00 ..N] ...F.......
00000110  00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00  ....d.$«X·......
+
  00000030 B0 E9 1D 10 94 EB 1D 10 00 EC 1D 10 54 EC 1D 10 ............T...
  00000120 A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE á.$«\·......ñ.%«
+
  00000040 A0 EE 1D 10 DC EE 1D 10 78 F0 1D 10 B4 F0 1D 10 ........x.......
  00000130 60 FA 0F 00 00 00 00 00 E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
+
  00000050 54 F1 1D 10 00 00 00 00 53 4C 55 53 2D 32 30 32 T.......SLUS-202
  00000140 00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00  ....õ.%«h·......
+
00000060 37 32                                          72             
  00000150 04 00 04 24 6C FA 0F 00 00 00 00 00 39 9B 10 08 ...$l·........
+
|| 15753 (3.73+) ||
  00000160 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00  p·........%&_lB.
+
  0x3D => 0x3D89 (15753)
00000170  04 00 04 24 90 FE 03 08  E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
+
  0x12 => 0x11
  00000180 00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
+
  00 00 00 04
  00000190 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00  !...............
+
  00 00 00 00  
  000001A0 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31        ....SLUS-21621
+
  02 00>'''04 00'''< Count
|| 16712 (4.25+)||
+
  00 00 00 00  
  0x3D => 0x4148 (16712)
+
  AE B3 4E 5D
  0x0A => 0x20
+
  20 02 00 00  
  0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp)
+
  46 02 00 00  
  0xFFA04,0,0x2403016C li v1,0x16C
+
  03 00>'''09 00'''< Count
  0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34
+
  B0 E9 1D 10 -> 0x1DE9B0  ctc2    $t0, $6
  0xFFA0C,0,0x240400FF li a0,0xFF
+
  94 EB 1D 10 -> 0x1DEB94 ctc2    $t0, $6
  0xFFA10,0,0x000426B8 dsll a0,0x1A
+
  00 EC 1D 10 -> 0x1DEC00 ctc2    $t0, $6
  0xFFA14,0,0x00842027 nor a0,a0
+
  54 EC 1D 10 -> 0x1DEC54 ctc2    $t0, $6
  0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp)
+
  A0 EE 1D 10 -> 0x1DEEA0 ctc2    $t0, $6
  0xFFA1C,0,0x00831824 and v1,a0,v1
+
  DC EE 1D 10 -> 0x1DEEDC ctc2    $t0, $6
  0xFFA20,0,0x6463000B daddiu v1,0x000B
+
  78 F0 1D 10 -> 0x1DF078 ctc2    $t0, $6
  0xFFA24,0,0x24040030 li a0,0x30
+
  B4 F0 1D 10 -> 0x1DF0B4 ctc2    $t0, $6
  0xFFA28,0,0x000426B8 dsll a0,0x1A
+
  54 F1 1D 10 -> 0x1DF154 ctc2    $t0, $6
  0xFFA2C,0,0x00831825 or v1,a0,v1
+
|-
  0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp)
+
| NPJD00079 || Raw Danger! ||
  0xFFA34,0,0x0811B3E1 j pos_0046CF84
+
  00000000 3D 00 00 00 27 44 00 00 46 00 00 00 41 00 00 00  =...'D..F...A...
  0xFFA38,0,0x8E640050 lw a0,0x50(s3)
+
  00000010 0A 00 00 00 02 00 00 00 94 E0 11 00 04 68 06 0C ........”ŕ...h..
  0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00
+
  00000020 00 00 00 00 9C E0 11 00 54 A6 08 0C 00 00 00 00  ....śŕ........
  0xFFA40,0,0x3C043C00 lui a0,0x3C00
+
  00000030 00 00 00 00 53 4C 50 53 2D 32 35 36 30 36        ....SLPS-25606
  0xFFA44,0,0x3C053F18 lui a1,0x3F18
+
|| 17447 (?) || Fix fps problem by removing problematic effects
  0xFFA48,0,0xAE240020 sw a0,0x20(s1)
+
 
  0xFFA4C,0,0xAE240024 sw a0,0x24(s1)
+
|-
  0xFFA50,0,0xAE250060 sw a1,0x60(s1)
+
| NPUD20442 || Red Faction 2 ||
  0xFFA54,0,0xAE240064 sw a0,0x64(s1)
+
  00000000 3D 00 00 00 42 3F 00 00 19 00 00 00 00 00 00 00 =...B?..........
  0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1)
+
  00000010 53 4C 55 53 2D 32 30 34  34 32                   SLUS-20442
  0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1)
+
|| 16194 (4.00+) ||  
  0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1)
+
  0x3D => 0x3F42 (16194)
  0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1)
+
  0x19 => (sets some value 1)
  0xFFA68,0,0x24040004 li a0,0x4
 
  0xFFA6C,0,0x08109B39 j pos_00426CE4
 
  0xFFA70,0,0x26250010 addiu a1,s1,0x10
 
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
 
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
 
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
 
0x21 => 0
 
0x15 => 4
 
 
|-
 
|-
| NPUD21782 || Shin Megami Tensei Persona 4 ||  
+
| NPUD20471 || Rygar ||
  00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
+
  00000000  3D 00 00 00 89 3D 00 00  0E 00 00 00 A8 7D 14 00 =....=.......}..
  00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
+
  00000010  00 00 00 00 53 4C 55 53 2D 32 30 34 37 31       ....SLUS-20471
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
+
|| 15753 (3.73+) || fixes hard crash at start when leaving the place
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar).
 
 
  0x3D => 0x3D89 (15753)
 
  0x3D => 0x3D89 (15753)
  0x0A => 1
+
  0x0E => 0x147DA8 (offset)
  0x189C60, 0x3C023F80 lui v0,0x3F80
+
 
            0x3C023F7F lui v0,0x3F7F
+
.text:00147DA8                sub.s  $f12, $f20, $f12
 
|-
 
|-
| NPUC97355 || Siren ||
+
| NPUD20974 || Shin Megami Tensei Digital Devil Saga 1||  
  00000000  3D 00 00 00 15 41 00 00  19 00 00 00 00 00 00 00 =....A..........
+
  00000000  3D 00 00 00 EC 42 00 00  46 00 00 00 48 00 00 00 =....B..F...H...
  00000010  53 43 55 53 2D 39 37 33  35 35                  SCUS-97355
+
  00000010  01 00 00 00 90 D0 03 00  00 00 00 00 53 4C 55 53 ............SLUS
|| 16661 (4.25+)||  
+
00000020  2D 32 30 39 37 34                                -20974
  0x3D => 0x4115 (16661)
+
|| 17132 (4.50+) || fixes screen shakes/framerate cracks
  0x19 => (sets some value 1)
+
  0x3D => 0x42EC (17132)
 +
  0x46 => (sets some value 1)
 +
0x48 => 0x1 , 0x3D090
 
|-
 
|-
| NPED00272 || Summoner ||
+
| NPUD20911 || Shin Megami Tensei Nocturne ||  
  00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
+
  00000000 3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 =....A..F.......
  00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35      ....SLES-82005 
+
  00000010 53 4C 55 53 2D 32 30 39  31 31                  SLUS-20911
|| 15753 (3.73+) || fixes blackscreen
+
|| 16886 (4.40+) || fixes screen shakes/flickers (and much more importantly, game crashes)
  0x3D => 0x3D89 (15753)
+
  0x3D => 0x41F6 (16886)
  0x2C => 0x1
+
  0x46 => (sets some value 1)
 
|-
 
|-
| NPUC97264 || Syphon Filter The Omega Strain ||  
+
| NPUD21621 || Shin Megami Tensei Persona 3 FES ||
  00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
+
  00000000  3D 00 00 00 48 41 00 00 0A 00 00 00 20 00 00 00 =...HA...... ...
  00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
+
  00000010  00 FA 0F 00 00 00 00 00 E0 00 A4 8F 04 FA 0F 00 .·......Ó.ñÅ.·..
  00000020 32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
+
00000020  00 00 00 00 6C 01 03 24  08 FA 0F 00 00 00 00 00 ....l..$.·......
  00000030 8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
+
  00000030 0A 00 83 14 0C FA 0F 00 00 00 00 00 FF 00 04 24  ..â..·...... ..$
  00000040 0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
+
00000040  10 FA 0F 00 00 00 00 00  B8 26 04 00 14 FA 0F 00  .·......©&...·..
  00000050 00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
+
  00000050 00 00 00 00 27 20 84 00 18 FA 0F 00 00 00 00 00  ....' ä..·......
  00000060 EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
+
00000060  D0 00 A3 DF 1C FA 0F 00  00 00 00 00 24 18 83 00  ð.ú¯.·......$.â.
  00000070 78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
+
  00000070 20 FA 0F 00 00 00 00 00 0B 00 63 64 24 FA 0F 00   ·........cd$·..
  00000080 02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
+
00000080  00 00 00 00 33 00 04 24  28 FA 0F 00 00 00 00 00  ....3..$(·......
  00000090 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
+
  00000090  B8 26 04 00 2C FA 0F 00 00 00 00 00 25 18 83 00  ©&..,·......%.â.
  000000A0 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
+
  000000A0 30 FA 0F 00 00 00 00 00 D0 00 A3 FF 34 FA 0F 00 0·......ð.ú 4·..
  000000B0 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
+
000000B0  00 00 00 00 E1 B3 11 08  38 FA 0F 00 00 00 00 00 ....ߦ..8·......
  000000C0 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
+
  000000C0  50 00 64 8E 7C CF 46 00 50 00 64 8E 80 FE 03 08  P.dÄ|¤F.P.dÄǦ..
  000000D0 53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
+
000000D0  40 FA 0F 00 00 00 00 00 00 3C 04 3C 44 FA 0F 00  @·.......<.<D·..
|| 16415 (4.20+)|| fixes texture bugs
+
000000E0  00 00 00 00 18 3F 05 3C  48 FA 0F 00 00 00 00 00  .....?.<H·......
  0x3D => 0x401F (16415)
+
  000000F0 20 00 24 AE 4C FA 0F 00 00 00 00 00 24 00 24 AE  .$«L·......$.
  0x12 => 0x5
+
00000100  50 FA 0F 00 00 00 00 00  60 00 25 AE 54 FA 0F 00  P·......`.%«T·..
   00 00 00 00
+
  00000110  00 00 00 00 64 00 24 AE 58 FA 0F 00 00 00 00 00 ....d.$«X·......
   00 00 00 00
+
00000120  A0 00 24 AE 5C FA 0F 00 00 00 00 00 A4 00 25 AE  á.$«\·......ñ.
   01 00>'''02 00'''< Count
+
00000130  60 FA 0F 00 00 00 00 00  E0 00 25 AE 64 FA 0F 00  `·......Ó.%«d·..
   31 00 99 18 -> 0x18990
+
  00000140 00 00 00 00 E4 00 25 AE  68 FA 0F 00 00 00 00 00 ....õ.%«h·......
   32 00 B6 18 -> 0x18B60
+
00000150  04 00 04 24 6C FA 0F 00  00 00 00 00 39 9B 10 08  ...$l·........
0x0B => 1
+
  00000160 70 FA 0F 00 00 00 00 00 10 00 25 26 DC 6C 42 00  p·........%&_lB.
   0x5F5, (sector)
+
00000170  04 00 04 24 90 FE 03 08 E0 6C 42 00 10 00 25 26  ...$ɦ..ÓlB...%&
   0x28C, (offset -> 0x2FAA80 in iso)
+
00000180  00 00 00 00 30 6A 4C 00  80 3F 02 3C 7F 3F 02 3C  ....0jL.Ç?.<?.<
    0x04,
+
  00000190 21 00 00 00 00 00 00 00 15 00 00 00 04 00 00 00  !...............
                  0x00000000 (nop),  
+
  000001A0 00 00 00 00 53 4C 55 53 2D 32 31 36 32 31        ....SLUS-21621
                  0x54C10D0C (jal sub_370550)
+
|| 16712 (4.25+)||
0x0A => 0xB
+
  0x3D => 0x4148 (16712)
   0x3735F8, 0x4B06521B (cop2   0x106521B, vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
+
  0x0A => 0x20
   0x3735FC, 0x48438000 (cfc2 v1,Status), 0x4B06521B cop2   0x106521B (vmulw.x vf08,vf10,vf06w)
+
   0xFFA00,0,0x8FA400E0 lw a0,0xE0(sp)
   0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
+
   0xFFA04,0,0x2403016C li v1,0x16C
   0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
+
   0xFFA08,0,0x1483000A bne a0,v1,pos_000FFA34
   0xFFA00, 0 (nop), 0x3C080002 lui t0,0x0002
+
   0xFFA0C,0,0x240400FF li a0,0xFF
   0xFFA04, 0 (nop), 0x0228402B sltu t0,s1,t0
+
   0xFFA10,0,0x000426B8 dsll a0,0x1A
   0xFFA08, 0 (nop), 0x15000002 bnez t0,pos_000FFA14
+
  0xFFA14,0,0x00842027 nor a0,a0
   0xFFA0C, 0 (nop), 0x3C010054 lui at,0x0054
+
   0xFFA18,0,0xDFA300D0 ld v1,0xD0(sp)
   0xFFA10, 0 (nop), 0xAC202800 sw zero,0x2800(at)
+
   0xFFA1C,0,0x00831824 and v1,a0,v1
   0xFFA14, 0 (nop), 0x080EA178 j pos_003A85E0
+
  0xFFA20,0,0x6463000B daddiu v1,0x000B
   0xFFA18, 0 (nop), 0x26310001 addiu s1,0x1
+
  0xFFA24,0,0x24040030 li a0,0x30
|-
+
   0xFFA28,0,0x000426B8 dsll a0,0x1A
| NPJD00080 || Zettaizetsumei Toshi (Disaster Report) ||
+
   0xFFA2C,0,0x00831825 or v1,a0,v1
00000000  3D 00 00 00 26 44 00 00  44 00 00 00 00 00 00 00 =...&D..D.......
+
   0xFFA30,0,0xFFA300D0 sd v1,0xD0(sp)
00000010  53 4C 50 53 2D 32 35 31  31 33                  SLPS-25113
+
   0xFFA34,0,0x0811B3E1 j pos_0046CF84
|| 17446 (4.78)||
+
   0xFFA38,0,0x8E640050 lw a0,0x50(s3)
  0x3D => 0x4426 (17446)
+
   0x46CF7C,0x8E640050 (lw a0,0x50(s3),0x0803FE80 j pos_000FFA00
  0x44 => (disables smoothing and smoothing option)
+
   0xFFA40,0,0x3C043C00 lui a0,0x3C00
|}
+
  0xFFA44,0,0x3C053F18 lui a1,0x3F18
 
+
   0xFFA48,0,0xAE240020 sw a0,0x20(s1)
====Unofficial====
+
  0xFFA4C,0,0xAE240024 sw a0,0x24(s1)
{| class="wikitable sortable" style="width: 1920px;" |
+
   0xFFA50,0,0xAE250060 sw a1,0x60(s1)
 +
  0xFFA54,0,0xAE240064 sw a0,0x64(s1)
 +
   0xFFA58,0,0xAE2400A0 sw a0,0xA0(s1)
 +
  0xFFA5C,0,0xAE2500A4 sw a1,0xA4(s1)
 +
   0xFFA60,0,0xAE2500E0 sw a1,0xE0(s1)
 +
  0xFFA64,0,0xAE2500E4 sw a1,0xE4(s1)
 +
   0xFFA68,0,0x24040004 li a0,0x4
 +
  0xFFA6C,0,0x08109B39 j pos_00426CE4
 +
   0xFFA70,0,0x26250010 addiu a1,s1,0x10
 +
  0x426CDC,0x24040004(li a0,0x4),0x0803FE90 j pos_000FFA40
 +
  0x426CE0,0x26250010(addiu a1,s1,0x10),0 nop
 +
  0x4C6A30,0x3C023F80(lui v0,0x3F80),0x3C023F7F lui v0,0x3F7F
 +
  0x21 => 0
 +
  0x15 => 4
 
|-
 
|-
! style="width: 10px;" | ID !! Title !! style="width: 600px;" | Config Data !! Revision !! Notes
+
| NPUD21782 || Shin Megami Tensei Persona 4 ||
 +
00000000  3D 00 00 00 89 3D 00 00  0A 00 00 00 01 00 00 00 =....=..........
 +
00000010  60 9C 18 00 80 3F 02 3C  7F 3F 02 3C 00 00 00 00 `....?.<.?.<....
 +
00000020  53 4C 55 53 2D 32 31 37  38 32                  SLUS-21782
 +
|| 15753 (3.73+) || Dungeon name in the corner is glitched (shows black bar).
 +
0x3D => 0x3D89 (15753)
 +
0x0A => 1
 +
  0x189C60, 0x3C023F80 lui v0,0x3F80
 +
            0x3C023F7F lui v0,0x3F7F
 
|-
 
|-
| ALL || .hack\\infection Part 1 ||  
+
| NPUC97355 || Siren ||
  00000000 3D 00 00 00 89 3D 00 00 08 00 00 00 FF FF FF FF =....=..........
+
  00000000 3D 00 00 00 15 41 00 00 19 00 00 00 00 00 00 00 =....A..........
00000010 FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF ................
+
  00000010 53 43 55 53 2D 39 37 33 35 35                  SCUS-97355
00000020 FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00 ................
+
|| 16661 (4.25+)||  
  00000030 FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80 ........@...<...
+
0x3D => 0x4115 (16661)
  00000040 FF FF FF FF FF FF FF FF 40 A7 E1 01 FC 1E 00 80 ........@.......
+
0x19 => (sets some value 1)
  00000050 00 00 00 00        ....
 
|| 15753 (3.73+) || fix freeze
 
 
 
 
|-
 
|-
| SLUS-21268 || 24 The Game ||
+
| NPED00272 || Summoner ||
  00000000 3D 00 00 00 65 3D 00 00 12 00 00 00 0D 00 00 00 =...e=..........
+
  00000000 3D 00 00 00 89 3D 00 00 2C 00 00 00 01 00 00 00 =....=..,.......
  00000010 00 00 00 04 00 00 00 00 02 00 03 00 E7 00 00 00 ................
+
  00000010 00 00 00 00 53 4C 45 53 2D 38 32 30 30 35      ....SLES-82005  
00000020 45 AD 6E AA EF 02 00 00 02 00 03 00 F3 00 00 00 E.n.............
+
|| 15753 (3.73+) || fixes blackscreen
  00000030 E4 A0 6E 47 FA 02 00 00 03 00 02 00 B0 55 41 10 ..nG.........UA.
+
  0x3D => 0x3D89 (15753)
00000040 68 56 41 10 00 00 00 00                        hVA.....                                             
+
  0x2C => 0x1
 
 
|| 15717 (3.73+) || fixes loading screen freezing
 
  0x3D => 0x3D65 (15717)
 
  0x12 => 0x0D,
 
  00 00 00 04
 
  00 00 00 00 
 
  02 00>'''03 00'''< Count, Type 2
 
  E7 00 00 00
 
  45 AD 6E AA
 
  EF 02 00 00 
 
  02 00>'''03 00'''< Count, Type 2
 
  F3 00 00 00
 
  E4 A0 6E 47
 
  FA 02 00 00 
 
  03 00>'''02 00'''< Count, Type 3
 
  B0 55 41 10 -> 0x4155B0
 
  68 56 41 10 -> 0x415668
 
 
 
 
|-
 
|-
| SCES-50885 || Ape Escape 2 ||  
+
| NPUC97264 || Syphon Filter The Omega Strain ||  
  00000000  3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00 =...WD..........
+
  00000000  3D 00 00 00 1F 40 00 00 12 00 00 00 05 00 00 00 =....@..........
  00000010  E0 E0 34 00 16 00 40 14 00 00 00 00 00 00 00 00 ŕŕ4...@.........
+
  00000010  00 00 00 00 00 00 00 00 01 00 02 00 31 00 99 18 ............1...
|| 17495 (4.78+) || Force game to not create Mipmaps. Fix flickering textures completely.  
+
00000020  32 00 B6 18 0B 00 00 00 01 00 00 00 F5 05 00 00 2...............
 
+
00000030  8C 02 00 00 04 00 00 00 00 00 00 00 0C 0D C1 54 ...............T
|-
+
00000040  0A 00 00 00 0B 00 00 00 F8 35 37 00 1B 52 06 4B .........57..R.K
| SLUS-21165 || Arc the Lad End of Darkness ||
+
00000050  00 80 43 48 FC 35 37 00 00 80 43 48 1B 52 06 4B ..CH.57...CH.R.K
  00000000 3D 00 00 00 60 40 00 00 0F 00 00 00 B8 DD 26 00 =...`@........&.
+
  00000060  EC 6F 3A 00 00 00 00 00 00 00 11 64 F8 6F 3A 00 .o:........d.o:.
  00000010 AC FE 26 00 00 00 00 00                         ..&.....          
+
00000070  78 A1 0E 0C 80 FE 03 0C 00 FA 0F 00 00 00 00 00 x...............
|| 15634 (3.70+) || fixes not displaying/freezing dialogs
+
  00000080  02 00 08 3C 04 FA 0F 00 00 00 00 00 2B 40 28 02 ...<........+@(.
  0x3D => 0x3D12 (15634)
+
  00000090 08 FA 0F 00 00 00 00 00 02 00 00 15 0C FA 0F 00 ................
  0x0F => 0x26DDB8, 0x26FEAC
+
  000000A0 00 00 00 00 54 00 01 3C 10 FA 0F 00 00 00 00 00 ....T..<........
|-
+
000000B0 00 28 20 AC 14 FA 0F 00 00 00 00 00 78 A1 0E 08 .( .........x...
| SLUS-21445 || Ar Tonelico - Melody of Elemia ||
+
  000000C0 18 FA 0F 00 00 00 00 00 01 00 31 26 00 00 00 00 ..........1&....
  00000000 3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
+
000000D0  53 43 55 53 2D 39 37 32 36 34                  SCUS-97264
  00000010 04 00 00 00 00 00 00 00                         ........
+
|| 16415 (4.20+)|| fixes texture bugs
|| 16792 (4.30+) || fixes blackscreen
+
  0x3D => 0x401F (16415)
  0x3D => 0x4198 (16792)
+
  0x12 => 0x5
  0x1B => (sets some value 1)
+
  00 00 00 00
  0x15 => 4
+
  00 00 00 00
|-
+
  01 00>'''02 00'''< Count
| SLUS-21788 || Ar tonelico II - Melody of Metafalica ||
+
  31 00 99 18 -> 0x18990
  00000000  3D 00 00 00 98 41 00 00  1B 00 00 00 15 00 00 00 =....A..........
+
  32 00 B6 18 -> 0x18B60
  00000010  04 00 00 00 00 00 00 00                          ........
+
0x0B => 1
|| 16792 (4.30+) || fixes blackscreen
+
  0x5F5, (sector)
  0x3D => 0x4198 (16792)
+
  0x28C, (offset -> 0x2FAA80 in iso)
  0x1B => (sets some value 1)
+
    0x04,
0x15 => 4
+
                  0x00000000 (nop),
 +
                  0x0C0DC154 (jal sub_370550)
 +
  0x0A => 0xB
 +
  0x3735F8, 0x4B06521B (cop2 vmulw.x vf08,vf10,vf06w), 0x48438000 cfc2 v1,Status
 +
  0x3735FC, 0x48438000 (cfc2 v1,Status)              , 0x4B06521B cop2 (vmulw.x vf08,vf10,vf06w)
 +
  0x3A6FEC, 0 (nop), 0x64110000 li      $s1, 0
 +
  0x3A6FF8, 0x0C0EA178 (jal pos_003A85E0), 0x0c03FE80 jal pos_000FFA00
 +
  0xFFA00,  0 (nop), 0x3C080002 lui t0,0x0002
 +
  0xFFA04,  0 (nop), 0x0228402B sltu t0,s1,t0
 +
  0xFFA08,  0 (nop), 0x15000002 bnez t0,pos_000FFA14
 +
  0xFFA0C,  0 (nop), 0x3C010054 lui at,0x0054
 +